All I have to say is that cap is way to low going on into the months after Orsinium release with an undisclosed "whenever we feel like raising the cap" point in the future. Going by the stated "about 2 big updates a year" that was bandied around on ESO Live back during the B2P transition, one would assume that the caps would be increased about every 6 months.Champion System Updates
We have reduced the XP required to earn Champion Points for those with smaller amounts in order to create a fairer gameplay experience. We are also capping the total number of Champion Points that can be spent.
At this time, you will not be able to allocate more than 501 Champion Points.
Anyone that has over 501 Champion Points when the Orsinium DLC game pack is published will have all their Champion Points reset, and will only be able to allocate 501 Champion Points.
You will not lose any points over 501, you just won’t be able to spend them.
You can continue to earn Champion Points over the cap, but won’t be able to spend them until the next time the cap is raised.
The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
If you don’t have any Champion Points, you will earn them very quickly.
If you have a lot of Champion Points, you will earn them slower.
Justice31st wrote: »Finally in the future, ESO elitism will be measured by player skill and no longer just by algorithms.
Justice31st wrote: »I have been playing everyday since console launch and I only have 135 champion points. 501 does not feel to low to the majority of us. Finally in the future, ESO elitism will be measured by player skill and no longer just by algorithms.
Oh I feared it would be lower than that, I am actually OK with this. I believe the average number of points that players currently have is around 300 - there would be no point in a cap much higher than 500, as it wouldn't have the desired effect.
Justice31st wrote: »I have been playing everyday since console launch and I only have 135 champion points. 501 does not feel to low to the majority of us. Finally in the future, ESO elitism will be measured by player skill and no longer just by algorithms.
They just said on eso live, that its every quarter for big updates not 6 months.Teargrants wrote: »Don't see any discussion about it yet, guess most ppl haven't checked the PTS patch notes. All I have to say is that cap is way to low going on into the months after Orsinium release with an undisclosed "whenever we feel like raising the cap" point in the future. Going by the stated "about 2 big updates a year" that was bandied around on ESO Live back during the B2P transition, one would assume that the caps would be increased about every 6 months.
The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
If you don’t have any Champion Points, you will earn them very quickly.
If you have a lot of Champion Points, you will earn them slower.
That's not the problem, the problem is that the cap will likely stay @ 501 for the next months after Orsinium until the next DLC comes out. Lots of PC players that have played regularly since 1.6 are sitting around 400 CP atm, given another month until Orsinium, and that's 30 more from daily enlightenment alone. How long after Orsinium comes out until tons of ppl are already sitting at the cap w/ the next cap increase months and months away?I'm fine with the CP Cap. I was expecting them to cater more towards console players, who(in general) have a low amount of CP.
I'm glad it's not like 300 or something. 501 is not too bad. I probably won't reach it before the DLC comes out.
I think 600 would be more appropriate. 501 seems a little low. While I recognise a cap is necessary, I still think you need something to work towards. Such a low cap doesn't provide this... Particularly given that they are introducing a catch up mechanic.
Justice31st wrote: »
Having a cap will also scale the future dungeon difficulties to a more reasonable approach.
Teargrants wrote: »That's not the problem, the problem is that the cap will likely stay @ 501 for the next months after Orsinium until the next DLC comes out. Lots of PC players that have played regularly since 1.6 are sitting around 400 CP atm, given another month until Orsinium, and that's 30 more from daily enlightenment alone. How long after Orsinium comes out until tons of ppl are already sitting at the cap w/ the next cap increase months and months away?
A cap of 500 is reasonable currently, but what about 3 months from now?
CP in this game never bothered me. I'm not one of the players with vast amounts (approaching 290). Still come to the conclusion a lot of concern about CP stems from PVP. Perhaps trials too, as another poster mentioned in a discussion.
The cap is being introduced, such is life. Once again though, it seems like pvp is dictating the rest of this game.
Teargrants wrote: »That's not the problem, the problem is that the cap will likely stay @ 501 for the next months after Orsinium until the next DLC comes out. Lots of PC players that have played regularly since 1.6 are sitting around 400 CP atm, given another month until Orsinium, and that's 30 more from daily enlightenment alone. How long after Orsinium comes out until tons of ppl are already sitting at the cap w/ the next cap increase months and months away?
A cap of 500 is reasonable currently, but what about 3 months from now?
Teargrants wrote: »That's not the problem, the problem is that the cap will likely stay @ 501 for the next months after Orsinium until the next DLC comes out. Lots of PC players that have played regularly since 1.6 are sitting around 400 CP atm, given another month until Orsinium, and that's 30 more from daily enlightenment alone. How long after Orsinium comes out until tons of ppl are already sitting at the cap w/ the next cap increase months and months away?
A cap of 500 is reasonable currently, but what about 3 months from now?
This is exactly the problem. Personally I think 600 or 700 would be perfect. In a month there will be a huge amount of players at 500. Those players will have no where to grow when when the dlc is actually released.