Cherryblossom wrote: »Unable to interact bug, can't use skills or interact with the enviroment.
Can be remedied by weapon swap, Opening Map, Esc swaping weapon, unequiping a piece of clothing! I'm sure there are others.
But this bug has been in the game since launch, well known but never fixed.
DeanTheCat wrote: »Battle Resurrection Support Passive is not working in the Imperial City/Sewers.
Kollopi Essence can be used in the Imperial City/Sewers
DeanTheCat wrote: »Battle Resurrection Support Passive is not working in the Imperial City/Sewers.
Kollopi Essence can be used in the Imperial City/Sewers
Got the Koloppi already,
Battle Resurrection specifically states that it works only in Cyrodiil, doesn't it? Of course it doesn't make much sense that it doesn't work in Imperial city which is located in Cyrodiil, but it could explain.
DeanTheCat wrote: »Battle Resurrection Support Passive is not working in the Imperial City/Sewers.
Not our job to maintain an exhaustive bug list...
Ok.. lets see..
Tonight, we had a dude who we killed outside a keep, he phoenixed armor rezed, we killed him again, he rezed again, we killed him again... Total five times before he stopped coming back.. Isnt the cool-down supposed to be like 10 min between when those activate?
Sigh.. one other.. but I cant remember atm.. see if I remember tomorrow.
According to patch notes this should be fixed with the latest patch. Is this still an issue?
ZoS_GinaBruno wrote:Item Sets
Phoenix: Fixed an issue where you could get stuck in a loop triggering this item set’s ability.
ZoS_GinaBruno wrote:Item Sets
Phoenix: Fixed an issue where you could get stuck in a loop triggering this item set’s ability.
Hmm.. pretty sure this was AFTER the patch and server maintenance.
Appeared in 2.1.5, Vet Fungal Grotto, second boss Gamyne Bandu becomes immortal. You can't focus on it.
Need to go out and regroup to fix.
Happened to me yesterday, and people in group said they had it too with other groups.
Bugged Skills / Passives:
- Agility (Medium Armor): This Passive is reflected in tooltips but has no effect on actual damage numbers. Testing and results by @Asayre :
The weapon damage increase from the Agility passive in the Medium Armour skill line results in a change in the weapon damage on the character sheet and a change in the abilities tooltip value however the actual damage dealt does not reflect this.
The testing is done in Cyrodiil and with the aid of Foundry Tactical Combat. The attacker is equipped with 4 pieces of the Shield Breaker set and a 2H axe. In fact any medium armour will work, it's just what I had handy. All equipment is V16 and legendary. The weapon damage shown in the character sheet is 1700 (=1571 (2H axe) + 129 (Shield Breaker 4 piece)). Attacker's stamina pool is 11849. The tooltip value for Wrecking Blow is 4567. Attacker's focus is 100 (base focus). Target has 18552 physical resists. The actual damage recorded is 1645. This is in line with expectations because damage in Cyrodiil is halved and the mitigation provided by the target's resistance is 27.95% ( (18552-100)/660 ). Thus the calculated damage is
4567 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1645 [Calculated damage]
When an extra piece of Shield Breaker is equipped, the weapon damage on the character sheet is increased to 1904 (=1700*1.12). This correctly reflects the 12% increase in weapon damage due to the Agility passive. Attacker's stamina pool has also increased to 12270. The Wrecking Blow tooltip now reads 4960. Using the same calculation as above, we expected
4960 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1786 [Calculated damage]
But the actual damage recorded is only 1669.
I've verified that the tooltip value of Wrecking blow accurately reflects the increased weapon damage. From previous testing without ever using 5 pieces of medium armour I found that the tooltip value of Wrecking blow is
Wrecking blow tooltip value = 0.154 * ( Stamina + 10.48 * Weapon Damage)
In the first case with only 4 pieces of Medium Armour the calculated Wrecking Blow tooltip is 4568 while in the second case it is calculated to be 4962. Both these values match favourably with the actual tooltip value.
So to reiterate, the Agility passive in the Medium Armour skill line correctly increases weapon damage by 12% and this change is reflected in the tooltip value for a skill however the actual damage dealt does not reflect this.
Bugged Skills / Passives:
- Agility (Medium Armor): This Passive is reflected in tooltips but has no effect on actual damage numbers. Testing and results by @Asayre :
The weapon damage increase from the Agility passive in the Medium Armour skill line results in a change in the weapon damage on the character sheet and a change in the abilities tooltip value however the actual damage dealt does not reflect this.
The testing is done in Cyrodiil and with the aid of Foundry Tactical Combat. The attacker is equipped with 4 pieces of the Shield Breaker set and a 2H axe. In fact any medium armour will work, it's just what I had handy. All equipment is V16 and legendary. The weapon damage shown in the character sheet is 1700 (=1571 (2H axe) + 129 (Shield Breaker 4 piece)). Attacker's stamina pool is 11849. The tooltip value for Wrecking Blow is 4567. Attacker's focus is 100 (base focus). Target has 18552 physical resists. The actual damage recorded is 1645. This is in line with expectations because damage in Cyrodiil is halved and the mitigation provided by the target's resistance is 27.95% ( (18552-100)/660 ). Thus the calculated damage is
4567 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1645 [Calculated damage]
When an extra piece of Shield Breaker is equipped, the weapon damage on the character sheet is increased to 1904 (=1700*1.12). This correctly reflects the 12% increase in weapon damage due to the Agility passive. Attacker's stamina pool has also increased to 12270. The Wrecking Blow tooltip now reads 4960. Using the same calculation as above, we expected
4960 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1786 [Calculated damage]
But the actual damage recorded is only 1669.
I've verified that the tooltip value of Wrecking blow accurately reflects the increased weapon damage. From previous testing without ever using 5 pieces of medium armour I found that the tooltip value of Wrecking blow is
Wrecking blow tooltip value = 0.154 * ( Stamina + 10.48 * Weapon Damage)
In the first case with only 4 pieces of Medium Armour the calculated Wrecking Blow tooltip is 4568 while in the second case it is calculated to be 4962. Both these values match favourably with the actual tooltip value.
So to reiterate, the Agility passive in the Medium Armour skill line correctly increases weapon damage by 12% and this change is reflected in the tooltip value for a skill however the actual damage dealt does not reflect this.
Hey, this is still bugged after the last patch.
Just wanted to let you all know, because it is the main reason for the big gap between magicka and stambuilds atm (Besides the false reg. drinks calculation of course).
When our group did the "Vaults Of Madness" pledge the other day, the giant Flesh Atronach Grothdarr did not put down any lava beams at all. I haven't repeated it yet to see if it was just a bug for that instance, but it sure made the fight easy
Champion Passives AND Willows Path 5th Bonus don´t affect drinks, resulting in way less recovery than you should have.
Just in case no one else said it before.. :P
Champion Passives AND Willows Path 5th Bonus don´t affect drinks, resulting in way less recovery than you should have.
Just in case no one else said it before.. :P
Just how incomplete ZOS leave their game i know MMO's have bugs etc but this many affecting literally everyone and in such a big way is just laziness
Just how incomplete ZOS leave their game i know MMO's have bugs etc but this many affecting literally everyone and in such a big way is just laziness
Dunno if its a bug or not (because i dunno if i understand the tooltip), but the precise strikes passive of the cp tree doesnt effect vigor crits.
Dunno if its a bug or not (because i dunno if i understand the tooltip), but the precise strikes passive of the cp tree doesnt effect vigor crits.
hmm it's definitely not a weapon hit but still I guess it should scale with that because it's stamina based.
Does it maybe scale with Elfborn instead? Or with none of them at all?
Dunno if its a bug or not (because i dunno if i understand the tooltip), but the precise strikes passive of the cp tree doesnt effect vigor crits.
hmm it's definitely not a weapon hit but still I guess it should scale with that because it's stamina based.
Does it maybe scale with Elfborn instead? Or with none of them at all?
Yes, it sadly scales with Elfborn passive. Didnt expect that...and i dont think its intended.
Why the *** should i waste points in a magicka tree to increase my stamina heal?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »There's a glitch with speed potion and rapid maneuver and retreating maneuver where they do not stack the speed.