Me and my husband play this game from the early access. We have been subscribing the game since then just to support the game we like and the effort of staff being spent to improve it.
We play together (20 % party exp bonus) with ESO PLUS (10% exp bonus) with Rings of mara (20% exp bonus) and with exp potions/ scrolls (50% bonus). We both have 4 VR16 characters with undaunted guild max and in Cadwell gold,2 of them with PvP rank 1 5+. My sum of /played of these 4 characters is 123 days.
Right now I have 532 CP and my husband has 650 CP. As CP cap is going to be 501 CP, there is no progression for us for several next months and we will not have access to part of our CP.
Can anyone explain me why are we going to be punished for supporting and playing this game because someone, who started playing it year and a half later cries to have disadvantage?
We were given ESO PLUS exp bonus and crowns for exp potions just to get spittled into face by a CP cap? That must be a joke!
Is like if you were punished for being in work and working too much and too well.
I was billed for my ESO PLUS membership for few next months just day before Pach notes for Orsinium went out. Now I want my money back, as I will not be able to use my progress made on my account or progress any further.
There are a lot of players above 500 CP and I believe many of them feel the same as I do and many of them are, or used to be ESO PLUS members. I do not care about messy statistics which proves nothing of the reality ingame. If you want real numbers, look at the active guilds (both pvp and pve oriented) which keeps only active members and make a statistics of them.
ahstin2001nub18_ESO wrote: »if you are talking about this one, 70% is not at all correct 55% are for it, 16 kinda for it, and 28 are against it, stop inflating your number its factually false.
http://forums.elderscrollsonline.com/en/discussion/202649/do-you-agree-with-the-zos-putting-a-cap-on-champion-points-per-dlc/p1
No. It is 71%. The 16% support the cap, but want to be able to earn CP even though they can't spend it. You could do a separate poll and word the question differently. But as it was, those 16% do support the cap.
ahstin2001nub18_ESO wrote: »
kinda... support. kinda
Me and my husband play this game from the early access. We have been subscribing the game since then just to support the game we like and the effort of staff being spent to improve it.
We play together (20 % party exp bonus) with ESO PLUS (10% exp bonus) with Rings of mara (20% exp bonus) and with exp potions/ scrolls (50% bonus). We both have 4 VR16 characters with undaunted guild max and in Cadwell gold,2 of them with PvP rank 1 5+. My sum of /played of these 4 characters is 123 days.
Right now I have 532 CP and my husband has 650 CP. As CP cap is going to be 501 CP, there is no progression for us for several next months and we will not have access to part of our CP.
Can anyone explain me why are we going to be punished for supporting and playing this game because someone, who started playing it year and a half later cries to have disadvantage?
We were given ESO PLUS exp bonus and crowns for exp potions just to get spittled into face by a CP cap? That must be a joke!
Is like if you were punished for being in work and working too much and too well.
I was billed for my ESO PLUS membership for few next months just day before Pach notes for Orsinium went out. Now I want my money back, as I will not be able to use my progress made on my account or progress any further.
There are a lot of players above 500 CP and I believe many of them feel the same as I do and many of them are, or used to be ESO PLUS members. I do not care about messy statistics which proves nothing of the reality ingame. If you want real numbers, look at the active guilds (both pvp and pve oriented) which keeps only active members and make a statistics of them.
I hear what you are saying. I was also "screwed" when they introduced the CP system because I had completed every single quest in the game. So I watched guildmates, who had previously grinded to v14, go on to finish Cadwell silver and gold earning tons of CP along the way. What was I to do? Must I roll an ALT? Must I continually wait to get a group together for pledges when the Oceanic time zone is barely active week nights? Step into Cyrodiil which is also fairly dead during that time? Why couldn't I earn CP while playing in non-vet pvp?
These are all things that are unfair. But if I think about the overall health of the game. Not what I want. But where most people are, according to info provided by Richard. If I look at the poll being conducted where 70% of the votes support the CP cap, then I'll just have to accept that a CP cap seems best at this point in time.
You say "a lot of players", but the data doesn't support it. Maybe "a lot of players" in your world. But not in the ESO world.Thanks for your example of yet another *real* player and loyal customer who is getting screwed by this patch. I feel exactly the same way and I'm not even at cap.
I am a "real player" too. And loyal customer. So intriguing how players that don't believe what you do are suddenly "not real" and "not loyal." The world you live in must be small.
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
?
They already made the decision.
ahstin2001nub18_ESO wrote: »
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
ahstin2001nub18_ESO wrote: »
The cap number they chose is fine. The scaling per CP makes me raise my eyebrows though. Anyone already past 1k or 2k CP will never have to deal with the increased xp required (not arguing they don't deserve this perk, just stating facts). UNLESS, the scale is moved once another season hits.
If that be the case, then the catch up factor will be even easier from 501 to 1002 and super easy for a new player from 1-501. The CP will flow. That I can get on board with.
ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »
The cap number they chose is fine. The scaling per CP makes me raise my eyebrows though. Anyone already past 1k or 2k CP will never have to deal with the increased xp required (not arguing they don't deserve this perk, just stating facts). UNLESS, the scale is moved once another season hits.
If that be the case, then the catch up factor will be even easier from 501 to 1002 and super easy for a new player from 1-501. The CP will flow. That I can get on board with.
just keep in mind around 360 CP, the exp requirement begins to surpass 400k. if you couldn't get there before, you may not get that far from 360, until they slide the scale over to accommodate a new cap. what it feels like is they want to equalize players around 360ish, and if you can/want to go beyond that you will have a a bit of work. but i guess equality is what was wanted.
Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
SleepyTroll wrote: »SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
?
They already made the decision.
My point is all this bickering and none of them could think of a better solution for all.
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
well making my decisions i certainly wouldn't take inactive accounts into consideration (for average cp per player)... just saying
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
well making my decisions i certainly wouldn't take inactive accounts into consideration (for average cp per player)... just saying
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
DisgracefulMind wrote: »The cap would be fine if there wasn't a catch-up mechanic implemented as well. It's basically negating any work anyone who has been in the CP system since the launch of it has put in and handing new players a free 6 or so months of time while taking away the value of time we who have been playing have already put in. Majority of players that I know and play with (and, no, not just mega-leet players, and most are PvPers as well) are at 400-500 CP right now. So this means that when the cap comes out not only will we all not have any sort of progression to look forward to, there's not really going to be any in a forseeable future. I think a CP cap is important to put in, but I find it to be too low for the PC player base. 600-700 would have been much better and a lot more lasting for a first CP season. I say this ONLY because we've already had the CP system for so long, and will have to wait an extended time for the second season anyways, so, naturally, the cap for the first season should have reasonably been higher. It feels like everything is just going to stall out on the PC side of things. I don't have much over 500, so the cap isn't going to affect my gameplay much at all, I will always be a good player because I understand the mechanics of the game, but I don't like being told my time ingame was meaningless.
Oh well. At least now people can't rely on CP as something to blame for them losing. Though I will miss the "you're a damn 1k+ CP farmer" from people. Wonder what they're going to blame next.
FireCowCommando wrote: »ahstin2001nub18_ESO wrote: »ahstin2001nub18_ESO wrote: »
The cap number they chose is fine. The scaling per CP makes me raise my eyebrows though. Anyone already past 1k or 2k CP will never have to deal with the increased xp required (not arguing they don't deserve this perk, just stating facts). UNLESS, the scale is moved once another season hits.
If that be the case, then the catch up factor will be even easier from 501 to 1002 and super easy for a new player from 1-501. The CP will flow. That I can get on board with.
just keep in mind around 360 CP, the exp requirement begins to surpass 400k. if you couldn't get there before, you may not get that far from 360, until they slide the scale over to accommodate a new cap. what it feels like is they want to equalize players around 360ish, and if you can/want to go beyond that you will have a a bit of work. but i guess equality is what was wanted.
Heres the numbers on what the scaling system will be.Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
Hey grinders, people can still say CPs are the reason they lose and they'd be correct. 100 CPs to your 500+. 200, 300? You still have the advantage. And in addition, remember your "skill." Most folks are NOT going to catch up to the cap, so calm down.
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
well making my decisions i certainly wouldn't take inactive accounts into consideration (for average cp per player)... just saying
You did read this from Rich Lambert, right? As he stated, he only took accounts active within the last 30 days into consideration for the average- thus, inactive accounts weren't part of that equation and neither were "new" accounts because they hadn't even reached the ability to earn CP yet.
SleepyTroll wrote: »SleepyTroll wrote: »This thread is a mix of every type of player, every attitude, every feeling. Now put aside yourself look at all of this then pretend your ZOS and make a decision.
well making my decisions i certainly wouldn't take inactive accounts into consideration (for average cp per player)... just saying
They didn't... just saying.
ahstin2001nub18_ESO wrote: »Hey grinders, people can still say CPs are the reason they lose and they'd be correct. 100 CPs to your 500+. 200, 300? You still have the advantage. And in addition, remember your "skill." Most folks are NOT going to catch up to the cap, so calm down.
read the posts.... how do you feel about a power gap of 340cp and 501 CP?
ahstin2001nub18_ESO wrote: »Hey grinders, people can still say CPs are the reason they lose and they'd be correct. 100 CPs to your 500+. 200, 300? You still have the advantage. And in addition, remember your "skill." Most folks are NOT going to catch up to the cap, so calm down.
read the posts.... how do you feel about a power gap of 340cp and 501 CP?
Someone posted graphs on the PTS thread. Unless something is terribly wrong with his graphs, I don't know why people are getting anxious about 340 - 501?
My post was to people who are very near or over 501 CPs now.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
FireCowCommando wrote: »ahstin2001nub18_ESO wrote: »lordrichter wrote: »ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
@ZOS_RichLambert ... I just wanted to circle back here and thank you for posting this. My impression from the forum is that the PC number is much larger, which gave me an ambivalent outlook on Champion Points. I figured that with fewer than 40 CP on Live, it was really not worth my time, even with a catch up system. While I am still behind, I am not nearly as far behind as I thought.
Thanks!
no what he is saying is that only 93 PLAYERS will be effected. thats why ultimately the cap and catch up they are intending to launch is irrelevant. however, players do agree pretty readily that the enlightenment system needs to be overhauled, and the champion system tuned down.
i played all day yesterday, went through my enlightenment and couple hours later.... more enlightenment. if i have time to play, i don't need the constant flow of enlightenment for the 1 champ point a day. at this rate i have started making 1.5-2 champ points a day PVPing in cryodiil
You are misreading his post. In his opinion the number of players affected by the cap will be small. The average CP on PC for vet level accounts who have logged into the game in the last month is 93.