Uhm... let's see... Maelstrom weapons? End game weapons. How much would you pay for one? If your answer is 50k, then yes: it is not beneficial (for you)....
When the cost of running the arena outweighs the benefit, it becomes stupid. This could be resolved as simply as giving free repairs while in the arena.
...
Uhh... I have a tank. Do I go into vMA and expect to beat it in that gear? No. I crafted myself a new set just for vMA, bought Willpower jewlery, respecced my CP and attributes, and THEN I go vMA. That is the whole point of the solo arena. So that people get out of their boring old comfort gear and try new things....
For example my tank sorc will NEVER complete vet maelstrom, not because it's a poor role choice even, but just because he's a tank.
...
Callous2208 wrote: »Callous2208 wrote: »
A WebMD and mayo clinic post? Might as well go pick up the sun lol. You really are just trolling now.
Umm, disregarding the fact you are insisting someone is a child/immature while continuing to argue with them in a battle to have the last word, what did you mean by the above? Web MD sure but...are you saying the Mayo Clinic is an invalid source for medical research?
I think their all pretty bad imo, one good truthful fact for every 20 made up/unproven/bs etc, WebMD is obviously far worse, but I believe all of these websites are bad, I've know people that have ignored serious health problems because a website said its not a problem, or others than have spent tons of time at their local doctors when they don't even need to go because a website said so.
All the websites do is make people hypochondriacs, if you belive even half of what they wrote you'd think the human race should be extinct by now.
On this point...I must concede I agree with you.
Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
Justice31st wrote: »Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
So in other words, you are saying that ZOS is happy that the content can only be completed by the 1% DPS on consoles, and you feel that the classes are balanced perfectly for solo content. And you feel it acceptable that classes such as a healer and a tank has to pay a huge gold sink to respec champion points and skill points every time they want to do the solo veteran Maelstrom Arena. I guess it makes sense that this decision would help force people to play your game longer if they wanted to level a sorcerer to have the best possible chance in farming the veteran Maelstrom Arena for the master weapons. Good call on making your game more solo friendly with Maelstrom Arena and the upcoming player houses in your MMO. It is nice knowing that Zenimax can admit their mistakes and would take the time to re balance the classes for vMA to ensure every class has the best chance possible.
/end of thread.
Justice31st wrote: »People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by soloing should not be included in an MMO.
Justice31st wrote: »Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
So in other words, you are saying that ZOS is happy that the content can only be completed by the 1% DPS on consoles, and you feel that the classes are balanced perfectly for solo content. And you feel it acceptable that classes such as a healer and a tank has to pay a huge gold sink to respec champion points and skill points every time they want to do the solo veteran Maelstrom Arena. I guess it makes sense that this decision would help force people to play your game longer if they wanted to level a sorcerer to have the best possible chance in farming the veteran Maelstrom Arena for the master weapons. Good call on making your game more solo friendly with Maelstrom Arena and the upcoming player houses in your MMO. It is nice knowing that Zenimax can admit their mistakes and would take the time to re balance the classes for vMA to ensure every class has the best chance possible.
/end of thread.
avid_mdb16_ESO wrote: »I'm sorry to say it but maelstrom arena is poorly designed in terms of difficulty.
The normal mode is too easy and rewards you with crappy VR15 gear, no master weapons and one random VR16 item upon completion. It is not worth doing it multiple times because the reward is too small for the time you invest.
The veteran mode is moderately hard for some builds and impossible hard for other builds which would have been fine if those other builds could pass it and could get better gear out of it and improve themselves.
I don't want you to nerf the difficulty but give the new and occasional players a chance to pass that arena. For example adding renewable buff sigils at an increased penalty costfor every usage would help drastically. Give a chance to all players to pass it and then let them work on rankings when they have a better gear.
Personally I'm not resubbing neither getting the orsinium dlc until I know I can pass the maelstrom arena either by me getting stronger in between or by adding some features that would help the weaker builds pass it. And to me it is a bad design because you temporarily lost one customer right here.
@ZOS_Finn Hi, there are a couple of things that I don't understand about this post, you say that you have no plans to adjust balance in Veteran Maelstrom Arena, to me this is a little broad and unclear what exactly you mean by that, are you saying you are not going to reduce the damage by say 20% across the board, or you are not going to look into certain aspects to the arena and lower certain things etc?Hey Folks, thought I would chime in here. I know that some people will be happy and some won't but we have no plans to adjust balance in Veteran Maelstrom Arena. Looking at the data, we are happy with the amount of progression that has been made as well as the nature of this aspirational content. I understand that this is not what some of you want to hear but, we are taking a look at some of the more frustrating parts of the Arena that do not affect balance.
Bugs of course are a top priority. We can take a look at these and address them to make sure they don't artificially inflate the challenge. You should see more on that in a future patch.
Things like Repair costs are something we are looking at to mitigate in particular. As for having to respec and Champion points being a big factor, that was the design behind this content. We want players to look at this and aspire to be able to beat it. It can be frustrating for sure, as is any content that is extremely difficult, but it is very rewarding when you make that turn and best the challenge.
One other thing that we are looking at, which is not planned nor on a schedule yet, is saving progress in Veteran Maelstrom. Its something we would really like to do but is not the easiest of things to accomplish so we are exploring how we could go about it design/back-end wise before we can determine the time it would need.
As I said before, I know this is not what some of you want to hear but I hope some of the things we are looking at can mitigate some of the frustrations you may have. Keep at it.
...
You can complete the arena, in normal mode. That mode right there is for people like you.
Basically you're saying "I want to complete the hardest solo content in the game, and get gold end game master weapons, but I want it to be easy enough for me"
...
Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Socs?
BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Socs?
They've already got a class rebalance incoming soon , seriously it would be foolish to nerf the arena when all classes are going to be equalized in just a couple months.
BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Sorcs?
Justice31st wrote: »BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Sorcs?
Lol this^ and it seems they don't even try testing on the console version before releases.
Justice31st wrote: »BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Sorcs?
Lol this^ and it seems they don't even try testing on the console version before releases.
Alot of testing is done on pc, as that is where the game was made and designed on, that's their in house testing and so fourth, their actual main testing ala difficulty and for bugs that only appear when patches go on a live server with thousands playing is via PTS, in which there were several nerfs to vet msa thanks to some feedback about several rounds.
Unfortunately there isn't a console pts, that's not zos fault, that's down to Sony and Microsoft.
Justice31st wrote: »Justice31st wrote: »BalticBlues wrote: »Looking at the data, in entire Europe only 3 DKs have been able to complete vMA on PS4.Looking at the data, we are happy with the amount of progression that has been made.
Compared to the much bigger number of Sorcs and NBs who completed vMA,
I do not think DKs are "happy with their amount of progression"...
VMA is a balance mess, similar as PvP.
Only Sorcs and NBs can be "happy" on consoles...
Do the devs test their game only on pc and only with NB/Sorcs?
Lol this^ and it seems they don't even try testing on the console version before releases.
Alot of testing is done on pc, as that is where the game was made and designed on, that's their in house testing and so fourth, their actual main testing ala difficulty and for bugs that only appear when patches go on a live server with thousands playing is via PTS, in which there were several nerfs to vet msa thanks to some feedback about several rounds.
Unfortunately there isn't a console pts, that's not zos fault, that's down to Sony and Microsoft.
You make it sound like ZOS does not own consoles, or have employees lol.
avid_mdb16_ESO wrote: »I'm sorry to say it but maelstrom arena is poorly designed in terms of difficulty.
The normal mode is too easy and rewards you with crappy VR15 gear, no master weapons and one random VR16 item upon completion. It is not worth doing it multiple times because the reward is too small for the time you invest.
The veteran mode is moderately hard for some builds and impossible hard for other builds which would have been fine if those other builds could pass it and could get better gear out of it and improve themselves.
I don't want you to nerf the difficulty but give the new and occasional players a chance to pass that arena. For example adding renewable buff sigils at an increased penalty costfor every usage would help drastically. Give a chance to all players to pass it and then let them work on rankings when they have a better gear.
Personally I'm not resubbing neither getting the orsinium dlc until I know I can pass the maelstrom arena either by me getting stronger in between or by adding some features that would help the weaker builds pass it. And to me it is a bad design because you temporarily lost one customer right here.
You can complete the arena, in normal mode. That mode right there is for people like you.
Basically you're saying "I want to complete the hardest solo content in the game, and get gold end game master weapons, but I want it to be easy enough for me"
I cant get past new game plus 6 on bloodborn, the entire game is literially one shots, and bosses are difficult even using a summoning bell and getting 2 friends in, like every dodge/attack is perfectly countered by the AI.
does that mean I should call for nerfs because I can't beat that and get to new game plus 9?
Omg the entitlement is real.
vMA is supposed to be hard. Aspire to be better. Stop crying for nerfs.
I was a scrub once. I still am compared to really good players. I can comfortably make vMA weekly scores now. Guess how I did it?
My first attempt ended in total failure after I reached the final boss, but felt physically sick from the effort of getting there over the course of 8 hrs. I spent almost 2 hrs wiping on the final boss and ragequit. My second attempt I finally completed in about 6 hrs and getting a *** 361 score, but hey, at least now I know what to do. My third attempt took 3 hrs, then 2 hrs, then 1hr 40mins... etc... yesterday I did it in 1 hr 18mins and 6 deaths, 405k score. I don't even have a Molag Kena mask to make my build ideal yet.
My point is behind all the amazing scores and Youtube videos is hours of practise, learning and self-improvement. Stop being so damned entitled to expect results without putting in the grind, and trying to deny others something to aspire to just because you are too lazy to work for it yourself.
Omg the entitlement is real.
vMA is supposed to be hard. Aspire to be better. Stop crying for nerfs.
I was a scrub once. I still am compared to really good players. I can comfortably make vMA weekly scores now. Guess how I did it?
My first attempt ended in total failure after I reached the final boss, but felt physically sick from the effort of getting there over the course of 8 hrs. I spent almost 2 hrs wiping on the final boss and ragequit. My second attempt I finally completed in about 6 hrs and getting a *** 361 score, but hey, at least now I know what to do. My third attempt took 3 hrs, then 2 hrs, then 1hr 40mins... etc... yesterday I did it in 1 hr 18mins and 6 deaths, 405k score. I don't even have a Molag Kena mask to make my build ideal yet.
My point is behind all the amazing scores and Youtube videos is hours of practise, learning and self-improvement. Stop being so damned entitled to expect results without putting in the grind, and trying to deny others something to aspire to just because you are too lazy to work for it yourself.
Justice31st wrote: »I am tired of seeing a majority of these 1% players who keep posting veteran Malestrom Arena videos who have the best gear, items, maxed out champion points and the majority being sorcerers (for an much easier run). Many use keyboard macros and some use other cheats or have addons to also help do the work for them. I don't know why ZOS even uses the 1% as the epitome of the current dungeon difficulty. In reality, the majority of ESO players are struggling to even complete veteran maelstrom arena once; let alone have a chance at the new master weapons (especially on console). Just look at the leader boards or trophy % achievement. I do not understand why ZOS wants the majority % of eso players to be set up for failure or even rage quit the game . @ZOS_GinaBruno @ZOS_RichLambert (Tagged just to hopefully get a "soon" or /lurk) @ZOS_Alex ( tagged because he enjoys giving me warnings)
@L2P_Groupies @elitist (And also tagged inb4 the elitist and L2P groupies.)
Here is a quick list of reasons why Malestrom Arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
7. Class imbalances
Solution: Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy. Normal, Veteran, Hardcore. The vMA and hMA would both have a % chance at dropping the master weapons. But with hardcore Maelstrom Arena also having the higher percent chance of dropping a master item with a better trait.
People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by solo gameplay should NOT be included in an MMO. This goes against the very nature of what an massively multiplayer online game is; playing and grouping with other people.
Feel free to add to the list below with your own frustrations about the veteran Maelstrom Arena. And thanks for your time.
Omg the entitlement is real.
vMA is supposed to be hard. Aspire to be better. Stop crying for nerfs.
I was a scrub once. I still am compared to really good players. I can comfortably make vMA weekly scores now. Guess how I did it?
My first attempt ended in total failure after I reached the final boss, but felt physically sick from the effort of getting there over the course of 8 hrs. I spent almost 2 hrs wiping on the final boss and ragequit. My second attempt I finally completed in about 6 hrs and getting a *** 361 score, but hey, at least now I know what to do. My third attempt took 3 hrs, then 2 hrs, then 1hr 40mins... etc... yesterday I did it in 1 hr 18mins and 6 deaths, 405k score. I don't even have a Molag Kena mask to make my build ideal yet.
My point is behind all the amazing scores and Youtube videos is hours of practise, learning and self-improvement. Stop being so damned entitled to expect results without putting in the grind, and trying to deny others something to aspire to just because you are too lazy to work for it yourself.
This is why people want a save.
8 hours to learn it? I don't have 8 hours to sleep let alone sit in front of my computer all day. Same with 6, 3 and even 2 hours is a lot to ask with a family and 3 kids.
Keep the difficulty but let me save my progress to come back to later.
As it stands, it's probably too late. By the time they figure out a way to save your progress the next DLC will be out and I will have moved on.
Too bad, since I am sure I could do it. The 4 times I have managed to get some good chunks of time together I have gotten better and better. But the last few stages are the hardest for sure ( I have only got to the frozen level boss) and I doubt I can find the several hours I need to get all the way to those stages, learn them and repeat them.
Slyslepkava wrote: »VMA was balanced around classes, not builds. Stamina builds will have a harder time, not gonna change. Add-ons obviously help a great deal, don't be dumb. Maelstrom arena weapons aren't going to create a huge gap between players who can and cannot finish it.
Everything should stay as it is...cept I hate the sluggish responsiveness I'm getting with my controls. That .2 second lag is game changing...Tighten that up please, ZOS.