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The Death of the Dragonknight- updated 3/15/16

  • hammayolettuce
    hammayolettuce
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Edited by hammayolettuce on September 29, 2015 7:10PM
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • _Chaos
    _Chaos
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    No answer was better than that answer.

    Why on earth would you make sweeping undocumented changes and not tweak coding to account for the change in mechanics?

    You guys need to learn how to split up your resources and have two teams, one for maintaining product, and one for new developments. There should never be a lapse in product support!

    You made changes, you deal with the consequences of those and work with us to mitigate the damages! Why the SNIPPING SNIP would you not adjust anything until next year?

    I'm giving this game one more GD month. It's been over a year and a half and the simplest of issues go unchanged until "next major updates" AND THEN WE FIGHT WITH THE NEW BUGS(OR UNDOCUMENTED CHANGES) FOR THREE MORE. RINSE AND REPEAT. It's more of a chore than a dang game anymore.
    'Chaos
  • Fruitdog
    Fruitdog
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    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.
  • _Chaos
    _Chaos
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    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.
    'Chaos
  • Talcyndl
    Talcyndl
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    At the very least a tweak to Green Dragon Blood in PvP should be made sooner rather than later. That's something that is the direct result of the recent changes and effects basically all DK builds.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Firerock2
    Firerock2
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    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
  • drzycki_ESO
    drzycki_ESO
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.


    I guess we all just continue to WB, WB, WB, WB until then.

  • Alomar
    Alomar
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    Lol, no balancing till early next year when the need for drastic balancing is already months late? Best of luck to those of you sticking it out, but by that time I'll be in either CU Beta, Black Desert Online, Gloria Victis, or any of the more promising titles.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Takllin
    Takllin
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    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling together :(
    Firerock2 wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka

    Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
    Edited by Takllin on September 29, 2015 7:19PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Armitas
    Armitas
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    Thank you for relaying this Gina, we are speaking through you not at you. You and two others are the only ones we have to get through the communication firewall to ZOS.

    If you guys would just listen to what we say on the pts forums we wouldn't have to wait till next year to fix some of the things we have been saying since the PTS for 1.6. There won't be many DKs left by next year and this was an entirely avoidable predicament by simply listening to the class feedback on the PTS forums. You guys do this to us all the time, you make changes, ignore the feedback to the changes on the PTS and release it intact then abandon us for months to live with the consequences. I am not going to roll another class, that is not a solution for me. Next time be proactive in listening to us, not reactive after 12 pages and eventually 3-4 months later. I would open up a dialogue in the developer section now so that we can be on course when the next PTS hits. Once PTS hits it's too late for any changes.

    Some of these things can be reverted sooner at the very least, such as molten weapons requiring a full heavy. That would at least make it useful in PvE again.
    Edited by Armitas on September 29, 2015 7:54PM
    Retired.
    Nord mDK
  • Firerock2
    Firerock2
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    Takllin wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling together :(
    Firerock2 wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka

    Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.

    What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.

    EDIT: I also want to add that DK's Igneous shield increasing healing (including vigor) by 30%, the Templar's passive increases healing in a circle of protection (our purge) by 30% but only for restoring light abilities. In other words Stamina Templar's do not get a 30% increase to vigor or rally healing like Stamina DKs do. Tell me again how Stamplars are in a good spot.


    Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes
    Edited by Firerock2 on September 29, 2015 7:44PM
  • Ghostbane
    Ghostbane
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    WTB Mara Grinding Partner
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • hammayolettuce
    hammayolettuce
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    Ghostbane wrote: »
    WTB Mara Grinding Partner

    Asgari is looking for one. Ariana Kishi is being moved off to a bag mule. Sad days indeed.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Takllin
    Takllin
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    Firerock2 wrote: »
    Takllin wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling together :(
    Firerock2 wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka

    Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.

    What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.

    Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes

    Erm have you played either? I've played both for a long time, good friends with people that have as well. They are in a much better spot right now. Stamplar has insane DPS from Biting Jabs. Apparently you've never heard of Repentance, that scales off Stamina/Weapon Damage now as well...

    Radiant Ward is still somewhat useful, and people need to stop trying to use Igneous Shield what it was not designed for. Templars absolutely do not have resource management issues, thanks to all of their channeled abilities which lend themselves much better to having high regen, plus repentance with the 10% regen boost.

    Templars are much better off this update, I'm sorry that you can't see that.

    A magicka Templar isn't in the same light as a Sorcerer or Nightblade, but they aren't in the spot that Magicka DK is.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Minno
    Minno
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    Thank you for my DK brothers in arms for an update and expected timeline. I would seal that comment in a stickied thread to avoid future threads asking for an update.

    We should switch focus to getting DK's viable in this current update. They will be missed on the battlefield if we don't :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ghostbane
    Ghostbane
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    Ghostbane wrote: »
    WTB Mara Grinding Partner

    Asgari is looking for one. Ariana Kishi is being moved off to a bag mule. Sad days indeed.

    Coldharbour will not want to see us two again, the regulars are still recovering.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Rhakon
    Rhakon
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    We all know the game is will get big changes with removal of Vetranks and Championspoint- Cap, balancing now would be sensless. But bugfixing should happen as fast as possible.
  • Joy_Division
    Joy_Division
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    Hi Gina,

    I appreciate the input and the recognition of the issues that were well articulated in the OP. We really do value communication even if at times it does not seem that way.

    That being said, like others, I have to express my frustration with the manner in which your company chooses to operate. During the Beta process for this patch, it was clear as day that some stuff like Green Dragon's Blood was just bad and broken under the current mechanics of the game. Sometime between a hotfix tomorrow and Valantine's Day 2016 is a reasonable time to make the skill functional. There really isn't an excuse to continual to allow bad mechanics to exist when those bad mechanics are evident. We aren't asking for a system redesign here. We are asking for tweaks and adjustments.

    Something else to consider with this policy of devising changes in this secret laboratory, where only ZoS's internal staff has input and tests this: by shutting us out and presenting everything to us as a fait accompli, any mistakes, oversights, bugs, incorrect perceptions, etc. that were not picked up in the secret laboratory are thrust us on, incapable of being changed. ZoS gave us a 1.6 that it thought was fine. We got our hands on it, discovered glass cannons were the way to go, and had to live with an insta-death, unlimited resource meta for 6 months.

    It would be so much more efficient if the secret laboratory had actual transparency and we also tested this stuff out. At some point, the ZoS secret laboratory will push out a version of Green Dragon's Blood that it thinks is fine. Put it on an incremental patch and let us play with it. That way ZoS can get the feedback regrading how elements of these "new systems" are actually working and can adjust accordingly, so when that update does actually hit, it is more polished, more tested, more smooth, and just plain better.
    Edited by Joy_Division on September 29, 2015 8:22PM
  • Armitas
    Armitas
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    ^This. You said it so much better.
    Edited by Armitas on September 29, 2015 8:30PM
    Retired.
    Nord mDK
  • frozywozy
    frozywozy
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    Firerock2 wrote: »
    Takllin wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling together :(
    Firerock2 wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka

    Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.

    What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.

    EDIT: I also want to add that DK's Igneous shield increasing healing (including vigor) by 30%, the Templar's passive increases healing in a circle of protection (our purge) by 30% but only for restoring light abilities. In other words Stamina Templar's do not get a 30% increase to vigor or rally healing like Stamina DKs do. Tell me again how Stamplars are in a good spot.


    Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes

    Wait, are you saying that magicka templars need a reliable self heal like DKs do?

    61085897.jpg


    Edited by frozywozy on September 29, 2015 8:31PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Firerock2
    Firerock2
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    frozywozy wrote: »
    Firerock2 wrote: »
    Takllin wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling together :(
    Firerock2 wrote: »
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka

    Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.

    What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.

    EDIT: I also want to add that DK's Igneous shield increasing healing (including vigor) by 30%, the Templar's passive increases healing in a circle of protection (our purge) by 30% but only for restoring light abilities. In other words Stamina Templar's do not get a 30% increase to vigor or rally healing like Stamina DKs do. Tell me again how Stamplars are in a good spot.


    Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes

    Wait, are you saying that magicka templars need a reliable self heal like DKs do?

    61085897.jpg


    No, I'm saying BoL isn't putting Temps on par with Sorcs or Nighblades and so giving DKs BoL or just buffing dragon blood isn't going to put them on par either.

    Was the meme necessary? You clearly misunderstood what I was saying yet you tried to make a mockery out of it.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    EDIT: Apparently its not rude to attempt to make fun of somebody's post but it is rude to say things how they are and tell somebody what they are. Thanks mods.
    Edited by Firerock2 on September 30, 2015 2:14AM
  • asneakybanana
    asneakybanana
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Fruitdog wrote: »
    Lol, you could reroll a different class and level it all the way to alliance rank 24 in 3 months time. Well maybe not all the way to 24 considering how dead Cyrodiil is lately.

    @Takllin Time to bust out the ole Ring of Mara beb, I need another Templar.

    @spenc_cathb16_ESO Look at the last toon in my sig.....WTB templaring grind partner PST. Although I'm not giving them another penny so I won't be buying a ring of mara....did you ever get a new pic uploaded in TS?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    Hi Gina,

    I appreciate the input and the recognition of the issues that were well articulated in the OP. We really do value communication even if at times it does not seem that way.

    That being said, like others, I have to express my frustration with the manner in which your company chooses to operate. During the Beta process for this patch, it was clear as day that some stuff like Green Dragon's Blood was just bad and broken under the current mechanics of the game. Sometime between a hotfix tomorrow and Valantine's Day 2016 is a reasonable time to make the skill functional. There really isn't an excuse to continual to allow bad mechanics to exist when those bad mechanics are evident. We aren't asking for a system redesign here. We are asking for tweaks and adjustments.

    Something else to consider with this policy of devising changes in this secret laboratory, where only ZoS's internal staff has input and tests this: by shutting us out and presenting everything to us as a fait accompli, any mistakes, oversights, bugs, incorrect perceptions, etc. that were not picked up in the secret laboratory are thrust us on, incapable of being changed. ZoS gave us a 1.6 that it thought was fine. We got our hands on it, discovered glass cannons were the way to go, and had to live with an insta-death, unlimited resource meta for 6 months.

    It would be so much more efficient if the secret laboratory had actual transparency and we also tested this stuff out. At some point, the ZoS secret laboratory will push out a version of Green Dragon's Blood that it thinks is fine. Put it on an incremental patch and let us play with it. That way ZoS can get the feedback regrading how elements of these "new systems" are actually working and can adjust accordingly, so when that update does actually hit, it is more polished, more tested, more smooth, and just plain better.

    Sometimes I just like to read the things Joy says. :) Bravo.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • JDar
    JDar
    ✭✭✭✭✭
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.
  • Derra
    Derra
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    ✭✭✭✭✭
    Oh wow. Hey DK friends look forward to get buffs as soon as early next year! Maybe check out our new dlc and level a nightblade for that one...

    You all have my warmest condolences :disappointed:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • JDar
    JDar
    ✭✭✭✭✭
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.

    If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.
    Edited by JDar on September 29, 2015 9:25PM
  • Trayyacakes
    Trayyacakes
    ✭✭✭✭
    JDar wrote: »
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.

    If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks.

    Or because magicka DKs blow right now...
    Bjorn Uldnost
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