Drawberrry wrote: »Whether or not you feel a certain alliance is less skilled in PVP or what have you, the issue is that a company can't expect people to drop $25 on content they will be entirely unable to access. It doesn't matter what alliance it is or how good or bad the members in the faction are if thousands of people are blocked from accessing paid content.
A compromise needs to be addressed sooner rather than later because people aren't going to wait around for another 6 months until it get's fixed. ZOS need's members lined up now for the release, not 6 months from now when who knows how many potential buyers have since abandoned the game.
Stuff and Things Lori:
- Allow for instant travel into the Imperial City if the user has accessed it at least once prior, such as implementing a wayshrine in the faction's base within the sewers, or adding an access tunnel within the alliance's gate. So for example if a user in the EP has traveled to the Imperial City prior they may find an access tunnel between the Northern and Southern Morrowind gates and so on for each alliance.
- Add more access areas to each alliance zone in general even if it's just one extra gate in each alliance territory, for example: one near Faregyl, Glademist, and Arrius.
- Allow for quick travel into the Imperial City if grouped with another alliance member currently in said city, allowing the player to arrive in their alliance base within the sewers.
¯\_(ツ)_/¯
Pirhana7_ESO wrote: »Like everything else in teh game you have to work towards it and earn it.
Pirhana7_ESO wrote: »You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.
Hiero_Glyph wrote: »I think it is going to be interesting to see how gated access is going to work first before crabbing and complaining about it.
I do get what players are saying in regards to their fears that DC or another faction may be locked out for a long period of time.
Perhaps the, ZOS will need 2 new ungated campaigns to ensure those that want access can gain access, or allow players to switch campaigns for free once per week.
Then, those who prefer to work within the current system in Cyrodiil can still do so.
You also have to remember, ZOS is trying to convince PVE players to also go to IC by placing PVE content there as well as making it the main zone to gain new mats in. Buff campaigns are going to be the places where PVE players go to gain access to IC due to fewer pvp encounters.
Sure, they can go to WGT or ICP, but that defeats the purpose of actually exploring the city and exploring is what a lot of PVE players love to do.
Access via the buff campaigns will also allow poor/newbie pvpers to have a little fun without rage quitting either until they are more comfortable to head towards enemy territory.
While PTS is great for testing. I find most often a lot of the most selfish players head there not to test, but to find out what advantages they can take for themselves and their friends in preparation for the DLCs release and try to get it to make it into the release.
If ZOS follows through on their original plan of having to have all 6 keeps, players are going to have to come up with new strategies and coordination in Cyrodiil and actually work with each other and make trade offs to gain and keep access to IC. Perhaps that even includes sending in PVE players to IC to farm mats for their PVP guild so the best pvp players for their guild gain the best equipment quicker, while those players remain in Cyrodiil to guard the keeps and scrolls.
Until I experience how having to have your 6 keeps works with IC access, I can't really make an informed comment on why ZOS' idea is not going to work in the long run.
Either way, I can't wait to see what happens.
I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.
As I haven't played DAoC, did the area(s) with restricted access have to be purchased or was it free for all players? Imperial City would be a fantastic idea as free content but when money is involved things like gated acccess become hugely problematic as players could literally be paying for nothing more than two dungeons.
I'm also concerned about having too many types of gated access systems in place since, at most, there should be two types of campaigns: fully restricted and partial/no restriction. Having more than two types of access just makes the entire process overly complicated and even more difficult to balance, especially in the future if campaigns are modified.
Also, I'm worried that IC's gated access will conflict with Emporer to the point that they will only exist on buff servers. IC should not take away from what little already exists in Cyrodiil.
Daoc has never been free, actually you need a monthly payment since the year 2000-2001,Eso with just 2 months of sub you can purchase IC dlc and you have all of u life to play it without a monthly payment.
olemanwinter wrote: »Pirhana7_ESO wrote: »You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.
And this is my frustration:
1/2 the people in here want it to be more like straight PvE content.
(I have no interest in this)
1/2 the people in here want it be a "reward" for PvP domination.
(I have no interest in this)
This is a PvP dlc, so I'd like it to remain PvP focused.
I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.
I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.
Well at least you now know how most PVE players feel about having mats locked behind something they have no interest in just to be able to get enough of them to advance their gear and weapons.
Well at least you now know how most PVE players feel about having mats locked behind something they have no interest in just to be able to get enough of them to advance their gear and weapons.
Reminds me of Guild Wars Hall of Heroes/Underworld access, that was hella fun having a PvP team duke it out so you got access to the best end-game areas :P
olemanwinter wrote: »Pirhana7_ESO wrote: »You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.
And this is my frustration:
1/2 the people in here want it to be more like straight PvE content.
(I have no interest in this)
1/2 the people in here want it be a "reward" for PvP domination.
(I have no interest in this)
This is a PvP dlc, so I'd like it to remain PvP focused.
I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.
I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.
jcodbf2b14_ESO wrote: »With gated access I will have second thoughts about purchasing the DLC. With maybe an hour or 2 to play a day at most there most likely will be long periods of time where I wouldnt see the IC at all. And even if I logged on as my faction was making a push for access I would have little time left to do anything once / if we even accomplish the requirement.
Doesnt seem like money well spent to me.
I said it before and Ill say it again.. Keep requirements is the worst thing to do. Just track a global faction score and set a limit to reach to unlock access to the IC. Each faction could eventually make it to that mark and all three could be in IC fighting it out. Once all three reach that mark a reset timer begins ( 5 Days .. I dont know ) and when that hits zero the factions do it over again.
Or once a faction reaches that score mark they get access for 5 days before having to reach that mark again. This way 1 , 2 or all 3 could be in at the same time to keep the chaos down a smidge at times.
It has to be something where there is no worry about 1 faction dominating an entire campaign and IC 100% of the time.
I don't think that concern is warranted. The buffs still exist within IC, as IC is within the campaign they are earned from.I like PvP and I like PvE, but for me there are many concerns with IC and how it currently is being handled. You have brought up good points and concerns. Another issue is the removal of PvE campaign buffs, especially since ZOS is trying to market IC as a PvP with PvE elements rolled in. The incentives to draw PvErs into the PvP realms will just become less attractive without the campaign buffs.
If I purchase IC and my faction doesn't get access within 30 days can I get my money back? Like if I have my receipt?
Pirhana7_ESO wrote: »olemanwinter wrote: »Pirhana7_ESO wrote: »You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.
And this is my frustration:
1/2 the people in here want it to be more like straight PvE content.
(I have no interest in this)
1/2 the people in here want it be a "reward" for PvP domination.
(I have no interest in this)
This is a PvP dlc, so I'd like it to remain PvP focused.
I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.
I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.
aCCESS WILL CHANGE HANDSjcodbf2b14_ESO wrote: »With gated access I will have second thoughts about purchasing the DLC. With maybe an hour or 2 to play a day at most there most likely will be long periods of time where I wouldnt see the IC at all. And even if I logged on as my faction was making a push for access I would have little time left to do anything once / if we even accomplish the requirement.
Doesnt seem like money well spent to me.
I said it before and Ill say it again.. Keep requirements is the worst thing to do. Just track a global faction score and set a limit to reach to unlock access to the IC. Each faction could eventually make it to that mark and all three could be in IC fighting it out. Once all three reach that mark a reset timer begins ( 5 Days .. I dont know ) and when that hits zero the factions do it over again.
Or once a faction reaches that score mark they get access for 5 days before having to reach that mark again. This way 1 , 2 or all 3 could be in at the same time to keep the chaos down a smidge at times.
It has to be something where there is no worry about 1 faction dominating an entire campaign and IC 100% of the time.
But with keep control requirements you wont see one alliance having IC control 100% of the. It will switch hands many times a day. The controlling side will lose most of their Cyrodiil army because they will go into IC, They will have noone left to defend. You will probably see it change hands every 2 to 4 hours. In DAOC it changed hands many many times a day. When it does change hands it creates excitement and an adrenline rush for both sides because one is goin in to clear the enemy and the other is defending and trying to make their last stand.
Yes you may not see access for many hours but when you do its actually special then and a rush to go there. If you have little time to play i am sorry but there are many aspects of the game where you need to dedicate time to do things like Cyrodiil, trials, vet dungeons, ect. You can basically do anything you do now , then when you do get access go there and enjoy it. I ahve no idea wher ethe "Bro we smashed noobs" comment has anything to do with this system. Your alliance is fighting for access by siegeing keeps, its has nothing to do with killing noobs..... And you dont even have to PVP or do anything if you dont want to. You can just wait for your alliance to gain access, then you can come to Cyrodiil from anywhere (craglorn for example)and go to the IC while u have it. You lose IC control and die then you go back to Craglorn....no smashing noobs needed.
The best experience i ever had in an MMO was Darkness Falls in DAOC where you fought control of the dungeon. Let them use that exact system and bring it here. Lots of people want to change it without even experiencing it because "they think" it wont work. It has worked for 13 years in that game and peopel still talk about it today. Just give it a chance people
olemanwinter wrote: »
But that has nothing to do with the premise of my original post. The only thing connecting the two issues AT ALL is that your pettiness links the two unfortunate experiences!
jcodbf2b14_ESO wrote: »
That is so wrong that I am not sure you have even looked at all of the campaigns. There are multiples on PS4 for example where EP controls every single keep 90% - 100% of the time. The other factions at most control 1-3 before they are taken right back. So basically in that situation EP will have IC all the time in those campaigns.
You are just coming off as whiny and bitter now.
Pirhana7_ESO wrote: »aCCESS WILL CHANGE HANDS
olemanwinter wrote: »You are just coming off as whiny and bitter now.
I'M coming off as whiny and bitter? Are you joking?
Saying things like, "Well at least you now know how most PVE players feel" is whiny and bitter.
You basically said, "Good...I'm glad this will be messed up so now you know how it feels".
LMAO. Seriously hilarious that you accuse me of that.
scorpo46b16_ESO wrote: »I like the way the access is and I really hope they do not make it easier.
olemanwinter wrote: »scorpo46b16_ESO wrote: »I like the way the access is and I really hope they do not make it easier.
How would you know? Nobody is even competing for keeps. Nobody cares. There are no regular PvP battles at all.
This is a test of nothing. It's absurd.
but you haven't experienced it because youscorpo46b16_ESO wrote: »like the way the access is
That's just full *face/palm*, but beyond that....the things you wrote just don't add up for me:scorpo46b16_ESO wrote: »do not even play the PTS
Why would the population spread out? Access to the imperial city will be an INCENTIVE to maintain a buff campaign as much as possible.....as you yourself wrote!scorpo46b16_ESO wrote: »With only a few campaigns available and the populations spreading between them
Exactly right. Why would an alliance divide it's population across multiple servers and risk losing access in all locations at worse and AT BEST reduce the total number of individual players with access with those on losing campaigns being restricted.scorpo46b16_ESO wrote: »Taking away the incentive next patch only to add another wont get rid of them. Infact I would argue IC is a bigger incentive.
I amif you're interested in IC
and that's truethen you're interested in PvP
BUT I DON'T.and if you're interested in PvP then you'll WANT to go fight for the city if your faction doesn't have access to it.
olemanwinter wrote: »BUT I DON'T.