DisgracefulMind wrote: »monkeymystic wrote: »Cap is simply too low almost one year after CP patch launced for PC players.
They are giving longterm players the middle finger, and will 100% guaranteed lose lots of subs and longtimers over this if it goes live.
Huge fail in other words, and my guild is already talking about other mmos after orsinum AKA "SLEEP MODE PATCH" launches to send all their subs and longtimers away from their game.
Ridiculous. The 500Cp Cap will affect less than .1% of their player base. a few hundred players at most out of the hundreds of thousands active.
90% of my friends already have 400+ CPs. The majority of the people I compete against and interacted with daily are in the 400-500+ range and will be capped by Osrinium launch.
The active player base is not *that* large.
The more I think about it, the more I realize that players like you and I, Ezareth, are highly undesired and are always going to be hated in this game. Not because of CP, but because we're good players.
+1 Insightful for clarifying and therefore validating the sample size. Now if only we knew what the total numbers of "active players" and "active Vet players" actually are...ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.You won't lose those CPs though, you just won't be able to use them all for a while.nikolaj.lemcheb16_ESO wrote: »Wont change my canceling though since I am what you can call hardcore solo'er and we tend to get a lot of gametime which here equals a lot of CPs.
It is funny that Orcinium seems to cater to serious solo players.... except that the cap will keep them off playing it he he.
Now that i´ve seen the new gear. I don´t think the CP cap will matter at all. Dedicated players will farm the new items sets introduced with orsinium and this will create a powergap far greater than a difference of 300 or even 500cp.
For PvP this means players with limited time have the choice to either pve until they can compete or go into pvp with subpar gear. Good luck in that solo arenas fellows bc without that maelstrom weapons you´re screwed.
/script d(GetChampionXPInRank(GetPlayerChampionPointsEarned()))
/script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
Me and my husband play this game from the early access. We have been subscribing the game since then just to support the game we like and the effort of staff being spent to improve it.
We play together (20 % party exp bonus) with ESO PLUS (10% exp bonus) with Rings of mara (20% exp bonus) and with exp potions/ scrolls (50% bonus). We both have 4 VR16 characters with undaunted guild max and in Cadwell gold,2 of them with PvP rank 1 5+. My sum of /played of these 4 characters is 123 days.
Right now I have 532 CP and my husband has 650 CP. As CP cap is going to be 501 CP, there is no progression for us for several next months and we will not have access to part of our CP.
Can anyone explain me why are we going to be punished for supporting and playing this game because someone, who started playing it year and a half later cries to have disadvantage?
We were given ESO PLUS exp bonus and crowns for exp potions just to get spittled into face by a CP cap? That must be a joke!
Is like if you were punished for being in work and working too much and too well.
I was billed for my ESO PLUS membership for few next months just day before Pach notes for Orsinium went out. Now I want my money back, as I will not be able to use my progress made on my account or progress any further.
There are a lot of players above 500 CP and I believe many of them feel the same as I do and many of them are, or used to be ESO PLUS members. I do not care about messy statistics which proves nothing of the reality ingame. If you want real numbers, look at the active guilds (both pvp and pve oriented) which keeps only active members and make a statistics of them.
Me and my husband play this game from the early access. We have been subscribing the game since then just to support the game we like and the effort of staff being spent to improve it.
We play together (20 % party exp bonus) with ESO PLUS (10% exp bonus) with Rings of mara (20% exp bonus) and with exp potions/ scrolls (50% bonus). We both have 4 VR16 characters with undaunted guild max and in Cadwell gold,2 of them with PvP rank 1 5+. My sum of /played of these 4 characters is 123 days.
Right now I have 532 CP and my husband has 650 CP. As CP cap is going to be 501 CP, there is no progression for us for several next months and we will not have access to part of our CP.
Can anyone explain me why are we going to be punished for supporting and playing this game because someone, who started playing it year and a half later cries to have disadvantage?
We were given ESO PLUS exp bonus and crowns for exp potions just to get spittled into face by a CP cap? That must be a joke!
Is like if you were punished for being in work and working too much and too well.
I was billed for my ESO PLUS membership for few next months just day before Pach notes for Orsinium went out. Now I want my money back, as I will not be able to use my progress made on my account or progress any further.
There are a lot of players above 500 CP and I believe many of them feel the same as I do and many of them are, or used to be ESO PLUS members. I do not care about messy statistics which proves nothing of the reality ingame. If you want real numbers, look at the active guilds (both pvp and pve oriented) which keeps only active members and make a statistics of them.
I find it funny- sarcastically speaking- that players who LIVE on ESO cannot find just playing the game to be reward enough. These people cannot understand that new players coming in see other players with hundreds, sometimes thousands, of CP and having a huge advantage to be insurmountable for them because they don't LIVE on the game... and instead, they give up and quit. When players quit, guess what, income for the game stops, income for the game stops, ESO comes to an end... and then, for those players who live on the game whining about a CP cap... now THEY have no game because they ruined it for everyone else. Also, those who live on the game and have high CP, those players are the MINORITY here yet they are helping to ruin the game for the majority because of their outrageous advantage given by high CP. The reality is, if these high CP minority players left the game, the game would continue... if the MAJORITY of low CP players left the game, the game would end. ZOS knows this, they have the data and know how many players have high CP and how many don't... and clearly those who don't far outweigh those who do.
I find it funny- sarcastically speaking- that players who LIVE on ESO cannot find just playing the game to be reward enough. These people cannot understand that new players coming in see other players with hundreds, sometimes thousands, of CP and having a huge advantage to be insurmountable for them because they don't LIVE on the game... and instead, they give up and quit. When players quit, guess what, income for the game stops, income for the game stops, ESO comes to an end... and then, for those players who live on the game whining about a CP cap... now THEY have no game because they ruined it for everyone else. Also, those who live on the game and have high CP, those players are the MINORITY here yet they are helping to ruin the game for the majority because of their outrageous advantage given by high CP. The reality is, if these high CP minority players left the game, the game would continue... if the MAJORITY of low CP players left the game, the game would end. ZOS knows this, they have the data and know how many players have high CP and how many don't... and clearly those who don't far outweigh those who do.
Rofl, someone who gets scared by the CP advantage veterans have, is going to get scared by the gear grind anyways.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »monkeymystic wrote: »Since @ZOS_Alex completely neutered a PVP oriented discussion and closed our CP thread in order to funnel us back to "The Barrens Forum" that is General, I'm going to rip my most poignant points from the Alliance War forum.
A V14 player at the launch of 1.6 that earned 100K experience a day would be sitting at 286 CPs right now. Most active skilled players earn 100K exp in about a half hour of PvPing or doing PvE content (or 10 minutes of grinding).
When Osrinium is launched on November 2nd, every original V14 as of 1.6 who has averaged 410,000 Experience per day will already be at cap. For me this is 2 hours of PvP a day without grinding and without experience pots.
I have 430 CPs. I took a month off the game and lost a good bit of enlightened CPs. The vast majority of my CPs came exclusively from PvP. The majority of my friends are far beyond my CPs and most of my guildies have at least as many CPs.
The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.
The CP system was meant to give hardcore players something to work towards. Now when the next patch hits what interest will we have in running our friends through a Vet dungeon? We'll acquire the best Gear in Osrinium in 2 or 3 weeks and then what will there be to do for the next 3-4 months while waiting on the next content? Why would we even bother subscribing to the game any more? We all have max crafters, max CPs, and a boatload of Crowns to buy the next 3-4 DLC packs if we choose.
I actually quit the game for 3 months at the end of 1.5 because the game was stale and boring. PvP hadn't changed in a year and I'd already done everything. I was Emperor for almost a month and had my fill of every aspect of PvP. I came back for 1.6 because it brought a fundamental change to the game. No softcaps and the CP system. I've always loved the concept of CPs....but I hated the implementation of them. There are many ways out there they could have headed the current issue of CPs off at the pass but they chose to address the problem too late. So now we're dealing with yet another ZoS bandaid.
I'm not going to say whether or not I'll quit, because I always try and test something before I pass judgement but it's really not looking good. I'd say the probability is extremely high since I'll be at CP cap by launch I'll play the content for a week until Starcraft II and Fallout 4 comes out and then play the hell out of those until I'm bored. Whether or not I come back will highly depend on ZoS's future changes but if you've ever played an MMO seriously you know that the addiction is the primary reason that people keep playing them. Taking a long break is the easiest way to break that addiction, and if the game itself has nothing to draw you back you don't come back.
This^
501 cap is simply too low for PC players, and the whole cap system is going to force dedicated players to quit and lose interest in the game (i already stopped my subscription now because of this change, and I feel less interest in playing knowing what is incoming)
Pretty much this.. I logged on tonight and was pretty unmotivated.. hearing that from a lot of the core players. This was a great business decision.. have your most dedicated players play the game the way you design it and then stick it to them. I don't really have the desire to play atm. I know I'm not going to, but it makes me want to get a refund on my subscription.. I subscribed in large part for the 10% xp bonus... Can't we just decrease the power of the system and increase diminishing returns? You can always give new players a starting number of CP later on and then you can make the system more powerful. This is so simple, im confused on why it's confusing for ZOS to do right?
What makes you more dedicated than another player? Your champion point number? Please...Other players have been playing just as long as you in the game but have been playing their way. How many fishing hours do you have? How many alts have you leveled? How many quests have you completed? How many achievements have you earned? How many writs have you done? How many crafting researched traits do you have? How many crafting recipes do you know? Do you have all the collectibles? How many mage books and skyshards have you collected? See, these examples are things that someone probably has a lot more in game time invested in than you and the "core" gamers, which mostly only means grinders; Aka high champion points. These other in game activities don't offer the same kind of champion points that AoE grinding in Cyrodil does. Why should the many PC players that support the cap system in this forum be unheard? Just because they aren't a "core" grinder or botter...
You're simply wrong.
I've done all that (except fishing because its like watching paint dry). Done the Achievement thing, I do writs on *three* alts daily, have max crafting, know every recipe have more gold than I can spend have ever magebook etc.
No grinding or botting here.
Just because you don't understand something doesn't mean you get to put negative labels on others to explain away your inefficiencies. I know literally dozens of people in the 400-500+ CP range and I'm practically a recluse as far as MMOs go. I know a good dozen players who grind but 80-90% of the people in my "CP Bracket" don't. They just play the game as they've played it since day one and the majority of them are skilled players.
Oh you know dozens of people that are over the champion point cap huh? Did you even look at Richard Lamberts data mining reports?
I don't need to look at Rich Lamberts report because I've been playing with most of them since launch and they're no different than me. Many of my friends have been posting in this thread. I know many others who read the forums by usually dont post.
I could go down my friends list right now amd set Champion point notes. Over 50% of my guild is over 400 CPs and we're not some Overachiever guild or anything....just a solid PvP guild.
There are a few guys I'm friends with who have played off and off who are under the cap like Sabre Ali and Araxleon, but the guys who have been active playing since the launch of the CP system are all well over 400 CPs. By next month we'll all be at 500 or higher. It's really not that difficult....
And like many people said, you and your "dozens" of guildmates are considered the 2% of hard core players. The majority is what the ZOS looks at and is what keeps this game afloat. The fact that you said you don't need to look at Richard Lamberts (who is the creative director) champion point reports is beyond absurd. Sorry, but I am going to have to take the games creative director numbers over your friends list.
You're consistently making very poor arguments. I'm well aware of who Rich Lambert is, you're throwing his name around like you're old pals. No I don't need to look at his "reports". An average based upon a large number of players who started the game when it became BTP doesn't really tell me anything I didn't already know. It's not surprising in interesting to me in any way.
My primary concern is for the players who are subscribers, who were already had a *max* Veteran character when the Champion system was launched. Statistics about *those* players would be far more interesting to me and I bet you'd find out of those players I am probably barely in the top quartile.
I simply stated "I know literally dozens of people in the 400-500+ CP range and I'm practically a recluse as far as MMOs go." to which you expressed and continue to express incredulity. Players with 400-500 CPs right now are not all that uncommon. Just step into Cyrodiil and you'll see them all over.
Whether my friends are in the top 2% of players is irrelevant. I'd say they are in the top 10% if I had to put them in a percentile. They're all very active players who have spent hundreds of dollars on this game to date and have supported it since Beta. They're the guys who are on PTS right now (along with me) testing this game. When ZoS holds townhall meetings with people to discuss issues and get feedback they are the type of players ZoS is paying attention to. We're not the largest group of players but you'll find that we are the highest spend players in the game per individual and the most loyal and dedicated to game itself (since we also have the largest investment in both time and money in the game).
The comments by you and other people in this thread that marginalizes our opinions because we're just a relatively small percentage of the player base is pretty ignorant. Active and hardcore gamers are the bread and butter of the gaming industry.
And the fact that you are marginalizing every hardcore gamer as someone who shares the same opinion about the champion cap as your own and ignoring the reason why I am bringing up Richard Lamberts name in the first place ( the fact that he took the time to respond to this forum post with a champion point numbers report his team has data mined to help clear up arguments from people like you) and the fact you are refusing to take a look at this report from the Elder Scrolls Online freakin game creative director is pretty ignorant as well.
nikolaj.lemcheb16_ESO wrote: »Question to Rich Lamber: What is the average cp value of players who have spend money on ESO plus or the crown store in the past month?
Please tell me though, as a new player, how do you get enough gold to buy yourself the outrageous 80k prismatic glyphs, tempers etc?I find it funny- sarcastically speaking- that players who LIVE on ESO cannot find just playing the game to be reward enough. These people cannot understand that new players coming in see other players with hundreds, sometimes thousands, of CP and having a huge advantage to be insurmountable for them because they don't LIVE on the game... and instead, they give up and quit. When players quit, guess what, income for the game stops, income for the game stops, ESO comes to an end... and then, for those players who live on the game whining about a CP cap... now THEY have no game because they ruined it for everyone else. Also, those who live on the game and have high CP, those players are the MINORITY here yet they are helping to ruin the game for the majority because of their outrageous advantage given by high CP. The reality is, if these high CP minority players left the game, the game would continue... if the MAJORITY of low CP players left the game, the game would end. ZOS knows this, they have the data and know how many players have high CP and how many don't... and clearly those who don't far outweigh those who do.
Rofl, someone who gets scared by the CP advantage veterans have, is going to get scared by the gear grind anyways.
a gear grind is sth known from every other game/mmo a prity much endless CP grind wich will be for sure expended at some point like the paragon system of diablo is not - while the paragon lvls do not compete with the paragon lvls of other chars CP do.
with orsinium the grind is even lessend as why bothering with vWGT for achieving the horrible accessable overwhelmed set when you can simply build yourself a julianos providing better stats(stamina builds never where that forced into items beside maybe molag kena). the sewers are easily farmable on every class to gain the jewlery and it is a alot less time consuming to get competitive gear wise than CP wise.
I've just recently passed 400, but I play pretty much every single day without grinding so I am actually fine with this. Plus I am tired of people with twice my number of cps having an upper hand in PvP solely because grinding.. it's stupid. Further, the leaderboards will no longer be super skewed because one group has an average cp score of 800 and is just beating everyone else because of it.
I think the CP cap is good, the intention with the Champion Points was to have a progression system that lasts for years, but there are already players who are over 50% of the way there, which is just insanity. All the people who want balance for ESO should be celebrating this, it is a fair system and 501 champion points are a lot. Lastly I think it is good there is a catch-up system so that people won't feel so left behind if they don't play every single day.
Please tell me though, as a new player, how do you get enough gold to buy yourself the outrageous 80k prismatic glyphs, tempers etc?
Please tell me though, as a new player, how do you get enough gold to buy yourself the outrageous 80k prismatic glyphs, tempers etc?
A new player doesn't NEED these type of items until they've progressed much higher. Gold is easy to come by through questing, the higher level the quest, the more gold you receive; if you don't want to put in the work, then you shouldn't be playing an MMO. Gear progression comes in TIME, which is what an MMO is about... a game that is played over time.
Thank you, that is exactly my point for CP : you don't want to put the work in, you shouldn't be playing an MMO !
And it's not even about putting work to get CP, by just plying the game regularly with enlightenment stacking, the average CP per active player should be well above 93.
The point I'm making is that the game, just like other MMOs, needs to have a means by which players are capped in order to allow other players to "see the light at the end of the tunnel" which as it is right now, there is no such mechanism. Unless CP is capped, nobody could ever catch the top players, ever. There is a difference between putting work in, and fighting a losing battle.
Please tell me though, as a new player, how do you get enough gold to buy yourself the outrageous 80k prismatic glyphs, tempers etc?
A new player doesn't NEED these type of items until they've progressed much higher. Gold is easy to come by through questing, the higher level the quest, the more gold you receive; if you don't want to put in the work, then you shouldn't be playing an MMO. Gear progression comes in TIME, which is what an MMO is about... a game that is played over time.
Thank you, that is exactly my point for CP : you don't want to put the work in, you shouldn't be playing an MMO !
And it's not even about putting work to get CP, by just plying the game regularly with enlightenment stacking, the average CP per active player should be well above 93.