hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.
hammayolettuce wrote: »hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.
If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.
I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.
They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.
The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.
Flattedfifth wrote: »I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.
They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.
The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.
This... Any "DK" in this thread that thinks obsidian is terrible, really needs to put the class down and walk away.
You long time DK players need to start a collective ***-storm. Pool your resources and cause hell, keep tagging the mods don't let them sleep, especially Gina (get her attention away from the inevitable destruction of NB).
Make videos that highlight where ZOS went wrong, keep opening these threads together. These forums are run by people who only want to nerf the game into the ground. Overtake them with riots for the salvation of DK, and the rest of PvP at the same time.
You guys can do the thing, you can save DK and PvP.
hammayolettuce wrote: »asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.
tordr86b16_ESO wrote: »Yes, it is terrible. Its only saving grace is the 30% increased healing received.
AzubuFrosts wrote: »The PC superior race is strong on this thread
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
As soon as I get magicka-based weapon skills you can have everything you asked for.
Um. Hi.
Have you met my friend destruction staff? Or restoration staff?
mzapkeneb18_ESO wrote: »*crosses fingers for lower costs of standard and useful dragonblood for my stam knight*
.... or i just grind to get vigor in those 4 months
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.
Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...
Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
^This was the original, needs to be brought back.
So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.
Anyone miss original Cinder Storm too?
hammayolettuce wrote: »asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.
It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.
Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.
Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...
Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
^This was the original, needs to be brought back.
So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.
Anyone miss original Cinder Storm too?
The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).
This is still a thing though I think. Granted it is under lvl 50.
http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set
asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »hammayolettuce wrote: »asneakybanana wrote: »Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.hammayolettuce wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.
@ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!
I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.
It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.
Yes those work great once. If people could only cast wb once every 4s I would have no problem because I could just dodge it over and overover. But as it stands with them castingcasting over and over and over again where they gain cc immunity and then dodging through them begins to cost too much with the new changes. It just makes no sense to leave wb as it is and add in another skill to combo off it. Would love to see wb go away all together and have people just spamming whip instead. But, I doubt that's ever going to be the case
Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.
Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...
Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
^This was the original, needs to be brought back.
So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.
Anyone miss original Cinder Storm too?
The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).
This is still a thing though I think. Granted it is under lvl 50.
http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set
Those really need to be added back in. It would help balance this class.
Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.
Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...
Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
^This was the original, needs to be brought back.
So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.
Anyone miss original Cinder Storm too?
The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).
This is still a thing though I think. Granted it is under lvl 50.
http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set
Those really need to be added back in. It would help balance this class.
I'm glad to see that I'm not the only one that remembers. Thanks for that. Balance is what we are asking for.
ZOS_GinaBruno wrote: »Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems.Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.