OrphanHelgen wrote: »Ok, I can understand that the OP was a long text and thus hard to understand. Let me comprehend quickly what the problems with DKs atm are that we complain about.nothing2591 wrote: »i dont understand all you cry babies... dual wield magicka dk is stronger than ever, noone is using nirn so petrify -> shooting star is a guaranteed kill about half the time, BUT i guess you would need 600cp like this pro player right here And you dont go tank and kill stuff solo its as simple as that , glass cannon or go home.1. LACK OF CLASS MOBILITY:
2. NO RANGE:
3. LACK OF DAMAGE:
You even describe the problem yourself: Either go glass cannon or go home. But the question is how does a class without any way to disengage a fight survive as glass cannon? Sorcs can stay on distance with Streak and quickly burst opponents down. Nightblades can use cloak to reposition and go offensive again when there is a good opportunity. DKs suffer a LACK OF CLASS MOBILITY: but need to go into melee range to use their dots because they have NO RANGE:. Moreover except their dots they have no damage so against everyone who knows how to counter dot damage (cloak, purge, cp into thick-skinned, etc) DKs have a LACK OF DAMAGE:.
Of course Dk is still playable but its not on the same level as other classes.
Agree, but also, its ok for them to be full melee class, but they have to benefit from it then. Like haveing the major defile debuff as a class skill, or other buffs/debuffs as a class skill. Not being force to slot 1h and shield for the buffs/debuffs.. If they have that, I have no problem with lack of mobility as a DK. But they need advantage in other ways then.. There should be a scary thing to jump into a DK melee, right now, its not.
Teargrants wrote: »Maybe this thread should just use GDB...oh wait.Dan_Fazzyub17_ESO wrote: »Don't let this thread die like the Dragonknights have.Pft, DK immershuns was ruined the day they made it so I couldn't "Press 'E' to talk to" Standards. Srsly, wtfbbq ZOS?? #biggestnerfeverI cant play how I want to play ZOS. Magicka DK is ruined and this patch is forcing me to go stam. It's ruining my immershion.
One thing to be careful of is that we as players usually develop tunnel vision.. while I'm not trying to refute the OP's claim, but if you take something like GDB, everybody claims it's useless.. but everybody only looks at the heal it gives in PvP.
And while I'm mostly a PvP player myself, I do realize that ZOS looks at the total picture (when they're not nerfing the next spell by using a darts board to pick the new effect :P ).
If you take GDB, it probably still works perfectly fine in PvE. Also it does much more than just the heal, which we all use it for. ie. "Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 20% for 20 seconds." -- and yes I know you can get that from a potion, but that means you put your potion use on a re-use timer. The skill also has an impact on your character via the passives a DK has:
- Increases healing received by 12% while a Draconic Power ability is active.
- Increases Health recovery by 5% for each Draconic Power ability slotted.
In other words.. the heal is just 1 part of the benefits of the skill.
It's like all the NBs that only look at Cloak and don't count the passives that interact with cloak to make it even stronger.
All that said, are DKs in a good spot?! Don't know, only have a level 49 one, so I'll refrain from commenting on the actual issues with the class.
OrphanHelgen wrote: »Ok, I can understand that the OP was a long text and thus hard to understand. Let me comprehend quickly what the problems with DKs atm are that we complain about.nothing2591 wrote: »i dont understand all you cry babies... dual wield magicka dk is stronger than ever, noone is using nirn so petrify -> shooting star is a guaranteed kill about half the time, BUT i guess you would need 600cp like this pro player right here And you dont go tank and kill stuff solo its as simple as that , glass cannon or go home.1. LACK OF CLASS MOBILITY:
2. NO RANGE:
3. LACK OF DAMAGE:
You even describe the problem yourself: Either go glass cannon or go home. But the question is how does a class without any way to disengage a fight survive as glass cannon? Sorcs can stay on distance with Streak and quickly burst opponents down. Nightblades can use cloak to reposition and go offensive again when there is a good opportunity. DKs suffer a LACK OF CLASS MOBILITY: but need to go into melee range to use their dots because they have NO RANGE:. Moreover except their dots they have no damage so against everyone who knows how to counter dot damage (cloak, purge, cp into thick-skinned, etc) DKs have a LACK OF DAMAGE:.
Of course Dk is still playable but its not on the same level as other classes.
Agree, but also, its ok for them to be full melee class, but they have to benefit from it then. Like haveing the major defile debuff as a class skill, or other buffs/debuffs as a class skill. Not being force to slot 1h and shield for the buffs/debuffs.. If they have that, I have no problem with lack of mobility as a DK. But they need advantage in other ways then.. There should be a scary thing to jump into a DK melee, right now, its not.
Agreed, its not simply the lack of mobility that kills the class, its the lack of mobility working in tandem with the lack of tankiness.Teargrants wrote: »Maybe this thread should just use GDB...oh wait.Dan_Fazzyub17_ESO wrote: »Don't let this thread die like the Dragonknights have.Pft, DK immershuns was ruined the day they made it so I couldn't "Press 'E' to talk to" Standards. Srsly, wtfbbq ZOS?? #biggestnerfeverI cant play how I want to play ZOS. Magicka DK is ruined and this patch is forcing me to go stam. It's ruining my immershion.
Ew kirsi changed his icon?
Not feeling it.
Makes you look fat.
Jessica Folsom wrote:It's a very grey area.
Reflect nerf would have been enough. It was biggest ultimate gain because of all those *** feeding dk ultimate.DK does feel so much weaker when compared against the other classes and i feel stronger when i play my other classes but i still love my DK. DKs need to have GBD (Green Dragon Blood and its morphs buffed) Also our lack of mobility and a gap closer is a big issue and the mist form change and mistofrm being "stunned" when a gap closer is used on you has really messed us up all they need to do is change a few things and DKs will be on par with the other classes but not their old ROFL Permabats etc etc etc.
AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
Hydrocodone wrote: »Stamina DK is not fine until they fix Earthen Heart abilities not granting Minor Brutality.
AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
Joy_Division wrote: »One thing to be careful of is that we as players usually develop tunnel vision.. while I'm not trying to refute the OP's claim, but if you take something like GDB, everybody claims it's useless.. but everybody only looks at the heal it gives in PvP.
And while I'm mostly a PvP player myself, I do realize that ZOS looks at the total picture (when they're not nerfing the next spell by using a darts board to pick the new effect :P ).
If you take GDB, it probably still works perfectly fine in PvE. Also it does much more than just the heal, which we all use it for. ie. "Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 20% for 20 seconds." -- and yes I know you can get that from a potion, but that means you put your potion use on a re-use timer. The skill also has an impact on your character via the passives a DK has:
- Increases healing received by 12% while a Draconic Power ability is active.
- Increases Health recovery by 5% for each Draconic Power ability slotted.
In other words.. the heal is just 1 part of the benefits of the skill.
It's like all the NBs that only look at Cloak and don't count the passives that interact with cloak to make it even stronger.
All that said, are DKs in a good spot?! Don't know, only have a level 49 one, so I'll refrain from commenting on the actual issues with the class.
So, what you are basically telling us is that if we don't use a potion and don't slot a Draconic Power ability (*cough* cough* Reflective Scales), DKs will receive some minor passive benefits from slotting and using a GDB terrible heal in a game where a player can only slot 5 skills on an action bar. DKs OP. Nerf please.
Joy_Division wrote: »One thing to be careful of is that we as players usually develop tunnel vision.. while I'm not trying to refute the OP's claim, but if you take something like GDB, everybody claims it's useless.. but everybody only looks at the heal it gives in PvP.
And while I'm mostly a PvP player myself, I do realize that ZOS looks at the total picture (when they're not nerfing the next spell by using a darts board to pick the new effect :P ).
If you take GDB, it probably still works perfectly fine in PvE. Also it does much more than just the heal, which we all use it for. ie. "Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 20% for 20 seconds." -- and yes I know you can get that from a potion, but that means you put your potion use on a re-use timer. The skill also has an impact on your character via the passives a DK has:
- Increases healing received by 12% while a Draconic Power ability is active.
- Increases Health recovery by 5% for each Draconic Power ability slotted.
In other words.. the heal is just 1 part of the benefits of the skill.
It's like all the NBs that only look at Cloak and don't count the passives that interact with cloak to make it even stronger.
All that said, are DKs in a good spot?! Don't know, only have a level 49 one, so I'll refrain from commenting on the actual issues with the class.
So, what you are basically telling us is that if we don't use a potion and don't slot a Draconic Power ability (*cough* cough* Reflective Scales), DKs will receive some minor passive benefits from slotting and using a GDB terrible heal in a game where a player can only slot 5 skills on an action bar. DKs OP. Nerf please.
Way to miss the point...
edit: stupid forum remembering stuff you typed hours ago = annoying
hammayolettuce wrote: »Hydrocodone wrote: »Stamina DK is not fine until they fix Earthen Heart abilities not granting Minor Brutality.
Even with that they are still worlds ahead of magicka DK... Vigor itself each tick heals for more than gdb ... what kinda nonsense is that.
Hydrocodone wrote: »Stamina DK is not fine until they fix Earthen Heart abilities not granting Minor Brutality.
Hydrocodone wrote: »hammayolettuce wrote: »Hydrocodone wrote: »Stamina DK is not fine until they fix Earthen Heart abilities not granting Minor Brutality.
Even with that they are still worlds ahead of magicka DK... Vigor itself each tick heals for more than gdb ... what kinda nonsense is that.
I don't have much sympathy for magic DKs simply because they were OP for a long time
Better than looking deflated.Ew kirsi changed his icon?
Not feeling it.
Makes you look fat.
Teargrants wrote: »
[EDIT]ohh my bad, didnt see the part about the Stam DK being fine, ignore this as i dont know how to delete.DisgracefulMind wrote: »AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
First off, that boss is bugged, you're not getting hit by most of his attacks. Second off, you're a stamina DK, and this thread has already established that stamina DK is fine, but it is magicka DK that is sitting in a tight spot.
1) It is PvEAzubuFrosts wrote: »[EDIT]ohh my bad, didnt see the part about the Stam DK being fine, ignore this as i dont know how to delete.DisgracefulMind wrote: »AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
First off, that boss is bugged, you're not getting hit by most of his attacks. Second off, you're a stamina DK, and this thread has already established that stamina DK is fine, but it is magicka DK that is sitting in a tight spot.
how about this then? the whole arena must be bugged.
https://youtu.be/wjnVokO4h-s
AzubuFrosts wrote: »[EDIT]ohh my bad, didnt see the part about the Stam DK being fine, ignore this as i dont know how to delete.
how about this then? the whole arena must be bugged.
https://youtu.be/wjnVokO4h-s
Azarath_tiberius wrote: »AzubuFrosts wrote: »[EDIT]ohh my bad, didnt see the part about the Stam DK being fine, ignore this as i dont know how to delete.
how about this then? the whole arena must be bugged.
https://youtu.be/wjnVokO4h-s
Quick question. Are you emperor in that video or are you just wearing the costume?
What would some pve vid proof anyway? Of course I can solo some boss too as magicka dk. Noone denies that dk is good in pve. However this is a pvp forum and pve stuff is pretty irrelevant when it comes to pvp.AzubuFrosts wrote: »[EDIT]ohh my bad, didnt see the part about the Stam DK being fine, ignore this as i dont know how to delete.DisgracefulMind wrote: »AzubuFrosts wrote: »I soloed a sewer boss with dk after imperial city patch, I think they do fine
https://youtu.be/HhV7KyPY-y8
First off, that boss is bugged, you're not getting hit by most of his attacks. Second off, you're a stamina DK, and this thread has already established that stamina DK is fine, but it is magicka DK that is sitting in a tight spot.
how about this then? the whole arena must be bugged.
https://youtu.be/wjnVokO4h-s