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The Death of the Dragonknight- updated 3/15/16

  • Ishammael
    Ishammael
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    Takllin wrote: »
    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    Meaning the DLC after Orsinium or what exactly?

    Yup, thats the update after next.

    TLDR - We won't have balance changes for 5 more months.

    Yeah Dark Brotherhood or the other thing they mentioned. So unless they do a special update, Q1 of 2016.

    I think something like March timeframe -- Orsinium should drop in December.
  • Bashev
    Bashev
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    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.
    I have to write a letter to Santa Claus and ask him to bring that balance patch for Christmas.
    Because I can!
  • Takllin
    Takllin
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    Ishammael wrote: »
    Takllin wrote: »
    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    Meaning the DLC after Orsinium or what exactly?

    Yup, thats the update after next.

    TLDR - We won't have balance changes for 5 more months.

    Yeah Dark Brotherhood or the other thing they mentioned. So unless they do a special update, Q1 of 2016.

    I think something like March timeframe -- Orsinium should drop in December.

    Certainly hope so! :)
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Trayyacakes
    Trayyacakes
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    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    We understand what you are saying, it is just that no MMO that wants to be taken seriously will wait 4-5 months after changing game mechanics to do balance "tweaks and adjustments." Especially in a game like this where there are so many skill/gear combinations. Things are going to pop up that weren't foreseen that are super OP, and things are going to happen that didn't work as intended that end up completely gimping classes/builds. Balance is never attainable, but should always be the goal, and if all you are going to give us is balance tweaks every 4-5 months then we will move on when the next thing comes around.

    All of us here love the combat system and love the way pvp works/worked, we will put up with a lot of neglect, but what has been done lately has been a slap in the face to us. Constantly nerfing small groups and solo play to make zerging the way to go. Nerfing active defense(one of the things that made this game so fun) nearly into the ground. Removal of soft caps, infini resource builds, Ridiculous damage builds that lead to the blanket battle spirit change instead of fixing penetration bugs and putting some kind of diminishing return system back into the game. Dynamic Ult Gen (the best tool for fighting outnumbered) taken away. I'm just droning on at this point.

    PvP was a huge selling point for this game, and is the only reason I play this game. I hate having to grind PVE mobs and dungeons to get my build perfect, but I do it because I love the PVP. I know this last patch was supposed to be a "PVP" update, but its 90% PVE. IC doesn't contribute to the war in Cyrodiil at all. It isn't gated. You can't capture objectives there that contribute to the campaign. I'm babbling again, but come on ZoS at least have the decency to give us monthly balance tweaks. We love your game and want to play it. Help us help you.
    Bjorn Uldnost
  • Wollust
    Wollust
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    These guys from ZOS simply do not care enough. That's all. :lol:
    Well whatever.. At this point I'm not really surprised anymore.

    Just waiting for Camelot Unchained.
    Susano'o

    Zerg Squad
  • EnOeZ
    EnOeZ
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    Happy to see this post -finally - succeeding in federating the DKs !


    Dear ZOS,

    Without escape, we need to hold our ground.
    Give us as effective "hold the line" tools as Teleport (Sorcs) and Invisibility (Nbs) are effective escape tools.

    For now, it is not the case.

    Give us as effective "control the battle ground" tools as Mines (Sorcs), Stun Teleports aka Bolt escape (Sorcs), Fear (Nbs)

    For now, it is not the case.

    Healing (halved) and blocking (no more stam regen) are gone, but only hurts "Stand your ground" playstyle and therefore does not hurt the same Sorcs and Nbs. Give us equal chances and equally effective tools.

    For now it is not the case.

    Sorcs favorite armor (light) and Nbs favorite armors (light & medium) are so damn good compared to the disastrous so called "Heavy" Armor PVP design. Un-nerf Constitution Passive, make it proc twice as often and fix Black Rose Set (currently not giving the promised buff on Health Regen). Give us on par armor,

    For now it is not the case.

    Templar, Nbs and Sorcs all have outstanding Resource Management Tools. Earthen Heart passive is 5% return on use but does not work as intended (currently bugged, does not proc more than 50% on consecutive casts). Give us on par Class resource management.

    For now it is not the case.

    Bolt Escape and Fear are strong enough not to be able to reliably CC break, however even with full stamina it just does not work more than 60% of the time at the first hit of left+right click. You must spam it. Give us reliable CC break as we are the ones without escape who have to support the most CCs.

    For now it is not the case.

    We have spent hundreds, thousands of hours in this game, made its promotion, brought tens of thousands of new players through our articles and podcasts, many has left, but we stick in hope, surely entertaining Sorcs and Nbs with our subpar toolkit. We spend time of our lives in this game in addition of directly supporting it though, well money. The time spent is lost in hope for months now, especially PVPers who suffer the most from this ongoing "we will see next year" issue. Give us consideration for the incredible amount of time we spent with you in game and in this forum, theroycrafting and providing you with thousands of easy fixes, but...

    For now it is not the case.

    It's only your job
    It's our life (at least a big chunk of it)
    We care.
    You should.

    It's not only soccer, basketball or baseball..
    Gaming is serious.

    Give us balance.
    Give us consideration


    Signed : A former TESO plus subscriber who had advocated for and promoted an Elder Scrolls MMO since... Morrowind.
    --
    My desperate contributions and analysis all proven right weeks before release :
    http://forums.elderscrollsonline.com/en/profile/discussions/4843357/EnOeZ
    Edited by EnOeZ on September 30, 2015 9:05PM
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    to do a tweak here and there u dont need months, well not in any other MMO though, it would be a week or 2 max to adjust something
    u can do it at the weekly downtime, add a couple % there, remove a couple % there
    this doesnt have to take half a year!

    whos programming this stuff?
    b7e.jpg
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Joy_Division
    Joy_Division
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    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    I don't think you company understands that playing a game with acknowledged and admitted issues is not very fun when issues won't be fixed for months and months.
  • aco5712
    aco5712
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    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    I don't think you company understands that playing a game with acknowledged and admitted issues is not very fun when issues won't be fixed for months and months.

    i dont think they understand anything when it comes to MMOs. they are seriously treating it like a single player TES game where they do a patch once in a while and add new DLC content when they feel like it....
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • MrTtheDK
    MrTtheDK
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    Agree 100%

    #FreeXanadu #ImprisionJoyDivision #NoMoreBlue #DK4Life #WKB #PreNerfVDSACompleteGroup #AltmerOrcAltmerKhajiit #hashtags
    Main:
    DC- Diablo Azul , Mr T


    Alts: Nerf Something or Another

    Guild: - Imperial City Police
    RIP Guilds: Purple, WKB, Eight Divines, Rage, What Mechanics, Entropy Rising
    Game: @TalosSeptim
  • Ghostbane
    Ghostbane
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    to do a tweak here and there u dont need months, well not in any other MMO though, it would be a week or 2 max to adjust something
    u can do it at the weekly downtime, add a couple % there, remove a couple % there
    this doesnt have to take half a year!

    whos programming this stuff?
    b7e.jpg

    It doesn't take months. Being in a position to safely make such a change is. The next few months have already been roadmapped internally, and resources have been prepped and allocated.

    As much as I would like them to hotfix this that and the other, hotfixing has its limitations. The weekly maintenance addresses bugs and irregularities against the scope of the last main patch. Altering any ability will be committee reviewed and paced through all sorts of processing.

    Mucking about with percentages half heartedly is why we had problems in the past with Sharpened and Nirn.

    If you want faster results, find a ZoS Project Manager. Buy them several™ drinks, suggest a few polite suggestions, see what happens.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • frozywozy
    frozywozy
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    I personally don't think that buffing GDB will be enough. DKs are squishy and buffing one heal won't do much unless it significantly increase health regeneration at the same time. Against physical damage glass cannon types of characters, magicka DKs are very weak since perma block nerf and need more survivability and sustain.

    5pc lich looks amazing for sustain but it is a PVE set that seems incredibly hard to obtain so I won't even think about it. I heard from alot of people that Willow's Path is not working as it should so this isn't an option either. Also, being forced to use heavy armor removes the option to benefit from light armor passives giving more recovery.

    Revert Ash Cloud to what it used to be and add back the miss chance.
    Find a way to make health regeneration or drain life (life stealing) good for DKs.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Elijah_Crow
    Elijah_Crow
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    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.
  • krim
    krim
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    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    :#

    When did you guys come up with the idea to stop whatever you had originally planned like spellcrafting and such to rework the game for 1.6.
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    Explain to me in your words how the class was completely overpowerd.
    Edited by krim on September 30, 2015 5:50PM
  • Master_Kas
    Master_Kas
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    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?
    Edited by Master_Kas on September 30, 2015 5:50PM
    EU | PC
  • Armitas
    Armitas
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    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    Welcome to the thread, you're 15 pages late. Learn to flame an entire community on time please.
    Edited by Armitas on September 30, 2015 6:12PM
    Retired.
    Nord mDK
  • Yonkit
    Yonkit
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    Master_Kas wrote: »
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?

    He's a Pver @Master_Kas He dunno sheet :joy:
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Master_Kas
    Master_Kas
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    Yonkit wrote: »
    Master_Kas wrote: »
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?

    He's a Pver @Master_Kas He dunno sheet :joy:

    Ah that explains it :trollface:
    EU | PC
  • Lamiai
    Lamiai
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    well that response from zos is beyond disappointing, straight up saying DK are done for next few months..
    R.I.P patch 1.5 ~ Never Forget.
  • MeridianKnight
    Ishammael wrote: »

    I think something like March timeframe -- Orsinium should drop in December.

    Is Orsinium a PvE focused release?
  • Takllin
    Takllin
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    Ishammael wrote: »

    I think something like March timeframe -- Orsinium should drop in December.

    Is Orsinium a PvE focused release?

    Yes
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Yonkit
    Yonkit
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    Master_Kas wrote: »
    Yonkit wrote: »
    Master_Kas wrote: »
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?

    He's a Pver @Master_Kas He dunno sheet :joy:

    Ah that explains it :trollface:

    Post a video of you proxy-bombing people again, oh wait! You can't cause TTK sucks :confounded:

    I hate this patch.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Master_Kas
    Master_Kas
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    Yonkit wrote: »
    Master_Kas wrote: »
    Yonkit wrote: »
    Master_Kas wrote: »
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?

    He's a Pver @Master_Kas He dunno sheet :joy:

    Ah that explains it :trollface:

    Post a video of you proxy-bombing people again, oh wait! You can't cause TTK sucks :confounded:

    I hate this patch.

    Lmao stack more ppl than your enemies, profit.

    Waiting for SW: Battlefront then I'm out, only will check in to talk with people/friends in game :)

    Why ? Because the dev's clearly don't play this game and suck at balancing/tweaking with slow updates/fixes. To slow for my taste
    Edited by Master_Kas on September 30, 2015 7:22PM
    EU | PC
  • Yonkit
    Yonkit
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    Master_Kas wrote: »
    Yonkit wrote: »
    Master_Kas wrote: »
    Yonkit wrote: »
    Master_Kas wrote: »
    Wow. I can't believe that for the first time since launch, the DK Class which has been completely overpowered has been brought into balance. Now the players of this class throw a fit on the forums and ZOS responds with the appearance of conceding.

    I am fine with DK's having some issues addressed but they should not be the best at everything.

    Consider carefully ZOS, before buckling to the will of those players (many who chose the class because of its superiority).

    DK's are more balanced now than they have ever been. Do not return them to their previous power for every role.

    DK's are hardly balanced right now. And I say this when I'm maining a stamina nightblade.

    They do need buffs/tweaks in some areas, there's no denying it. Why do you think so many nightblades and sorcerers popped up from 1.6 to live ?

    He's a Pver @Master_Kas He dunno sheet :joy:

    Ah that explains it :trollface:

    Post a video of you proxy-bombing people again, oh wait! You can't cause TTK sucks :confounded:

    I hate this patch.

    Lmao stack more ppl than your enemies, profit.

    Waiting for SW: Battlefront then I'm out, only will check in to talk with people/friends in game :)

    Why ? Because the dev's clearly don't play this game and suck at balancing/tweaking with slow updates/fixes. To slow for my taste

    Meh, new expansion for SWTOR, then Fallout 4, Halo 5, the Division, check back in with Elder Bads Online: Tamrie-fail Limited, then, and if it's still Elder Bads Online then I'll go play Black Desert... Devs seriously need to stop catering to baddies :confused:
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • krim
    krim
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    Meh blade and soul CBT is like a month away. Im trying that.
  • Armitas
    Armitas
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    So a corporation responds by essentially saying that your class will remain busted and sub par for another half a year and people begin discussing other companies. What a completely expected and understandable result.

    You have 5 products here. Sorcerers, Nightblades, Templars, Dragonknights, and the world of Tamriel. The first 4 product lines are our avatars in which we interact with the world. Updating the world is meaningless if your first 4 product lines are faulty. In this case we have a product line, the DK, our interface into Tamriel, that has become faulty and you are telling us to wait another half year. Imagine any other company abandoning a product line for half a year? I can't. The DK, all classes in fact, are part of your product line, not a meta aspect of the game.
    Edited by Armitas on September 30, 2015 9:24PM
    Retired.
    Nord mDK
  • Trayyacakes
    Trayyacakes
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    Armitas wrote: »
    So a corporation responds by essentially saying that your class will remain busted and sub par for another half a year and people begin discussing other companies. What a completely expected and understandable result.

    You have 5 products here. Sorcerers, Nightblades, Templars, Dragonknights, and the world of Tamriel. The first 4 product lines are our avatars in which we interact with the world. Updating the world is meaningless if your first 4 product lines are faulty. In this case we have a product line, the DK, our interface into Tamriel, that has become faulty and you are telling us to wait another half year. Imagine any other company abandoning a product line for half a year? I can't. The DK, all classes in fact, are part of your product line, not a meta aspect of the game.

    Armitas you are making entirely too much sense. Obviously they just don't care. They are here to milk as much money as they can out of people who will buy the dlc's and play no matter what. I just hope a good alternative comes soon.
    Bjorn Uldnost
  • PainfulFAFA
    PainfulFAFA
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    Armitas wrote: »
    So a corporation responds by essentially saying that your class will remain busted and sub par for another half a year and people begin discussing other companies. What a completely expected and understandable result.

    You have 5 products here. Sorcerers, Nightblades, Templars, Dragonknights, and the world of Tamriel. The first 4 product lines are our avatars in which we interact with the world. Updating the world is meaningless if your first 4 product lines are faulty. In this case we have a product line, the DK, our interface into Tamriel, that has become faulty and you are telling us to wait another half year. Imagine any other company abandoning a product line for half a year? I can't. The DK, all classes in fact, are part of your product line, not a meta aspect of the game.

    Armitas you are making entirely too much sense. Obviously they just don't care. They are here to milk as much money as they can out of people who will buy the dlc's and play no matter what. I just hope a good alternative comes soon.

    Based on the results of their FIRST DLC, I would not come back to this game and blindly buy the DLC without first checking the forums.

    So much things in forums within the 1st week of DLC release, I expect the same for the next DLC so I will be basing my decision on what forums say.

    And now I'll end my post with this truthful post.
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems.Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    So....does this mean we've got 4 months to "enjoy" 1.7 then you're going to completely rebalance the game again forcing everyone to redo all their builds and ruining it in another completely different and unexpected way? Great! Thank you for the confirmation that I shouldn't spend any gold on gear because it will be completely overhauled....again.

    Can you not just make small balance changes in each incremental patch? Why must you guys rebalance EVERYTHING then wait another 4-5 months and rebalance EVERYTHING again. 1.6 would of been great if you fixed bugs, but instead you chose to rebalance EVERYTHING all over again. 1.5 would of been great if you tweaked the way a few skills and passives worked, but instead you decided to rebalance it again. Each time you guys do one of your beautiful rebalances more and more PvPers leave this game. Look, I know you guys care very little about your PvP community, but stop with the large scale rebalancing and start tweaking the game until it reaches the perfection it could of reached months ago.

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • SneaK
    SneaK
    ✭✭✭✭✭
    This shouldn't be put on the backburner until 2016. By the time the DK gets their much needed lovin, Donald Trump will be the next Daedric Prince spotlighted in ZOS's DLC.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.

    And how's that making things better?
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
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