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The Death of the Dragonknight- updated 3/15/16

  • BuggeX
    BuggeX
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    Dk just would Need 7 skillslots on both bars and it would be ok
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • code65536
    code65536
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    You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.

    My magicka DK consistently trumps my magicka NB when it comes to PvE DPS. But Maelstrom isn't about raw DPS--like PvP, you need utility like mobility and healing in Maelstrom. So DKs are good in PvE in group settings where you have just one narrow role that you need to be good at; I wouldn't really consider Maelstrom to be traditional PvE.
    Edited by code65536 on January 13, 2016 11:42PM
    Nightfighters ― PC/NA and PC/EU

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    Media: YouTubeTwitch
  • Takllin
    Takllin
    ✭✭✭✭✭
    Just for *** n giggles, I decided to try vMA on my Stamina DK, never had before because it wasn't my main(Magicka Templar) and I had a Magicka Sorc I could just farm it on.

    Honestly I'm not quite sure why there aren't many DKs up there. I've completed this around 20 times, but hadn't run it at all for at least a month. Went in and it took me a bit under 2 hours, and I got a 316k score with no sigils used.

    Might just be that it's easier on other classes so people go FOTM, like myself, and just run it the easiest way to get the loot. Probably a lot got discouraged at the beginning and never bothered to go back in. That plus a lot of people abandoned their DKs because of PvP nerfs, could be another reason we don't see many up there.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Takllin wrote: »
    Just for *** n giggles, I decided to try vMA on my Stamina DK, never had before because it wasn't my main(Magicka Templar) and I had a Magicka Sorc I could just farm it on.

    Honestly I'm not quite sure why there aren't many DKs up there. I've completed this around 20 times, but hadn't run it at all for at least a month. Went in and it took me a bit under 2 hours, and I got a 316k score with no sigils used.

    Might just be that it's easier on other classes so people go FOTM, like myself, and just run it the easiest way to get the loot. Probably a lot got discouraged at the beginning and never bothered to go back in. That plus a lot of people abandoned their DKs because of PvP nerfs, could be another reason we don't see many up there.

    Probably because vMA is not very fun and people are just looking for the fastest complete to get the weapons they want.
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    Just for *** n giggles, I decided to try vMA on my Stamina DK, never had before because it wasn't my main(Magicka Templar) and I had a Magicka Sorc I could just farm it on.

    Honestly I'm not quite sure why there aren't many DKs up there. I've completed this around 20 times, but hadn't run it at all for at least a month. Went in and it took me a bit under 2 hours, and I got a 316k score with no sigils used.

    Might just be that it's easier on other classes so people go FOTM, like myself, and just run it the easiest way to get the loot. Probably a lot got discouraged at the beginning and never bothered to go back in. That plus a lot of people abandoned their DKs because of PvP nerfs, could be another reason we don't see many up there.

    Probably because vMA is not very fun and people are just looking for the fastest complete to get the weapons they want.

    Which feeds into why I feel that there aren't more DK completions.

    Which I don't think necessarily is an indictment on the class, so much as an indictment of overall class balance.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Hulk_VI
    Hulk_VI
    ✭✭
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK
    Edited by Hulk_VI on January 14, 2016 8:11PM
  •  Jules
    Jules
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    ✭✭
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    For an xbox player you are wise beyond your years. I would love to see these changes as well.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Takllin
    Takllin
    ✭✭✭✭✭
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    1. Yes
    2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
    3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
    4. Yes
    5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
    6. Yes
    7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
    8. Battle Roar I think is fine honestly
    9. If they bring back the other ones, sure.
    10. Agreed, and buff the heal/damage.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    1. Yes
    2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
    3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
    4. Yes
    5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
    6. Yes
    7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
    8. Battle Roar I think is fine honestly
    9. If they bring back the other ones, sure.
    10. Agreed, and buff the heal/damage.

    5 - doesn't kill the skill for stam builds as literally no one uses igneous shield for the actual shield. They use it for major mending which wouldn't change. Stam builds have evasion + dodgeroll for mitigating/avoiding damage. Making igneous scale off of magicka would help magicka dk's stand their ground and largely unaffect stamina dks.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Takllin
    Takllin
    ✭✭✭✭✭
    Jules wrote: »
    Takllin wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    1. Yes
    2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
    3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
    4. Yes
    5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
    6. Yes
    7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
    8. Battle Roar I think is fine honestly
    9. If they bring back the other ones, sure.
    10. Agreed, and buff the heal/damage.

    5 - doesn't kill the skill for stam builds as literally no one uses igneous shield for the actual shield. They use it for major mending which wouldn't change. Stam builds have evasion + dodgeroll for mitigating/avoiding damage. Making igneous scale off of magicka would help magicka dk's stand their ground and largely unaffect stamina dks.

    That's cause it's been nerfed into the ground because of Battle Spirit changes. It's at least still semi useful in PvE for Stam tanks. Gotta keep all aspects in perspective here for changes.

    There are other changes which make more sense to make DKs tankier than giving them a shield akin to Hardened Ward.
    Edited by Takllin on January 14, 2016 8:52PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Hulk_VI
    Hulk_VI
    ✭✭
    Jules wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    For an xbox player you are wise beyond your years. I would love to see these changes as well.

    Really appreciate it, hoping ZoS listens and changes something soon
  •  Jules
    Jules
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    ✭✭
    Takllin wrote: »
    Jules wrote: »
    Takllin wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    1. Yes
    2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
    3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
    4. Yes
    5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
    6. Yes
    7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
    8. Battle Roar I think is fine honestly
    9. If they bring back the other ones, sure.
    10. Agreed, and buff the heal/damage.

    5 - doesn't kill the skill for stam builds as literally no one uses igneous shield for the actual shield. They use it for major mending which wouldn't change. Stam builds have evasion + dodgeroll for mitigating/avoiding damage. Making igneous scale off of magicka would help magicka dk's stand their ground and largely unaffect stamina dks.

    That's cause it's been nerfed into the ground because of Battle Spirit changes. It's at least still semi useful in PvE for Stam tanks. Gotta keep all aspects in perspective here for changes.

    There are other changes which make more sense to make DKs tankier than giving them a shield akin to Hardened Ward.

    I don't even know any stam tanks that are DK's, the idea just doesn't make sense considering every tanky DK ability is a magicka ability. (Armor, Igneous, Coag Blood, wings, talons, ect) If anything, most DK PVE tanks I know use stam for purely blocking/dodging and magicka for mitigating damage. In this case, and without battle spirit nerfs, the shields these tanks use would be much larger and thus, adventitious for their role.

    Stacking all stamina on a DK tank just doesn't seem to make much sense but I guess people could do it. But I guess you're right and you do have to keep all perspectives in mind. I think a skill like hardened ward - and a shield of THAT size really is best on a melee tanky class anyway. Imo it makes no sense as a sorc skill to begin with. But I'd rather DK's move in that direction than in the inverse.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Hulk_VI wrote: »
    Jules wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    For an xbox player you are wise beyond your years. I would love to see these changes as well.

    Really appreciate it, hoping ZoS listens and changes something soon

    They are listening more than you know :)
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Jules wrote: »
    Hulk_VI wrote: »
    Jules wrote: »
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    For an xbox player you are wise beyond your years. I would love to see these changes as well.

    Really appreciate it, hoping ZoS listens and changes something soon

    They are listening more than you know :)
    That's some low hanging fruit you got there.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • D0ntevenL1ft
    D0ntevenL1ft
    ✭✭✭✭✭
    Volatile armor increase movement speed by 40% for 5 seconds and stam whip
    Edited by D0ntevenL1ft on January 15, 2016 2:34AM
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    damn i hope they dont fix Magicka DKs. i would be forced to bring my main out of retirement on EP. that would go well. lol
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Hulk_VI wrote: »
    Srry if I restate some previous said things, just going to give my input.

    Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.

    1st No stam regen while blocking
    2nd Dragons Blood
    3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
    4th Lack of Damage
    5th Tankiness = R.I.P.
    6th Mobility (needs this if you don't give the tankiness back)

    Now time to state what needs to be changed for DKs to be Good again:

    1st Fix GDB
    2nd While blocking add a 50% stam regen loss
    3rd Buff overall damage by 5%
    4th Make standard cost 200
    5th Have igneous scale off magicka
    6th Make reflect worth using, not this 4 projectile crap
    7th Bring back 1.6 mist form
    8th Buff battle roar by 10%
    9th Add dodge chance again to cinder storm
    10th Make inhale scale off 6 targets

    #ZoSFixDK

    I like this list. Another small change I'd like to see, that I haven't seen mentioned before, is giving the scaled armor passive physical resistance with the spell resist. No reason it shouldn't.
    #HowDoYouLikeYourDK?
  • Alcast
    Alcast
    Class Representative
    Droping Standard to 200 Ulticost would make ir ridiculous OP in PvE.
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  • riverdragon72
    riverdragon72
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    Why, it rarely gets used anymore by anyone anyway. If DK's had half the nerfs back it would be an enjoyable class to play again.
    Edited by riverdragon72 on January 15, 2016 5:19PM
    Meh...**** it..
  • MaxwellC
    MaxwellC
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    ✭✭
    @Alcast Not sure how as players are able to move from the area at will. It's not like I can gap close you to make sure you stay in that area like some other abilities in the game *cough* Ambush *cough*.
    I think 200 especially with the defile the ability had being nerf'd to 30%. A DK can literally run away from it via dodge roll, NBs can run via dodge roll too, and so can templars/Sorcs. Heck the damage is half'd in pvp so it doesn't even do significant amount of damage where you'd be in trouble if you remained in the AoE for a few seconds.

    Edit Whoops thought you said PvP lol sorry. In PvE yeah it would be OP but hey why not let us get that for PvE, we can rise again! Muhahahahahaha! >:)
    Edited by MaxwellC on January 15, 2016 7:27PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Alcast
    Alcast
    Class Representative
    @Alcast Not sure how as players are able to move from the area at will. It's not like I can gap close you to make sure you stay in that area like some other abilities in the game *cough* Ambush *cough*.
    I think 200 especially with the defile the ability had being nerf'd to 30%. A DK can literally run away from it via dodge roll, NBs can run via dodge roll too, and so can templars/Sorcs. Heck the damage is half'd in pvp so it doesn't even do significant amount of damage where you'd be in trouble if you remained in the AoE for a few seconds.

    Edit Whoops thought you said PvP lol sorry. In PvE yeah it would be OP but hey why not let us get that for PvE, we can rise again! Muhahahahahaha! >:)

    Well ye for PvP the Ulti is kinda "uselss" so a change from 250 to 200 will not change anything at all because it is easy to avoid. But DK has many choices, Ice Comet with reflect OP, Corro Armor, Take flight
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  • MaxwellC
    MaxwellC
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    ✭✭
    My list I wanna see with DK is

    1 more morphs that use stamina or max resource

    2 Stam Whip (would be nice if it proc'd off of any movement debuffs instead of just off balance but that'll be too OP)

    3 Molt armaments duration increase or a percentage where upon hitting with full heavy attack may snare opponets in a 10m radius (like valkyn skoria fossilize ability)

    4 Just like what the above said scaled passive should be physical as well as spell resistance

    5 Flames of oblivion returning to it's AoE form (my favorite ability in the game till it was changed)

    6 Remove y n x axis or change it significantly with chain and dragon leap.

    7 un-nerf reflect (bring back reflecting all projectiles within 4 seconds)

    8 Make talons scale up to 8 different entities instead of 4

    9 Cinder storms major evasion (make it apply to only yourself though)

    10 Fix dragon blood/green dragon blood (either make green dragon blood restore stamina so potions major endurance won't interfere or make potions major endurance stack with green dragon bloods. Also make it so dragons blood isn't affected by battle spirit.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Health recovery passive needs to become something useful such as stam/magicka recovery.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
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    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • LazyLewis
    LazyLewis
    ✭✭✭✭
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png
    DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
    AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    ...
    LazyLewis wrote: »
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png


    Did you try using encase? Or brewing potions?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    LazyLewis wrote: »
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png

    omg i hit like a girl. lol
  • Vynist
    Vynist
    ✭✭✭
    LazyLewis wrote: »
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png

    The "funniest" thing about this is every single hit is from a different person...
  • Hulk_VI
    Hulk_VI
    ✭✭
    My list I wanna see with DK is

    1 more morphs that use stamina or max resource

    2 Stam Whip (would be nice if it proc'd off of any movement debuffs instead of just off balance but that'll be too OP)

    3 Molt armaments duration increase or a percentage where upon hitting with full heavy attack may snare opponets in a 10m radius (like valkyn skoria fossilize ability)

    4 Just like what the above said scaled passive should be physical as well as spell resistance

    5 Flames of oblivion returning to it's AoE form (my favorite ability in the game till it was changed)

    6 Remove y n x axis or change it significantly with chain and dragon leap.

    7 un-nerf reflect (bring back reflecting all projectiles within 4 seconds)

    8 Make talons scale up to 8 different entities instead of 4

    9 Cinder storms major evasion (make it apply to only yourself though)

    10 Fix dragon blood/green dragon blood (either make green dragon blood restore stamina so potions major endurance won't interfere or make potions major endurance stack with green dragon bloods. Also make it so dragons blood isn't affected by battle spirit.

    All good besides the stam whip. No reason to be magicka if you can still be stam with that ability and hit harder.
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Vynist wrote: »
    LazyLewis wrote: »
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png

    The "funniest" thing about this is every single hit is from a different person...
    Vynist wrote: »
    LazyLewis wrote: »
    Welcome to ESO !aaee6c43c4600f5448fa48b57ca90883.png

    The "funniest" thing about this is every single hit is from a different person...

    its by far the most effective group damage dealer. if you dont use it as your primary damage dealer you will get rekt. There are pronown players that were magicka that have made the switch because of it.
  • Teargrants
    Teargrants
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    ✭✭✭✭
    Actually, I revise my earlier opinion about DK's. Clearly DKs need nerfs to bring them in line with the lesser classes.

    Exhibit A
    Idk what kind of mag DKs you guys fight, but I know a shieldstacking DK that hit whips for 7.5k, dude's a beast and if it wasn't for shieldbreaker I wouldn't be able to defeat him.
    From the pvp combat forum no one ever reads.
    Edited by Teargrants on January 18, 2016 8:41PM
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    #JustOutOfRenderRange
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    ┬┴┬┴┤(・_├┬┴┬┴
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