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The Death of the Dragonknight- updated 3/15/16

  • Lord_Hev
    Lord_Hev
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    The fact that we have a console player, with like 3 months of DK/PvP experience... telling DKs and PvPers that have over a year of experience that they are wrong, is insulting.



    I think I know where ZOS gets all their misinformed feedback from.



    Console players giving their anecdotal evidence on balance is the same as players who primarily play on Blackwater Blade whom give feedback.






    Winterpsy wrote: »


    And drop this, "You console-players cannot understand the difficult life of DKs", because that's BS.



    You have no clue what you are talking about. You have 3 months of experience, players in this thread have way over a year playing DK, and PvPing with them. What do you think you know? Like I'm supposed to take anything you say, objectively serious? I've seen numerous videos of console PvP. Filled to the brim with people who don't even have a basic concept of this amazing thing called self-heal. They don't even know how to use any defensive measures period. I watch these console 1vX vids and I literally cringe.

    Edited by Lord_Hev on September 24, 2015 9:36PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  •  Jules
    Jules
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    Winterpsy wrote: »
    My personal opinion that DKs are not subpar to other classes at all.

    Most of these things summarized by the OP are not completely valid, or not weaknesses but design choices:
    Lol @ "design choices" from a guy whos been playing the game for a couple of months.
    They were never "design choices" and DK's never just did without gap closers and ranged abilities. Like I stated, completely validly, DK's frequently used weapon skills to make up for the shortcomings of the class. I'm not saying things like ranged abilities were not decidedly left out of the DK original design, but they were not left out of the average DK PVP build.


    Winterpsy wrote: »
    Lack of mobility - That was always a weakness of DKs, true. But their tool of survivability was mostly their skill setup which could make them sturdy. Last I checked templars have no means of escape neither. But their surviability tool is superb self healing (which had to be nerfed even in PvP areas)
    Do not forget however the very cheap dragon leap ulti, which can cause tremeandous problem for enemy characters.
    Dragon leap ulti is not really that great when you consider there's a pretty good chance your enemies know how to block and/or dodgeroll. Also, the cheaper the skill, the less resource you have returned to you. You are correct in that the lack of mobility was made up for in the tankiness of the class. However, the class is no longer superbly tanky- so where does that leave us?


    Winterpsy wrote: »
    No range - Once again its a design choice. DK is close combat class by design. They have many skills that support close combat. You can complain that Sorcerers have no close combat abilities, but why would they need one. There are those weapon abilties with which you can get range.
    Agreed about the close combat by design which I'm pretty sure I covered. Don't have a problem with them being close combat. But the disadvantage of being a close combat class is that you take a sh-tton of damage. DK's need to be able to mitigate this in some way if they are to be expected to damage from this close. IE: Hardened ward is almost always a larger shield than igneous as it scales off of magicka. Why is a ranged glass cannon class equipped with the best shield in the game while the supposedly tankiest class in the game gets a smaller shield and has to fight in close combat? Nonsensical.


    Winterpsy wrote: »
    Lack of damage - Once again debateable and misleading. As if every class & build had a negate funcion on their bar. Purge is not efficient and affordable for most builds. Its a hefty sacrifice just to remove some DOTs.
    Wrong in every way imaginable. For one, there's literally a *** morph called EFFICIENT PURGE... like are you serious? Its incredibly efficient for removing dots from all sources including dk dots, siege warfare, DK talons, ect ect ect. It also gives you 10% magicka regen when equipped.


    Winterpsy wrote: »
    Honestly, this thread in my eyes is naught but another nerf-this-nerf-that whining about class weakness, just very nicely wrapped up and worded, professional looking, and thus wont get the L2P reactions. But in the core to me it's pretty much the same.

    No where in my thread did I request a nerf for any other class. I asked that my main class be brought up to the level of the others instead. But it's fine. Your knee-jerk reaction to a thread matters not. Myself, and many of the other people of this thread know the class in its entirety. Hell, if you picked this game up only a few months ago, I have more actual /played time on my DK than you've even had time. So forgive me if I don't really take your analysis of my thread too seriously. Taking it with a grain of salt if you know what I mean.
    Edited by Jules on September 24, 2015 8:57PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
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    Yuke wrote: »
    Etaniel wrote: »
    Tbh I think magicka dk is in a better spot than it was in 1.6... although compared to other classes it's far behind.
    The worst part atm is GDB, completely useless skill

    Wow, the only one here who can see things objectively. After 3 pages.

    With talons back to unblockable, dk will be in a good spot again imho. Missing class gapcloser isnt much of an issue anymore, because you cant waste your stamina on perma blocking anymore.

    One thing that is bothering me, is that reflective scales is broken. Its the most important defensive skill for the dk out there besides choking talons and GDB.

    I know I'm not very dedicated to my DK and thus my opinion is not based on vast experience, but I'll go ahead anyway :P

    The issue with the gap closer on the DK is two-fold. First, it forces you on S&B. That didn't use to be a problem until now because you could use the S&B passives to block a lot more (or perma-block) so it was a natural choice, not a sacrifice. But that's no longer the case now.

    So you have to sacrifice the range and light attack weaving of the destro staff or the extra spell damage of DW just to get a gap closer. Also that gap closer does very little damage as it scales from stamina / wpn damage, unlike the very decent damage of Lotus Fan for example. So you can get less casts and less dmg with your gap closer than Templar or NBs, the other two classes with melee skills.

    The above issue is made worse by the fact that GDB is now a crap heal, so you have to slot a resto staff on the off bar for Heal Ward or Blessing Of Restoration. So magicka DKs are kinda pigeon-holed to playing S&B and Resto and unlike the Sorcs (pigeon-holed into destro/resto) these choices are kinda sub-par for the magicka DK atm.

    Imo they should make:
    1) GDB a decent heal again
    2) Make scales work consistently for 4" against all attacks (stealthed or not). Ideally unnerf the 4 projectiles rule in the process, but ZOS are not the best at recognizing their mistakes, so I won't hold my breath.
    3) Change one moprh of chains to be a consistent gap closer while the other is a consistent pull. If the pull fails, it shouldn't pull you to the target. One is a great PvE morph (pull mobs under banner) while the other is a great PvP morph.

    I don't think making the above changes will over-buff a class with no escapes or decent wards. I think it will make them slightly tankier which they need to be and give them more choices over what weapons to slot. More diverse builds and such.

    PS: I'm obviously talking about magicka DKs, since I think stam DKS are actually in a good place.

    This dude gets it. Thank you.

    Edit: Also your idea for chains is a GREAT one. I hope they take it into consideration.
    Edited by Jules on September 24, 2015 9:05PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
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    Daymond wrote: »
    Just wondering if I am the only dk that uses corrosive armor as their ultimate in pvp._. Maybe I am just a noob that knows nothin bout dks but I still think Stam dks are Boss. Btw I know nothing of magic classes have only played stamina even the sorc that I have is stamina...Maybe though the stamina dk I made just really fits my style of play.

    Since alot of experienced dks are in here can i post my build I have been using to get some feedback on it or should I make a separate post?

    Feel free
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
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    Armitas wrote: »
    Well said julesy. I started to pvp a bit after update 7. It really feels like a wet noodle. Compared to the old days. I am strong as magicka DK as long as I have a strong team behind my back. But that's all about it. DK in pvp is simply boring these days. I feel like I have to heal myself constantly, doing no damage and then die because no resources. Simply no fun.

    I know this is a PvP thread but I wouldn't mind hearing your thoughts on the DK in PvE as well.

    GIVE THE FANS WHAT THEY WANT MOVING <3
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Teargrants
    Teargrants
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    WTB @Jules for Sorc Advocate position, pay negotiable.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Dan_Fazzyub17_ESO
    Dan_Fazzyub17_ESO
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    Teargrants wrote: »
    WTB @Jules for Sorc Advocate position, pay negotiable.

    You leave her alone. She's ours.

    Kirin Blaze - Ebonheart Pact - Imperial Dragonknight
    Kïrïn Bläzë - Daggerfall Covenant - Imperial Dragonknight
    Kìrín Blàzé - Aldmeri Dominion - Imperial Dragonknight
    Vehemence - Omni - COMBUSTION
  • Teargrants
    Teargrants
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    Teargrants wrote: »
    WTB @Jules for Sorc Advocate position, pay negotiable.

    You leave her alone. She's ours.
    I made the Talons thread, you owe me one.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    I find those comments of console experts kinda amusing :trollface:

    @Jules to add to the DoT problem, it's not only Thick Skinned but the spell resistance passive and Elemental Defender as well.
    Edited by r.jan_emailb16_ESO on September 24, 2015 9:52PM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • BigTone
    BigTone
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    Teargrants wrote: »
    WTB @Jules for Sorc Advocate position, pay negotiable.
    Jules wrote: »
    The exact bitter attitude of every other class who relishes in the weakness of the DK. It is people like you that pushed and pushed and pushed until the class I love was absolutely destroyed.

    I was thinking to myself "is this whats happening to sorcs? Is the neutering of the DK a preview for is what to come?"

    Whatever pay @Teargrants is offering, I'll match
    Edited by BigTone on September 24, 2015 9:56PM
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Xeven
    Xeven
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    I'm not saying DK doesnt need love, but I've seen some MONSTER StamKnights.
  • Fruitdog
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    Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!
  • Sanct16
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    @Winterspy

    of course the basics of this game aren't too hard to learn but its still a huge portion of experience related to the outcome of a battle. The console release was 3,5 months ago. Lets assume that the average enemy you encounter is not a PC transfer but an original console player. How long does it take to get v14? Given that most players are new to the game and don't know how to speedlevel at grinding spots but actually does Quests, etc I think it is reasonable to assume that the 1st month after release was needed to get to maxlevel. So thats 2,5 months of actual real life time. Since barely anyone has optimal gear/builds the level of competition is naturally lower than on PC.

    On PC the players had WAY more time to get used to their classes and learn what to do in which situations, which skills to use effectively and so on. Many things you only learn by playing the game and learning from your mistakes. In an environment where most players are new to the game being good is easy as you will find many enemies without any clue what they do.

    While I would consider myself one of the best magicka DKs on EU server but when I play my Sorc which I have more than 25 days /played time on I would only consider myself mediocre. Of course I know which skills to use and how to play in theory, but making the right decision within a fraction of a second is something that requires practice. The average PC player will have way more experience than console players. Moreover especially the first ~300 CP are very noticeable and while most console players wont have this amount, on PC there are many people with way more than that.

    Claiming that console players are comparable to PC players is basically saying your skill progression playing a certain class stop less than 2,5 months after the start of the game which is just wrong.

    I am glad that DK is working for you and I do think that Stam DK is still better off than magicka DK. However as someone who has more than 140 days of /played time with magicka DK I can assure you that everything the OP said regarded the problems DKs have is true for magicka DK and that I do believe magicka DK needs some adjustments.

    On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
    http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1
    Edited by Sanct16 on September 24, 2015 10:21PM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Master_Kas
    Master_Kas
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    Jules wrote: »
    JDar wrote: »
    Cloak gets nerfed or DK's get buffed. Choose one.

    It think even Hellen Keller could see that cloak does far too many things already.

    Disappear
    Drop combat
    Purge dots
    Come out of stealth with 10% increase to damage
    Resume combat
    Repeat

    In order to do all of this as a dk, I would need to:
    Crouch
    Use environment to evade enemies and then sneak away and wait
    Use purge
    Use 1/2 an entropy on another target or pop 1/2 a spell power pot
    Resume combat
    Repeat

    Um... yea.

    Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.

    Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch :D

    Not disagreeing with anything, just question about that statement
    Edited by Master_Kas on September 24, 2015 10:23PM
    EU | PC
  • Joy_Division
    Joy_Division
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    nvm
    Edited by Joy_Division on September 24, 2015 10:55PM
  • Daymond
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    I wear 5 piece willows path medium 3 piece song of lamae head and chest heavy 2 great swords
    Acessories will probably be stamina regin\weap dmg

    I am an Orc.

    1st bar Crit rush,Fossilize,Dizzying Blow,Burning Breath, Executioner

    2nd bar Rally,Vigour,igneous Shield,Coagulating blood, immovable

    And my ultimate on both bars is Corrosive Armor.

    So far this build has worked really well for me. Im not max lvl yet but I can still take on higher lvls with no problem(I do not use battle lvl makes my stats bad).
    Just extra info I am on console so I know I am a newb just want some opinions cuz it might give some more ideas to tweak the build more.
    Edited by Daymond on September 24, 2015 11:09PM
  • Ishammael
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    Sanct16 wrote: »

    On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
    http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1

    Just go watch a few random videos of console play. Ultimate generation is like 1.5 patch.
  •  Jules
    Jules
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    Ishammael wrote: »
    Sanct16 wrote: »

    On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
    http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1

    Just go watch a few random videos of console play. Ultimate generation is like 1.5 patch.

    Must be nice.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Sanct16
    Sanct16
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    Ishammael wrote: »
    Sanct16 wrote: »

    On a sidenote: The thing about Ultimate generating faster on console was spread by @Sypher.
    http://forums.elderscrollsonline.com/en/discussion/175954/result-of-character-copied-accounts-to-console/p1

    Just go watch a few random videos of console play. Ultimate generation is like 1.5 patch.
    I didnt want to say Sypher was wrong about it. I watched quite some console vids but tbf irs hard to compare due to the different interfaces. But it is still static so no way it is like 1.5 :)
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Winterpsy
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    *sigh*Jeeez folks. Some comments reeks of PCer superiority.

    The playtime, which in your eyes the biggest reason, why my arguments cannot be taken seriously, has nothing to do with makeing observations.

    Bringing up, that listing a class's weaknessess makes the discussion too one sided.
    Threads like these can be created to every single class,people complaining about their inferiority.

    Which actually happens,if you read the forums.

    Topics after topics appear how this class is OP over that class. (And many of these were complaining how DKs are OP)

    This game is no chess, does not have that deep complexity to require glorious years of playtime to authorize the gamer for comments without being bashed.
    Surely there' different between reaction time, and decision making in the heat of action. But guess what good thing these are general skills developed by not only this game, but games in usual, and I havent started gaming in general 3 month ago. By which I am not saying there is no difference between a 1 year player and a 3 month one. There is.
    But the time is good enough to get the feeling of class abilities,weaknesses and strength.

    There are way to many factors and variables to compare the different classes.

    If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.

    And that statistics, the full report is likely with the company of ZoS.

    That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
    But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?

    Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
    They still do better in the tanky roles than any other character setups.
    Yes, the time's over when one could hold up a small army by holding the block high.

    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • aco5712
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    i have made my DK into a pure pvp tank because thats all DKs have left really imo. Unless you wanna spam WB and steel tornado :/

    shameless plug: http://forums.elderscrollsonline.com/en/discussion/219836/cor-leonis-dk-build-videos-lost-art-of-the-pvp-tank#latest
    Edited by aco5712 on September 25, 2015 7:30AM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Bashev
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    Winterpsy wrote: »

    Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
    They still do better in the tanky roles than any other character setups.
    Yes, the time's over when one could hold up a small army by holding the block high.
    So many wrong statements here. You are clearly a new player. Please learn the DK passives and skills and then start giving your opinion for DKs.
    I will correct you. DKs do not have a passive that reduce block cost, they have a passive that increase 10% the block mitigation. (Actually after the calculations it is 5%)
    They do not have extra healing for each draconic skill. They have extra health regen. For the healing, they have 12% increase healing while a draconic skill is active.
    Because I can!
  • Winterpsy
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    Nah, a sleepy player more like.

    Anyhow, I stand corrected.
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • Draxys
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    Bashev wrote: »
    Winterpsy wrote: »

    Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
    They still do better in the tanky roles than any other character setups.
    Yes, the time's over when one could hold up a small army by holding the block high.
    So many wrong statements here. You are clearly a new player. Please learn the DK passives and skills and then start giving your opinion for DKs.
    I will correct you. DKs do not have a passive that reduce block cost, they have a passive that increase 10% the block mitigation. (Actually after the calculations it is 5%)
    They do not have extra healing for each draconic skill. They have extra health regen. For the healing, they have 12% increase healing while a draconic skill is active.

    shame on you and your pc superiority complex
    2013

    rip decibel
  • OrphanHelgen
    OrphanHelgen
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    Sorry to seem negative by saying this, but its pretty annoying to see that players without max level yet, trying to tell how good DK are.
    Again I am not saying how bad they are, just showing pure detailed fact about why they are not balanced with another class with the exact same gear and level. If you kill a couple of players, it doesnt mean your class and build is OP. Or if you have no problems doing cadvels gold or something. Its not what its saying about DKs.

    Yesterday I again tried to change my build. Tried to use a DK ability as a cap closer because I wanted a gapcloser on my dual wield bar. Here is a funfact about how completely useless the chains are:
    Its applies a hard CC, so I wasnt allowed to use fossilize for 7 sec. I need to press earten heart skill in combat (usually after a gapcloser) to get the minor brutality buff. Also I want to use 1H and shield for the major defile debuf, but the the gapcloser is a stun, so another time, 7 sec immunity. Here is why for example NB again have advantage since they have a range root as a skill. They also dont need to swap weapons to get to their dmg bar. They also have the major defile debuf on a umtimate of the cost of a spam.

    Its not l2p or different playstyle we talk about here, but pure imbalance, and a low level unexperienced player who got in a couple of zerg groups, cant say how good they are, because I have done it myself, so drunk I could barely see, forfot I had unequipped my weapon and ran round spamming vigor, still ended up with win and stones.

    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Wollust
    Wollust
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    Winterpsy wrote: »


    If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.

    And that statistics, the full report is likely with the company of ZoS.

    That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
    But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?

    Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
    They still do better in the tanky roles than any other character setups.
    Yes, the time's over when one could hold up a small army by holding the block high.

    1. Being on top of the leaderboards or being emperor has most often rather less to do with the class you play but more with the group you play with and how effective and efficient they are. I could run around naked and end up quite high in the leaderboards. I find this kinda a weak argument to speak for the class strength..
    2. This is about PVP, not about any end game content, achievements or whatsoever. DK is the strongest DPS class in PVE, no one is denying that. Still doesn't change the fact that there is a huge unbalance going around in Cyrodiil (and a huge unbalance outside of Cyrodiil favoring the DK). Go make your arguments and everything, but do not come here trying to tell us something about PVE. That has its place somewhere else and not on the alliance war PVP section.
    3. Yes, the DK has some good passives (which were even better if they hadn't decided to drop our only defense mechanic we had) but those got weaker with the nerfs and with some abilities missing, the need to build around those weaknesses affects the overall performance then. Being tanky was cool and everything, but nowadays not possible as it used to.
    And hey, every class has unique passives, that's what differs classes from each other. And I don't find the passives of the DK to outweigh the passives of the other classes (besides Battle Roar, that thing is purely awesome and everyone wants that one). And if we look at the abilities, I think DK has the most abilities that are just bad and really not useful in normal PVP (not talking about duels).
    4. Bit extra healing is nice, I agree, but with the limited damageoutput of the DK, this is more or less the only thing they have going for them and this won't save you from classes that give you defile or just outdamage you by far because you're more or less trying to tickle them to death.


    I'm not asking for any nerfs on other classes, I want a fkng buff-culture for this game. And I am talking about the magicka dk.
    No one is saying anything about PC superiority, but it is a fact that PVP on the PC and PVP on the consoles has great differences. The PC players have much more experience, better gear and way more championpoints (usually). This is simply a fact. And this fact changes quite a lot.
    Susano'o

    Zerg Squad
  •  Jules
    Jules
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    Fruitdog wrote: »
    Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!
    No one is as bad as Congress.

    Master_Kas wrote: »
    Jules wrote: »
    JDar wrote: »
    Cloak gets nerfed or DK's get buffed. Choose one.

    It think even Hellen Keller could see that cloak does far too many things already.

    Disappear
    Drop combat
    Purge dots
    Come out of stealth with 10% increase to damage
    Resume combat
    Repeat

    In order to do all of this as a dk, I would need to:
    Crouch
    Use environment to evade enemies and then sneak away and wait
    Use purge
    Use 1/2 an entropy on another target or pop 1/2 a spell power pot
    Resume combat
    Repeat

    Um... yea.

    Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.
    Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch :D

    Not disagreeing with anything, just question about that statement
    Yes I do mean leave combat. To me, they mean the same.

    Winterpsy wrote: »

    If we check the statistics how many players playing DKs, or how many DKs are on top of leaderboards through platforms, or how many are emperors, or how many DKs are fully capable doing end game content, that would give a good idea weather the class is so unbalanced that none can make achivements with that.

    And that statistics, the full report is likely with the company of ZoS.
    More nonsense. This is not how you measure the effectiveness or balance of a class in relation to others. Why even bother pretending it matters in this situation?

    Wollust wrote: »
    I want a fkng buff-culture for this game. And I am talking about the magicka dk.
    Samesies
    Edited by Jules on September 25, 2015 10:41AM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Teargrants
    Teargrants
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    Jules wrote: »
    Fruitdog wrote: »
    Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!
    Master_Kas wrote: »
    Jules wrote: »
    JDar wrote: »
    Cloak gets nerfed or DK's get buffed. Choose one.

    It think even Hellen Keller could see that cloak does far too many things already.

    Disappear
    Drop combat
    Purge dots
    Come out of stealth with 10% increase to damage
    Resume combat
    Repeat

    In order to do all of this as a dk, I would need to:
    Crouch
    Use environment to evade enemies and then sneak away and wait
    Use purge
    Use 1/2 an entropy on another target or pop 1/2 a spell power pot
    Resume combat
    Repeat

    Um... yea.

    Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.

    Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch :D

    Not disagreeing with anything, just question about that statement

    Yes I do mean leave combat. To me, they mean the same.
    Go to bed.
    POST EQVITEM SEDET ATRA CVRA
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    EP ※ Teargrants ※
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    DC ※ Kirsi ※
    Vehemence Council
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    ~Teargrants YouTube~
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  • Armitas
    Armitas
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    Winterpsy wrote: »
    .

    That aside I am agreement that that healing nerf atop the rest practically gutted the dragon blood abilities to the point that in Cyrodil is not beneficial anymore to have it on the bar. We are better of with Vigor but that consumes that precious stamina as well. But with the damage redux in PvP zones, they dont take that much damage either.
    But that's a common issue of tanky builds not just DKs. Still what makes the DKs better tanky characters even in Cyrodil?

    Their passives which are still uniqe to the class, block cost redux, ulti still restores their resources, the still get extra healing compared to others, after each draconic power skill slotted,they still have higher hp regen, extra spell resistance and so on.
    They still do better in the tanky roles than any other character setups.
    Yes, the time's over when one could hold up a small army by holding the block high.

    When a DK enters a fight, he can't leave it, he has no mobility or range. He has to enter the zerg to fight this means we have to actually be tanky to survive. While other classes can use tankyness our class actually depends on it to be a viable class. None of what you mentioned is sufficient to that cause. What the DK used to rely on for defense is far before your time. We had a much stronger deep breath that let us heal off greater numbers, 20% miss chance, no limit to RS, the ability to block and use our passive block mitigation, faster banners, stronger banners, a better battle roar, a 33% heal in dragon blood, and Dragon blood used to stack with tripots. Now both GDB and CDB recoveries are wasted on tripots. In addition to that things like the value of armor penetration and heal debuffing were lesser known techniques. Now the two things we rely on, defense and healing are not only highly player countered but ZOS countered as well.

    Our block passive is extra block mitigation not reduction, our ultimate resource return was just nerfed heavily, we get extra incoming healing but that isn't more healing. Healing ward is a more powerful heal but we cannot use it without mobility or shielding because an unprotected ward will pop before it heals. High mobility classes like the NB and sorc can protect their wards with shields, mobility and stealth. So those that are in a situation where they can use healing ward effectively will be far better off with healing than the DK + inc healing without healing ward. Spell resistance, or armor for that matter, is still highly penetrated.

    Edited by Armitas on September 25, 2015 10:57AM
    Retired.
    Nord mDK
  •  Jules
    Jules
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    ✭✭
    Teargrants wrote: »
    Jules wrote: »
    Fruitdog wrote: »
    Now we're trying to hire lobbyists to deal with ZOS like it's some ridiculous bureaucratic entity. LOL, ZOS is literally as bad as Congress!
    Master_Kas wrote: »
    Jules wrote: »
    JDar wrote: »
    Cloak gets nerfed or DK's get buffed. Choose one.

    It think even Hellen Keller could see that cloak does far too many things already.

    Disappear
    Drop combat
    Purge dots
    Come out of stealth with 10% increase to damage
    Resume combat
    Repeat

    In order to do all of this as a dk, I would need to:
    Crouch
    Use environment to evade enemies and then sneak away and wait
    Use purge
    Use 1/2 an entropy on another target or pop 1/2 a spell power pot
    Resume combat
    Repeat

    Um... yea.

    Also, evidence above proves dk needs a buff. So if I have to choose one or the other id rather jump off a bridge considering it's imperative to the health of the game that both happen.

    Hope you dont mean drop combat as in leaving combat? Not possible with cloak, and when the duration is over I either cloak again or stand there unable to crouch :D

    Not disagreeing with anything, just question about that statement

    Yes I do mean leave combat. To me, they mean the same.
    Go to bed.

    Already went to bed and woke up. Learn to adult bro.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
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