ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Ok, people that sticked with the game and played regularly since the release of Tamriel Unlimited, they for sure have 450-600+ CP average by now from just playing, but we're a rare breed .
DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
newtinmpls wrote: »
Ok, people that sticked with the game and played regularly since the release of Tamriel Unlimited, they for sure have 450-600+ CP average by now from just playing, but we're a rare breed .
Not all of us.
I'm still subbed and I have 31 on one account and none on the other.
My husband has two subbed accounts also. He estimates around 90-110 on both accounts.
AhPook_Is_Here wrote: »driosketch wrote: »Hey, I'm slightly above average.ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
Everyone in America is! Welcome to the club!
DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
Rebeccas04nub18_ESO wrote: »I play a lot. Too much in fact. I did the grind to max level for the 70 CP, and I don't think I've missed more than a day or two playing even if it's only for an hour. I only have about 245 CP, according to my PVP guild that's more than most of them. Almost everyone in any of my guilds have full time jobs and families and other obligations. I can't see how anyone has so many CP, I thought my gameplay was bordering obsession,.
I did all the quests to V1 1st time through, listened to all the dialogue ect. Took about a week.DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
I said playing the game as intended, it takes a lot of work. I don't think they intended for people to skip all the quests and grind their way to vet levels within a few hours. If so, then that was a huge waste of development resources. I did play the game as intended and it took months for me to hit vet ranks and I find it insulting to be called a newbie after all that work. I earned my veteran rank and have a strong grasp on how the game works. TYVM.
Teargrants wrote: »I did all the quests to V1 1st time through, listened to all the dialogue ect. Took about a week.DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
I said playing the game as intended, it takes a lot of work. I don't think they intended for people to skip all the quests and grind their way to vet levels within a few hours. If so, then that was a huge waste of development resources. I did play the game as intended and it took months for me to hit vet ranks and I find it insulting to be called a newbie after all that work. I earned my veteran rank and have a strong grasp on how the game works. TYVM.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
I said playing the game as intended, it takes a lot of work. I don't think they intended for people to skip all the quests and grind their way to vet levels within a few hours. If so, then that was a huge waste of development resources. I did play the game as intended and it took months for me to hit vet ranks and I find it insulting to be called a newbie after all that work. I earned my veteran rank and have a strong grasp on how the game works. TYVM.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
I said playing the game as intended, it takes a lot of work. I don't think they intended for people to skip all the quests and grind their way to vet levels within a few hours. If so, then that was a huge waste of development resources. I did play the game as intended and it took months for me to hit vet ranks and I find it insulting to be called a newbie after all that work. I earned my veteran rank and have a strong grasp on how the game works. TYVM.
And you are not the kind of player I am discussing here, are you? No one is calling you a newbie, the "newbies" being referenced are exactly as I said, players who come to the game, grind a toon, and go into PvP and expect to roll over players who have played for a long time.
I know how the game was intended to be leveled in. I've played since launch, I have 6 vr16s, I've done Cadwell's Silver + gold multiple times. All of my characters are above PvP rank 20. I've earned my "veteran" status TYVM. So let's get to the point of the CP cap. Why the hell should someone who came to the game a few months ago be able to reach where I'm at when they've barely put the time in that I have? Since we're talking about "how much work" we've put in. Imagine how insulting it is when you get rage-telled by some bad player you've just killed with a low pvp rank telling you you're a "1k+ CP famer" which discredits all of the time you've spent in learning the actual mechanics for every class in the game. We can keep going if you really want to get into entitlement for "how much work" one has put in or not.
But digressing from all of that, my point still stands. CP cap or not, the players who have absolutely refused to admit to their lack of skill will still get facerolled by the players who know how to play well.
Teargrants wrote: »I did all the quests to V1 1st time through, listened to all the dialogue ect. Took about a week.DisgracefulMind wrote: »DisgracefulMind wrote: »You cant even max 2 sub sets in one tree lol. 600 would be more reasonable and 700 generous and more leeway towards people who play the game more seriously. Pretty Trashy~
This lessens the point of playing imo, but I'll keep playing, friends are friends, guilds are still my family.
501 is a terrible number. Most endgame guilds and players have near 500 and a bunch over 500. So when Orsinium their progress is immediately halted when they do reach said cap within a few CP. Unfortunate that there isnt anymore seperation between Veteran players and Newbies. If there was a hardcap at 1200 CP everyone would have a goal and a destination in terms of numbers. The point where you can max one whole tree line if you pleased. Extremist cap but yea.
I just hope with this cap scrubbles will finally realize how bad they actually are [at pvp] and that CP was not solely the reason their group of 10~15 got wiped by two nightblades.
erm... Newbies don't have CPs.
Obviously he meant newer players who haven't played the game as long as those who have been here pre-1.6, thus him calling those players "veterans."
I guessed as much, but by the time someone reaches Vet ranks, they can hardly be considered a newbie. For people that play the game as intended, it takes a lot of work to hit vet levels and to earn CPs.
No it doesn't. Plenty of people come to the game, grind a toon to veteran ranks, go into PvP, and then expect to be have any sort of advantage over a player who has played the game since launch, knows the game in and out, and is a seasoned ESO "veteran." Someone who has played this game a month compared to someone who has played it for over a year is, in my eyes, a newbie.
We still face-rolled these players in 1.5, we face-rolled them in 1.6, are still face-rolling them in 1.7, and will continue to face-roll them in the next patch. My point is that players who come into an MMO expecting to catch up quickly to someone who has played it for a long time are idiotic. CP cap or not they will still fail until they actually learn to play.
But as @Suru said, hopefully they will realize that it was never entirely CP that allowed us two nightblades to destroy their IC farming zergs, and that they just need to learn the game mechanics more and how to handle themselves in PvP better. At least I can stop getting ragetells accusing me of being a "no-life 1k+ CP farmer who deserves to die" when I'm sitting at half of that.
I said playing the game as intended, it takes a lot of work. I don't think they intended for people to skip all the quests and grind their way to vet levels within a few hours. If so, then that was a huge waste of development resources. I did play the game as intended and it took months for me to hit vet ranks and I find it insulting to be called a newbie after all that work. I earned my veteran rank and have a strong grasp on how the game works. TYVM.
ZOS_RichLambert wrote: »I don't usually talk numbers, but here's some to chew on with regards to the number of champion points players have. The number of players that are going to be affected by the cap is very, very small.
- Average CP on PC - 93
- Average CP on PS4 - 46
- Average CP on XB1 - 44
I agree with you completely, the average player (the ones who actually play the game everyday) have 400+ CP. These same players who will be at / over the cap on day 1, will have been punished and left with no progress for who knows how many months before an increase.
The feed us an average CP number that we have ZERO idea of how they came up with. For all we know the average CP number took into account DEAD accounts, and those of people who can't even be considered average players because they log in once a week.
I believe 600 cap makes much more sense. At the very least you get the ability to max 2 passives per constellation.
Devil's Advocate ALERT: Wouldn't it also make sense that for people that left might possibly be considering returning to tamriel when this DLC launches? Therefore, wouldn't the cap be more reasonable?
just thinking
JamieAubrey wrote: »Only me wanting to know why 501 ? where did that 1 come from
newtinmpls wrote: »
Ok, people that sticked with the game and played regularly since the release of Tamriel Unlimited, they for sure have 450-600+ CP average by now from just playing, but we're a rare breed .
Not all of us.
I'm still subbed and I have 31 on one account and none on the other.
My husband has two subbed accounts also. He estimates around 90-110 on both accounts.
I don't even know how that's possible.
Maybe you guys RP a lot? If so, then how you stack up vs the top tier pvp players might not be a huge concern.
JamieAubrey wrote: »Only me wanting to know why 501 ? where did that 1 come from