Forestd16b14_ESO wrote: »@Decayed_Inside Sorry but you need more of a counter argument for any one to take your post seriously. Just saying "L2P" is not a counter argument and make you sound like you are the one who needs to learn to play.
Sorry but it is cause of people like you and @demendred saying "L2P" or posting troll responses is why ZOS hasn't done any real balancing. What you afraid HA will act like how it's supposed to and actually stop you from ganking players or 1 burst killing them. Is that it ?
Guessing you Night Blade never thought you may actually have to work for your kills.
Decayed_Inside wrote: »L2P heavy armor is fine. Don't blame the armor because you got melted.
Giles.floydub17_ESO wrote: »Granted, heavy armor could use more buffs for tanking survivability, however, the op is looking at this from a dps point of view as he states. As such, the thread is coming from the wrong perspective.
I was pleased when they took away the ha passive to increase weapon dammage and made the Passives more for tanking and it should stay that way.
If you want increased damage using a 2h (as OP uses) go with medium armor. It's not like solo content is hard to survive with all the nerfs to content they have done.
Forestd16b14_ESO wrote: »Agree.. i have no idea why you guys have been nerfing heavy armor.. i have never ONCE heard some one say NERF heavy armor lol... please restore heavy armor passives and buff it a little..
http://forums.elderscrollsonline.com/en/discussion/148766/heavy-armor-is-so-op-in-1-6/p1
Here's one @vokage89
40k health is suicide, i don't think you can have a decent sustain and damage with that much health.Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »UPDATE IDEAS:
Change resolve to increase your armor by 5% of your max health per piece of armor you have. So say you have 23K health times that by 35% for all 7 armor slotted with heavy that's a 8050 increases to armor. Seem fair no ?
And I still believe juggernaut needs to be increased to a 14% increases to health just to boost my changes to resolve more.
Completely ridiculous idea, unless of course LA will receive a 5% increase to max magicka per piece and medium armor will give a 5% increase to max stamina???
Sorry but no. Players already achieve crazy amount of stamina and magicka with how LA and MA are now and they don't need more.
This is about how HA is out-dated and out-classed by the other 2 armor classes and what changes could be added to make HA much better cause you are sacrificing your offensive for what is supposed to be the best defensive armor in the game. But as it is clearly shown that HA is as useful as armor made of mud while LA and MA can gain that massive DPS bonuses while staying alive longer than HA cause there avoiding the damage. Cause that's the problem here HA has not many other options but to take the damage while LA and MA avoids it being rolling and damage shields.
Yes, but you must be able to see the flow on effects of what you're asking for??? You're obviously looking at this entirely from your character's specs. If HA gave a 5% bonus to health PER PIECE then the people that are already on 40K HP would have a ridiculous buff, not to mention the other buffs you're calling for. The only way you could balance this out so that you didn't have immortals running around would be to apply similar buffs to other armor pools. Neither Light or Medium armor ADD to resource pools, Heavy Armor shouldn't either any more than it already does.
Forestd16b14_ESO wrote: »So pretty sure it's well know at this point heavy armor is more for cosmetic looks than actual function. @ZOS I think IMO it's about time you buffed it up already (along with Dragon Knights and Templars). Below a list of changes IMO could make HA much much better.
Resolve Increases your armor for each piece of HA equipped. Now mine is set at 2536 for all 7 pieces IDK what every one else is at but personally I don't see anything wrong with it. Maybe boost it to 2600.
Constitution increases health recovery by 4% per HA equipped which is just like LA and MA recovery thing but I feel like it should be 5% but again IMO. But is second ability restoring magicka and stamina each time you are hit every 4 seconds sounds nice right ? Wrong cause its only for me it's 346 again IDK what every one else is at but the second skill is pretty useless and needs to be changed back to reduce break free cost by 40%. Really ZOS but reduce break free cost back into HA passives already.
Juggernaut is straight forward of increasing health by 1% per HA you have equipped again no problems with it but maybe but is at 2% per piece. Helps out those who need some boost in there health too.
Bracing decreases stamina cost while blocking by 20%. Boost it 30% for tanks.
Rapid mending I find extreamly useless. Increases healing received by 1% per HA equipped. Doesn't help in solo stuff and again CP can replace that so I feel it just needs a entire remake to reduce effect of snare effects by 20% and reduces enemy physical and spell penetration by 40% when having all 7 armor slotted with HA of course. Why the giant reduce penetration ? Well a gold level 2H hammer with sharpened on it alone gives 34% armor penetration and stack that with the champion passives players can easily get 50%, 60% res penetration making HA 25K res into 10K res might as well go to battle in your under wear cause that's what it's at now and why HA is so useless cause LA has shields and MA has dodging.
So @ZOS any one at ZOS take this into consideration and please make some sort of changes to HA before Orsinium drops. Cause HA users are giving most forms of offensive options for what is suppose to be strong defensive options. Sure most other HA users can agree.
Decayed_Inside wrote: »L2P heavy armor is fine. Don't blame the armor because you got melted.
You use quite a number of L2P comments
Do you know what L2PS means?
Learn to Post Seriously.
Decayed_Inside wrote: »L2P heavy armor is fine. Don't blame the armor because you got melted.
You use quite a number of L2P comments
Do you know what L2PS means?
Learn to Post Seriously.
Learn not to feed the trolls
- revert the constitution back to the 4 second cooldown it was back in 1.5.
this is how i would do the heavy armour rebalance. Gives heavy armour a little more sustain, little more damage and crit resistance which is really important in pvp.
- revert the constitution back to the 4 second cooldown it was back in 1.5.
this is how i would do the heavy armour rebalance. Gives heavy armour a little more sustain, little more damage and crit resistance which is really important in pvp.
Are you sure you meant 4 seconds? That is the cooldown it has now. It used to have a 2 second and 3 second cooldown, if either of those is what you meant.
nimander99 wrote: »Heavy armor is the coolest looking armor in game (imo) but the weakest playstyle wise, sucks, wish it would be fixed... 1.6 was supposed to make it more viable but it didn't. Doubt it will ever happen at this point.