Joy_Division wrote: »You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.
Just for *** n giggles, I decided to try vMA on my Stamina DK, never had before because it wasn't my main(Magicka Templar) and I had a Magicka Sorc I could just farm it on.
Honestly I'm not quite sure why there aren't many DKs up there. I've completed this around 20 times, but hadn't run it at all for at least a month. Went in and it took me a bit under 2 hours, and I got a 316k score with no sigils used.
Might just be that it's easier on other classes so people go FOTM, like myself, and just run it the easiest way to get the loot. Probably a lot got discouraged at the beginning and never bothered to go back in. That plus a lot of people abandoned their DKs because of PvP nerfs, could be another reason we don't see many up there.
Joy_Division wrote: »Just for *** n giggles, I decided to try vMA on my Stamina DK, never had before because it wasn't my main(Magicka Templar) and I had a Magicka Sorc I could just farm it on.
Honestly I'm not quite sure why there aren't many DKs up there. I've completed this around 20 times, but hadn't run it at all for at least a month. Went in and it took me a bit under 2 hours, and I got a 316k score with no sigils used.
Might just be that it's easier on other classes so people go FOTM, like myself, and just run it the easiest way to get the loot. Probably a lot got discouraged at the beginning and never bothered to go back in. That plus a lot of people abandoned their DKs because of PvP nerfs, could be another reason we don't see many up there.
Probably because vMA is not very fun and people are just looking for the fastest complete to get the weapons they want.
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
1. Yes
2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
4. Yes
5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
6. Yes
7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
8. Battle Roar I think is fine honestly
9. If they bring back the other ones, sure.
10. Agreed, and buff the heal/damage.
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
1. Yes
2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
4. Yes
5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
6. Yes
7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
8. Battle Roar I think is fine honestly
9. If they bring back the other ones, sure.
10. Agreed, and buff the heal/damage.
5 - doesn't kill the skill for stam builds as literally no one uses igneous shield for the actual shield. They use it for major mending which wouldn't change. Stam builds have evasion + dodgeroll for mitigating/avoiding damage. Making igneous scale off of magicka would help magicka dk's stand their ground and largely unaffect stamina dks.
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
For an xbox player you are wise beyond your years. I would love to see these changes as well.
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
1. Yes
2. Put this in Heavy Armor passives, for each piece of heavy armor you get X% stam regen back while blocking
3. Certain abilities should be buffed, other knocked down a peg like @Hektik_V said previously so PvE isn't unbalanced
4. Yes
5. No, this kills the ability for Stamina builds. Sorc shields needs to be looked at instead of giving everyone else an equivalent of Hardened Ward.
6. Yes
7. This change was actually a console related one, there was a lot of QQ that you couldn't tab target them.
8. Battle Roar I think is fine honestly
9. If they bring back the other ones, sure.
10. Agreed, and buff the heal/damage.
5 - doesn't kill the skill for stam builds as literally no one uses igneous shield for the actual shield. They use it for major mending which wouldn't change. Stam builds have evasion + dodgeroll for mitigating/avoiding damage. Making igneous scale off of magicka would help magicka dk's stand their ground and largely unaffect stamina dks.
That's cause it's been nerfed into the ground because of Battle Spirit changes. It's at least still semi useful in PvE for Stam tanks. Gotta keep all aspects in perspective here for changes.
There are other changes which make more sense to make DKs tankier than giving them a shield akin to Hardened Ward.
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
For an xbox player you are wise beyond your years. I would love to see these changes as well.
Really appreciate it, hoping ZoS listens and changes something soon
That's some low hanging fruit you got there.Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
For an xbox player you are wise beyond your years. I would love to see these changes as well.
Really appreciate it, hoping ZoS listens and changes something soon
They are listening more than you know
Srry if I restate some previous said things, just going to give my input.
Personally being an Xbox starter I don't have the experience like others do with game mechanics and class balance but am going to try my best. My main is a DK, already a Legate, kinda good for only starting on Xbox, leading everyone in CR ranks. But what I really want to say is the real problems with DKs.
1st No stam regen while blocking
2nd Dragons Blood
3rd No Gap Closer (only stating this cause you need dual wield 90% of the time to get the damage this update, so no invasion)
4th Lack of Damage
5th Tankiness = R.I.P.
6th Mobility (needs this if you don't give the tankiness back)
Now time to state what needs to be changed for DKs to be Good again:
1st Fix GDB
2nd While blocking add a 50% stam regen loss
3rd Buff overall damage by 5%
4th Make standard cost 200
5th Have igneous scale off magicka
6th Make reflect worth using, not this 4 projectile crap
7th Bring back 1.6 mist form
8th Buff battle roar by 10%
9th Add dodge chance again to cinder storm
10th Make inhale scale off 6 targets
#ZoSFixDK
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Alcast Not sure how as players are able to move from the area at will. It's not like I can gap close you to make sure you stay in that area like some other abilities in the game *cough* Ambush *cough*.
I think 200 especially with the defile the ability had being nerf'd to 30%. A DK can literally run away from it via dodge roll, NBs can run via dodge roll too, and so can templars/Sorcs. Heck the damage is half'd in pvp so it doesn't even do significant amount of damage where you'd be in trouble if you remained in the AoE for a few seconds.
Edit Whoops thought you said PvP lol sorry. In PvE yeah it would be OP but hey why not let us get that for PvE, we can rise again! Muhahahahahaha!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »My list I wanna see with DK is
1 more morphs that use stamina or max resource
2 Stam Whip (would be nice if it proc'd off of any movement debuffs instead of just off balance but that'll be too OP)
3 Molt armaments duration increase or a percentage where upon hitting with full heavy attack may snare opponets in a 10m radius (like valkyn skoria fossilize ability)
4 Just like what the above said scaled passive should be physical as well as spell resistance
5 Flames of oblivion returning to it's AoE form (my favorite ability in the game till it was changed)
6 Remove y n x axis or change it significantly with chain and dragon leap.
7 un-nerf reflect (bring back reflecting all projectiles within 4 seconds)
8 Make talons scale up to 8 different entities instead of 4
9 Cinder storms major evasion (make it apply to only yourself though)
10 Fix dragon blood/green dragon blood (either make green dragon blood restore stamina so potions major endurance won't interfere or make potions major endurance stack with green dragon bloods. Also make it so dragons blood isn't affected by battle spirit.
From the pvp combat forum no one ever reads.SemiD4rkness wrote: »Idk what kind of mag DKs you guys fight, but I know a shieldstacking DK that hit whips for 7.5k, dude's a beast and if it wasn't for shieldbreaker I wouldn't be able to defeat him.