I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
PainfulFAFA wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
A full raid of what i assume was VE took the map 5 hours ago lol
Purge spamming, barriers, steelnado spam, the works
PainfulFAFA wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
A full raid of what i assume was VE took the map 5 hours ago lol
Purge spamming, barriers, steelnado spam, the works
I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
Copied and pasted, for emphasis.
If you like to solo, great, I enjoy those 1vX videos. So exciting! But if you choose to play alone, no whining if you die alone.
BossTuggles wrote: »"If you prefer small man, go for it, your individual contributions will matter more, and you can run a more diverse build, but you'll be less self sufficient than larger groups, and don't get salty if you get beat by someone with more people."
so I can then say.
If you prefer Large Zerg style gameplay, go for it, your individual contribution will matter less, and you can run a cookie cutter build, but you'll be less self sufficient than those small mans, AND DONT GET SALTY IF YOU GET BEAT BY SOMEONE WITH MORE PEOPLE.
Pretty sure this was said page 1.
I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
BossTuggles wrote: »"If you prefer small man, go for it, your individual contributions will matter more, and you can run a more diverse build, but you'll be less self sufficient than larger groups, and don't get salty if you get beat by someone with more people."
so I can then say.
If you prefer Large Zerg style gameplay, go for it, your individual contribution will matter less, and you can run a cookie cutter build, but you'll be less self sufficient than those small mans, AND DONT GET SALTY IF YOU GET BEAT BY SOMEONE WITH MORE PEOPLE.
Pretty sure this was said page 1.
We get it Tuggles, you think all large group players are talentless zergers.
Get a new schtick already and stop insulting everyone who doesn't play the same way you do.
@Zheg, just saw ur post above.
The discussion I am taking part in is about AP gains, and how hiding behind players is now possibly the most effective way to do so.
While I do agree, its not the most effective sample to look at, it does bring up some valid points when you describe why you had 100k+, which really is just a few hours but that's the mark set. You say you won lots of fights and played a lot, but then seemed offended when people began to relate that to numbers. Those two things are directly connected.
As for the GoS comment, my point is those pugs won't be making any difference in the fight and will simply feed ultimate to people on the other side. 6 organized players in an organized raid is much different.
I also just said earlier that people will do what they find fun and/or offers the least resistance in this scenario. Some find more competitive fights fun, some find playing with all their guildies fun and likewise some find outnumbering people in every fight fun. I'm not relating this to Haxus or any other guild at all and I honestly 100% don't blame VE for doing whatever it is you guys find enjoyable, however it does come at some expense.
Nothing will ever be perfect in cyro, I am aware haha.. But when I think of 24 man raids saying how they were so outnumbered its just kinda meh. I understand it might happen a few times a night maybe, but overall at any given point you will have 24+ people in one area, likely killing less.
Lastly, 16 isn't just some number brought out of thin air, or what the "cool kids" did. It is a number that would make more fights more playable because you are essentially removing the "3rd raid" of 16 from the fights, and as importantly makes the fights more challenging but top guilds could still handle themselves very effectively. I see few people chastising, but when a guild constantly runs the maximum raid size, its hard to look past at times for some.
Joy_Division wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
It's Monday night at Raid time. Our old server Trueflame has 1 bar population yellow, blue, and red. Sorry to create lag on your server, but we don't feel like PvDooring all night. Or do you want us to murder the PvEers that maintain the Axe buff server. Or should we go into an underpopulated Haderus and just draw the ire of the people there for upsetting the balance and turning that into a lag server?
As someone who probably counts as a "pug" according to your definition since I don't affiliate myself with a Red Guild and occasionally am in the same fights as groups like GOS, I appreciate your honesty for how little I count in the grand scheme of ESO. K, I'm useless and free AP. Nice. I've seen you with a horde of yellows more times than I can count - the one night where Decibal, Alacrity, and every assorted yellow guild under the sun running circles around Arrius LM is something no EP who was will ever forget - so go right on ahead and try to hold yourself up as a shining example of what the ESO community ought to aspire to be.
@Zheg, just saw ur post above.
The discussion I am taking part in is about AP gains, and how hiding behind players is now possibly the most effective way to do so.
While I do agree, its not the most effective sample to look at, it does bring up some valid points when you describe why you had 100k+, which really is just a few hours but that's the mark set. You say you won lots of fights and played a lot, but then seemed offended when people began to relate that to numbers. Those two things are directly connected.
As for the GoS comment, my point is those pugs won't be making any difference in the fight and will simply feed ultimate to people on the other side. 6 organized players in an organized raid is much different.
I also just said earlier that people will do what they find fun and/or offers the least resistance in this scenario. Some find more competitive fights fun, some find playing with all their guildies fun and likewise some find outnumbering people in every fight fun. I'm not relating this to Haxus or any other guild at all and I honestly 100% don't blame VE for doing whatever it is you guys find enjoyable, however it does come at some expense.
Nothing will ever be perfect in cyro, I am aware haha.. But when I think of 24 man raids saying how they were so outnumbered its just kinda meh. I understand it might happen a few times a night maybe, but overall at any given point you will have 24+ people in one area, likely killing less.
Lastly, 16 isn't just some number brought out of thin air, or what the "cool kids" did. It is a number that would make more fights more playable because you are essentially removing the "3rd raid" of 16 from the fights, and as importantly makes the fights more challenging but top guilds could still handle themselves very effectively. I see few people chastising, but when a guild constantly runs the maximum raid size, its hard to look past at times for some.
You should know (well) that people have zerg-tinted goggles anytime they see opposing faction members on the field. Most can't count/estimate for ***. We'll sometimes push a keep with less than a full raid, then get whispers (from long-time, good pvpers no less) with absurd number estimates of how many we had, how badly we zerged, and yet our kill counters (or death recaps...) and functional eyes know how many red or yellow were actually in the keep. When we get on, we push. We RARELY if ever get to defend, and we typically enjoy pushing hard objectives. While not true for everyone, one of my favorite things to do is get inside Arrius (or somewhere similar), let it be repaired so no other blue can get in, let it unburst so reds can rez, and see how long we can stay alive against (obviously) overwhelming numbers. But, if we end up taking a keep like that, even with no other blue present, and at least a full raid or more of red/yellow, we end up outnumbering them because of zerg-tinted goggles.
We don't harp on being outnumbered because we usually pull through regardless. When we do bring it up, it's usually more of a 'holy ****', look how many there were. And lastly, I know, because I'm there, but we tend to push the 'oh-***' objectives that get big responses from red/yellow, so yes, I'd say we do fight outnumbered far more than people care to admit. Not going to say much more on this, getting off topic.
Joy_Division wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
It's Monday night at Raid time. Our old server Trueflame has 1 bar population yellow, blue, and red. Sorry to create lag on your server, but we don't feel like PvDooring all night. Or do you want us to murder the PvEers that maintain the Axe buff server. Or should we go into an underpopulated Haderus and just draw the ire of the people there for upsetting the balance and turning that into a lag server?
As someone who probably counts as a "pug" according to your definition since I don't affiliate myself with a Red Guild and occasionally am in the same fights as groups like GOS, I appreciate your honesty for how little I count in the grand scheme of ESO. K, I'm useless and free AP. Nice. I've seen you with a horde of yellows more times than I can count - the one night where Decibal, Alacrity, and every assorted yellow guild under the sun running circles around Arrius LM is something no EP who was will ever forget - so go right on ahead and try to hold yourself up as a shining example of what the ESO community ought to aspire to be.
el, Decibel.
And it was likely our two groups combined farming, or just a Deci group. And was still likely not full at all, and were farming actual guilds with pugs. And no I don't consider you a pug as you are an active player with an organized guild. Those aren't the players I am referring to.
And no, I don't blame VE for playing on an active server at all, anyone would do the same. Does not change the fact that another group will end up causing more of the same issues.
@Winnamine Why are we stopping at multiple raids? The game was designed for 24 in one group, but its mass PvP? I have 40 friends that I want to play with.
Joy_Division wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
It's Monday night at Raid time. Our old server Trueflame has 1 bar population yellow, blue, and red. Sorry to create lag on your server, but we don't feel like PvDooring all night. Or do you want us to murder the PvEers that maintain the Axe buff server. Or should we go into an underpopulated Haderus and just draw the ire of the people there for upsetting the balance and turning that into a lag server?
As someone who probably counts as a "pug" according to your definition since I don't affiliate myself with a Red Guild and occasionally am in the same fights as groups like GOS, I appreciate your honesty for how little I count in the grand scheme of ESO. K, I'm useless and free AP. Nice. I've seen you with a horde of yellows more times than I can count - the one night where Decibal, Alacrity, and every assorted yellow guild under the sun running circles around Arrius LM is something no EP who was will ever forget - so go right on ahead and try to hold yourself up as a shining example of what the ESO community ought to aspire to be.
el, Decibel.
And it was likely our two groups combined farming, or just a Deci group. And was still likely not full at all, and were farming actual guilds with pugs. And no I don't consider you a pug as you are an active player with an organized guild. Those aren't the players I am referring to.
And no, I don't blame VE for playing on an active server at all, anyone would do the same. Does not change the fact that another group will end up causing more of the same issues.
@Winnamine Why are we stopping at multiple raids? The game was designed for 24 in one group, but its mass PvP? I have 40 friends that I want to play with.
Like you have 40 friends.
(I joke! I kid! )
Joy_Division wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
It's Monday night at Raid time. Our old server Trueflame has 1 bar population yellow, blue, and red. Sorry to create lag on your server, but we don't feel like PvDooring all night. Or do you want us to murder the PvEers that maintain the Axe buff server. Or should we go into an underpopulated Haderus and just draw the ire of the people there for upsetting the balance and turning that into a lag server?
As someone who probably counts as a "pug" according to your definition since I don't affiliate myself with a Red Guild and occasionally am in the same fights as groups like GOS, I appreciate your honesty for how little I count in the grand scheme of ESO. K, I'm useless and free AP. Nice. I've seen you with a horde of yellows more times than I can count - the one night where Decibal, Alacrity, and every assorted yellow guild under the sun running circles around Arrius LM is something no EP who was will ever forget - so go right on ahead and try to hold yourself up as a shining example of what the ESO community ought to aspire to be.
el, Decibel.
And it was likely our two groups combined farming, or just a Deci group. And was still likely not full at all, and were farming actual guilds with pugs. And no I don't consider you a pug as you are an active player with an organized guild. Those aren't the players I am referring to.
And no, I don't blame VE for playing on an active server at all, anyone would do the same. Does not change the fact that another group will end up causing more of the same issues.
@Winnamine Why are we stopping at multiple raids? The game was designed for 24 in one group, but its mass PvP? I have 40 friends that I want to play with.
Like you have 40 friends.
(I joke! I kid! )
Well its at least down to 39 now -_-
R.I.P
Joy_Division wrote: »I think the point is you get a lot of those wins, and even to some degree the absurd hours, because its nearly always a full raid whenever VE is around.
And the idea that 16 can't push objectives is just...
Guess it just depends on your 16.
EDIT: I wasn't there at all last night, too much work etc. But I do know VE joining an already lagtastic campaign is possibly the last thing anyone needs unless 40 other active primetime DC players decide to leave. I see both points, but tend to side more with Jules and hiding behind large numbers.
It's not like we are taking keeps from inferior numbers, we were consistently fighting against more than what we had.
Not sure where the 16 man came up. Agree with your sentiment.
And we've been on Azuras for quite a while now, this isn't anything new. If the group size is 24, and you've got 24 guildies on, why not run with them all? 24 is the max group size. I get 16 is the cool number because it's smaller and 16 is maximum AP gains. If groups of 24 aren't stacking on top of each other I don't see the big fuss about it.
Well it does create more lag, and essentially removes a lot competition as it is somewhat rare you have to fight truly outnumbered, and almost never fight outnumber against other organized guilds. I say run with 16 if you are about the competition as many guilds before had done, some people aren't as concerned. And the argument that "Well they had more zerg power" is just hard for me to understand. You guys can only control what you do, but don't use others as an excuse haha..
Even if GoS had 24 and then 6 pugs, that's just essentially 6 free kills.
Regardless, the discussion is about AP gains and how large groups are pulling it off more successfully now than ever. Sure, winning fights is how you make AP, but people are now winning so many fights because they have so many players and all that entails.
It's Monday night at Raid time. Our old server Trueflame has 1 bar population yellow, blue, and red. Sorry to create lag on your server, but we don't feel like PvDooring all night. Or do you want us to murder the PvEers that maintain the Axe buff server. Or should we go into an underpopulated Haderus and just draw the ire of the people there for upsetting the balance and turning that into a lag server?
As someone who probably counts as a "pug" according to your definition since I don't affiliate myself with a Red Guild and occasionally am in the same fights as groups like GOS, I appreciate your honesty for how little I count in the grand scheme of ESO. K, I'm useless and free AP. Nice. I've seen you with a horde of yellows more times than I can count - the one night where Decibal, Alacrity, and every assorted yellow guild under the sun running circles around Arrius LM is something no EP who was will ever forget - so go right on ahead and try to hold yourself up as a shining example of what the ESO community ought to aspire to be.
el, Decibel.
And it was likely our two groups combined farming, or just a Deci group. And was still likely not full at all, and were farming actual guilds with pugs. And no I don't consider you a pug as you are an active player with an organized guild. Those aren't the players I am referring to.
And no, I don't blame VE for playing on an active server at all, anyone would do the same. Does not change the fact that another group will end up causing more of the same issues.
@Winnamine Why are we stopping at multiple raids? The game was designed for 24 in one group, but its mass PvP? I have 40 friends that I want to play with.
Like you have 40 friends.
(I joke! I kid! )
Well its at least down to 39 now -_-
R.I.P
As long as we're still friends, Muffin.
MountainHound wrote: »I am pretty sure CN was one of the first guilds to be back on AS after the IC died down.
I just tagged 49 AD in ASH going for blue de-emp!
MountainHound wrote: »I am pretty sure CN was one of the first guilds to be back on AS after the IC died down.
I just tagged 49 AD in ASH going for blue de-emp!
Yolokin_Swagonborn wrote: »Hilarious that EP and AD are finally learning what it feels like to be zerged down by 3 times your number every single day.
This has been the exclusive experience of DC this past year. Now the tables have turned. Sucks doesn't it?