nordickittyhawk wrote: »@ZOS_GinaBrunoZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
If you actually do that you will 100% ruin this class for me! STOP LISTENING TO THESE PEOPLE ZENIMAX!!. the skill is buggy as it it... -.- how about nerfing shields then.... Sick of pvp babies crying cause they suck..
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
eventide03b14a_ESO wrote: »mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
Do you even use radiant magelight? I mean seriously, have you actually used it? Please go away.
I have and it´s not even worth one ability slot on your bar against a nightblade that knows how to play his class outside of stealth ganks.
mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
As someone on the first page said: "Detect Potions, Radiant Magelight, Any form of AoE, Caltrops, Revealing Flare, Piercing Mark"
And to add on to that, any snare. Like Encase for Sorcs, while it doesn't bring NB's out of stealth, it stops them from going anywhere, they dodge roll, you encase again. But, the most prominant and easiest solution (imo) are detect pots.
If you have a NB on NA server, I'd be more than happy to show you that it's possible to stop a NB getting away with cloak, without detect pots.
eventide03b14a_ESO wrote: »mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
Do you even use radiant magelight? I mean seriously, have you actually used it? Please go away.
I have and it´s not even worth one ability slot on your bar against a nightblade that knows how to play his class outside of stealth ganks.
One of my characters runs radiant on both bars (tank) and I find myself always wanting to drop both of them off for other skills, you know, have a different setup, build diversity. But then there are those days, when the bad nightblades come out, and they cloak and cloak but don't even try to evade me, and I just keep slamming their heads into the ground. But a good nightblade doesn't get caught by those kind of things.
SleepyTroll wrote: »Maybe this is why games have cool down systems. idk mayeventide03b14a_ESO wrote: »mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
Do you even use radiant magelight? I mean seriously, have you actually used it? Please go away.
I have and it´s not even worth one ability slot on your bar against a nightblade that knows how to play his class outside of stealth ganks.
One of my characters runs radiant on both bars (tank) and I find myself always wanting to drop both of them off for other skills, you know, have a different setup, build diversity. But then there are those days, when the bad nightblades come out, and they cloak and cloak but don't even try to evade me, and I just keep slamming their heads into the ground. But a good nightblade doesn't get caught by those kind of things.
So you want to nerf the bad NB's?
mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
As someone on the first page said: "Detect Potions, Radiant Magelight, Any form of AoE, Caltrops, Revealing Flare, Piercing Mark"
And to add on to that, any snare. Like Encase for Sorcs, while it doesn't bring NB's out of stealth, it stops them from going anywhere, they dodge roll, you encase again. But, the most prominant and easiest solution (imo) are detect pots.
If you have a NB on NA server, I'd be more than happy to show you that it's possible to stop a NB getting away with cloak, without detect pots.
Sadly i don´t but if you want to try i can show you on the EU server how to get away as a nightblade against someone not using detect potions in about 15 seconds max. I guess you´ve never fought NBs with purge have you?
Radiant magelight and Flare are both lackluster single purpose skills. Magica AOEs are limited to 6m (most of them).`If i had access to a magica version of caltrops or steeltornado i would not have posted a single time in this topic.
As a Nightblade, and as a person who relies on Shadow Cloak... the counter to it was Detection Potions. However, Detection Potions were ridiculously nerfed to the point of not even being useful while stealing got a buff. You guys went a bit too far in both directions, removing the balance. Just revert the Detection Potions back to how they were and it should be a done deal.ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
@ZOS_GinaBruno To make ANY change to a skill that STILL does not work correctly after a year that diminishes it's effectiveness in anyway is simply, stupid. If a change does come to pass the man or woman that came up with it should be fired and the Nightblade class needs to be removed and replaced because that's how useless it'll be without being able to spam cloak.
As for the people complaining.
THERE ARE 48 SKILLS IN GAME THAT CAN COUNTER CLOAK WITH ONE BUTTON PRESS AND HALF OF THEM COST LESS THAN CLOAK DOES WITH FULL REDUCTION, TWO, ARE TOGGLES.
This is skills alone, not even counting sets or detect potions. ANYONE. Who thinks Cloak needs a nerf, is a god be damned idiot. I'm sorry.
SleepyTroll wrote: »Maybe this is why games have cool down systems. idk mayeventide03b14a_ESO wrote: »mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
Do you even use radiant magelight? I mean seriously, have you actually used it? Please go away.
I have and it´s not even worth one ability slot on your bar against a nightblade that knows how to play his class outside of stealth ganks.
One of my characters runs radiant on both bars (tank) and I find myself always wanting to drop both of them off for other skills, you know, have a different setup, build diversity. But then there are those days, when the bad nightblades come out, and they cloak and cloak but don't even try to evade me, and I just keep slamming their heads into the ground. But a good nightblade doesn't get caught by those kind of things.
So you want to nerf the bad NB's?
It's useful against more than just nightblades. I suggest you actually read the spell description.eventide03b14a_ESO wrote: »mike.gaziotisb16_ESO wrote: »There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game.If you think DoT's solve the problem of Cloak perhaps you should read the tooltip for cloak.
1) The OP is a NB
2) DoT's don't pop you out of cloak
3) Curse has been changed and it doesn't pop you out of cloak any more
No offence meant, but form 2 posts within 5 mins, it's obvious to me that you don't seem to know the game well enough to offer an opinion on Cloak atm.
Curse does actually break cloak...Isn't that ironic?
Yeah but it took me about 5 minutes on my NB to get the right timing so curse pops you out once and then you instantly recloak without the sorc having a chance to apply a new one. Saying a targeted 3.5s timer ability is a vaible counter to an ability that lets your enemy do guesswork where you actually are is nothing but laughable.
It's part of a viable encounter and there are many other abilities that solve the issue. Like I said, people want to run 1 setup and beat everyone.
What many other abilities are you talking about? Radiant magelight which every nb is thankful if you slot it because you´re wasting 2 slots for no detection range at all or that flare skill with a travel time the NB has to be in a wheelchair to be hit?
Do you even use radiant magelight? I mean seriously, have you actually used it? Please go away.
I have and it´s not even worth one ability slot on your bar against a nightblade that knows how to play his class outside of stealth ganks.
People always do this till their class/playstyle is on the chopping block. After what they did to BE I can't help but get a little giddy at the mere mention of non sorc nerfs.Fortunately I can´t cast more than three cloaks anyway..
It will hit magicka nbs surely hard tho and I´ll just wait until something similar happens to shields and heals (BoL).
I mean if no other defense ability is spammable, why should shields and heals be an exception.
Just a matter of time until people QQ about the next thing.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
@ZOS_GinaBruno To make ANY change to a skill that STILL does not work correctly after a year that diminishes it's effectiveness in anyway is simply, stupid. If a change does come to pass the man or woman that came up with it should be fired and the Nightblade class needs to be removed and replaced because that's how useless it'll be without being able to spam cloak.
As for the people complaining.
THERE ARE 48 SKILLS IN GAME THAT CAN COUNTER CLOAK WITH ONE BUTTON PRESS AND HALF OF THEM COST LESS THAN CLOAK DOES WITH FULL REDUCTION, TWO, ARE TOGGLES.
This is skills alone, not even counting sets or detect potions. ANYONE. Who thinks Cloak needs a nerf, is a god be damned idiot. I'm sorry.
If any of these are on your list of 48 skills take them off:
Cinderstorm
Deep Breath
Talons
None of these take a NB out of cloak since the patch last week. Have not tested today.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
I play a Sorc and I can safely say that shadow cloak does NOT need a nerf. There are detect pots, binds and DoT's that all solve the problem. The actual problem is the people, like the OP, who want 1 build that counters everything in the game. If you continually go around nerfing everything, you'll eventually ruin the game. As you said, there are already ways to counter shadow cloak, if people prefer to use health/Stamina/Magicka pots, that's their decision and they sacrifice a way to detect cloaked NB's, or stealthed enemies...
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Just make sure to take into account the fact cloak is meant to be used repeatedly (even if not consecutively) during a fight. It is the nightblade's source of damage mitigation through the shadow barrier passive(which only lasts four seconds), and a damage buff in the case of shadowy disguise.
Do want to point out shadow barrier procs on all shadow skill use, not just exiting stealth/cloak.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
@ZOS_GinaBruno To make ANY change to a skill that STILL does not work correctly after a year that diminishes it's effectiveness in anyway is simply, stupid. If a change does come to pass the man or woman that came up with it should be fired and the Nightblade class needs to be removed and replaced because that's how useless it'll be without being able to spam cloak.
As for the people complaining.
THERE ARE 48 SKILLS IN GAME THAT CAN COUNTER CLOAK WITH ONE BUTTON PRESS AND HALF OF THEM COST LESS THAN CLOAK DOES WITH FULL REDUCTION, TWO, ARE TOGGLES.
This is skills alone, not even counting sets or detect potions. ANYONE. Who thinks Cloak needs a nerf, is a god be damned idiot. I'm sorry.
If any of these are on your list of 48 skills take them off:
Cinderstorm
Deep Breath
Talons
None of these take a NB out of cloak since the patch last week. Have not tested today.
They were not, the only two toggles on the list were radiant and inferno from the DKs, inferno will chase NBs with it's DoT like cloak isn't even there, and it pulls them out for a split second.
Fortunately I can´t cast more than three cloaks anyway..
It will hit magicka nbs surely hard tho and I´ll just wait until something similar happens to shields and heals (BoL).
I mean if no other defense ability is spammable, why should shields and heals be an exception.
Just a matter of time until people QQ about the next thing.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
@ZOS_GinaBruno To make ANY change to a skill that STILL does not work correctly after a year that diminishes it's effectiveness in anyway is simply, stupid. If a change does come to pass the man or woman that came up with it should be fired and the Nightblade class needs to be removed and replaced because that's how useless it'll be without being able to spam cloak.
As for the people complaining.
THERE ARE 48 SKILLS IN GAME THAT CAN COUNTER CLOAK WITH ONE BUTTON PRESS AND HALF OF THEM COST LESS THAN CLOAK DOES WITH FULL REDUCTION, TWO, ARE TOGGLES.
This is skills alone, not even counting sets or detect potions. ANYONE. Who thinks Cloak needs a nerf, is a god be damned idiot. I'm sorry.
Maybe ZOS should remove their ridiculous nerf to streak and start looking at core game issues rather than berfing individual skills.
In the current game yes, cloak does need a nerf and following the BE nerf and introduction of shield breaker set it's only good for balance if this happens. Ultimately though I think it's just another case of nerfing the latest subject of QQ rather than examining the wider issues around soft caps and how easy it is to achieve infinite regen.
mike.gaziotisb16_ESO wrote: »Maybe ZOS should remove their ridiculous nerf to streak and start looking at core game issues rather than berfing individual skills.
In the current game yes, cloak does need a nerf and following the BE nerf and introduction of shield breaker set it's only good for balance if this happens. Ultimately though I think it's just another case of nerfing the latest subject of QQ rather than examining the wider issues around soft caps and how easy it is to achieve infinite regen.
Could not agree more, but I have little hope of them reverting to pre-Champion System resource management.