And you claim your DK is a vampire. You're breaking my immershuns, reported.Teargrants wrote: »Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.
Already went to bed and woke up. Learn to adult bro.
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
I guess you play the game since 1.6. You can enjoy your OP NB now. The worst thing is that you dont know what is to be underpowered cause you missed it when at the launch NBs were at DKs' shoes.Rust_in_Peace wrote: »
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
1. no one cares
2. i said you dont need class specific skills for the things you want: like gap closers and executes, use you class skills for utility/cc. logic is hard amirite?
3. no one cares, good for you fam tbh imo
*sigh*Jeeez folks. Some comments reeks of PCer superiority.
The playtime, which in your eyes the biggest reason, why my arguments cannot be taken seriously, has nothing to do with makeing observations.
Teargrants wrote: »Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.
Already went to bed and woke up. Learn to adult bro.
I read the last couple pages and, I think I speak for myself and my altar ego when I say, the ***?
This console lackie is really trying to say he knows anything about a DK, he made one intelligent statement that lost it's intelligence when he said we have an entirely different passive. I'm not trying to be rude here but, you're trying to act like the new guy at a construction team with two weeks of experience as opposed to say a construction manager with twenty years experience.
Joy_Division wrote: »*sigh*Jeeez folks. Some comments reeks of PCer superiority.
The playtime, which in your eyes the biggest reason, why my arguments cannot be taken seriously, has nothing to do with makeing observations.
LOL.
You think the observations of a neophyte are somehow equivalent to those that have extensive experience?
Maybe you are right. I'm going to ask my twelve year old nephew to give me his insights on the crisis in the Ukraine.
Rust_in_Peace wrote: »
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
1. no one cares
2. i said you dont need class specific skills for the things you want: like gap closers and executes, use you class skills for utility/cc. logic is hard amirite?
3. no one cares, good for you fam tbh imo
Rust_in_Peace wrote: »#stopconsolebullying
Rust_in_Peace wrote: »#stopconsolebullying
Molten weapons
- Now applies a fire DoT that deals X damage over 10 seconds (12 at rank IV)
- Deals higher damage to target below 50% HP, up to 300% extra damage (330% at rank IV)
- Igneous weapons still adds 2 seconds to the duration after a fully charged heavy attack
- Molten armaments increases the damage of heavy attacks by 40%
-> Still the DK's fire theme
-> Still the DK's DoT theme
-> Just a billion times better
One problem solved. Next?
Molten weapons
- Now applies a fire DoT that deals X damage over 10 seconds (12 at rank IV)
- Deals higher damage to target below 50% HP, up to 300% extra damage (330% at rank IV)
- Igneous weapons still adds 2 seconds to the duration after a fully charged heavy attack
- Molten armaments increases the damage of heavy attacks by 40%
-> Still the DK's fire theme
-> Still the DK's DoT theme
-> Just a billion times better
One problem solved. Next?
DK's don't need moar DoTs, they need big damage abilities and an actual execute.
DK's don't need moar DoTs, they need big damage abilities and an actual execute.
mike.gaziotisb16_ESO wrote: »Molten weapons
- Now applies a fire DoT that deals X damage over 10 seconds (12 at rank IV)
- Deals higher damage to target below 50% HP, up to 300% extra damage (330% at rank IV)
- Igneous weapons still adds 2 seconds to the duration after a fully charged heavy attack
- Molten armaments increases the damage of heavy attacks by 40%
-> Still the DK's fire theme
-> Still the DK's DoT theme
-> Just a billion times better
One problem solved. Next?
DK's don't need moar DoTs, they need big damage abilities and an actual execute.
DK's don't need more burst damage and executes. They have plenty of damage as it is. If that's what you want then I think you are in the wrong class tbh.
The theme for DKs is tankiness and high DPS through plenty of DoTs but not high burst. What the class needs is primarily for GDB to not suck and secondarily a magicka gap closer since all the skills are <7m range basically (stone fist still crap). These two changes alone will free DKs and allow them to experiment with more setups.
Everything else falls into "nice to have" rather than "need" category.
OrphanHelgen wrote: »OrphanHelgen wrote: »Melee skills come in forms of weapon abilities.
Dks have support-melee skills : petrify, cinder storm, talons, stone fist.
Knock 'em down, root 'em , snare 'em, roast them, before they get tenderdized by a f*cking big sword or a shield.
That aside, why the need to go pure class skills? Best combos I've tried always have different skilltrees mixed up together.
its a cooldown of 7 seconds on hard cc.. what you wanna do meanwhile? block?
Is that really a question? DKs have means such as every other class too. Access to damage creating weapons and tools.
Dual wield, two-hander, destro staff, bow, whatever strikes your fancy.
I am saying while DKs dont have a ton of damage dealing abilties they have a ton of CCs, snares, not to mention defensive skills.
Comparing one class to another is like comparing apples to pears.
Nb for example have these in skills that DK dont have:
Speed buff, aoe unblockable hard CC, major defile, major sorcery, major brutality, stamina gap closer, empower buff.. etc etc.. all this really importent!
So every class that cannot do all those things is bad at stamina? Hate to break it to you but templar and Sorc also do not have all those things.
One of the biggest problems with this game is that people try to copy the other classes instead of using what makes their own class strong. No one can come up with anything until someone else posts a cookie cutter build, and someone like sypher makes a video with it.
@Winterspy
of course the basics of this game aren't too hard to learn but its still a huge portion of experience related to the outcome of a battle. The console release was 3,5 months ago. Lets assume that the average enemy you encounter is not a PC transfer but an original console player. How long does it take to get v14? Given that most players are new to the game and don't know how to speedlevel at grinding spots but actually does Quests, etc I think it is reasonable to assume that the 1st month after release was needed to get to maxlevel. So thats 2,5 months of actual real life time. Since barely anyone has optimal gear/builds the level of competition is naturally lower than on PC.
On PC the players had WAY more time to get used to their classes and learn what to do in which situations, which skills to use effectively and so on. Many things you only learn by playing the game and learning from your mistakes. In an environment where most players are new to the game being good is easy as you will find many enemies without any clue what they do.
While I would consider myself one of the best magicka DKs on EU server but when I play my Sorc which I have more than 25 days /played time on I would only consider myself mediocre. Of course I know which skills to use and how to play in theory, but making the right decision within a fraction of a second is something that requires practice. The average PC player will have way more experience than console players. Moreover especially the first ~300 CP are very noticeable and while most console players wont have this amount, on PC there are many people with way more than that.
Claiming that console players are comparable to PC players is basically saying your skill progression playing a certain class stop less than 2,5 months after the start of the game which is just wrong.
I am glad that DK is working for you and I do think that Stam DK is still better off than magicka DK. However as someone who has more than 140 days of /played time with magicka DK I can assure you that everything the OP said regarded the problems DKs have is true for magicka DK and that I do believe magicka DK needs some adjustments.
On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1
*sigh*Jeeez folks. Some comments reeks of PCer superiority.
The playtime, which in your eyes the biggest reason, why my arguments cannot be taken seriously, has nothing to do with makeing observations.
Bringing up, that listing a class's weaknessess makes the discussion too one sided.
Threads like these can be created to every single class,people complaining about their inferiority.
Which actually happens,if you read the forums.
Topics after topics appear how this class is OP over that class. (And many of these were complaining how DKs are OP)
This game is no chess, does not have that deep complexity to require glorious years of playtime to authorize the gamer for comments without being bashed.
Surely there' different between reaction time, and decision making in the heat of action. But guess what good thing these are general skills developed by not only this game, but games in usual, and I havent started gaming in general 3 month ago. By which I am not saying there is no difference between a 1 year player and a 3 month one. There is.
But the time is good enough to get the feeling of class abilities,weaknesses and strength.
There are way to many factors and variables to compare the different classes.
If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.
And that statistics, the full report is likely with the company of ZoS.
That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?
Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
They still do better in the tanky roles than any other character setups.
Yes, the time's over when one could hold up a small army by holding the block high.
Joy_Division wrote: »*sigh*Jeeez folks. Some comments reeks of PCer superiority.
The playtime, which in your eyes the biggest reason, why my arguments cannot be taken seriously, has nothing to do with makeing observations.
LOL.
You think the observations of a neophyte are somehow equivalent to those that have extensive experience?
Maybe you are right. I'm going to ask my twelve year old nephew to give me his insights on the crisis in the Ukraine.
mike.gaziotisb16_ESO wrote: »Molten weapons
- Now applies a fire DoT that deals X damage over 10 seconds (12 at rank IV)
- Deals higher damage to target below 50% HP, up to 300% extra damage (330% at rank IV)
- Igneous weapons still adds 2 seconds to the duration after a fully charged heavy attack
- Molten armaments increases the damage of heavy attacks by 40%
-> Still the DK's fire theme
-> Still the DK's DoT theme
-> Just a billion times better
One problem solved. Next?
DK's don't need moar DoTs, they need big damage abilities and an actual execute.
DK's don't need more burst damage and executes. They have plenty of damage as it is. If that's what you want then I think you are in the wrong class tbh.
The theme for DKs is tankiness and high DPS through plenty of DoTs but not high burst. What the class needs is primarily for GDB to not suck and secondarily a magicka gap closer since all the skills are <7m range basically (stone fist still crap). These two changes alone will free DKs and allow them to experiment with more setups.
Everything else falls into "nice to have" rather than "need" category.
This game is alot more complex than you think it is and there are still plenty of concepts that need to be clarified such as ultimates scaling off physical or spell damage, mace penetration not affecting spell dmg and such. There are alot of small details that make the game really complicated to figure out because only the most important stats will appear in your character panel unlike other mmos.
mike.gaziotisb16_ESO wrote: »Molten weapons
- Now applies a fire DoT that deals X damage over 10 seconds (12 at rank IV)
- Deals higher damage to target below 50% HP, up to 300% extra damage (330% at rank IV)
- Igneous weapons still adds 2 seconds to the duration after a fully charged heavy attack
- Molten armaments increases the damage of heavy attacks by 40%
-> Still the DK's fire theme
-> Still the DK's DoT theme
-> Just a billion times better
One problem solved. Next?
DK's don't need moar DoTs, they need big damage abilities and an actual execute.
DK's don't need more burst damage and executes. They have plenty of damage as it is. If that's what you want then I think you are in the wrong class tbh.
The theme for DKs is tankiness and high DPS through plenty of DoTs but not high burst. What the class needs is primarily for GDB to not suck and secondarily a magicka gap closer since all the skills are <7m range basically (stone fist still crap). These two changes alone will free DKs and allow them to experiment with more setups.
Everything else falls into "nice to have" rather than "need" category.
Teargrants wrote: »Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.
Already went to bed and woke up. Learn to adult bro.
Master_Kas wrote: »Teargrants wrote: »Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.
Already went to bed and woke up. Learn to adult bro.
Well they aren't the same. A stamina nightblade can only use cloak so many times before he can't hide anymore It's invisibility for 2.9 seconds which can be broken.
Again not commenting about your post or anything, just that it's not the same.
Real out of combat: regen is alot faster, you can crouch to sneak etc.
Cloak doesn't give you any of those.