spenc_cathb16_ESO wrote: »
You ever see 2 magicka DK's go at it 1v1 lately? It's so painful to watch it's not even funny. Neither one of us can burn the other down within a 10 minute time frame
https://www.youtube.com/watch?v=Y7aghdhSnMM
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
Rust_in_Peace wrote: »Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
Base class passives. The Draconic tree has block, spell resistance, healing taken and health regen. Those are all inherently tanky buffs that all DKs get for being their class.
I think that stam DKs are better than stam NBs for group pvp. Leap is insanely powerful and I would argue the best ultimate in the game; it deals a ton of damage, has a huge range and is a hard CC. While the damage of things like steel tornado between the 2 classes is comparable that's largely irrelevant because it isn't class based. Yes fear is a great tool but so is talons (boo, hiss, talons is bad) because even though it's a soft CC the synergy damage is high and everyone in the group is doing free damage while building their own ultimate.
Okay, let's compare passives then:
The DK health recovery blows compared to the NB one for not only 15% health recovery but the other two pools as well. 5% per Draconic Power ability slotted, meaning you will have to waste 3/5 slots on magicka abilities just to get up to NB level health recovery.
Getting the healing received bonus requires you to slot AND USE a magicka ability. Nightblades get the same buff just for having one slotted (Swallow Soul) and not having to use it. On one hand the DK is better because you can switch weapons and still have it active, but on the other hand the Nightblade one gets stronger from numbers, adding another 2% to Healing Done.
As for the blocking and spell resistance passives, fair point, but they're hardly powerful enough to make any real difference. The block mitigation comes out much lower in reality, and is in the most useless state it has ever been in with no stamina recovery while blocking. And not that I normally play in groups, but I can imagine that if you walk around holding block in one you're going to fall behind the rest fast walking there at half speed. 3300 spell resistance is what, 2 or 3% mitigation?
And that is why GDB is the best skill in the game right now.Rust_in_Peace wrote: »
Okay, let's compare passives then:
The DK health recovery blows compared to the NB one for not only 15% health recovery but the other two pools as well. 5% per Draconic Power ability slotted, meaning you will have to waste 3/5 slots on magicka abilities just to get up to NB level health recovery.
Getting the healing received bonus requires you to slot AND USE a magicka ability. Nightblades get the same buff just for having one slotted (Swallow Soul) and not having to use it. On one hand the DK is better because you can switch weapons and still have it active, but on the other hand the Nightblade one gets stronger from numbers, adding another 2% to Healing Done.
As for the blocking and spell resistance passives, fair point, but they're hardly powerful enough to make any real difference. The block mitigation comes out much lower in reality, and is in the most useless state it has ever been in with no stamina recovery while blocking. And not that I normally play in groups, but I can imagine that if you walk around holding block in one you're going to fall behind the rest fast walking there at half speed. 3300 spell resistance is what, 2 or 3% mitigation?
Come on now. If you stack Igneous shield, slot dragon leap and use 1 draconic ability your self healing goes through the roof.
Rust_in_Peace wrote: »
Okay, let's compare passives then:
The DK health recovery blows compared to the NB one for not only 15% health recovery but the other two pools as well. 5% per Draconic Power ability slotted, meaning you will have to waste 3/5 slots on magicka abilities just to get up to NB level health recovery.
Getting the healing received bonus requires you to slot AND USE a magicka ability. Nightblades get the same buff just for having one slotted (Swallow Soul) and not having to use it. On one hand the DK is better because you can switch weapons and still have it active, but on the other hand the Nightblade one gets stronger from numbers, adding another 2% to Healing Done.
As for the blocking and spell resistance passives, fair point, but they're hardly powerful enough to make any real difference. The block mitigation comes out much lower in reality, and is in the most useless state it has ever been in with no stamina recovery while blocking. And not that I normally play in groups, but I can imagine that if you walk around holding block in one you're going to fall behind the rest fast walking there at half speed. 3300 spell resistance is what, 2 or 3% mitigation?
Come on now. If you stack Igneous shield, slot dragon leap and use 1 draconic ability your self healing goes through the roof.
Rust_in_Peace wrote: »I'm just talking about potentially stacking heals and buffs to improve healing done to yourself as a DK.
eg.
- Dragon Leap will give you 5% hp recovery while slotted.
- Keeping Igneous Shield up will buff your self healing
- DGB, I know it's not as strong as it used to be, gives another 5% recovery plus self healing if you take Coag morph
- cast Rally
- cast Vigor
I don't know why I'm even explaining this when all I originally said was DK has a few tanky passives. Maybe there's something I'm missing and if that's the case I apologize.
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
Rust_in_Peace wrote: »I'm just talking about potentially stacking heals and buffs to improve healing done to yourself as a DK.
eg.
- Dragon Leap will give you 5% hp recovery while slotted.
- Keeping Igneous Shield up will buff your self healing
- DGB, I know it's not as strong as it used to be, gives another 5% recovery plus self healing if you take Coag morph
- cast Rally
- cast Vigor
I don't know why I'm even explaining this when all I originally said was DK has a few tanky passives. Maybe there's something I'm missing and if that's the case I apologize.
Like I said this morning on King's stream while he was experimenting a stamblade on the PTS during the maintenance, the key to stamblade is to slot ambush, surprise attack, fear and cloak, then you buy a cat and you make him walk over your keyboard to see the APs flows. All those comparisons with numbers don't matter. Nightblades have the best AOE disable in the game, the best gap closer in the game and the best survivability skill in the game. nuff said
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
Like I said this morning on King's stream while he was experimenting a stamblade on the PTS during the maintenance, the key to stamblade is to slot ambush, surprise attack, fear and cloak, then you buy a cat and you make him walk over your keyboard to see the APs flows. All those comparisons with numbers don't matter. Nightblades have the best AOE disable in the game, the best gap closer in the game and the best survivability skill in the game. nuff said
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...Like I said this morning on King's stream while he was experimenting a stamblade on the PTS during the maintenance, the key to stamblade is to slot ambush, surprise attack, fear and cloak, then you buy a cat and you make him walk over your keyboard to see the APs flows. All those comparisons with numbers don't matter. Nightblades have the best AOE disable in the game, the best gap closer in the game and the best survivability skill in the game. nuff said
well, ambush is preferred by NBs because it has no weapon prequisite - thx to its mechanic you cant weave anything into it compared to e.g crit rush wich i would prefer if i would not be addicted to DW on my NB.
and the best aoe disable actually is tangling webs as its not restricted to 3 targets :P
so the best gapcloser is from my pov is crit rush, hihger dmg than ambush itself (outside of the initial gap closing), with the ability to weave a heavy& WB into it significant more dmg in a shorter timeframe. and the best aoe disable is actually a skill available by everybody.
regarding the best survival skill i whole heartly do agree. (they should have never touched stealth detect pots)
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Flap flaps are not reliable and bug out all the time. About 25% of all projectiles I take actually go through my wings.
And even when they are reflected, it's extremely buggy : the sound effect tells me I got hit, the visual effect from meteor is applied on the ground beneath my feet, the projectiles flies aways but my health takes a hit etc
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Flap flaps are not reliable and bug out all the time. About 25% of all projectiles I take actually go through my wings.
And even when they are reflected, it's extremely buggy : the sound effect tells me I got hit, the visual effect from meteor is applied on the ground beneath my feet, the projectiles flies aways but my health takes a hit etc
and?
its still 4 projectiles doing atleast 5k each up to 10-15k+upto 10k procs attachted to them beeing reflected that all other classes have to handle and Dks dont.
its like Nbs saying because stealth is not 100% reliable all the time that skill is garbage...
the strange meteor behaviour is actually the double reflect of a meteor from my observations fighting them the last few days on my shield temp.
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Flap flaps are not reliable and bug out all the time. About 25% of all projectiles I take actually go through my wings.
And even when they are reflected, it's extremely buggy : the sound effect tells me I got hit, the visual effect from meteor is applied on the ground beneath my feet, the projectiles flies aways but my health takes a hit etc
and?
its still 4 projectiles doing atleast 5k each up to 10-15k+upto 10k procs attachted to them beeing reflected that all other classes have to handle and Dks dont.
its like Nbs saying because stealth is not 100% reliable all the time that skill is garbage...
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Flap flaps are not reliable and bug out all the time. About 25% of all projectiles I take actually go through my wings.
And even when they are reflected, it's extremely buggy : the sound effect tells me I got hit, the visual effect from meteor is applied on the ground beneath my feet, the projectiles flies aways but my health takes a hit etc
and?
its still 4 projectiles doing atleast 5k each up to 10-15k+upto 10k procs attachted to them beeing reflected that all other classes have to handle and Dks dont.
its like Nbs saying because stealth is not 100% reliable all the time that skill is garbage...
Yeah all our reflected projectiles deal tons of damage, which is why noone actually bothers to stop casting projectiles when you have your wings up. Makes sense.
And yeah you're right, it's such a big advantage to have a broken skill. I mean nightblades couldn't possibly cloak to evade the projectiles, and templar surely can't purge the projectile before it hits...
And no, it's not an issue of double reflecting. It's an issue of look : i have a meteor coming for me, circle at my feet, I cast wings (I'm not eclipsed because I have immunity) and booooom I take it to the face, sometimes with animation, sometimes without
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bumping this, don't want to see Jule's hard work lost in the dead threads !Bumping this, don't want to see Jule's hard work lost in the dead threads !
I agree. But I think another issue Jules has been heavily campaigning on is the overcast subject to all this, and it is that Magicka cannot keep up with Stamina. In terms of damage and of defensive options via CP.
When we establish a fine, constructive line between the two that have healthy countermeasures, I think then, we should analyse all classes.Moglijuana wrote: »Daily Bump. Glad I got to hear someone backing up the DK on the @Sypher PVP stream. Magicka DK is STILL and probably always will be my favorite class. #Jules4prez
Appreciate these and appreciate the bump @Etaniel and @Moglijuana
I really enjoy your vids Etaniel, I think you're a great player. I also appreciate the dk love you bring to the class. But just knowing your build and your stats makes me sad tbh, when I know much higher stats are achievable on other classes. And even higher if you weigh magicka vs stamina. And it's nothing you yourself are doing wrong by any means, just the class doesn't lend itself well to min maxing anymore. As @Ghostbane pointed out, magicka just flat out cannot keep up with stamina in this patch. And admittedly, hasn't been able to since 1.6. Anything I can achieve on a magicka dk, I can do better on a magicka sorc. Anything I can achieve on a stamina dk, I can do better on a stamina NB. Across the board- damage, regen, utility, survivability--- it's just so disheartening.
DK's really need to be looked at from the ground up. Someone REALLY needs to compare them to other classes in PVP and see how they stack up. I've attempted to do it here, but I mean someone from ZOS' side. Someone with the power to change things. For instance, why does a predominantly melee class have no stamina regen passive? Why does a melee class have no gap closer to get into melee range? It's just absolutely bonkers to me how these things aren't considered.
All too often, important matters such as these end up buried on the forums and never to be looked at again. It happened with AOE caps, it will happen with magicka dk. So many Magicka dks I know have just rerolled and accepted it at this point. Even I barely get on my DK and that's awful, but true. Eventually we will see a Cyrodiil that is nothing but 3 classes, all stamina. And Templar healers spamming BOL.
With no love for dk in upcoming orsinium- we're looking at early 2016 as the absolute earliest. I'll keep talking about it and yelling as loud as I can, to as many people as I can about this issue. But even I have to admit that when your cries fall on dead ears for months on end, what are you really supposed to do?
Regardless thanks for the kind words guys.
but your small class comparison is significantly biased in any group that actually wants to fight and not cop out the moment they face resistance a stamina DK is tons more worthy a slot than a stamina NB. while i do agree that nbs excell at "ganking" situations. comparable is the situation for your magica comparison.
another point regarding mana dks are dots - wich make them insanly powerfull in PVE is their bane in PVP as dots are totally useless in PVP as temps and nbs have instant cleanses on either highly used or extreamly cheap abilities and sorcs, even though dk-dots tick on shields their value compared with the shield size renders them totally bonkers(wich doesent matter much as a mana sorc will not kill a mana dk either:P). my personal solution for this point would be a general change in dot behaviour regardless of its source in PVP - to be only cleansable by the alliance cleanse and restrict that cleanse to affect only the user and the 3 direct groupmembers he is grouped with (no more battlegroup wide cleanses beside the templer synergy...)
In regards to stamina dk vs stamina NB, I have to say I completely disagree. Stamina NB is worlds stronger in any size group, due to things like FEAR, and also due to the sheer damage they output. In stealth they receive weapon damage bonuses, and in clouding swarm they are considered to be in stealth. This makes their steel tornado much stronger than a stamina DK's.
not disagreeing here - the dmg innitiated by a NB is hihger than that of a DK but in smaller groups straight dmg is not everything. just watch the recent vids from yuke, fluffy and etaniel if they would have played NB´s instead of DKs those vids would have been impossible simply becasue of the way NBs are to be played. at some point the 3rd char - the groups healer - will be the only visibale target and thus melt like ice in the sun focused by everyone arround simply because of beeing the only target available (seen way to often on my healing sorc/temp when running with my guild nightblades), wich is in return the end of the NBs as they have no way to handle multiple range attackers if not massivly healed by someone else - so they play with coping out in mind from the beginning and thats where i started off do you want to cop out NBs are great and awesome do you want to bring the fight to an end outside of ganking situations where you are simply overwhelming your opponent in a short amount of time nbs are losing ground to dks.
mana dks are currently in a misirable state solo as their class heal is gutted, their singel target dmg vs enemys paying attention is not great but once you add a healer they start to excell as their aedmg is great their cc and area denial are unmatched wich are necessary if not essential in micro groups
Sorry, but how exactly is a stamina DK inherently any tankier than a stamina NB? Nightblades can wear heavy armor and 1h/shield too.
beside whats allready mentioned - don´t forget your flaps negating 20-80k dmg (including procs etc.) in a "crowdy" situation is a f.cking lot of tankiness increasement...
Flap flaps are not reliable and bug out all the time. About 25% of all projectiles I take actually go through my wings.
And even when they are reflected, it's extremely buggy : the sound effect tells me I got hit, the visual effect from meteor is applied on the ground beneath my feet, the projectiles flies aways but my health takes a hit etc
and?
its still 4 projectiles doing atleast 5k each up to 10-15k+upto 10k procs attachted to them beeing reflected that all other classes have to handle and Dks dont.
its like Nbs saying because stealth is not 100% reliable all the time that skill is garbage...
Yeah all our reflected projectiles deal tons of damage, which is why noone actually bothers to stop casting projectiles when you have your wings up. Makes sense.
And yeah you're right, it's such a big advantage to have a broken skill. I mean nightblades couldn't possibly cloak to evade the projectiles, and templar surely can't purge the projectile before it hits...
And no, it's not an issue of double reflecting. It's an issue of look : i have a meteor coming for me, circle at my feet, I cast wings (I'm not eclipsed because I have immunity) and booooom I take it to the face, sometimes with animation, sometimes without
scales allways reflect 4 projectiles in 4 seconds it might not be the first 4 arriving you but it is getting rid of 4 projectiles aimed at you with only one "GCD" .