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There CANNOT be access gates to the Imperial City paid DLC

  • Pirhana7_ESO
    Pirhana7_ESO
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    Drawberrry wrote: »
    Whether or not you feel a certain alliance is less skilled in PVP or what have you, the issue is that a company can't expect people to drop $25 on content they will be entirely unable to access. It doesn't matter what alliance it is or how good or bad the members in the faction are if thousands of people are blocked from accessing paid content.

    A compromise needs to be addressed sooner rather than later because people aren't going to wait around for another 6 months until it get's fixed. ZOS need's members lined up now for the release, not 6 months from now when who knows how many potential buyers have since abandoned the game.

    Stuff and Things Lori:
    • Allow for instant travel into the Imperial City if the user has accessed it at least once prior, such as implementing a wayshrine in the faction's base within the sewers, or adding an access tunnel within the alliance's gate. So for example if a user in the EP has traveled to the Imperial City prior they may find an access tunnel between the Northern and Southern Morrowind gates and so on for each alliance.
    • Add more access areas to each alliance zone in general even if it's just one extra gate in each alliance territory, for example: one near Faregyl, Glademist, and Arrius.
    • Allow for quick travel into the Imperial City if grouped with another alliance member currently in said city, allowing the player to arrive in their alliance base within the sewers.

    ¯\_(ツ)_/¯

    First you dont get to have everything when you want it just because you paid for it. You paid for the game but you cant just go to any zone right away just because you want to. You cant have legendary gear just because you want it. Like everything else in teh game you have to work towards it and earn it. The IC is no different your working towards it with your alliance and trying to get it as a reward.

    Having access to IC is a reward for winning in Cyrodiil. Its an accomplishment, something to aim for . An actual reason to hold your home keeps in Cyrodiil. It gives purpose and makes things exciting. When you can actually lose something it makes it more important and special to you. When you do lose it there is balancing mechanic in place to help you get it back. Your HOME territory and the enemy allaince losing half their army to access the IC.

    Paid content.... Your paying for the oppurtunity to compete for the prize of the IC just like you compete, level, farm and work for everything else in the game. When your side has access to IC you can go there. When you dont have access you can try to get it back and help your alliance or just go do something else while you wait for your alliance to get it back, Your not forced to do anything you dont want to do.. Its not like the game stops for you just because you dont have IC access.......

    You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple. Fight in Cyrodiil, do Trials, vet dungeons, gather, whatever But eventually you will see the message that your alliance has IC access, now its exciting! you can go there and clear out the enemy, you can do the content, and farm stones. its actually an adrenaline rush and can even change your plans for the night.
    Edited by Pirhana7_ESO on August 11, 2015 10:14PM
  • olemanwinter
    olemanwinter
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    sagitter wrote: »
    I bet this is your first rvr mmo.

    Yeah? How MUCH do you want to bet?

    We should have started this sooner since you were already shockingly wrong. Now we could be at the "double or nothing" stage of me taking all your money.
  • olemanwinter
    olemanwinter
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    Like everything else in teh game you have to work towards it and earn it.

    Except that's untrue. Selecting a faction with perpetual control of 3 out of 4 campaigns doesn't require work and has not been earned.
  • Slylok
    Slylok
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    With gated access I will have second thoughts about purchasing the DLC. With maybe an hour or 2 to play a day at most there most likely will be long periods of time where I wouldnt see the IC at all. And even if I logged on as my faction was making a push for access I would have little time left to do anything once / if we even accomplish the requirement.

    Doesnt seem like money well spent to me.

    I said it before and Ill say it again.. Keep requirements is the worst thing to do. Just track a global faction score and set a limit to reach to unlock access to the IC. Each faction could eventually make it to that mark and all three could be in IC fighting it out. Once all three reach that mark a reset timer begins ( 5 Days .. I dont know ) and when that hits zero the factions do it over again.

    Or once a faction reaches that score mark they get access for 5 days before having to reach that mark again. This way 1 , 2 or all 3 could be in at the same time to keep the chaos down a smidge at times.

    It has to be something where there is no worry about 1 faction dominating an entire campaign and IC 100% of the time.
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  • olemanwinter
    olemanwinter
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    You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.

    And this is my frustration:

    1/2 the people in here want it to be more like straight PvE content.
    (I have no interest in this)

    1/2 the people in here want it be a "reward" for PvP domination.
    (I have no interest in this)

    This is a PvP dlc, so I'd like it to remain PvP focused.

    I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.

    I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.

    Edited by olemanwinter on August 12, 2015 1:55AM
  • Hiero_Glyph
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    sagitter wrote: »
    sagitter wrote: »
    Nebthet78 wrote: »
    I think it is going to be interesting to see how gated access is going to work first before crabbing and complaining about it.

    I do get what players are saying in regards to their fears that DC or another faction may be locked out for a long period of time.

    Perhaps the, ZOS will need 2 new ungated campaigns to ensure those that want access can gain access, or allow players to switch campaigns for free once per week.

    Then, those who prefer to work within the current system in Cyrodiil can still do so.

    You also have to remember, ZOS is trying to convince PVE players to also go to IC by placing PVE content there as well as making it the main zone to gain new mats in. Buff campaigns are going to be the places where PVE players go to gain access to IC due to fewer pvp encounters.

    Sure, they can go to WGT or ICP, but that defeats the purpose of actually exploring the city and exploring is what a lot of PVE players love to do.

    Access via the buff campaigns will also allow poor/newbie pvpers to have a little fun without rage quitting either until they are more comfortable to head towards enemy territory.

    While PTS is great for testing. I find most often a lot of the most selfish players head there not to test, but to find out what advantages they can take for themselves and their friends in preparation for the DLCs release and try to get it to make it into the release.

    If ZOS follows through on their original plan of having to have all 6 keeps, players are going to have to come up with new strategies and coordination in Cyrodiil and actually work with each other and make trade offs to gain and keep access to IC. Perhaps that even includes sending in PVE players to IC to farm mats for their PVP guild so the best pvp players for their guild gain the best equipment quicker, while those players remain in Cyrodiil to guard the keeps and scrolls.

    Until I experience how having to have your 6 keeps works with IC access, I can't really make an informed comment on why ZOS' idea is not going to work in the long run.

    Either way, I can't wait to see what happens.

    I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.

    As I haven't played DAoC, did the area(s) with restricted access have to be purchased or was it free for all players? Imperial City would be a fantastic idea as free content but when money is involved things like gated acccess become hugely problematic as players could literally be paying for nothing more than two dungeons.

    I'm also concerned about having too many types of gated access systems in place since, at most, there should be two types of campaigns: fully restricted and partial/no restriction. Having more than two types of access just makes the entire process overly complicated and even more difficult to balance, especially in the future if campaigns are modified.

    Also, I'm worried that IC's gated access will conflict with Emporer to the point that they will only exist on buff servers. IC should not take away from what little already exists in Cyrodiil.

    Daoc has never been free, actually you need a monthly payment since the year 2000-2001,Eso with just 2 months of sub you can purchase IC dlc and you have all of u life to play it without a monthly payment.

    Thank you for the reply but I think you missed the point of my question. So to be clear, the gated areas of DAoC that everyone keeps comparing to IC are free for all players that have an active sub, as in they do not have to pay any additional fee for this content? If this is the case it is no wonder that going buy-to-play will cause ZoS' original gated access plan to be a problem for IC.
  • Nebthet78
    Nebthet78
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    You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.

    And this is my frustration:

    1/2 the people in here want it to be more like straight PvE content.
    (I have no interest in this)

    1/2 the people in here want it be a "reward" for PvP domination.
    (I have no interest in this)

    This is a PvP dlc, so I'd like it to remain PvP focused.

    I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.

    I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.

    Well at least you now know how most PVE players feel about having mats locked behind something they have no interest in just to be able to get enough of them to advance their gear and weapons.

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  • Wargaard
    Wargaard
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    Nebthet78 wrote: »


    Well at least you now know how most PVE players feel about having mats locked behind something they have no interest in just to be able to get enough of them to advance their gear and weapons.

    'Cause I want to grind vet dungeons just to get my monster sets instead of getting them as PvP rewards.

    Anyway, I think the idea of domination reaching a certain point amount is a great idea and give people a reason to fight outside of IC.

    Reminds me of Guild Wars Hall of Heroes/Underworld access, that was hella fun having a PvP team duke it out so you got access to the best end-game areas :P
  • olemanwinter
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    Nebthet78 wrote: »
    Well at least you now know how most PVE players feel about having mats locked behind something they have no interest in just to be able to get enough of them to advance their gear and weapons.

    I already knew how they felt, because I'm an empathetic human being. I don't have to be personally starving to death to objectively realize it must suck to starve to death.

    Likewise, even though I enjoy PvP, I can objectively understand that for someone who would rather not participate in the Imperial City or chooses not to buy this DLC it's going to be an unpleasant future. I dare say your progression without the Imperial City will be slowed so severely that it may make one reconsider if it's even worth it to continue playing the game at all.

    But that has nothing to do with the premise of my original post. The only thing connecting the two issues AT ALL is that your pettiness links the two unfortunate experiences!
  • olemanwinter
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    Wargaard wrote: »
    Reminds me of Guild Wars Hall of Heroes/Underworld access, that was hella fun having a PvP team duke it out so you got access to the best end-game areas :P

    Did we play the same game? The Underworld access was granted for the ENTIRE faction when an INDIVIDUAL achieved something.

    Surely you see the distinction between requiring a faction wide achievement to grant individual access and allowing any individual achievement to grant access to the entire faction.

    The former places the burden of your personal enjoyment heavily on the shoulders of other players, where the latter does not.
  • Pirhana7_ESO
    Pirhana7_ESO
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    You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.

    And this is my frustration:

    1/2 the people in here want it to be more like straight PvE content.
    (I have no interest in this)

    1/2 the people in here want it be a "reward" for PvP domination.
    (I have no interest in this)

    This is a PvP dlc, so I'd like it to remain PvP focused.

    I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.

    I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.

    aCCESS WILL CHANGE HANDS
    With gated access I will have second thoughts about purchasing the DLC. With maybe an hour or 2 to play a day at most there most likely will be long periods of time where I wouldnt see the IC at all. And even if I logged on as my faction was making a push for access I would have little time left to do anything once / if we even accomplish the requirement.

    Doesnt seem like money well spent to me.

    I said it before and Ill say it again.. Keep requirements is the worst thing to do. Just track a global faction score and set a limit to reach to unlock access to the IC. Each faction could eventually make it to that mark and all three could be in IC fighting it out. Once all three reach that mark a reset timer begins ( 5 Days .. I dont know ) and when that hits zero the factions do it over again.

    Or once a faction reaches that score mark they get access for 5 days before having to reach that mark again. This way 1 , 2 or all 3 could be in at the same time to keep the chaos down a smidge at times.

    It has to be something where there is no worry about 1 faction dominating an entire campaign and IC 100% of the time.

    But with keep control requirements you wont see one alliance having IC control 100% of the. It will switch hands many times a day. The controlling side will lose most of their Cyrodiil army because they will go into IC, They will have noone left to defend. You will probably see it change hands every 2 to 4 hours. In DAOC it changed hands many many times a day. When it does change hands it creates excitement and an adrenline rush for both sides because one is goin in to clear the enemy and the other is defending and trying to make their last stand.

    Yes you may not see access for many hours but when you do its actually special then and a rush to go there. If you have little time to play i am sorry but there are many aspects of the game where you need to dedicate time to do things like Cyrodiil, trials, vet dungeons, ect. You can basically do anything you do now , then when you do get access go there and enjoy it. I ahve no idea wher ethe "Bro we smashed noobs" comment has anything to do with this system. Your alliance is fighting for access by siegeing keeps, its has nothing to do with killing noobs..... And you dont even have to PVP or do anything if you dont want to. You can just wait for your alliance to gain access, then you can come to Cyrodiil from anywhere (craglorn for example)and go to the IC while u have it. You lose IC control and die then you go back to Craglorn....no smashing noobs needed.

    The best experience i ever had in an MMO was Darkness Falls in DAOC where you fought control of the dungeon. Let them use that exact system and bring it here. Lots of people want to change it without even experiencing it because "they think" it wont work. It has worked for 13 years in that game and peopel still talk about it today. Just give it a chance people
    Edited by Pirhana7_ESO on August 12, 2015 4:15PM
  • Cuyler
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    If I purchase IC and my faction doesn't get access within 30 days can I get my money back? Like if I have my receipt? :trollface:
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  • Hiero_Glyph
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    Cuyler wrote: »
    If I purchase IC and my faction doesn't get access within 30 days can I get my money back? Like if I have my receipt? :trollface:

    Every alliance has access when the campaign resets. Better plan your life accordingly.
  • NobleNerd
    NobleNerd
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    Enodoc wrote: »
    NobleNerd wrote: »
    I like PvP and I like PvE, but for me there are many concerns with IC and how it currently is being handled. You have brought up good points and concerns. Another issue is the removal of PvE campaign buffs, especially since ZOS is trying to market IC as a PvP with PvE elements rolled in. The incentives to draw PvErs into the PvP realms will just become less attractive without the campaign buffs.
    I don't think that concern is warranted. The buffs still exist within IC, as IC is within the campaign they are earned from.

    My point is with Imperial City they are trying to lure PvE players into a PvP zone and give them something to care about, I believe the incentive to care about it fails. There is 2 PvE dungeons that most will be done with after about 2-3 weeks, at the most 1 month and the PvE campaign buffs for anything else are being removed (unless that is changing). There is little incentive for a PvE player to come into a PvP zone.

    This DLC just lacks content and progression and comes with too large of an entry cost for what it offers.
    Edited by NobleNerd on August 12, 2015 5:08PM
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  • Pirhana7_ESO
    Pirhana7_ESO
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    Cuyler wrote: »
    If I purchase IC and my faction doesn't get access within 30 days can I get my money back? Like if I have my receipt? :trollface:

    Access will change hands many times a day. Even the low population alliance will be bale to get access when 80% of their enemies are in IC and not defending the keeps they took in Cyrodiil
  • nimander99
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    This content shouldn't be gated by keep control, I understand what ZoS is trying to do and it is laudable but unrealistic. There will be thousands of players at ALL times that cannot access the content they have leveled and paid for... this is going to be an unmitigated disaster and within 5 days of live for IC the forums WILL be flooded with "I paid for this but cannot play it! WTH ZoS?!?" threads.
    Edited by nimander99 on August 12, 2015 5:23PM
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  • Slylok
    Slylok
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    You want 24/7 access to the IC, which sounds good. But trust me its not. You can go there 24/7 but you cant get anything done. You know how hard it is to do the PVE content or farm stones with enemy zergs coming around the corner every 2 minutes and you lose all your stones each time. You want access to your paid content fine, but you will never get to do it. and no PVE players will ever go there. Now you have the system where you fight for control. Yes you will not have access alot of times BUT when you do you can actually do the content. its very simple.

    And this is my frustration:

    1/2 the people in here want it to be more like straight PvE content.
    (I have no interest in this)

    1/2 the people in here want it be a "reward" for PvP domination.
    (I have no interest in this)

    This is a PvP dlc, so I'd like it to remain PvP focused.

    I Just don't want to have to go PvP in 1 place for the chance to go PvP in a 2nd place.

    I don't want to have to join a "Bro we smashed their face! Get Wrecked Noob YAH"" type group for a couple hours to get a brief window of access to the Imperial City. Call me crazy, but that's how I feel. And how I feel dictates when I pull out my wallet.

    aCCESS WILL CHANGE HANDS
    With gated access I will have second thoughts about purchasing the DLC. With maybe an hour or 2 to play a day at most there most likely will be long periods of time where I wouldnt see the IC at all. And even if I logged on as my faction was making a push for access I would have little time left to do anything once / if we even accomplish the requirement.

    Doesnt seem like money well spent to me.

    I said it before and Ill say it again.. Keep requirements is the worst thing to do. Just track a global faction score and set a limit to reach to unlock access to the IC. Each faction could eventually make it to that mark and all three could be in IC fighting it out. Once all three reach that mark a reset timer begins ( 5 Days .. I dont know ) and when that hits zero the factions do it over again.

    Or once a faction reaches that score mark they get access for 5 days before having to reach that mark again. This way 1 , 2 or all 3 could be in at the same time to keep the chaos down a smidge at times.

    It has to be something where there is no worry about 1 faction dominating an entire campaign and IC 100% of the time.

    But with keep control requirements you wont see one alliance having IC control 100% of the. It will switch hands many times a day. The controlling side will lose most of their Cyrodiil army because they will go into IC, They will have noone left to defend. You will probably see it change hands every 2 to 4 hours. In DAOC it changed hands many many times a day. When it does change hands it creates excitement and an adrenline rush for both sides because one is goin in to clear the enemy and the other is defending and trying to make their last stand.

    Yes you may not see access for many hours but when you do its actually special then and a rush to go there. If you have little time to play i am sorry but there are many aspects of the game where you need to dedicate time to do things like Cyrodiil, trials, vet dungeons, ect. You can basically do anything you do now , then when you do get access go there and enjoy it. I ahve no idea wher ethe "Bro we smashed noobs" comment has anything to do with this system. Your alliance is fighting for access by siegeing keeps, its has nothing to do with killing noobs..... And you dont even have to PVP or do anything if you dont want to. You can just wait for your alliance to gain access, then you can come to Cyrodiil from anywhere (craglorn for example)and go to the IC while u have it. You lose IC control and die then you go back to Craglorn....no smashing noobs needed.

    The best experience i ever had in an MMO was Darkness Falls in DAOC where you fought control of the dungeon. Let them use that exact system and bring it here. Lots of people want to change it without even experiencing it because "they think" it wont work. It has worked for 13 years in that game and peopel still talk about it today. Just give it a chance people

    That is so wrong that I am not sure you have even looked at all of the campaigns. There are multiples on PS4 for example where EP controls every single keep 90% - 100% of the time. The other factions at most control 1-3 before they are taken right back. So basically in that situation EP will have IC all the time in those campaigns.

    What will happen is that everyone is going to try and get in the more balanced campaigns which will cause ridiculously long queue times keeping even more people out of the IC.

    Obivous is obvious.

    And I played DAoC.. It didnt work as well as you remember. On my server Hib never had access and on my alt servers Mid and Alb rarely had access. Not every server had it where Darkness Falls switched hands multiple times a day.. Often times it was dominated by one faction.

    I knew many people who would log on to see if they had DF access and if they didnt would log back off. After awhile some rerolled to other servers for more fair access and others quit playing altogether because they didnt want to reroll.

    Under perfect conditions it works but not every campaign is going to play out that way.
    Edited by Slylok on August 12, 2015 5:58PM
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  • Nebthet78
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    But that has nothing to do with the premise of my original post. The only thing connecting the two issues AT ALL is that your pettiness links the two unfortunate experiences!

    You are just coming off as whiny and bitter now.

    As I read more of the other players comments for things to stay as intended by having to have your six keeps, I am finding I am more in agreement with them.

    Current PVP is damn boring just killing the same players over and over again just to rack up AP. At least this way you actually have a goal to keep and other players will push harder to either take back or defend theirs. IC may give certain Cyrodiil campaigns the kick in the pants it needs.

    It would be nice to have to actually work for something other than AP I am never going to use for a change.
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  • Sharee
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    That is so wrong that I am not sure you have even looked at all of the campaigns. There are multiples on PS4 for example where EP controls every single keep 90% - 100% of the time. The other factions at most control 1-3 before they are taken right back. So basically in that situation EP will have IC all the time in those campaigns.

    The idea is that IC will weaken the faction that already has access. That does not work yet, obviously.

  • olemanwinter
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    Nebthet78 wrote: »
    You are just coming off as whiny and bitter now.

    I'M coming off as whiny and bitter? Are you joking?

    Saying things like, "Well at least you now know how most PVE players feel" is whiny and bitter.

    You basically said, "Good...I'm glad this will be messed up so now you know how it feels".

    LMAO. Seriously hilarious that you accuse me of that.
    Edited by olemanwinter on August 13, 2015 1:15AM
  • olemanwinter
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    aCCESS WILL CHANGE HANDS

    Writing something doesn't magically make it true. Writing something in ALL CAPS doesn't either.

    Or...wait...maybe it does. It's worth a try.

    TOMORROW I WIN A MILLION DOLLARS.

    *crosses fingers*
    Edited by olemanwinter on August 14, 2015 12:44AM
  • Nebthet78
    Nebthet78
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    Nebthet78 wrote: »
    You are just coming off as whiny and bitter now.

    I'M coming off as whiny and bitter? Are you joking?

    Saying things like, "Well at least you now know how most PVE players feel" is whiny and bitter.

    You basically said, "Good...I'm glad this will be messed up so now you know how it feels".

    LMAO. Seriously hilarious that you accuse me of that.

    Yawn....


    You get upset too easy.. take a chill pill LOL

    Edited by Nebthet78 on August 13, 2015 1:34AM
    Far too many characters to list any more.
  • olemanwinter
    olemanwinter
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    thank you for proving my point
  • scorpo46b16_ESO
    I like the way the access is and I really hope they do not make it easier.

    What I do hope they do is lower the # of campaigns where there are too many so there are no IC access "buff campaigns". As current standing on NA there will be at least 2 maybe even 3 of these.

    With only a few campaigns available and the populations spreading between them then all 3 factions will have a fighting force most times of the day rather than the usual trend we see where factions avoid eachother and PvDoor outside of 1 campaign maybe 2 on weekends.

    Will this mean there could be Queues for the largest faction(although not likely bad as populations will also spread into IC)? Too bad so sad. Balance needs to be achieved at the lowest population faction if players dont like that htey can spread out more evenly or suffer queues.

    But again I doubt it will be heavy queues as with 4 campaigns and no IC even at peak hours the heaviest population cant even lock 3 vet campaigns. So with IC absorbing the PvE crowd coming in that will likely continue to be true where as the second highest pop cant even lock 2 campaigns. So there should only be 2 campaigns and queues be 40-50 strong at the highest population times for the more populated faction big deal especially considering with players filtering into IC these queue times will flow naturally down faster than they do on live.
    Edited by scorpo46b16_ESO on August 13, 2015 2:48AM
  • olemanwinter
    olemanwinter
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    I like the way the access is and I really hope they do not make it easier.

    How would you know? Nobody is even competing for keeps. Nobody cares. There are no regular PvP battles at all.

    This is a test of nothing. It's absurd.
  • scorpo46b16_ESO
    I like the way the access is and I really hope they do not make it easier.

    How would you know? Nobody is even competing for keeps. Nobody cares. There are no regular PvP battles at all.

    This is a test of nothing. It's absurd.

    I do know if its easy to get into imperial city then the whole mechanic is meaningless and its become just a zone. I do not even play the PTS one of the reasons being I am aware of the conditions being next to useless for testing outside bug finding and stress testing.
    I do play live and understand there are too many campaigns which is why buff campaigns exist. Taking away the incentive next patch only to add another wont get rid of them. Infact I would argue IC is a bigger incentive.
    Edited by scorpo46b16_ESO on August 13, 2015 2:52AM
  • olemanwinter
    olemanwinter
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    You....
    like the way the access is
    but you haven't experienced it because you
    do not even play the PTS
    That's just full *face/palm*, but beyond that....the things you wrote just don't add up for me:
    With only a few campaigns available and the populations spreading between them
    Why would the population spread out? Access to the imperial city will be an INCENTIVE to maintain a buff campaign as much as possible.....as you yourself wrote!
    Taking away the incentive next patch only to add another wont get rid of them. Infact I would argue IC is a bigger incentive.
    Exactly right. Why would an alliance divide it's population across multiple servers and risk losing access in all locations at worse and AT BEST reduce the total number of individual players with access with those on losing campaigns being restricted.

    Why would anyone ever leave a campaign they control to go fight in another where they are outnumbered?

    Currently, as bad as the PvP environment is, I can still choose to leave a campaign that my alliance is winning to one we are losing seeking out smaller scale combat or perhaps running from horrible lag.. And I lose nothing.

    But if the Imperial City DLC goes forth as suggested I will have to choose between staying in a campaign we control even if it's full of lag or go to a different campaign and lose access to the Imperial City.

    And that's AT BEST. At worst (and supported by EVIDENCE I presented already) it's likely some alliances won't have access across any campaigns for long stretches.

  • Cazic
    Cazic
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    Restricted access is a good idea, and it's a core element of how the IC is supposed to work. This will create more purpose and tension in Cyro, as well as a more dynamic battlefield. If one faction is controlling IC, their population will be concentrated there, giving the other factions a chance to bounce back. It's a cycle that will run its course several times a day, as others have mentioned.

    Some of you seem to be blinded by the whole "I paid for this and you can't tell me how to use it" mentality. It is PvP driven DLC... if you're interested in IC then you're interested in PvP, and if you're interested in PvP then you'll WANT to go fight for the city if your faction doesn't have access to it. The desire to capture it is what drives the content and creates memorable experiences within it. If it's open 24/7 to everyone then it'll just be a gankfest full of randomness... like a constant keep siege but condensed into smaller areas. That doesn't sound all that fun.
  • olemanwinter
    olemanwinter
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    Ugh, this again.
    Cazic wrote: »
    if you're interested in IC
    I am
    Cazic wrote: »
    then you're interested in PvP
    and that's true
    Cazic wrote: »
    and if you're interested in PvP then you'll WANT to go fight for the city if your faction doesn't have access to it.
    BUT I DON'T.

    What you are now guilty of is called "NO TRUE SCOTSMAN".
  • Cazic
    Cazic
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    BUT I DON'T.

    So, you're interested in IC and in PvP, but you don't want to partake in the PvP experience that it provides. That's a bit short sighted, man. If you really like PvP, then just give it a chance.

    If you really don't like it that much, then don't buy it. The next DLC coming out is more about PvE and may suit you better.
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