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The Death of the Dragonknight- updated 3/15/16

  • JDar
    JDar
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    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.

    Your point about stamina Veiled Strike and Puncturing Sweeps is correct though -- there is precedent for ZoS making this mistake, so they could well make it again and be correct somehow.
  • Takllin
    Takllin
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    JDar wrote: »
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.

    If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.

    Dude I used to have some respect for you, but it's been gone for a while now. Stop intentionally being obtuse.

    Magicka users have weapon abilities too. Cut the crap.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • hammayolettuce
    hammayolettuce
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    JDar wrote: »
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Yes. Because class skills ought to only be available to magicka builds! It's not like ZoS already made stamina morphs of such skills as veiled strike or puncturing strikes or anything.

    If you want to use class abilities, why don't you just make a magicka build? I know the answer: it's because you want all the benefits of magical abilities and weapon abilities with none of the drawbacks. Just doesn't seem fair to magicka users.

    Yeah. There are definitely no useful skills at all midst the weapon skill lines. I mean Healing Ward is down right useless ... even atrocious. Healing springs, blessing of restoration, force pulse, impulse, destructive clench ... definitely never used or useful.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Flattedfifth
    Flattedfifth
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    manny254 wrote: »
    I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.

    They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.

    The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.

    This... Any "DK" in this thread that thinks obsidian is terrible, really needs to put the class down and walk away.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Basically, we won't see any changes for another 6 months. Many of us have gone to play other games by then.
    Edited by tordr86b16_ESO on September 29, 2015 9:46PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    manny254 wrote: »
    I would strongly disagree about DK as a stamina class. The most standout skill for a DK stam build would have to be Igneous Shield. This skill exemplifies what has made dk a strong class in the past. This power does so many different things with one cast of the button/ skill slot. It gives you a shield based off health. Gives you stam back based off of your pool size (this will be large in a stam build). It gives you a minor weapon power buff, Most importantly it gives you a 30% healing buff. When used with rally or vigor this skill is the best shield any stam build could dream of having in the game.

    They also have another thing other stam builds would dream of having. A ultimate that is high burst and based off physical damage for cp. You also have access to a Major armor/spell resistance buff, a AoE Armor Debuff, a 70% Snare, a stamina dot, and petrify.

    The skill may not all cost stam, but how they interact is very beneficial. In a stam build having skills that consume your magicka for a useful purpose is very important.

    This... Any "DK" in this thread that thinks obsidian is terrible, really needs to put the class down and walk away.

    Yes, it is terrible. Its only saving grace is the 30% increased healing received.
  • Bfish22090
    Bfish22090
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    OdinForge wrote: »
    You long time DK players need to start a collective ***-storm. Pool your resources and cause hell, keep tagging the mods don't let them sleep, especially Gina (get her attention away from the inevitable destruction of NB).

    Make videos that highlight where ZOS went wrong, keep opening these threads together. These forums are run by people who only want to nerf the game into the ground. Overtake them with riots for the salvation of DK, and the rest of PvP at the same time.

    You guys can do the thing, you can save DK and PvP.

    I want to play my DK again with you =(
    Those were the days

    Alas, I will not until they fix mist form or give us a good gap closer/escape
  • asneakybanana
    asneakybanana
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!

    I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • hammayolettuce
    hammayolettuce
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!

    I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.

    It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Talcyndl
    Talcyndl
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    Yes, it is terrible. Its only saving grace is the 30% increased healing received.

    Agreed. The shield is a double edged sword with so many Shieldbreaker sets floating around. I'm always hesitant to cast it for fear I'll kill someone via opening them up to repeated 2K+/per hit light attack spammers.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Darnathian
    Darnathian
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    The PC superior race is strong on this thread

    Smartest thing you have said.
  • Darnathian
    Darnathian
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    NEXT YEAR???? Wow. Bye bye Zos.
  •  Jules
    Jules
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    ✭✭
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Um. Hi.
    Have you met my friend destruction staff? Or restoration staff?
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    Rest in Peace G & Yi
    Viva La Aristocracy
  • PhatGrimReaper
    PhatGrimReaper
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    Jules wrote: »
    JDar wrote: »
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.

    As soon as I get magicka-based weapon skills you can have everything you asked for.

    Um. Hi.
    Have you met my friend destruction staff? Or restoration staff?

    Where is that damn 'LOL' button?

    #rekt
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Teridaxus
    Teridaxus
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    *crosses fingers for lower costs of standard and useful dragonblood for my stam knight*

    .... or i just grind to get vigor in those 4 months :/
  • hammayolettuce
    hammayolettuce
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    *crosses fingers for lower costs of standard and useful dragonblood for my stam knight*

    .... or i just grind to get vigor in those 4 months :/

    Takes a week to get vigor at most now with that silly level it was reduced too.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • RadioheadSh0t
    RadioheadSh0t
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    Yeah but Vigor level 10 was stupid.

    It's terrible for re-rolls, because it's such a difference maker between Stam builds that have it and those that don't. And even if you say "oh you can grind that in a few months," provided you have that type of time and a group to run with at all times, what other skill in the game takes that type of time to level to? For something so critical to all Stam builds, AW 10 was stupid high for vigor.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    I wonder in which patch did ZOS not fix major bugs? And I thought we just withstood a large balance between classes when Champion System launched, no? How come, then, this game is so imbalance?
  • Xsorus
    Xsorus
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    A major balance patch next year? Do developers not realize players will not wait around for 6 months for balance patches?
  • Firerock2
    Firerock2
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    Xsorus wrote: »
    A major balance patch next year? Do developers not realize players will not wait around for 6 months for balance patches?

    Does that question even need to be asked?
  • Djeriko
    Djeriko
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    Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.

    Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...

    Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
    ^This was the original, needs to be brought back.

    So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.

    Anyone miss original Cinder Storm too?
    "When in doubt, kill it with fire."
  • manny254
    manny254
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    Djeriko wrote: »
    Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.

    Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...

    Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
    ^This was the original, needs to be brought back.

    So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.

    Anyone miss original Cinder Storm too?

    The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).

    This is still a thing though I think. Granted it is under lvl 50.

    http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set
    - Mojican
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!

    I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.

    It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.

    Yes those work great once. If people could only cast wb once every 4s I would have no problem because I could just dodge it over and overover. But as it stands with them castingcasting over and over and over again where they gain cc immunity and then dodging through them begins to cost too much with the new changes. It just makes no sense to leave wb as it is and add in another skill to combo off it. Would love to see wb go away all together and have people just spamming whip instead. But, I doubt that's ever going to be the case
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Firerock2
    Firerock2
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    manny254 wrote: »
    Djeriko wrote: »
    Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.

    Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...

    Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
    ^This was the original, needs to be brought back.

    So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.

    Anyone miss original Cinder Storm too?

    The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).

    This is still a thing though I think. Granted it is under lvl 50.

    http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set

    Those really need to be added back in. It would help balance this class.
  • RadioheadSh0t
    RadioheadSh0t
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    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems. Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    @ZOS_GinaBruno if it is possible, please speak to the development team regarding a stamina morph of Lava Whip. Perhaps they were concerned about perma-blocking stamina-based Whip Spammers before, but perma-blocking is more or less a thing of the past. A DK friend of mine who hates playing as stamina because of the lack of DK stamina skills is basically forced into it, and I know a lot of another DK's feel this way. Perhaps something can be done to make DK's stamina based DoT's, Burning Breath and Unstable Flame, more viable in PvP as well, or in lieu of a stamina-based Lava Whip.
    Please no unless you make wrecking blow bashable. If you make a stam version of whip all people are going to do is hit you with wb and the spam whip on you while you're cc'd. Power bash and wb combo is already good enough as it is.

    Talos forbid people actually have access to good skills that work well together. That might make the game fun to play!

    I mean like I said I have no problem with skills working well together. But the wb cheese spam is bad enough. Adding a combo to it would just make it dumb. Make a good counter to like bash and interrupt and I'm more than happy to see stam whip morph.

    It's very easy to interrupt uppercut's cast with just strafing or roll dodging through said uppercutter. The uppercutter is also forced to complete the animation until a certain point or else a block or dodge will interrupt it ... so fossilize, mass hysteria, that spear toss or whatever, are direct counters if one is fast enough. Wrecking blow + lava whip is not insurmountable at all. In fact it might be a bit of a waste of a slot to have both on one's bar.

    Yes those work great once. If people could only cast wb once every 4s I would have no problem because I could just dodge it over and overover. But as it stands with them castingcasting over and over and over again where they gain cc immunity and then dodging through them begins to cost too much with the new changes. It just makes no sense to leave wb as it is and add in another skill to combo off it. Would love to see wb go away all together and have people just spamming whip instead. But, I doubt that's ever going to be the case

    Can NBs not do the same thing as a Stam whip with surprise attack?

    Can Stamplars not WB you and then spam jabs?


    Sorry, I don't follow that logic.

    Stam whip would essentially be no different than surprise attack weaving. That's what Stam DK is missing, a weaving melee attack.
    Edited by RadioheadSh0t on September 30, 2015 3:33AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Djeriko
    Djeriko
    ✭✭✭
    Firerock2 wrote: »
    manny254 wrote: »
    Djeriko wrote: »
    Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.

    Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...

    Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
    ^This was the original, needs to be brought back.

    So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.

    Anyone miss original Cinder Storm too?

    The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).

    This is still a thing though I think. Granted it is under lvl 50.

    http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set

    Those really need to be added back in. It would help balance this class.

    I'm glad to see that I'm not the only one that remembers. Thanks for that. Balance is what we are asking for.
    "When in doubt, kill it with fire."
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Djeriko wrote: »
    Firerock2 wrote: »
    manny254 wrote: »
    Djeriko wrote: »
    Personally I like my magic based dk. The only thing I miss was the miss chance provided by the original Cinder Storm (morph of Ash Cloud). I can do without the distance hit which if I had a choice would go to Eruption. This way players have a choice which could work on multiple levels.

    Eruption - ground targeting distance fire dmg aoe with dot and damage on impact (pretty much what it is now or...

    Cinder Storm - fire dmg aoe placed where the DK is standing with only a dot and miss chance (obviously less damage than Eruption).
    ^This was the original, needs to be brought back.

    So Eruption for the dps dk's so they get their ranged dps dot and Cinder Storm for the tanky dk's that help with survivability up close.

    Anyone miss original Cinder Storm too?

    The miss chance mechanics where essentially removed from the game (namely sparks, blinding flashes, and cinder storm.).

    This is still a thing though I think. Granted it is under lvl 50.

    http://elderscrollsonline.wiki.fextralife.com/Akatosh's+Blessed+Armor+Set

    Those really need to be added back in. It would help balance this class.

    I'm glad to see that I'm not the only one that remembers. Thanks for that. Balance is what we are asking for.

    Well that's really what the tank classes are missing. Heals are expensive and many times cannot keep up with Inc damage. Nighblades can cloak or fear to relieve pressure from them and Sorcs can Bolt Escape. Meanwhile the other two classes are stuck where they are and have no way to relieve pressure. They will be attacked until they run out of Magicka, stamina, or health and then die.

    Miss chance abilities are exactly what they need because that supports their style of standing their ground and it helps relieve pressure from them.
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Thanks to everyone for providing your feedback, and to @Jules for a well-written list of concerns and proposed solutions; we’ve passed this thread along to the Dev team to review. In general, we will be focusing on fixing outstanding ability bugs in the next major update, in addition to supporting some new systems.Larger balance and ability improvements for Dragonknights and the other classes are planned for early next year.

    So....does this mean we've got 4 months to "enjoy" 1.7 then you're going to completely rebalance the game again forcing everyone to redo all their builds and ruining it in another completely different and unexpected way? Great! Thank you for the confirmation that I shouldn't spend any gold on gear because it will be completely overhauled....again.

    Can you not just make small balance changes in each incremental patch? Why must you guys rebalance EVERYTHING then wait another 4-5 months and rebalance EVERYTHING again. 1.6 would of been great if you fixed bugs, but instead you chose to rebalance EVERYTHING all over again. 1.5 would of been great if you tweaked the way a few skills and passives worked, but instead you decided to rebalance it again. Each time you guys do one of your beautiful rebalances more and more PvPers leave this game. Look, I know you guys care very little about your PvP community, but stop with the large scale rebalancing and start tweaking the game until it reaches the perfection it could of reached months ago.
    Edited by vortexman11 on September 30, 2015 4:50AM
    Guild of Shadows ~Elite~
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  • i3ig_Gun
    i3ig_Gun
    ✭✭✭
    Great post bro, Ive been playing a DK since beta on PC, and I agree with you 1000000000%

    Please @ZOS_GinaBruno and @ZOS_RichLambert fix our DK's

    I've had to rebuild, and rebuild, and rebuild, and rebuild to get my DK back to tanking.... stop doing this to us!
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Man, the DK QQ is a bit much...

    They tell you they appreciate your points and give you a reasonable timeline, and you STILL QQ?

    DK is not nearly as faceroll weak as it was faceroll strong... If you have to deal with a few months as a marginally worse class, it's a small price to pay for a class that was faceroll strong for quite a while.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
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