RadioheadSh0t wrote: »Man, the DK QQ is a bit much...
They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?
DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
PhatGrimReaper wrote: »RadioheadSh0t wrote: »Man, the DK QQ is a bit much...
They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?
DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
Come on bro, the "few months as a marginally worse class" was 1.6.... it's not marginal anymore.
RadioheadSh0t wrote: »As far as improvements for Magicka DKs, I think one of the biggest changes would be to buff GDB. I never thought i'd say that, given how strong it used to be, but it would help strengthen magicka DKs. I even run into Stamplars who can burst BoL, so GDB should be more viable than it is now:
I also think more DKs need to be open to replacing their S&b with a resto.
.RadioheadSh0t wrote: »Man, the DK QQ is a bit much...
They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?
DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
Good to see you are enjoying your VR 16 NB. Go circle-jerk with the rest of the NB rerolls and quit trying to undermine the concerns of this thread.
RadioheadSh0t wrote: ».RadioheadSh0t wrote: »Man, the DK QQ is a bit much...
They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?
DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
Good to see you are enjoying your VR 16 NB. Go circle-jerk with the rest of the NB rerolls and quit trying to undermine the concerns of this thread.
ABCDEF... Guy...
So since I have more than one class I can't state my opinion? Actually, I'd think someone who has more experience with more classes has a more credible opinion.
So even though the first class I played in BETA was a nightblade, I'm just jumping on that bandwagon, right? I actually joked about why I wouldn't level my NB, because it'd be all if want to play, and guess what, it is. NB fits my playstyle, I'm not a NB just because it's strong (and new flash: it isn't as strong as you think it is).
IF you're trying to use the fact that I have 3/4 classes leveled against me, bravo, buddy...
hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
RadioheadSh0t wrote: ».RadioheadSh0t wrote: »Man, the DK QQ is a bit much...
They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?
DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
Good to see you are enjoying your VR 16 NB. Go circle-jerk with the rest of the NB rerolls and quit trying to undermine the concerns of this thread.
ABCDEF... Guy...
So since I have more than one class I can't state my opinion? Actually, I'd think someone who has more experience with more classes has a more credible opinion.
So even though the first class I played in BETA was a nightblade, I'm just jumping on that bandwagon, right? I actually joked about why I wouldn't level my NB, because it'd be all if want to play, and guess what, it is. NB fits my playstyle, I'm not a NB just because it's strong (and new flash: it isn't as strong as you think it is).
IF you're trying to use the fact that I have 3/4 classes leveled against me, bravo, buddy...
spenc_cathb16_ESO wrote: »
Unfortunately my schedule is way too ridiculous or I'd take you up. I already cancelled on Jules to leveling togetherspenc_cathb16_ESO wrote: »
Just as bad and maybe even worse on the stamina side of things, roll a Sorc and get an 11k shield that costs less than 3k magicka
Uhh wut? Absolutely false. Stamplar and Magicka Templar is in a great spot currently.
What exactly can a Stamplar do that a Stamina DK cannot? I'll tell you what they can't do, exchange Magicka for stamina.
Magicka Templars are pretty much in the same spot as Magicka DKs, their shields have the same *** scale off of health mechanic, they both have trouble with resource management, they can't burst damage, they are both tank classes that lack mobility so the stamina nerf to block greatly affects them. The only real difference between Temps and DKs ATM is that Temps can still use their Magicka heals (those are crappier too now though) however a reliable self heal isn't going to fix DKs or Temps. I could go on about how Magicka DKs get reflective scales while the Templars reflect works off of CC immunity and is single target, or I could compare the passives but that isn't the point. Both classes have been continually nerfed to the point where there is a noticeable difference between them and the "high burst high mobility" classes
Erm have you played either? I've played both for a long time, good friends with people that have as well. They are in a much better spot right now. Stamplar has insane DPS from Biting Jabs. Apparently you've never heard of Repentance, that scales off Stamina/Weapon Damage now as well...
Radiant Ward is still somewhat useful, and people need to stop trying to use Igneous Shield what it was not designed for. Templars absolutely do not have resource management issues, thanks to all of their channeled abilities which lend themselves much better to having high regen, plus repentance with the 10% regen boost.
Templars are much better off this update, I'm sorry that you can't see that.
A magicka Templar isn't in the same light as a Sorcerer or Nightblade, but they aren't in the spot that Magicka DK is.
vortexman11 wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems.Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
So....does this mean we've got 4 months to "enjoy" 1.7 then you're going to completely rebalance the game again forcing everyone to redo all their builds and ruining it in another completely different and unexpected way? Great! Thank you for the confirmation that I shouldn't spend any gold on gear because it will be completely overhauled....again.
Can you not just make small balance changes in each incremental patch? Why must you guys rebalance EVERYTHING then wait another 4-5 months and rebalance EVERYTHING again. 1.6 would of been great if you fixed bugs, but instead you chose to rebalance EVERYTHING all over again. 1.5 would of been great if you tweaked the way a few skills and passives worked, but instead you decided to rebalance it again. Each time you guys do one of your beautiful rebalances more and more PvPers leave this game. Look, I know you guys care very little about your PvP community, but stop with the large scale rebalancing and start tweaking the game until it reaches the perfection it could of reached months ago.
hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.
Dude I used to have some respect for you, but it's been gone for a while now. Stop intentionally being obtuse.
Magicka users have weapon abilities too. Cut the crap.
hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.
Yeah. There are definitely no useful skills at all midst the weapon skill lines. I mean Healing Ward is down right useless ... even atrocious. Healing springs, blessing of restoration, force pulse, impulse, destructive clench ... definitely never used or useful.
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
bertenburnyb16_ESO wrote: »agreed, tnx for nerfing DKs into to ground zeni -_-
I got a templar end lvl and is now in a much better place (for being the underdog before) and am currently lvlng a NB
on a sidenote though
about the mag/stam morphs of class skills => remove this BS, it just pidgeonholes people into certain skills giving them no options
what they SHOULD HAVE DONE is make those class skills scale of the highest stats like ultis were made (so only the ones now with mag/stam morph) so the player still has a choise wich morph to take, unstalbe flame/burning embers is the perfect example, as a mag player, unstable is useless since it scales of stam/Wdam and burning has lower damage and a heal, so no high dam dot for mag users, as stam player u can the high dot of unstable, but u cant use the heal dot of burning since it will be way low
so give both mag and stam users the choise of both morphs pls
Quoted for truth.vortexman11 wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems.Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
So....does this mean we've got 4 months to "enjoy" 1.7 then you're going to completely rebalance the game again forcing everyone to redo all their builds and ruining it in another completely different and unexpected way? Great! Thank you for the confirmation that I shouldn't spend any gold on gear because it will be completely overhauled....again.
Can you not just make small balance changes in each incremental patch? Why must you guys rebalance EVERYTHING then wait another 4-5 months and rebalance EVERYTHING again. 1.6 would of been great if you fixed bugs, but instead you chose to rebalance EVERYTHING all over again. 1.5 would of been great if you tweaked the way a few skills and passives worked, but instead you decided to rebalance it again. Each time you guys do one of your beautiful rebalances more and more PvPers leave this game. Look, I know you guys care very little about your PvP community, but stop with the large scale rebalancing and start tweaking the game until it reaches the perfection it could of reached months ago.
Yes! All of ZOS needs to see this post...
@ZOS_AndyC @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_BPerry @ZOS_BasileA @ZOS_BillMueller @ZOS_BobE @ZOS_BoydBeasley @ZOS_ChesterN @ZOS_CaitlinR @ZOS_CatK @ZOS_CharlieH @ZOS_Dan @ZOS_DanDunham @ZOS_DavidGee @ZOS_DavidH @ZOS_DavidP @ZOS_EdLynch @ZOS_EmilyM @ZOS_Emma @ZOS_EugeneB @ZOS_EveP @ZOS_FelixP @ZOS_Finn @ZOS_GabrielleA @ZOS_GaryA @ZOS_Gideon @ZOS_GinaBruno @ZOS_Heather @ZOS_HeatherB @ZOS_HugoP @ZOS_JoBurba @ZOS_JamesO @ZOS_JanS @ZOS_JaredR @ZOS_JasonB @ZOS_KaiSchober @ZOS_KaleyR @ZOS_Karli @ZOS_Katarina @ZOS_Kelly @ZOS_LenaicR @ZOS_LeroyW @ZOS_LodieA @ZOS_LonnyL @ZOS_LucasA @ZOS_MaxG @ZOS_MaggieS @ZOS_NickKonkle @ZOS_NinaM @ZOS_Olivier @ZOS_PaulSage @ZOS_QuinnC @ZOS_RobertCordero @ZOS_RebeccaE @ZOS_RichLambert @ZOS_ShannonM @ZOS_ThaliaH @ZOS_ThomasK @ZOS_UlyssesW @ZOS_VaughanP @ZOS_Wolfram @ZOS_YigaelK
Literally, ALL of ZOS. Read this man's post. Give him a medal. And heed his wise words very carefully.
wow, i cant believe that ZoS couldnt withstand the tears storm...
just *** wait until they remove the talons nerf and magicka dk will be good again...
Cloak and Breath of Life are the two things that have to be tweaked rightnow...
:edit:
GDB needs a buff ofc.
wow, i cant believe that ZoS couldnt withstand the tears storm...
just *** wait until they remove the talons nerf and magicka dk will be good again...
Cloak and Breath of Life are the two things that have to be tweaked rightnow...
:edit:
GDB needs a buff ofc.
I think dragon blood should be changed so that it is able to crit.
wow, i cant believe that ZoS couldnt withstand the tears storm...
just *** wait until they remove the talons nerf and magicka dk will be good again...
Cloak and Breath of Life are the two things that have to be tweaked rightnow...
:edit:
GDB needs a buff ofc.
I think dragon blood should be changed so that it is able to crit.
rather it do the 33% and not crit.
Since we won't get balance changes till next year, here are some small change which would help:
1. GDB back to 33%
2. Major Evasion or Minor Evasion for Ash Cloud
3. Major or Minor Heroism to Inferno
4. One chains morph pulls enemies to you (grants CC immunity) and one pulls you to the enemy (no CC immunity)
RadioheadSh0t wrote: »asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.
It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.
Yes those work great once. If people could only cast wb once every 4s I would have no problem because I could just dodge it over and overover. But as it stands with them castingcasting over and over and over again where they gain cc immunity and then dodging through them begins to cost too much with the new changes. It just makes no sense to leave wb as it is and add in another skill to combo off it. Would love to see wb go away all together and have people just spamming whip instead. But, I doubt that's ever going to be the case
Can NBs not do the same thing as a Stam whip with surprise attack?
Can Stamplars not WB you and then spam jabs?
Sorry, I don't follow that logic.
Stam whip would essentially be no different than surprise attack weaving. That's what Stam DK is missing, a weaving melee attack.
ZOS_GinaBruno wrote: »To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.
Azarath_tiberius wrote: »ZOS_GinaBruno wrote: »To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.
Meaning the DLC after Orsinium or what exactly?
ZOS_GinaBruno wrote: »To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.
spenc_cathb16_ESO wrote: »Azarath_tiberius wrote: »ZOS_GinaBruno wrote: »To be clear, we don't have plans to completely rebalance and rework classes like we did back in Update 6. The next update will contain mainly bug fixes, and the update after that will have adjustments and tweaks to the classes.
Meaning the DLC after Orsinium or what exactly?
Yup, thats the update after next.
TLDR - We won't have balance changes for 5 more months.