SeptimusDova wrote: »No no no your clock is wrong you still have 72 hours. You slept and had a dream..LOL
I hope your holiday was memorable and relaxing.
olemanwinter wrote: »But A LOT of people are seeing the issue. And if you want Zos to make $$$ by selling this DLC, I think perhaps you should embrace the idea that it's a legitimate concern even if you "don't see it".
AssaultLemming wrote: »I hate to tell those people in this thread who are talking about charge backs, but you will not be able to raise a charge back for imperial city, because you didn't buy it on your credit card. What you bought was crowns, a virtual currency, and once the crowns were deposited to your account then the service was delivered, so certain types of chargeback are no longer possible, notably you can't chargeback for service not delivered, or for product not as described, because the service/product is crowns, not the DLC.
Yes, Again. and again and again.Again,
Well, considering I almost exclusively PvP and I started this thread, I'd say you missed the mark here by a pretty wide margin.Are the people seeing 'the issue' PvP players? I really doubt that.
AssaultLemming wrote: »I hate to tell those people in this thread who are talking about charge backs, but you will not be able to raise a charge back for imperial city, because you didn't buy it on your credit card. What you bought was crowns, a virtual currency, and once the crowns were deposited to your account then the service was delivered, so certain types of chargeback are no longer possible, notably you can't chargeback for service not delivered, or for product not as described, because the service/product is crowns, not the DLC.
olemanwinter wrote: »
...Sharee wrote:These are all (or the majority at least) PvE players
olemanwinter wrote: »By PvP players I think you probably mean "zerg-bro" type players that take their marching order from "zerg-bro" guilds.
olemanwinter wrote: »Additionally, I have a hunch you don't play DC. lol
olemanwinter wrote: »I could be as wrong as you saying no PvP players see this issue. And that's shockingly wrong.
I already explained it to you twice. Enemy players = it is in principle possible that no matter what you do, you will never see content you paid for. PvE = 1) You get access to fights with no obstacles. 2) It is in principle possible to complete the fights and get rewards if everyone in a group is good enough. The level of "enough" can in principle be reached.I don't see how this is relevant. In both cases, you have to overcome an obstacle to claim a reward. Yes, in the case of IC, the obstacle involves defeating enemy players, but considering this is a PvP expansion, i think that is only fitting.
I already explained it to you twice. Enemy players = it is in principle possible that no matter what you do, you will never see content you paid for. PvE = 1) You get access to fights with no obstacles. 2) It is in principle possible to complete the fights and get rewards if everyone in a group is good enough. The level of "enough" can in principle be reached.I don't see how this is relevant. In both cases, you have to overcome an obstacle to claim a reward. Yes, in the case of IC, the obstacle involves defeating enemy players, but considering this is a PvP expansion, i think that is only fitting.
And once again, new location + mechanics(telvar stones) is NOT the same reward as the one you get in trials. The reward analogue would be gear. Compare gear to gear and fights to fights. Or you can say, reward to reward and access to access.
Therefore we have:
1) Trial fights are like fighting in IC. If you paid for it - you should have access to it.
2) Now rewards(gear) depends on how successful you are in those fights. If you kill a boss in trials- you get loot, if you don't - you don't. If you kill players/mobs and get enough stones in IC - you get gear, if not or if they kill you and you lose everything - you don't get gear. This is your obstacle to get a reward. Don't mix it with obstacles to get access to content you paid for. There's no such thing in pve, so don't try to compare. It is unacceptable to have those obstacles too. However, obstacles to get reward will still be there - you need to be successful in your fights. And notice, no one is complaining like "Hey I'm weak and won't be able to win so give me a buff so I can 1v1 experienced PvPers", no, we say "give us access if we pay. our faction will probably never get it or will get it much less often than 2 other factions".
byrom101b16_ESO wrote: »Then the rest of us can talk about it without pointless posts from those who think labelling other people to critique their arguments is a valid forum modus operandi.
byrom101b16_ESO wrote: »It is self-evident Sharee doesn't understand (or want to acknowledge) the difference between the things he/she needs to, in order to understand your point.
I already explained it to you twice. Enemy players = it is in principle possible that no matter what you do, you will never see content you paid for. PvE = 1) You get access to fights with no obstacles. 2) It is in principle possible to complete the fights and get rewards if everyone in a group is good enough. The level of "enough" can in principle be reached.I don't see how this is relevant. In both cases, you have to overcome an obstacle to claim a reward. Yes, in the case of IC, the obstacle involves defeating enemy players, but considering this is a PvP expansion, i think that is only fitting.
And once again, new location + mechanics(telvar stones) is NOT the same reward as the one you get in trials. The reward analogue would be gear. Compare gear to gear and fights to fights. Or you can say, reward to reward and access to access.
byrom101b16_ESO wrote: »For those still ignorant of the facts;
Undue lack of access to a paid for service which is backed up in the terms of a contract can be seen as an 'unfair term' under UK Trading Standards.
All one needs to do is report this to UK Trading Standards to have them investigate it.
No expensive law suit, very little hassle.
snip
olemanwinter wrote: »
olemanwinter wrote: »To argue against that is absurd. You're effectively arguing that I should have to spend my money on something I don't believe is valuable. That's practically absurd because I can't be forced to spend it and generally unkind to assume that kind of influence over another person.
olemanwinter wrote: »The points I made were simple and completely unrelated to vast majority of your arguments filling the bottom half of this thread:
1) I believe the power discrepancy in Cyrodiil is so great that it will lead to a reduced number of DC players accessing the DLC. (This point has nothing to do with your Trials vs DLC, "what's content?" long running conversation)
olemanwinter wrote: »So, frankly, the last 3 going on 4 pages of posts by you regarding the equivalent of trials to the IC and the legality of that are not in any way relevant to the original premise of my post.
olemanwinter wrote: »But A LOT of people are seeing the issue. And if you want Zos to make $$$ by selling this DLC, I think perhaps you should embrace the idea that it's a legitimate concern even if you "don't see it".
Again, the expansion is meant for the PvP player. Are the people seeing 'the issue' PvP players? I really doubt that. These are all (or the majority at least) PvE players complaining that a PvP expansion is not tailored to suit a PvE player's needs. (see your own argument "But there is a player force opposing you!" - well, duh)
olemanwinter wrote: »But A LOT of people are seeing the issue. And if you want Zos to make $$$ by selling this DLC, I think perhaps you should embrace the idea that it's a legitimate concern even if you "don't see it".
Again, the expansion is meant for the PvP player. Are the people seeing 'the issue' PvP players? I really doubt that. These are all (or the majority at least) PvE players complaining that a PvP expansion is not tailored to suit a PvE player's needs. (see your own argument "But there is a player force opposing you!" - well, duh)
Actually, yes, there are a lot of PvP players that see the issue. If you can't get access because your faction will never meet the requirements, then that affects PvP, PvE, and PvP/PvE players.
My issue, is that there is a middle ground. And they are testing them, to get to the middle ground. To say that there cannot be access gates to IC content categorically is saying that that middle ground doesn't exist.
SeptimusDova wrote: »I did find a another PVP bug last night and so did a DK. I fired off a spell at him he reflected with flappy flap. I reflected with defensive stance. How come he was not able to reflect it back. We wanted to play spell ping pong .
SeptimusDova wrote: »Your arguments bounce all over the place
Hiero_Glyph wrote: »That's why salary caps and a draft system exist. Except Cyrodiil has no such restrictions other than limiting the maximum number of players per alliance. Professional sports encourage fair play even if a few franchises still have better revenue streams and management.
1. You will see the first boss at least. In some dungeons (think Ulduar, Naxx ...) you can defeat bosses in different orders so you can actually see a few bosses. Whereas you might never see IC.
I PvE, you will never see the boss unless your group is good enough. In PvP, you will never see IC unless your group is good enough.
It is in principle possible that no matter what you do, you will never see IC, that's right. But the same is also true for PvE - it is theoretically possible that you will never find a group good enough to defeat the trial. The only difference is that the difficulty threshold for PvP is variable, either higher or lower, depending on the composition of your group vs the enemy group.
Neither guarantees a victory tho.And once again, new location + mechanics(telvar stones) is NOT the same reward as the one you get in trials. The reward analogue would be gear. Compare gear to gear and fights to fights. Or you can say, reward to reward and access to access.
You are trying to construct an arbitrary definition of what reward is, to suit your cause. But that does not work.
Reward is something that you desire, and that you get for accomplishing a task associated with the reward. If you desire IC access, and the access is awarded to you for taking a keep, then IC access is a reward to you for taking a keep.