James-Wayne wrote: »vMA isn't the issue... class balancing is the issue!
Thats why they made classleaderboards.
Ha, yea, they inadvertently have shown the class and race imbalance players have been screaming about forever and ZOS has thus far refused to acknowledge. Now lets see if they do anything about it.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
James-Wayne wrote: »vMA isn't the issue... class balancing is the issue!
Thats why they made classleaderboards.
Ha, yea, they inadvertently have shown the class and race imbalance players have been screaming about forever and ZOS has thus far refused to acknowledge. Now lets see if they do anything about it.
Sorry but ZOS has done tons about combat balance actually, theyre just not there yet. The game is totally different combat wise since release
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Best Dev post 2015.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
I am fine with the challenge of VMA. I am not fine with the bugs (e.g. the teleporting strangler problem that resulted in tons of useless, needless deaths). Challenge = good. Round 2 is a challenge for a lot of people until they can understand the pattern, how to weave in an out, use the levers best. But outright bugs can make a legitimate challenge borderline nightmarish.Ok i am all for things challenging players. I love challenging content, I really do. I dont want to take that away from people.
Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »I am tired of these 1% players who keep posting veteran malestrom arena videos who have the best gear, items and maxed out champion points.
Many use keyboard macros and other cheats.
9 trait gear needed.
No addons on consoles which give a big advantage.
No idea how anyone can deny the power of having addons, razer naga keyboard macros and mouse to do a lot of the work for PC players vs. consoles. Bad attempt on trolling with a image btw.
Don't think many people are using macros, since they are a bannable offence.
What power do addons give me btw? I can see damage numbers, but so far have yet to find an addon thst increases my dps or defence.
Oh and BTW macros have been proven to be ineffective in combat previously, infact they put you at a disadvantage as you're entered into a preprogrammed set of events, yet if something screws up in the middle of it you can't do anything to react.
Lol... People add the cancel command on the line of code so if they press it again it cancels to prevent that very issue from happening... I am done.
Quit trolling my threads bruh.
Your ignorance does that just fine.
So what does this "Cancel command" in the line of code do again?
@Fengrush I may have found someone more paranoid than Khan.
Do you happen use a macro keyboard by any chance?
What does one macro in VMA?! Ill be doing my weekly run tonight on cam - if you want me to stream how I press the buttons I could do that, let me know.
I wasn't accusing you personally. I was actually watching your stream the first day you completed it on your stamina sorcerer. I have even been the top donater before. However, I am disappointed that you are speaking for the PC players as a whole and saying none use peripherals such as the razer naga programmable macro keyboard in vMA.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
James-Wayne wrote: »vMA isn't the issue... class balancing is the issue!
Thats why they made classleaderboards.
Ha, yea, they inadvertently have shown the class and race imbalance players have been screaming about forever and ZOS has thus far refused to acknowledge. Now lets see if they do anything about it.
Sorry but ZOS has done tons about combat balance actually, theyre just not there yet. The game is totally different combat wise since release
I agree, Sorcerers were the worst class to play when the game launched and 2 handed was the worst weapon to have.
I agree that the arena is a bit too difficult.
Even for my v16 sorc with all gold vr16 gear with vr16 gold enchants and 250cp I haven't even completed stage 1. Mind you I only tried about 5-6 times and the instant 1 hit kills ruined it for me. Haven't touched eso since day 1 of orsinium as a result.
Been playing fallout until its a bit more reasonable.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it re-roll to a shield-stacking magicka Sorc. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
pdebie64b16_ESO wrote: »I wish normal msa was a bit harder with a chance for a Mealstrom weapon, its to easy now, i can almost one shot everything except bosses even with my v7 nb.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
A WebMD and mayo clinic post? Might as well go pick up the sun lol. You really are just trolling now.
Callous2208 wrote: »
A WebMD and mayo clinic post? Might as well go pick up the sun lol. You really are just trolling now.
Umm, disregarding the fact you are insisting someone is a child/immature while continuing to argue with them in a battle to have the last word, what did you mean by the above? Web MD sure but...are you saying the Mayo Clinic is an invalid source for medical research?
Callous2208 wrote: »
A WebMD and mayo clinic post? Might as well go pick up the sun lol. You really are just trolling now.
Umm, disregarding the fact you are insisting someone is a child/immature while continuing to argue with them in a battle to have the last word, what did you mean by the above? Web MD sure but...are you saying the Mayo Clinic is an invalid source for medical research?
I think their all pretty bad imo, one good truthful fact for every 20 made up/unproven/bs etc, WebMD is obviously far worse, but I believe all of these websites are bad, I've know people that have ignored serious health problems because a website said its not a problem, or others than have spent tons of time at their local doctors when they don't even need to go because a website said so.
All the websites do is make people hypochondriacs, if you belive even half of what they wrote you'd think the human race should be extinct by now.