jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
Please refer to this.jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
Please refer to this.jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
Think you underestimate the sheer powah of HC grinders on here, I personally know at least 2 friends who have above 1k CP, and know many more with 500+.
Think many players on here will know similar or greater amounts also.
I do agree with the "most" people having 500+ but tbh I dont really care one way or another.
It is what it is.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
Think you underestimate the sheer powah of HC grinders on here, I personally know at least 2 friends who have above 1k CP, and know many more with 500+.
Think many players on here will know similar or greater amounts also.
I do agree with the "most" people having 500+ but tbh I dont really care one way or another.
It is what it is.
Sorry but not buying it. Its always I know someone who knows someone. Never you tho.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
Think you underestimate the sheer powah of HC grinders on here, I personally know at least 2 friends who have above 1k CP, and know many more with 500+.
Think many players on here will know similar or greater amounts also.
I do agree with the "most" people having 500+ but tbh I dont really care one way or another.
It is what it is.
Sorry but not buying it. Its always I know someone who knows someone. Never you tho.
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
Well there's what? Over 2 million copies sold, say even 1.5 million active, probably a good chunk of them barely have 1-2 vet characters with only 50-60 cp at best, and a large amount that haven't even reached vet ranks yet
I belive it was only a couple months ago that the single highest player had 1650 cp, and less than 6 had reached 1000, most pc players had 400, obviously consoles several months behind and we didn't start with 70.
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
You can question it, but why not just consider a ~100 CP average is true. There are likely a TON of people who play the game maybe a few hours max per week, and many of them probably don't even have vet characters yet. They still need to be counted.
The issue is the CP system is a poorly designed joke that should've been limited from the start. And now it's too late to appease everyone. A small number of folks thought they could be all-powerful forever by grinding CPs, I just don't get why they'd think that. Also, they always insist it's skill that sets them apart, so if that's true, they wouldn't mind more people sitting where they are.
ahstin2001nub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Im not buying the whole most people have over 500 to 1000 CP. Id be shocked if even one person had 1000.
the current arguement isn't that. its that most are already at the soft-cap and by the time of release will be near the 501 hardcap.
there is a small (2-3 player) group with 2k, a bit larger in the 1.5K, and people are curious regarding the 93 average when most seem to sit around 340 (the soft-cap). i myself, highly question the given average, sitting at 220ish points, while just milling through the game...
You can question it, but why not just consider a ~100 CP average is true. There are likely a TON of people who play the game maybe a few hours max per week, and many of them probably don't even have vet characters yet. They still need to be counted.
The issue is the CP system is a poorly designed joke that should've been limited from the start. And now it's too late to appease everyone. A small number of folks thought they could be all-powerful forever by grinding CPs, I just don't get why they'd think that. Also, they always insist it's skill that sets them apart, so if that's true, they wouldn't mind more people sitting where they are.
player_klaus wrote: »today i will earn cp #501
seeing i cant improve my character from then on for maybe 3-5 month, is dissapointing.
i support a stronger catch up mechanic in favor of a cap ( i understand the balance issues of pvp/trails but i think instead of cp-communism this should have solved different)
if there needs to be a cap, make it 600-650. think, we will stuck with 501 for a very long time.
i dont like the idea that i cant improve/advance my char but everybody who invested less time still can, at all.
i know, if we get a new trial and the cap gets risen, ppl will still whine that some guilds already hit that cap and therefoe got a headstart.
and @zeni:
its time you become more reasonable with your balancing.
instead of *finetuning* you either make skills op -or you breake them complete.
instead of fixing pvp bugs/exploits ruining the game for thousands of players for more than half a year -you hotfix silly grindspots and let the exploits run rampart until half of the sever population uses them.
instead of introducing a simple token system -we are forced to an endless grind, until we finally can drop our well-fitted gear and can start to farm a new set of well-fitted's in the new dlc.
maybe your interns should have more time to play and learn the game.
ahstin2001nub18_ESO wrote: »the lack of content forces a grind to "reach the top" still.
ahstin2001nub18_ESO wrote: »i love playing the game, but the game isn't worth this much hassle, drama, and as you pointed out.
newtinmpls wrote: »This kind of confuses me:ahstin2001nub18_ESO wrote: »the lack of content forces a grind to "reach the top" still.
The phraseology here seems to imply you don't like grinding...but then:ahstin2001nub18_ESO wrote: »i love playing the game, but the game isn't worth this much hassle, drama, and as you pointed out.
My question would be what is it about playing the game that you love. It doesn't seem to be "content" or "grinding" and you don't seem to be a role-player.
rfennell_ESO wrote: »I guess if you are lower than 501 champ points the response is "glory glory hallelujah". (of course when it makes no difference and you are still getting hammered by experienced pvpers, it will be something else right?)
If you actually spent some time grinding some CP and making sure you never ended up eating enlightenment points that were banked and weren't some scrub feeding xp to people in pvp and instead gaining xp... well 501 is bullcrap.
The "average" player that has actually played the game since March 3rd should have a min of 286 champion points. That's 1 a day from enlightenment on top of the 70 from being vr14. That's the min if you didn't eat enlightenment that was banked...
...
Teargrants wrote: »If you think 501 looks like a good cap as a console player, then take that into consideration and add another 160-250 to it before you tell PC players to shut it.
Catch up to what?player_klaus wrote: »i support a stronger catch up mechanic in favor of a cap ( i understand the balance issues of pvp/trails but i think instead of cp-communism this should have solved different)
ewhite106b16_ESO wrote: »This is relatively good news, but not really enough to bring me back into the game. Champion points really need a flat out permanent hard cap that forces players to make choices on how they want to spend points and makes builds unique. The current champion system is nothing but a pointless grindfest that is considerably aggravated by how uneven XP earning is (vastly higher from doing AOE grinds like cracked wood caves or zombies).
Having a cap of say 300-400 points permanently with a strong catch up mechanic for new players and new passives added over time (horizontal progression) would fix the champion system and make it a real benefit to the game instead of a flat out grindy detriment. The cap + catch up system described is just a band-aid - it doesn't let players catch up completely and the need to go on a long enormous boring champion point grind just comes back the next time the cap is raised. Likewise the CP system still looks like an insurmountable obstacle for new players who want to be competitive in PVP or really useful in an endgame group.