Teargrants wrote: »Actually, I revise my earlier opinion about DK's. Clearly DKs need nerfs to bring them in line with the lesser classes.
Exhibit AFrom the pvp combat forum no one ever reads.SemiD4rkness wrote: »Idk what kind of mag DKs you guys fight, but I know a shieldstacking DK that hit whips for 7.5k, dude's a beast and if it wasn't for shieldbreaker I wouldn't be able to defeat him.
Trust in the Heart of the Cards.ebethke_ESO wrote: »Teargrants wrote: »Actually, I revise my earlier opinion about DK's. Clearly DKs need nerfs to bring them in line with the lesser classes.
Exhibit AFrom the pvp combat forum no one ever reads.SemiD4rkness wrote: »Idk what kind of mag DKs you guys fight, but I know a shieldstacking DK that hit whips for 7.5k, dude's a beast and if it wasn't for shieldbreaker I wouldn't be able to defeat him.
I forgot about all the OP shields DK has in its arsenal. How do I remove battle spirit debuff to hit for 7.5k whips?
Teargrants wrote: »Actually, I revise my earlier opinion about DK's. Clearly DKs need nerfs to bring them in line with the lesser classes.
Stahp shield stacking Jules. Do you think it's fun using shield breaker to fight you?Teargrants wrote: »Actually, I revise my earlier opinion about DK's. Clearly DKs need nerfs to bring them in line with the lesser classes.
I will end you, sorc.
As was my heavy armor mag sorc.DKs were killed with the no-stamina-regening-during-block nerf.
I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.
They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.
The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.
The first fix is in place for Magicka DK!
Dragonknight
Ardent Flame
Fiery Grip: This ability and its morphs can no longer be reflected.
It's a start; I guess..
I heard in the next patch, DK banners will now heal the enemy.
Its going to be the Draedic morph.
Tower_Of_Shame wrote: »
Dear magicka DKs,
Are you exciting and waiting for the patch notes or you already lost faith that @Wrobel can make magcka DKs competitive again in PvP without making them OP in PvE?
Dear magicka DKs,
Are you exciting and waiting for the patch notes or you already lost faith that @Wrobel can make magcka DKs competitive again in PvP without making them OP in PvE?
Dear magicka DKs,
Are you exciting and waiting for the patch notes or you already lost faith that @Wrobel can make magcka DKs competitive again in PvP without making them OP in PvE?
I have hope for some of the changes.
In particular the increase of inhale from 3->6 is really nice.
Also a functional gap closer will be sick.
@Wrobel 's to do list:
Fix Dragon's Blood
Fix Buggy Wings
Improve DK passives (health recovery? really?)
Dear magicka DKs,
Are you exciting and waiting for the patch notes or you already lost faith that @Wrobel can make magcka DKs competitive again in PvP without making them OP in PvE?
I have hope for some of the changes.
In particular the increase of inhale from 3->6 is really nice.
Also a functional gap closer will be sick.
@Wrobel 's to do list:
Fix Dragon's Blood
Fix Buggy Wings
Improve DK passives (health recovery? really?)
Dear magicka DKs,
Are you exciting and waiting for the patch notes or you already lost faith that @Wrobel can make magcka DKs competitive again in PvP without making them OP in PvE?
I have hope for some of the changes.
In particular the increase of inhale from 3->6 is really nice.
Also a functional gap closer will be sick.
@Wrobel 's to do list:
Fix Dragon's Blood
Fix Buggy Wings
Improve DK passives (health recovery? really?)