After running around with my crafter i can say the new nodes are way too rare, you can find voidstone, voidbloom and nightwood in many many places but the new nodes only in Wrothgar so please increase the amount you find of the new mats trough out the world.
starlizard70ub17_ESO wrote: »After running around with my crafter i can say the new nodes are way too rare, you can find voidstone, voidbloom and nightwood in many many places but the new nodes only in Wrothgar so please increase the amount you find of the new mats trough out the world.
The new nodes are found only in Wrothgar, just one of the many reason to go there.
The node scaling is fine, but it also means, instead of spending time on the PTS, I'm going to spend the next 3 or 4 weeks leveling up my non-crafting chars in woodworking, blacksmithing and tailoring so they can all harvest the new v15/16 mats.
Yes. The vast majority of the nodes I found were the sub-VR15 tier. It felt like 1-in-6 or 1-in-7 were the new mats (I lost count after a while).ZOS_GinaBruno wrote: »Do Veteran Rank 15 and above materials still feel rare?
Is there a way to acquire Akaviri by means other than AP from Cyrodiil? If not, then the 500K AP price for a single chapter is downright ridiculous.ZOS_GinaBruno wrote: »Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
Julianos is interesting, and a good competitor against Kagrenac.ZOS_GinaBruno wrote: »What are your overall thoughts about the new crafted item sets? Is it fun?
Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
And meanwhile, whenever I go through the content in Orsinium on my non crafter toons, I just have to walk through a zone of entirely useless low lvl nodes.Teargrants wrote: »Crafting nodes should scale to character level, not the amount of skill points invested into the crafting proficiency. As it is, this forces ppl to spend another 30 skill points on their alts to be able to harvest useful mats.
I'm not sure if I actually care either way, but couldnt you just farm them up on your crafting character?
I do like the idea that only crafters can harvest the best stuff. We should be able to make money with our crafts.
So even if you exit the node, level up, and open it again, it'll only drop what was there the first time you opened it?DobbaDeuce wrote: »- Step 1: Dwarven: The ore appears visually based on what your skill is when it loads on your screen.
- Step 2: Calcinium: The ore produces whatever ore corresponds to what your current crafting skill is at time of first extraction
- Step 3: Voidstone: The ores "container" name corresponds to what your current crafting skill is regardless of what it actually provides
So I think the question here is: how does crafting mat scaling affect other players if you leave the node without taking the contents? Or is each node directly instanced to the player?DobbaDeuce wrote: »I haven't tested with other players, but this could potentially mean that a low craft-skill player could go around clicking on nodes, but not taking their contents, and result in higher craft-skill player looting their lower tier rewards even though to them it looks like the node should be high-tier.
Yes. The vast majority of the nodes I found were the sub-VR15 tier. It felt like 1-in-6 or 1-in-7 were the new mats (I lost count after a while).
This is rather disappointing, though, because the rarity of the VR15/16 mats is not a good thing.
ZOS_GinaBruno wrote: »
- Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
- Do Veteran Rank 15 and above materials still feel rare?
- Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
- What are your overall thoughts about the new crafted item sets? Is it fun?
DobbaDeuce wrote: »
I haven't tested with other players, but this could potentially mean that a low craft-skill player could go around clicking on nodes, but not taking their contents, and result in higher craft-skill player looting their lower tier rewards even though to them it looks like the node should be high-tier.
It'll be exactly the same everywhere else as it is now. The scaling only happens in Wrothgar, so if you want Orichalcum, for example, just go back to Zone 3 like you've been doing all along.I don't like that mats scaling at all. We have all the different materials in different areas. As a crafter i need supply of every available material. What happens in future? I want to know how to farm certain level mats. Currently i know that easily, each area has their own stuff. How is it after Wrothgar?
It's clear and I do find it better scaling to the passive rather than level.ZOS_GinaBruno wrote: »This is the official feedback thread for crafting node scaling found in Orsinium. Specific feedback the team is looking for includes:
- Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
They feel far TOO rare. I would prefer to see every node produce V15/16 mats if the crafting passive is maxed, but if that is too much to stomach then 1:3 or 1:4 would be more easily digested.ZOS_GinaBruno wrote: »
- Do Veteran Rank 15 and above materials still feel rare?
They're not really increasing the rarity since V15/16 mats weren't available from nodes at all until this DLC. I do agree that the drop rate seems too low though.They have already added 3 things to increase rarity, compared to V14 materials in the last DLC:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
Now it will be:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
*Crafting nodes will now only drop those materials, if you have the passives invested.
*Even if you have the points invested, it isn't guaranteed that higher level materials will drop from nodes in DLC, they also may drop lower level materials
*Writs will now use the new materials(?)
Is it really necessary to increase the rarity yet again with this DLC?
They're not really increasing the rarity since V15/16 mats weren't available from nodes at all until this DLC. I do agree that the drop rate seems too low though.They have already added 3 things to increase rarity, compared to V14 materials in the last DLC:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
Now it will be:
*You need 10 times as many mats to craft V16
*Deconstructing items will give you 1 piece only
*Hireling seem to send 1 piece every now and then
*Crafting nodes will now only drop those materials, if you have the passives invested.
*Even if you have the points invested, it isn't guaranteed that higher level materials will drop from nodes in DLC, they also may drop lower level materials
*Writs will now use the new materials(?)
Is it really necessary to increase the rarity yet again with this DLC?
Yes. The vast majority of the nodes I found were the sub-VR15 tier. It felt like 1-in-6 or 1-in-7 were the new mats (I lost count after a while).ZOS_GinaBruno wrote: »Do Veteran Rank 15 and above materials still feel rare?
This is rather disappointing, though, because the rarity of the VR15/16 mats is not a good thing.Is there a way to acquire Akaviri by means other than AP from Cyrodiil? If not, then the 500K AP price for a single chapter is downright ridiculous.ZOS_GinaBruno wrote: »Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
Also, what this this Mercenary style that I see when I access a crafting station? There is no mention of that at all in the patch notes.Julianos is interesting, and a good competitor against Kagrenac.ZOS_GinaBruno wrote: »What are your overall thoughts about the new crafted item sets? Is it fun?
Didn't think much about The Trial By Fire. It's too situational--maybe if you know you're up against elemental-heavy enemies (VCoA?), you might use this. But it's not a set that my tank would wear for general-purpose tanking. And with the rarity of the mats and high mat cost of VR16 gear, I don't really want to craft a set that to carry around just for special situations.
And I can't access the third crafted set. I go to the crafting station location and it shows white as discovered on my map, but I can't see or find the actual stations.