ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
spenc_cathb16_ESO wrote: »
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
spenc_cathb16_ESO wrote: »
spenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
spenc_cathb16_ESO wrote: »
Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling togetherspenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
WTB Mara Grinding Partner
spenc_cathb16_ESO wrote: »
Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling togetherspenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.
Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
hammayolettuce wrote: »
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
spenc_cathb16_ESO wrote: »
Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling togetherspenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.
EDIT: I also want to add that DK's Igneous shield increasing healing (including vigor) by 30%, the Templar's passive increases healing in a circle of protection (our purge) by 30% but only for restoring light abilities. In other words Stamina Templar's do not get a 30% increase to vigor or rally healing like Stamina DKs do. Tell me again how Stamplars are in a good spot.
Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes
spenc_cathb16_ESO wrote: »
Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling togetherspenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.
EDIT: I also want to add that DK's Igneous shield increasing healing (including vigor) by 30%, the Templar's passive increases healing in a circle of protection (our purge) by 30% but only for restoring light abilities. In other words Stamina Templar's do not get a 30% increase to vigor or rally healing like Stamina DKs do. Tell me again how Stamplars are in a good spot.
Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes
Wait, are you saying that magicka templars need a reliable self heal like DKs do?
Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
spenc_cathb16_ESO wrote: »
Jessica Folsom wrote:It's a very grey area.
Joy_Division wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
Hi Gina,
I appreciate the input and the recognition of the issues that were well articulated in the OP. We really do value communication even if at times it does not seem that way.
That being said, like others, I have to express my frustration with the manner in which your company chooses to operate. During the Beta process for this patch, it was clear as day that some stuff like Green Dragon's Blood was just bad and broken under the current mechanics of the game. Sometime between a hotfix tomorrow and Valantine's Day 2016 is a reasonable time to make the skill functional. There really isn't an excuse to continual to allow bad mechanics to exist when those bad mechanics are evident. We aren't asking for a system redesign here. We are asking for tweaks and adjustments.
Something else to consider with this policy of devising changes in this secret laboratory, where only ZoS's internal staff has input and tests this: by shutting us out and presenting everything to us as a fait accompli, any mistakes, oversights, bugs, incorrect perceptions, etc. that were not picked up in the secret laboratory are thrust us on, incapable of being changed. ZoS gave us a 1.6 that it thought was fine. We got our hands on it, discovered glass cannons were the way to go, and had to live with an insta-death, unlimited resource meta for 6 months.
It would be so much more efficient if the secret laboratory had actual transparency and we also tested this stuff out. At some point, the ZoS secret laboratory will push out a version of Green Dragon's Blood that it thinks is fine. Put it on an incremental patch and let us play with it. That way ZoS can get the feedback regrading how elements of these "new systems" are actually working and can adjust accordingly, so when that update does actually hit, it is more polished, more tested, more smooth, and just plain better.
asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks.