drzycki_ESO wrote: »"A stam DK will be simply more effective tank than any other combos, in the same way how a templar is simply better healer than any other combo."
Then why are most DK abilities based on magicka?
OrphanHelgen wrote: »Melee skills come in forms of weapon abilities.
Dks have support-melee skills : petrify, cinder storm, talons, stone fist.
Knock 'em down, root 'em , snare 'em, roast them, before they get tenderdized by a f*cking big sword or a shield.
That aside, why the need to go pure class skills? Best combos I've tried always have different skilltrees mixed up together.
its a cooldown of 7 seconds on hard cc.. what you wanna do meanwhile? block?
Is that really a question? DKs have means such as every other class too. Access to damage creating weapons and tools.
Dual wield, two-hander, destro staff, bow, whatever strikes your fancy.
I am saying while DKs dont have a ton of damage dealing abilties they have a ton of CCs, snares, not to mention defensive skills.
Comparing one class to another is like comparing apples to pears.
Lack of mobility - That was always a weakness of DKs, true. But their tool of survivability was mostly their skill setup which could make them sturdy. Last I checked templars have no means of escape neither. But their surviability tool is superb self healing (which had to be nerfed even in PvP areas)
Do not forget however the very cheap dragon leap ulti, which can cause tremeandous problem for enemy characters.
Rust_in_Peace wrote: »DK has no range? Lol?
OrphanHelgen wrote: »OrphanHelgen wrote: »Melee skills come in forms of weapon abilities.
Dks have support-melee skills : petrify, cinder storm, talons, stone fist.
Knock 'em down, root 'em , snare 'em, roast them, before they get tenderdized by a f*cking big sword or a shield.
That aside, why the need to go pure class skills? Best combos I've tried always have different skilltrees mixed up together.
its a cooldown of 7 seconds on hard cc.. what you wanna do meanwhile? block?
Is that really a question? DKs have means such as every other class too. Access to damage creating weapons and tools.
Dual wield, two-hander, destro staff, bow, whatever strikes your fancy.
I am saying while DKs dont have a ton of damage dealing abilties they have a ton of CCs, snares, not to mention defensive skills.
Comparing one class to another is like comparing apples to pears.
Nb for example have these in skills that DK dont have:
Speed buff, aoe unblockable hard CC, major defile, major sorcery, major brutality, stamina gap closer, empower buff.. etc etc.. all this really importent!
Then chains needs to be less buggy. I like that chains has the potential to either pull you to them or them to you forcing some risk analysis but it just needs to work and not bug out.
Yes strong in 1 vs 1 in duels with a specific build. You forget that there is even no option for a duel in this game.I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.
They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.
The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.
Take flight, yes.
As for everything else... Meh. They're all great dk supportabilities based off magicka. Yes, they work can work positively in a stam build. This does not mean Dk is a strong stamina class, it means it has potential to be. I'm sorry, but if you don't even have one offensive stam-based ability, somethings wrong.
Well I would disagree especially in regards to a group build. How many class based skill are used in a stamina build to deal out aoe damage? Class based skills that use magic are one of the largest factors that decide if a players stamina build is a effective.
Do you even have a DK? The way you describe everything about DK's doesn't seem to come from experience but what you found on Google. Everything you described can be wiped away by purge or cloak.
I have 2 max level dk's (One stamina and one magicka), and have 2 others that I have played in non vet. I am no novice to the class. Stamina dks are very strong right now, but they need to be built correctly.
drzycki_ESO wrote: »"A stam DK will be simply more effective tank than any other combos, in the same way how a templar is simply better healer than any other combo."
Then why are most DK abilities based on magicka?
Those are mostly snares and buffs which you are not spamming, as they last longer. Just enough time to get your magicka regenned. Drop a Hardened armor on you for that 5k ish armor. It costs a lot, and you wont have a lot of magicka but you can do it and get the full benefits.
Even if you put zero points to magicka you can cast an armor buff, a cc, and dragon blood for the heal before running out.
The ones causing damage have stam morphs too.
OrphanHelgen wrote: »OrphanHelgen wrote: »Melee skills come in forms of weapon abilities.
Dks have support-melee skills : petrify, cinder storm, talons, stone fist.
Knock 'em down, root 'em , snare 'em, roast them, before they get tenderdized by a f*cking big sword or a shield.
That aside, why the need to go pure class skills? Best combos I've tried always have different skilltrees mixed up together.
its a cooldown of 7 seconds on hard cc.. what you wanna do meanwhile? block?
Is that really a question? DKs have means such as every other class too. Access to damage creating weapons and tools.
Dual wield, two-hander, destro staff, bow, whatever strikes your fancy.
I am saying while DKs dont have a ton of damage dealing abilties they have a ton of CCs, snares, not to mention defensive skills.
Comparing one class to another is like comparing apples to pears.
Nb for example have these in skills that DK dont have:
Speed buff, aoe unblockable hard CC, major defile, major sorcery, major brutality, stamina gap closer, empower buff.. etc etc.. all this really importent!
So every class that cannot do all those things is bad at stamina? Hate to break it to you but templar and Sorc also do not have all those things.
One of the biggest problems with this game is that people try to copy the other classes instead of using what makes their own class strong. No one can come up with anything until someone else posts a cookie cutter build, and someone like sypher makes a video with it.
Rust_in_Peace wrote: »Sounds like a DK that wishes he was a nightblade.
Play to your classes strengths; stop trying to be something you aren't. There are a lot of stamina abilities outside your class skills that fill the role you want; 2h has an execute and gap closer, DW and bow both have ways to get Major Expedition, one of your strongest Ultimates is a gap closer and AOE cc. DK has no range? Lol? At least flame damage synergises with destro staff unlike NB which has to pick either full magicka melee or use a gimped fire staff because all their CP are in the Thaumaturge. You have no burst and rely on sustain? Welcome to the IC patch.
Stamina morph of whip would be neat though.
Rust_in_Peace wrote: »Sounds like a DK that wishes he was a nightblade.
Play to your classes strengths; stop trying to be something you aren't. There are a lot of stamina abilities outside your class skills that fill the role you want; 2h has an execute and gap closer, DW and bow both have ways to get Major Expedition, one of your strongest Ultimates is a gap closer and AOE cc. DK has no range? Lol? At least flame damage synergises with destro staff unlike NB which has to pick either full magicka melee or use a gimped fire staff because all their CP are in the Thaumaturge. You have no burst and rely on sustain? Welcome to the IC patch.
Stamina morph of whip would be neat though.
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
drzycki_ESO wrote: »Rust_in_Peace wrote: »Sounds like a DK that wishes he was a nightblade.
Play to your classes strengths; stop trying to be something you aren't. There are a lot of stamina abilities outside your class skills that fill the role you want; 2h has an execute and gap closer, DW and bow both have ways to get Major Expedition, one of your strongest Ultimates is a gap closer and AOE cc. DK has no range? Lol? At least flame damage synergises with destro staff unlike NB which has to pick either full magicka melee or use a gimped fire staff because all their CP are in the Thaumaturge. You have no burst and rely on sustain? Welcome to the IC patch.
Stamina morph of whip would be neat though.
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
How is everybody getting such high weapon damage? I can't get anywhere near that in magicka or stamina. Please enlighten me.
Just wondering if I am the only dk that uses corrosive armor as their ultimate in pvp._. Maybe I am just a noob that knows nothin bout dks but I still think Stam dks are Boss. Btw I know nothing of magic classes have only played stamina even the sorc that I have is stamina...Maybe though the stamina dk I made just really fits my style of play.
Since alot of experienced dks are in here can i post my build I have been using to get some feedback on it or should I make a separate post?
RIP DK
All I use my DK for now is crafting, that's how useless they've become!
DaveMoeDee wrote: »RIP DK
All I use my DK for now is crafting, that's how useless they've become!
My DK is my equipment crafter with all my styles and motifs. He is also my main enchanter, one more writ away from 50. He also is 2nd provisioner, with most recipes (but only my main provisioner has psijic ambrosia). So I could get good use crafting if I swap to a different character for playing.
Is the DK so bad though that it is at a relative disadvantage for tanking group dungeons?
I've seen multiple videos of console footage where the ultimate pool goes up way faster than on PC.
Look at this one for example : https://www.youtube.com/watch?v=woTNSLGGeYk
Yes, he is wearing bloodspawn, and yes he has combat frenzy proccing on kills. But you can clearly tell the difference between a bloodspawn proc and the regular ulti tick that everyone gets when using a light attack. And that tick, is going up way faster than on PC. Or maybe it's the cost of bats? who knows. The only thing that is for sure is that I can't get my ulti up as fast as he does on the video.
I have no clue why console would get different mechanics (except that I don't trust ZOS) but you have to admit this video seems fishy
drzycki_ESO wrote: »Rust_in_Peace wrote: »Sounds like a DK that wishes he was a nightblade.
Play to your classes strengths; stop trying to be something you aren't. There are a lot of stamina abilities outside your class skills that fill the role you want; 2h has an execute and gap closer, DW and bow both have ways to get Major Expedition, one of your strongest Ultimates is a gap closer and AOE cc. DK has no range? Lol? At least flame damage synergises with destro staff unlike NB which has to pick either full magicka melee or use a gimped fire staff because all their CP are in the Thaumaturge. You have no burst and rely on sustain? Welcome to the IC patch.
Stamina morph of whip would be neat though.
Sounds like a nb who doesn't understand the game.
1. I'm not a guy
2. You just said play to your class' strengths and then listed a bunch of weapon skills. So like... Please try using logic sometime.
3. If you want burst damage and sustain simply run a stam nightblade with drinks. I never run out of stamina and can stack to 4k-5k weapon damage, buffed
How is everybody getting such high weapon damage? I can't get anywhere near that in magicka or stamina. Please enlighten me.
xMovingTarget wrote: »Well said julesy. I started to pvp a bit after update 7. It really feels like a wet noodle. Compared to the old days. I am strong as magicka DK as long as I have a strong team behind my back. But that's all about it. DK in pvp is simply boring these days. I feel like I have to heal myself constantly, doing no damage and then die because no resources. Simply no fun.