And drop this, "You console-players cannot understand the difficult life of DKs", because that's BS.
Lol @ "design choices" from a guy whos been playing the game for a couple of months.My personal opinion that DKs are not subpar to other classes at all.
Most of these things summarized by the OP are not completely valid, or not weaknesses but design choices:
Dragon leap ulti is not really that great when you consider there's a pretty good chance your enemies know how to block and/or dodgeroll. Also, the cheaper the skill, the less resource you have returned to you. You are correct in that the lack of mobility was made up for in the tankiness of the class. However, the class is no longer superbly tanky- so where does that leave us?Lack of mobility - That was always a weakness of DKs, true. But their tool of survivability was mostly their skill setup which could make them sturdy. Last I checked templars have no means of escape neither. But their surviability tool is superb self healing (which had to be nerfed even in PvP areas)
Do not forget however the very cheap dragon leap ulti, which can cause tremeandous problem for enemy characters.
Agreed about the close combat by design which I'm pretty sure I covered. Don't have a problem with them being close combat. But the disadvantage of being a close combat class is that you take a sh-tton of damage. DK's need to be able to mitigate this in some way if they are to be expected to damage from this close. IE: Hardened ward is almost always a larger shield than igneous as it scales off of magicka. Why is a ranged glass cannon class equipped with the best shield in the game while the supposedly tankiest class in the game gets a smaller shield and has to fight in close combat? Nonsensical.No range - Once again its a design choice. DK is close combat class by design. They have many skills that support close combat. You can complain that Sorcerers have no close combat abilities, but why would they need one. There are those weapon abilties with which you can get range.
Wrong in every way imaginable. For one, there's literally a *** morph called EFFICIENT PURGE... like are you serious? Its incredibly efficient for removing dots from all sources including dk dots, siege warfare, DK talons, ect ect ect. It also gives you 10% magicka regen when equipped.Lack of damage - Once again debateable and misleading. As if every class & build had a negate funcion on their bar. Purge is not efficient and affordable for most builds. Its a hefty sacrifice just to remove some DOTs.
Honestly, this thread in my eyes is naught but another nerf-this-nerf-that whining about class weakness, just very nicely wrapped up and worded, professional looking, and thus wont get the L2P reactions. But in the core to me it's pretty much the same.
mike.gaziotisb16_ESO wrote: »Tbh I think magicka dk is in a better spot than it was in 1.6... although compared to other classes it's far behind.
The worst part atm is GDB, completely useless skill
Wow, the only one here who can see things objectively. After 3 pages.
With talons back to unblockable, dk will be in a good spot again imho. Missing class gapcloser isnt much of an issue anymore, because you cant waste your stamina on perma blocking anymore.
One thing that is bothering me, is that reflective scales is broken. Its the most important defensive skill for the dk out there besides choking talons and GDB.
I know I'm not very dedicated to my DK and thus my opinion is not based on vast experience, but I'll go ahead anyway :P
The issue with the gap closer on the DK is two-fold. First, it forces you on S&B. That didn't use to be a problem until now because you could use the S&B passives to block a lot more (or perma-block) so it was a natural choice, not a sacrifice. But that's no longer the case now.
So you have to sacrifice the range and light attack weaving of the destro staff or the extra spell damage of DW just to get a gap closer. Also that gap closer does very little damage as it scales from stamina / wpn damage, unlike the very decent damage of Lotus Fan for example. So you can get less casts and less dmg with your gap closer than Templar or NBs, the other two classes with melee skills.
The above issue is made worse by the fact that GDB is now a crap heal, so you have to slot a resto staff on the off bar for Heal Ward or Blessing Of Restoration. So magicka DKs are kinda pigeon-holed to playing S&B and Resto and unlike the Sorcs (pigeon-holed into destro/resto) these choices are kinda sub-par for the magicka DK atm.
Imo they should make:
1) GDB a decent heal again
2) Make scales work consistently for 4" against all attacks (stealthed or not). Ideally unnerf the 4 projectiles rule in the process, but ZOS are not the best at recognizing their mistakes, so I won't hold my breath.
3) Change one moprh of chains to be a consistent gap closer while the other is a consistent pull. If the pull fails, it shouldn't pull you to the target. One is a great PvE morph (pull mobs under banner) while the other is a great PvP morph.
I don't think making the above changes will over-buff a class with no escapes or decent wards. I think it will make them slightly tankier which they need to be and give them more choices over what weapons to slot. More diverse builds and such.
PS: I'm obviously talking about magicka DKs, since I think stam DKS are actually in a good place.
Just wondering if I am the only dk that uses corrosive armor as their ultimate in pvp._. Maybe I am just a noob that knows nothin bout dks but I still think Stam dks are Boss. Btw I know nothing of magic classes have only played stamina even the sorc that I have is stamina...Maybe though the stamina dk I made just really fits my style of play.
Since alot of experienced dks are in here can i post my build I have been using to get some feedback on it or should I make a separate post?
xMovingTarget wrote: »Well said julesy. I started to pvp a bit after update 7. It really feels like a wet noodle. Compared to the old days. I am strong as magicka DK as long as I have a strong team behind my back. But that's all about it. DK in pvp is simply boring these days. I feel like I have to heal myself constantly, doing no damage and then die because no resources. Simply no fun.
I know this is a PvP thread but I wouldn't mind hearing your thoughts on the DK in PvE as well.
Teargrants wrote: »WTB @Jules for Sorc Advocate position, pay negotiable.
I made the Talons thread, you owe me one.Dan_Fazzyub17_ESO wrote: »Teargrants wrote: »WTB @Jules for Sorc Advocate position, pay negotiable.
You leave her alone. She's ours.
Teargrants wrote: »WTB @Jules for Sorc Advocate position, pay negotiable.
The exact bitter attitude of every other class who relishes in the weakness of the DK. It is people like you that pushed and pushed and pushed until the class I love was absolutely destroyed.
Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1
On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1
Just go watch a few random videos of console play. Ultimate generation is like 1.5 patch.
I didnt want to say Sypher was wrong about it. I watched quite some console vids but tbf irs hard to compare due to the different interfaces. But it is still static so no way it is like 1.5
On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1
Just go watch a few random videos of console play. Ultimate generation is like 1.5 patch.
So many wrong statements here. You are clearly a new player. Please learn the DK passives and skills and then start giving your opinion for DKs.
Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
They still do better in the tanky roles than any other character setups.
Yes, the time's over when one could hold up a small army by holding the block high.
So many wrong statements here. You are clearly a new player. Please learn the DK passives and skills and then start giving your opinion for DKs.
Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
They still do better in the tanky roles than any other character setups.
Yes, the time's over when one could hold up a small army by holding the block high.
I will correct you. DKs do not have a passive that reduce block cost, they have a passive that increase 10% the block mitigation. (Actually after the calculations it is 5%)
They do not have extra healing for each draconic skill. They have extra health regen. For the healing, they have 12% increase healing while a draconic skill is active.
If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.
And that statistics, the full report is likely with the company of ZoS.
That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?
Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
They still do better in the tanky roles than any other character setups.
Yes, the time's over when one could hold up a small army by holding the block high.
No one is as bad as Congress.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!
Yes I do mean leave combat. To me, they mean the same.Master_Kas wrote: »Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouchCloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Not disagreeing with anything, just question about that statement
More nonsense. This is not how you measure the effectiveness or balance of a class in relation to others. Why even bother pretending it matters in this situation?
If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.
And that statistics, the full report is likely with the company of ZoS.
SamesiesI want a fkng buff-culture for this game. And I am talking about the magicka dk.
Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.
.
That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?
Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
They still do better in the tanky roles than any other character setups.
Yes, the time's over when one could hold up a small army by holding the block high.
Teargrants wrote: »Go to bed.Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!Master_Kas wrote: »Cloak gets nerfed or DK's get buffed. Choose one.
It think even Hellen Keller could see that cloak does far too many things already.
Disappear
Drop combat
Purge dots
Come out of stealth with 10% increase to damage
Resume combat
Repeat
In order to do all of this as a dk, I would need to:
Crouch
Use environment to evade enemies and then sneak away and wait
Use purge
Use 1/2 an entropy on another target or pop 1/2 a spell power pot
Resume combat
Repeat
Um... yea.
Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch
Not disagreeing with anything, just question about that statement
Yes I do mean leave combat. To me, they mean the same.