Jessica Folsom wrote:It's a very grey area.
HeroOfNone wrote: »
There are a lot of other issues here, but I do need to get back to work sometime today. The biggest issue I see is DKS rave to be really tanky to be viable in PVP, be almost a hybrid in balancing the stamina and magicka regen, and have a crap ton of champion points to boost up the right abilities. Maybe they can really do well, but u think I'd see that happening more at the 600 CP mark.
So yeah.. I just experimented my first experience as a stamknight on the different portals that give chests in IC sewers.. here is a breve resume of how it goes :
1) Expert hunter lvl 2
2) Caltrops lvl 3
3) Shooting Stars lvl 5
4) Whirlwind lvl 3 x5
All mobs dead. Ez mode
As a magicka DK I could barely solo portals. lol
OrphanHelgen wrote: »So yeah.. I just experimented my first experience as a stamknight on the different portals that give chests in IC sewers.. here is a breve resume of how it goes :
1) Expert hunter lvl 2
2) Caltrops lvl 3
3) Shooting Stars lvl 5
4) Whirlwind lvl 3 x5
All mobs dead. Ez mode
As a magicka DK I could barely solo portals. lol
Where is your DK skill? All this are skills that everyone have access to. If you where a templar and used same skills, you would have more weapond dmg and crit dmg. Can people in this forum please read the post and remember what it is about?!
mzapkeneb18_ESO wrote: »OrphanHelgen wrote: »So yeah.. I just experimented my first experience as a stamknight on the different portals that give chests in IC sewers.. here is a breve resume of how it goes :
1) Expert hunter lvl 2
2) Caltrops lvl 3
3) Shooting Stars lvl 5
4) Whirlwind lvl 3 x5
All mobs dead. Ez mode
As a magicka DK I could barely solo portals. lol
Where is your DK skill? All this are skills that everyone have access to. If you where a templar and used same skills, you would have more weapond dmg and crit dmg. Can people in this forum please read the post and remember what it is about?!
You should read his last line again.
OrphanHelgen wrote: »Idea for DK:
Everytime you deal damage with dragonknight skill, get major sorcery and major brutality for 2 second.
IxSTALKERxI wrote: »Dk's definately need to be looked at. GDB for example is a pretty useless skill after the blanket battle spirit nerf.
There is still hope though. There are 2 very competitive dk builds going around.
One is a stam DK with high armor/ spell resist + sustain.
The other is Skaffa. He's running a tanky magicka dk build that will beat most people in a duel. Definitely worth hitting him up for a fight if you see him around.
Dk's definately need some improvements though, they shouldn't be forced to choose between 2 builds to be competitive and some of their skills just aren't worth using.
Ok, I can understand that the OP was a long text and thus hard to understand. Let me comprehend quickly what the problems with DKs atm are that we complain about.nothing2591 wrote: »i dont understand all you cry babies... dual wield magicka dk is stronger than ever, noone is using nirn so petrify -> shooting star is a guaranteed kill about half the time, BUT i guess you would need 600cp like this pro player right here And you dont go tank and kill stuff solo its as simple as that , glass cannon or go home.
1. LACK OF CLASS MOBILITY:
2. NO RANGE:
3. LACK OF DAMAGE:
Ok, I can understand that the OP was a long text and thus hard to understand. Let me comprehend quickly what the problems with DKs atm are that we complain about.nothing2591 wrote: »i dont understand all you cry babies... dual wield magicka dk is stronger than ever, noone is using nirn so petrify -> shooting star is a guaranteed kill about half the time, BUT i guess you would need 600cp like this pro player right here And you dont go tank and kill stuff solo its as simple as that , glass cannon or go home.1. LACK OF CLASS MOBILITY:
2. NO RANGE:
3. LACK OF DAMAGE:
You even describe the problem yourself: Either go glass cannon or go home. But the question is how does a class without any way to disengage a fight survive as glass cannon? Sorcs can stay on distance with Streak and quickly burst opponents down. Nightblades can use cloak to reposition and go offensive again when there is a good opportunity. DKs suffer a LACK OF CLASS MOBILITY: but need to go into melee range to use their dots because they have NO RANGE:. Moreover except their dots they have no damage so against everyone who knows how to counter dot damage (cloak, purge, cp into thick-skinned, etc) DKs have a LACK OF DAMAGE:.
Of course Dk is still playable but its not on the same level as other classes.
Maybe this thread should just use GDB...oh wait.Dan_Fazzyub17_ESO wrote: »Don't let this thread die like the Dragonknights have.
Pft, DK immershuns was ruined the day they made it so I couldn't "Press 'E' to talk to" Standards. Srsly, wtfbbq ZOS?? #biggestnerfeverI cant play how I want to play ZOS. Magicka DK is ruined and this patch is forcing me to go stam. It's ruining my immershion.
Reflect nerf would have been enough. It was biggest ultimate gain because of all those *** feeding dk ultimate.DK does feel so much weaker when compared against the other classes and i feel stronger when i play my other classes but i still love my DK. DKs need to have GBD (Green Dragon Blood and its morphs buffed) Also our lack of mobility and a gap closer is a big issue and the mist form change and mistofrm being "stunned" when a gap closer is used on you has really messed us up all they need to do is change a few things and DKs will be on par with the other classes but not their old ROFL Permabats etc etc etc.
Even with the passives the skill is useless in PvP. According to me the skill would be better if the buffs were minor and not major. Cause as you said they are useless when you use potions.One thing to be careful of is that we as players usually develop tunnel vision.. while I'm not trying to refute the OP's claim, but if you take something like GDB, everybody claims it's useless.. but everybody only looks at the heal it gives in PvP.
And while I'm mostly a PvP player myself, I do realize that ZOS looks at the total picture (when they're not nerfing the next spell by using a darts board to pick the new effect :P ).
If you take GDB, it probably still works perfectly fine in PvE. Also it does much more than just the heal, which we all use it for. ie. "Also grants Major Fortitude and Major Endurance, increasing Health and Stamina Regeneration by 20% for 20 seconds." -- and yes I know you can get that from a potion, but that means you put your potion use on a re-use timer. The skill also has an impact on your character via the passives a DK has:
- Increases healing received by 12% while a Draconic Power ability is active.
- Increases Health recovery by 5% for each Draconic Power ability slotted.
In other words.. the heal is just 1 part of the benefits of the skill.
It's like all the NBs that only look at Cloak and don't count the passives that interact with cloak to make it even stronger.
All that said, are DKs in a good spot?! Don't know, only have a level 49 one, so I'll refrain from commenting on the actual issues with the class.
Here is a good start:
Fix Flappy Flapps (projectiles from stealth)
Unnerf Dragon Blood
Add Major or Minor Heroism to Inferno
One morph chains pull enemies to you (gives CC immunity, Empower Buff, 24m, mostly for PvE)
One morphs pulls you to enemies (no CC immunity, AoE Fire DoT at enemy location, 24m, Empower Buff)
Here is a good start:
Fix Flappy Flapps (projectiles from stealth)
Unnerf Dragon Blood
Add Major or Minor Heroism to Inferno
One morph chains pull enemies to you (gives CC immunity, Empower Buff, 24m, mostly for PvE)
One morphs pulls you to enemies (no CC immunity, AoE Fire DoT at enemy location, 24m, Empower Buff)
And Standard back to 200 Ultimates, pretty please.