Truth be told, I think the cap of 501 is fine. If anything above 300 makes little difference, then what's the problem with a cap at 501?
"The amount of XP required to gain a Champion Point now scales with the number of total Champion Points you have.
If you don’t have any Champion Points, you will earn them very quickly.
If you have a lot of Champion Points, you will earn them slower."
In addition, I must be missing the point in people complaining here but isn't the above quote a good thing? I mean, it makes sense that people with less champion points should earn them more quickly than those with more. Does no one here play D3 at all? You guys do realize that this Champion Point system is basically a direct rip off from the Paragon leveling system from D3. In D3 it is extremely easy for any new player to compete and do well with any of the older established players because leveling your Paragon level was based on the current level. The higher you are, the more difficult, and the lower you are the more quickly and easily it was to gain exp. At this current state ZOS' CP progression is horrid. However I feel this new logistical system they are implementing in PTS, is leagues better than what we have now. I only wish they did it sooner rather than later.
The champion system on introduction was a rip of the Paragon system in D3 (and I'm assuming Blizzard ripped that off from something else...it is the nature of games).
It was actually one thing I liked about the CP system....something that allows you to never stop progressing....(until Osrinium that is).
That's interesting, but none of the content of my post has been changed, unless there was some minor change to the patch notes I quoted. So, ok?
ZOS_RichLambert wrote: »The averages I posted were calculated from active accounts that have at least 1 VR character. (i.e. - can start earning CP) An account is only considered active if it has been logged into in the past 30 days and played the game for a period of time.
Teargrants wrote: »That's interesting, but none of the content of my post has been changed, unless there was some minor change to the patch notes I quoted. So, ok?
The old bait and switch...classic!Mojomonkeyman wrote: »I will ignore the immature attacks and just ask: So you want a PvP game artificially and increasingly favoring the one who has more time at hand instead of providing an adequate playingfield that allows skill to prevail?
Didn`t you complain about the lack of challenges a few posts before? Hmm, one might think...there`s a connection. If you would be the person you claim to be, shouldnt you be happy to know you won on even field which usually benefits challenges and such?!
I'm not making this argument for *my* sake, once again. I'm not going to lose *anything* come Osrinium because I'll just be hitting 500CPs when it is released. It won't make me any weaker but I don't like what it represents to many of my friends who will have nothing to look forward to (along with myself).
Oh stop Ez you're listening to your friends whine too much.
Sure, someone in Legendary set gear will have an advantage over someone in plain white gear, but they can catch up.
Sure, a vr16 player will have an advantage over a level 18 player, but they can catch up.
Currently, you, myself, or any new player will never catch up to anyone with 1600cp. That and the game is not balanced for 3000cp!
I don't have any friends in the 1600cp range although I've played with a couple and fought against a couple who have.
My friends are all in the 400-800CP range, with most of them at 500+. These are guys (and girls) like me who have just played the game to play the game. We PvP, we do the occasional Undaunted Daily (I'm still not max undaunted on any of my chars) and we basically are just solid *active* players who have all been around since the launch of the game.
These are the guys who are being hurt by the cap (at 500). The most active players who have been the biggest supporters of ZoS and ESO since the launch of the game.
On a personal level I'm completely fine with a cap of 500. It will actually be somewhat of a relief for me to be able to step away from the game for a couple of months to play some other games that I've had shelved up until now. Many of my friends dont really care to play other games right now though and this is something that impacts them quite a bit more.
As I said, I'm fine with whatever, but I think this is one of the worst choices the could have been made to balance the CP system out of months of many players giving some great suggestions. As I termed it earlier, it is a "ZoS Bandaid". Cure the symptom, not the problem.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
On a personal level I'm completely fine with a cap of 500. It will actually be somewhat of a relief for me to be able to step away from the game for a couple of months to play some other games that I've had shelved up until now. Many of my friends dont really care to play other games right now though and this is something that impacts them quite a bit more.
As I said, I'm fine with whatever, but I think this is one of the worst choices the could have been made to balance the CP system out of months of many players giving some great suggestions. As I termed it earlier, it is a "ZoS Bandaid". Cure the symptom, not the problem.
@Ezareth you need to get on PTS and see how much CPs cost now. Trust me, yall that have the most when this goes live won, by a long shot.
Right now 441 CPs is 512,455, 442 CPs is 513544.
I'm assuming this calculation is going to be changed when the seasons change, otherwise the guys sitting at 1900 CPs right now are going to be sitting very pretty.
Personally Im not too crazy about this change since I dont mind fighting ppl with more CPs than me.
Right now 441 CPs is 512,455, 442 CPs is 513544.
I'm assuming this calculation is going to be changed when the seasons change, otherwise the guys sitting at 1900 CPs right now are going to be sitting very pretty.
Agreed. The cap on xp per cp should be 500k per season. If you have less than the cap, you should need less xp, otherwise there is no catch up mechanic. It's actually a fall further behind mechanic.It take 390k Xp to get the 331st CP.
With these numbers, all of the previous discussion is moot. Those that have already amassed CPs above cap -- while they don't get immediate benefit -- get the advantage of gaining them at dramatically lowered XP amount. That is, unless they normalized to total XP to get to particular CP amount.
For me, sitting in the 300s range, it will take even more effort to get to 501 than previous. Basically, I should be grinding my tail off right now.
It take 390k Xp to get the 331st CP.
With these numbers, all of the previous discussion is moot. Those that have already amassed CPs above cap -- while they don't get immediate benefit -- get the advantage of gaining them at dramatically lowered XP amount. That is, unless they normalized to total XP to get to particular CP amount.
For me, sitting in the 300s range, it will take even more effort to get to 501 than previous. Basically, I should be grinding my tail off right now.
Agreed. The cap on xp per cp should be 500k per season. If you have less than the cap, you should need less xp, otherwise there is no catch up mechanic. It's actually a fall further behind mechanic.
@ZOS_GinaBruno @ZOS_RichLambert
I agree.
I'm going to make certain if by the time November second rolls around I'm not at 500 CPs I'm going to begin grinding until I'm at 500 CPs.
Typical ZoS solution: Try to neutralize the benefits of CP Grinders.....Promotes CP Grinding.
What would you expect? What do you think happens when you introduce a new tax on something at a future date? Everyone goes out and buys the hell out of it.
I'm fine with a catchup mechanic and even stinting the growth of players far above the cap....but inhibiting the CP gains of players who are under the cap? This reeks of communism.
As @Soulac would say:
Since @ZOS_Alex completely neutered a PVP oriented discussion and closed our CP thread in order to funnel us back to "The Barrens Forum" that is General, I'm going to rip my most poignant points from the Alliance War forum.
A V14 player at the launch of 1.6 that earned 100K experience a day would be sitting at 286 CPs right now. Most active skilled players earn 100K exp in about a half hour of PvPing or doing PvE content (or 10 minutes of grinding).
When Osrinium is launched on November 2nd, every original V14 as of 1.6 who has averaged 410,000 Experience per day will already be at cap. For me this is 2 hours of PvP a day without grinding and without experience pots.
I have 430 CPs. I took a month off the game and lost a good bit of enlightened CPs. The vast majority of my CPs came exclusively from PvP. The majority of my friends are far beyond my CPs and most of my guildies have at least as many CPs.
The entire premise of the CP system was to give the MOST active players who have already done everything in the game some small sense of accomplishment for doing things in the game. If you think back to every RPG game you've ever played like Skyrim for example you'll find that once you did everything and stopped improving your character you likely quit playing the game.
The CP system was meant to give hardcore players something to work towards. Now when the next patch hits what interest will we have in running our friends through a Vet dungeon? We'll acquire the best Gear in Osrinium in 2 or 3 weeks and then what will there be to do for the next 3-4 months while waiting on the next content? Why would we even bother subscribing to the game any more? We all have max crafters, max CPs, and a boatload of Crowns to buy the next 3-4 DLC packs if we choose.
I actually quit the game for 3 months at the end of 1.5 because the game was stale and boring. PvP hadn't changed in a year and I'd already done everything. I was Emperor for almost a month and had my fill of every aspect of PvP. I came back for 1.6 because it brought a fundamental change to the game. No softcaps and the CP system. I've always loved the concept of CPs....but I hated the implementation of them. There are many ways out there they could have headed the current issue of CPs off at the pass but they chose to address the problem too late. So now we're dealing with yet another ZoS bandaid.
I'm not going to say whether or not I'll quit, because I always try and test something before I pass judgement but it's really not looking good. I'd say the probability is extremely high since I'll be at CP cap by launch I'll play the content for a week until Starcraft II and Fallout 4 comes out and then play the hell out of those until I'm bored. Whether or not I come back will highly depend on ZoS's future changes but if you've ever played an MMO seriously you know that the addiction is the primary reason that people keep playing them. Taking a long break is the easiest way to break that addiction, and if the game itself has nothing to draw you back you don't come back.
That's not the case necessarily... when the next season comes around (with a new DLC surrounding it), they can introduce mobs, zones, dungeons, quests that reward more XP than other areas. Which funnels people toward the new DLC stuff and "encourages" buying the new expansion without screwing everyone else out of the increased cap. So even if it takes 2 million to get a single CP, it might be really easy to get 2 million XP in the new content.
There's already signs they're converting ESO into more of a standard theme park. Every time a level bump happens, you funnel players into the new areas and make the old ones worthless.
btw, I need 1.9 million xp for one champion point in the new system with diminishing returns
do we really even need a cap at that point? lol
On that note... @ZOS_RichLambert don't let the problem with how long it takes to get VRs repeat itself for CPs. Then you'll just end up with the same problem all over again.Isn't that more than double the amount needed for a VR? I didn't expect them to go anywhere near that high.
@xaraan How many CPs do you already have?
The way I see it a cap was coming or extreme diminishing returns, and according to ZOS the goal from CP was to make it so casual players would gain an average of 1 each day. A lot of people complaining play far more than a casual player while claiming to only play a "fair amount".
myrrrorb14_ESO wrote: »The truth is that 501 is fine. Yes there are quite a few above that or will be before it launches. But those above that limit lose exactly zero of their points and are still at an advantage over the vast majority of players.
Additionally, they will have banked any points above this limit at the cheaper to earn level instead of the increasing cost.
ZOS_RichLambert mod
I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
Average CP on PC - 93
Average CP on PS4 - 46
Average CP on XB1 - 44
These are the numbers. Vet level accounts that have logged in and played within the last 30 days. This number tells us there are a lot of people who recently bought or only play a few times a week.
.