Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
@Jules
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.
not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Teargrants wrote: »Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
Having played mine a lot recently, talking/theorycrafting with others, and testing between my Bosmer Magicka NB and Dark Elf Magicka DK, it's asinine how much better NB is than DK.
With the same gear setup, 5 Light, 2 Heavy, 1h/Shield and Resto(5 Kags, 2 BS, 3 Willpower[1SD, 2 Regen glyphs], 2 Torugs), 100 CP into Ele on the DK, 100 CP into Thaum on the NB, my main DPS abilities look like this:
All damage is unbuffed. Mag Regen mundus.
Flame Lash
Cost - 1.8k
Damage 5.6k
Concealed Weapon
Cost - 1.8k
Damage - 7.5k
Deep Breath
Cost - 3k
Heal - 1.7k
Damage - 3.7k
Sap Essence
Cost - 2.4k
Heal - 1.5k + 20% per enemy hit
Damage - 4.5k
For their tankiness, honestly I don't think it's as big of an issue, except when you are facing lots of Physical damage incoming. Not much you can do about the WB spam no matter what class you are, and anyone worth their shirt will know how to get around the counters to it as well.
All in all, I'm rather hopeful next update, I think the CP changes will help us a lot, since there will be Physical mitigation and we aren't forced to spread out CP out so much, and I'd like to think there will be some kind of damage buff/mechanics change to our abilities.
Teargrants wrote: »Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Just sit still while I dot you to death!!
Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
Having played mine a lot recently, talking/theorycrafting with others, and testing between my Bosmer Magicka NB and Dark Elf Magicka DK, it's asinine how much better NB is than DK.
With the same gear setup, 5 Light, 2 Heavy, 1h/Shield and Resto(5 Kags, 2 BS, 3 Willpower[1SD, 2 Regen glyphs], 2 Torugs), 100 CP into Ele on the DK, 100 CP into Thaum on the NB, my main DPS abilities look like this:
All damage is unbuffed. Mag Regen mundus.
Flame Lash
Cost - 1.8k
Damage 5.6k
Concealed Weapon
Cost - 1.8k
Damage - 7.5k
Deep Breath
Cost - 3k
Heal - 1.7k
Damage - 3.7k
Sap Essence
Cost - 2.4k
Heal - 1.5k + 20% per enemy hit
Damage - 4.5k
For their tankiness, honestly I don't think it's as big of an issue, except when you are facing lots of Physical damage incoming. Not much you can do about the WB spam no matter what class you are, and anyone worth their shirt will know how to get around the counters to it as well.
All in all, I'm rather hopeful next update, I think the CP changes will help us a lot, since there will be Physical mitigation and we aren't forced to spread out CP out so much, and I'd like to think there will be some kind of damage buff/mechanics change to our abilities.
well you forget important 2 passives of the Dks Skills.
Deep Breath will interup any target in range and bring it offbalance.
Powerlash will tick with a hot for 3,5-4kTeargrants wrote: »Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Just sit still while I dot you to death!!
well i tryed elfpain, this set sux because, exactly DOTS TICKS LONGER and i get my heal throught burning later
spenc_cathb16_ESO wrote: »
johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
Maybe we read it wrong. Maybe he did not mean increasing DOT duration, but rather making sure the DOTs stick to their target longer (i.e. are not easily removed as soon as they are applied).
That would be a start, at least.
r.jan_emailb16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
Maybe we read it wrong. Maybe he did not mean increasing DOT duration, but rather making sure the DOTs stick to their target longer (i.e. are not easily removed as soon as they are applied).
That would be a start, at least.
I doubt that will change much cause the damage is not exactly high either. Can't burst someone down with these DoTs (okay that why they're over time), but they're easily outhealed/shielded as well. They need a secondary effect, like every time you hit the enemy that has a DoT on them you do extra damage... or stuff like that.
r.jan_emailb16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
Maybe we read it wrong. Maybe he did not mean increasing DOT duration, but rather making sure the DOTs stick to their target longer (i.e. are not easily removed as soon as they are applied).
That would be a start, at least.
I doubt that will change much cause the damage is not exactly high either. Can't burst someone down with these DoTs (okay that why they're over time), but they're easily outhealed/shielded as well. They need a secondary effect, like every time you hit the enemy that has a DoT on them you do extra damage... or stuff like that.
r.jan_emailb16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
Maybe we read it wrong. Maybe he did not mean increasing DOT duration, but rather making sure the DOTs stick to their target longer (i.e. are not easily removed as soon as they are applied).
That would be a start, at least.
I doubt that will change much cause the damage is not exactly high either. Can't burst someone down with these DoTs (okay that why they're over time), but they're easily outhealed/shielded as well. They need a secondary effect, like every time you hit the enemy that has a DoT on them you do extra damage... or stuff like that.
my bruning ember and engufling flame will tick, if not removed, for 3-4k.
this will make much difference, since you cant dogge dots.
and they have second effects, dont you know the passives from dk?
and now Image a magicka s/b dk with skoria puting his dots on you, flame passives procs for an additional dot and whiping your ass with flame lash, then, well if you dont take Action with deffence you will melt
r.jan_emailb16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »DoTs sticking longer is hardly what the class needs...
Maybe we read it wrong. Maybe he did not mean increasing DOT duration, but rather making sure the DOTs stick to their target longer (i.e. are not easily removed as soon as they are applied).
That would be a start, at least.
I doubt that will change much cause the damage is not exactly high either. Can't burst someone down with these DoTs (okay that why they're over time), but they're easily outhealed/shielded as well. They need a secondary effect, like every time you hit the enemy that has a DoT on them you do extra damage... or stuff like that.
my bruning ember and engufling flame will tick, if not removed, for 3-4k.
this will make much difference, since you cant dogge dots.
and they have second effects, dont you know the passives from dk?
and now Image a magicka s/b dk with skoria puting his dots on you, flame passives procs for an additional dot and whiping your ass with flame lash, then, well if you dont take Action with deffence you will melt
So you need 6 seconds to burn 12k sorc shield. If the sorc has harness then what we are doing? If the dots are not removed by cleanse then all NB will cry cause the will not be able to cloak around.
spenc_cathb16_ESO wrote: »
Yes dots soemthing u didnt understand? they tickle atm barely do anything (pvp atleast)
johan.danielsson1994b16_ESO wrote: »Skaffá still going strong though, im amazed he sticks at it. Same with Etaniel and Legendary Omar.
johan.danielsson1994b16_ESO wrote: »Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.Edgar_Baerland wrote: »@Jules
beautiful post, well thought out. I don't play DK seriously but I can't stand how bad they declawed the class. I remember the DK OP OMG WTF days, and I'd prefer that to this. As much as I feel templars need SERIOUS help (there's basically one offensive build and the rest is just wet noodling people) after reading this and generally just never seeing DKs in PVP anymore I truly feel for dedicated DK players, and I wish they'd be returned to glory, so to speak. I loved the challenge of playing a good DK.
I'm a Templar main through and through, but I'd way rather play against strong, challenging classes than just see the mindless NB/SORC spammers we have now. (not hating on sorcs and NBs but they are FOTM and thus there's a lot of mindless spammers out there)
Sorry it took me so long to respond to this, I just only now saw it.
Thanks, I appreciate the kind words, especially from someone who mains another class. DK's are in such a sad state that I can't even think of more than 1 person who mains a magicka DK anymore, and that's @Etaniel. And he's not even on the same megaserver as me. However, Etaniel's ability to play magicka dk really has nothing to do with the class itself, and is more a testament to his strength as a player and his ability to overcome the weaknesses.
Literally every Magicka DK I know/knew has either transitioned to stam or is playing another class. (Aegon, Kodi, Sypher, Panda, Grom, WRX, Beastswine, DK Babee, Divine Force, Oniric, Reign Supreme, Ariana Kishi, AOE BBQ, Cent Satori, the list goes on and on...) Those who have tried Magicka DK again since IC have liked it for about a day and then reverted back to stam or another class. It's incredibly sad to be honest, as if an entire population just ceased to exist.
I truly hope that with the next patch coming ZOS thinks long and hard about these people and the hundreds if not thousands of others who have abandoned that once beloved spec. To me, magicka dk was the first character I pvp'd on and I would love to return to it. Increased dot times will not solve the slew of fundamental flaws with the class. From the ground up, weak passives (except earthen heart tree) need to be rethought, tankiness needs to be reworked back into the class and FFS give them a functional gap closer without auto cc immunity. No one is advocating for DK's to be as OP as they were initially; just to be on par with other classes.
Having played mine a lot recently, talking/theorycrafting with others, and testing between my Bosmer Magicka NB and Dark Elf Magicka DK, it's asinine how much better NB is than DK.
With the same gear setup, 5 Light, 2 Heavy, 1h/Shield and Resto(5 Kags, 2 BS, 3 Willpower[1SD, 2 Regen glyphs], 2 Torugs), 100 CP into Ele on the DK, 100 CP into Thaum on the NB, my main DPS abilities look like this:
All damage is unbuffed. Mag Regen mundus.
Flame Lash
Cost - 1.8k
Damage 5.6k
Concealed Weapon
Cost - 1.8k
Damage - 7.5k
Deep Breath
Cost - 3k
Heal - 1.7k
Damage - 3.7k
Sap Essence
Cost - 2.4k
Heal - 1.5k + 20% per enemy hit
Damage - 4.5k
For their tankiness, honestly I don't think it's as big of an issue, except when you are facing lots of Physical damage incoming. Not much you can do about the WB spam no matter what class you are, and anyone worth their shirt will know how to get around the counters to it as well.
All in all, I'm rather hopeful next update, I think the CP changes will help us a lot, since there will be Physical mitigation and we aren't forced to spread out CP out so much, and I'd like to think there will be some kind of damage buff/mechanics change to our abilities.
well you forget important 2 passives of the Dks Skills.
Deep Breath will interup any target in range and bring it offbalance.
Powerlash will tick with a hot for 3,5-4kTeargrants wrote: »Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Just sit still while I dot you to death!!
well i tryed elfpain, this set sux because, exactly DOTS TICKS LONGER and i get my heal throught burning later
Although deep breath offbalances it can only heal from 3 targets with a delay from the damage. NBs sap essence heals from 6 targets, damage is instant AND it also provides a major damage buff.
DoTs sticking longer is hardly what the class needs, neither is some flying fist that does absolutely nothing.
DK DoTs need to be weaker and lava whip needs to hit harder. That would help DK's in PvP where they need a little more instant damage and less DoT, while keeping DK's PvE DPS in line with other classes.
Joy_Division wrote: »You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.
Joy_Division wrote: »You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.
It's always noted that in the context of being a Tank or DPS.
vMA is a combination of all roles.
You could flip this around and say that classes that are notoriously at the bottom spectrum of PvE are doing very well on the vMA leaderboards.
DK DoTs need to be weaker and lava whip needs to hit harder. That would help DK's in PvP where they need a little more instant damage and less DoT, while keeping DK's PvE DPS in line with other classes.
Joy_Division wrote: »You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.
Joy_Division wrote: »You know for all the claims that DKs are awesome in PvE - take a look at the Maelstrom Arena leaderboards.
It's always noted that in the context of being a Tank or DPS.
vMA is a combination of all roles.
You could flip this around and say that classes that are notoriously at the bottom spectrum of PvE are doing very well on the vMA leaderboards.
r.jan_emailb16_ESO wrote: »Also it was never intended for all classes to achieve equal scores in vMA, hence the split leaderboards.
Teargrants wrote: »Ahemebethke_ESO wrote: »Goodness, it's been over 3-4 months since many declared magicka DK dead, and I still don't think ZOS has said anything concrete about the class.not concrete enough for you?ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.