Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Zombiehunter7X wrote: »only thing i see fair would be to put the costume in the normal arena as thats what most player s were looking forward to get, would defo decease the stess.
Justice31st wrote: »Justice31st wrote: »I am tired of these 1% players who keep posting veteran malestrom arena videos who have the best gear, items and maxed out champion points.
Many use keyboard macros and other cheats.
9 trait gear needed.
No addons on consoles which give a big advantage.
No idea how anyone can deny the power of having addons, razer naga keyboard macros and mouse to do a lot of the work for PC players vs. consoles. Bad attempt on trolling with a image btw.
Justice31st wrote: »I am tired of seeing a majority of these 1% players who keep posting veteran Malestrom Arena videos who have the best gear, items, maxed out champion points and the majority being sorcerers (for an much easier run). Many use keyboard macros and some use other cheats or have addons to also help do the work for them. I don't know why ZOS even uses the 1% as the epitome of the current dungeon difficulty. In reality, the majority of ESO players are struggling to even complete veteran maelstrom arena once; let alone have a chance at the new master weapons (especially on console). Just look at the leader boards or trophy % achievement. I do not understand why ZOS wants the majority % of eso players to be set up for failure or even rage quit the game. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert (Tagged just to hopefully get a "soon" or /lurk) @ZOS_Alex ( tagged because he enjoys giving me warnings)
@L2P_Groupies @elitist (And also tagged inb4 the elitist and L2P groupies.)
Here is a quick list of reasons why Malestrom Arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
7. Class imbalances
Solution: Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy. Normal, Veteran, Hardcore. The vMA and hMA would both have a % chance at dropping the master weapons. But with hardcore Maelstrom Arena also having the higher percent chance of dropping a master item with a better trait.
People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by solo gameplay should NOT be included in an MMO. This goes against the very nature of what an massively multiplayer online game is; playing and grouping with other people.
Feel free to add to the list below with your own frustrations about the veteran Maelstrom Arena. And thanks for your time.
I think they should up the difficulty of normal MA, but give us the same kind of drop as we get in Asylum. Regular MA weapons from normal and Perfected MA weapons from vet.
Or a token system to simply buy the weapon you want with a random trait attached. Allow nMA to give tokens too, but a smaller amount. Perhaps have each weapon cost say 100 tokens and nMA would give 1 token per stage clear, and maybe 10 tokens per vet stage clear.
My guild has an achievement ranking system where completing vMA earned you top rank in the guild.
Veteran Maelstrom arena is soooo fraking easy I had to remove it from the requirements for top rank and made the Flawless achievement the requirement instead.
VMA is a noobfilter arena.
Yamakaziing wrote: »I got to the last boss and I was spamming harness magicka to survive. Please do tell how you were able to avoid that damage. Taking all the advice I can get. I want that maelstrom axe to wipe all you in pvp with so bad. Face planted so many times. Over and over again. Is there an order you suggest using the sigil power ups in?