Here, people were discussing that you can't get an access to new content whatsoever.
http://wowwiki.wikia.com/Gates_of_Ahn'QirajAhn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on all other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map.
Sharee please, you're obviously not DC and don't have the DC dilemma . You've been countered 10005040006 times that you don't want to accept. Go buy the DLC and zerg with EP. Its all good.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
NO.
Gear is something you get from playing CONTENT.
CONTENT is the activity you are doing to have fun... and you don't have to rely on your entire Faction winning a contest of some sort to go on the Raid now do you?
Content should not be gated in a way which prevents you from accessing it for factors outside of your own control, and no matter how you slice it, there will be a sizeable number of players denied access with no recourse to fix the problem by their own effort.
This is fundamentally wrong.
No. You are just trying to define content in such a way that it suits your cause.
Content is everything that comes with the expansion. That includes the dungeons, and that also includes the items you get from those dungeons. Having players put in some effort before they get the expansion's 'desirables' is common practice. Here, the 'desirables' include access to IC, in addition to other things (like gear).
DaveMoeDee wrote: »There is an argument here regarding getting what you pay for.
Before you pay, learn about what you are buying. If the thing you are buying properly represents itself, where is the problem?
Clearly, some people should not buy this DLC. I might be one of those people. I get the feeling I won't bother with IC for the time being, mostly because I am DC and I am skeptical that it is worth getting this DLC as DC based on player numbers.
Let's call it the "Godammit's Rule", as a tribute to the old BBS rule. The moment that comes in any gaming related discussion where someone instigates a law suit in order to increase the validity of his righteous point of view.
Similar to the original rule, it indicates strongly that it's time to hightail out of this thread.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
NO.
Gear is something you get from playing CONTENT.
CONTENT is the activity you are doing to have fun... and you don't have to rely on your entire Faction winning a contest of some sort to go on the Raid now do you?
Content should not be gated in a way which prevents you from accessing it for factors outside of your own control, and no matter how you slice it, there will be a sizeable number of players denied access with no recourse to fix the problem by their own effort.
This is fundamentally wrong.
No. You are just trying to define content in such a way that it suits your cause.
Content is everything that comes with the expansion. That includes the dungeons, and that also includes the items you get from those dungeons. Having players put in some effort before they get the expansion's 'desirables' is common practice. Here, the 'desirables' include access to IC, in addition to other things (like gear).
You are still making the same fundamental mistake.
You PAY to PLAY, you do not PAY for LOOT.
Whether or not you get pixelbooty is based on your efforts, efforts you cannot make if you can't get in if IC is locked out to your faction et al.
It is a separate issue to your right to experience the entertainment you have purchased... which is 95% gated behind factors you cannot individually resolve.
You're right, I am no lawyer. I only have common sense. You are also more principled than I am if you are willing to field the cost and endure the hassle of going through a law suit for a total value of 25$.byrom101b16_ESO wrote: »Let's call it the "Godammit's Rule", as a tribute to the old BBS rule. The moment that comes in any gaming related discussion where someone instigates a law suit in order to increase the validity of his righteous point of view.
Similar to the original rule, it indicates strongly that it's time to hightail out of this thread.
That's great news! I would actively encourage you to leave the thread and stop commenting on things you have no practical understanding of (the law). Then the rest of us can talk about it without pointless posts from those who think labelling other people to critique their arguments is a valid forum modus operandi.
Was that righteous enough for you?
People who don't demand their rights be respected when they pay for a service are no better than sheep - to be led around by someone else, and taken advantage of by whoever feels like it.
ewhite106b16_ESO wrote: »Makes no sense to lock access to Imperial City (only place where pvpers can hopefully enjoy smaller group/solo pvp) behind taking keeps in Cyrodil which has turned into "player blobs" vs pvp/pain trains. Making an impact on the Cyrodil map by taking keeps these days involves joining a tight 24 man group and casting the same few skills over and over again-total opposite of smaller scale pvp IC is aimed at. Forcing players into the sort of zergy pvp they are trying to get away from to access IC is counterproductive - need at least one open access campaign for IC badly.
byrom101b16_ESO wrote: »Let's call it the "Godammit's Rule", as a tribute to the old BBS rule. The moment that comes in any gaming related discussion where someone instigates a law suit in order to increase the validity of his righteous point of view.
Similar to the original rule, it indicates strongly that it's time to hightail out of this thread.
That's great news! I would actively encourage you to leave the thread and stop commenting on things you have no practical understanding of (the law). Then the rest of us can talk about it without pointless posts from those who think labelling other people to critique their arguments is a valid forum modus operandi.
Was that righteous enough for you?
People who don't demand their rights be respected when they pay for a service are no better than sheep - to be led around by someone else, and taken advantage of by whoever feels like it.
http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1#latest
Note that access is unrestricted on Haderus per this.
But you don't already have the reward.
You are fighting that boss because you desire a reward - the new gear. You will not get that gear unless you kill boss first.
In case of IC, that reward is access. If you desire that reward, you have to capture keeps.
You say access to a new place and items from a dungeon are a different thing. I say, they are both rewards.
But that is not true. You can get access to it - by fulfilling certain criteria.
To get raid gear, that criteria is killing raid boss.
To get IC access, that criteria is capturing a certain amount of keeps.
Finally, here is a quote for you:http://wowwiki.wikia.com/Gates_of_Ahn'QirajAhn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on all other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map.
How many did sue Blizzard for not being able to access the content they bought for weeks or even months? No-one. Because they understood the access is meant as a reward that requires considerable effort first.
That's a bad analogy. In case of a raid expansion, everything depends on a player (or 12). Not on whether thousands of other players wanna let you see content or not.. In case of working against bosses you know FOR SURE that it is 100% possible to overcome their resistance, once you figure out what gear/strats to use in the raid. In case of working against other players there is no way to know whether you will see content in the end, because we are talking about thousands of players. Just like OP said, no matter how much you want to work for it, you can't do much by yourself if your faction is underpopulated. Besides, others work for it too and if in case of PvE it would only affect your place on leaderboards, here their effort automatically works against you. PvE raid is made so that you can complete it, PvP in Cyro is not balanced at all. Think about WoW's battlegrounds - at least there you knew you have as many players as your enemies. But you can't win a 100+ raid with a 12ppl raid.
of course you didn't say anything... I already explained for what reason those are not the same things. In PvE you know you can do it, everything depends on your raid. In PvP - you have absolutely no control whatsoever. As OP demonstrated, lately, DC players wouldn't be able to get access to IC, no matter how good they play. And we all know there is quite a few good PvP players in DC...Here, people were discussing that you can't get an access to new content whatsoever. Imagine, your access to new trial is only opened when your faction's online is precisely 123321 or if it's greater than online of another faction... These are factors that don't depend on you. It doesn't even get to the point when you rely on your group. When you rely on a group it's up to the group to come up with the way of killing the boss or to replace players that can't grasp it.
No. You are just trying to define content in such a way that it suits your cause.
Content is everything that comes with the expansion. That includes the dungeons, and that also includes the items you get from those dungeons. Having players put in some effort before they get the expansion's 'desirables' is common practice. Here, the 'desirables' include access to IC, in addition to other things (like gear).
Yes, you pay to play. And you can play. The play consists of 1) taking keeps in cyrodiil, and 2) entering IC, in that order. Nothing is preventing you from doing this.
How do you explain that Blizzard, back in WoW, blocked the access to an entire area by a huge gate that only opened after the whole server worked on it for weeks or months? How many lawsuits did the company have to face because of it? None. That's because there is no legal issue.
Let's be honest, since we know that the more stones you have, the greater the multiplying factor is, there is absolutely no guarantee that pvp guilds will not form raids and farm the [snip] out of your small groups and players that came solo.ewhite106b16_ESO wrote: »Makes no sense to lock access to Imperial City (only place where pvpers can hopefully enjoy smaller group/solo pvp)
http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1#latest
Note that access is unrestricted on Haderus per this.
That's for testing purposes, Haderus is the only campaign on the PTS and has unrestricted access. That is not what they intend to move live, though it's fair to say that their initial plans for access restriction are being discussed and possibly reconsidered.
Let's be honest, since we know that the more stones you have, the greater the multiplying factor is, there is absolutely no guarantee that pvp guilds will not form raids and farm the [snip] out of your small groups and players that came solo.
http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1#latest
Note that access is unrestricted on Haderus per this.
That's for testing purposes, Haderus is the only campaign on the PTS and has unrestricted access. That is not what they intend to move live, though it's fair to say that their initial plans for access restriction are being discussed and possibly reconsidered.
Was not aware that was only for testing. Thank you for the information.
In that case, access gates creates another problem for PvE players: if you have to PvP to access IC, the "two dungeons open to everybody" argument goes away, assuming that dungeon travel will work how it has on live...i.e. you must 'discover' a dungeon before you can use the wayshrine system to get in. In that event, pure PvE players who are not of the appropriate faction may be disinclined to purchase a DLC that they literally cannot access at all if their faction does not perform well enough.
SeptimusDova wrote: »Thank you olemanwinter
Enjoy your holiday
olemanwinter wrote: »
2) THIS IS NOT LIKE "TRIALS"
Several people have equated reduced access to the Imperial City with being unable to complete a trial. This is not a fair comparison and I'll explain why.
There is no player force working against your ability to complete a trial. No opposing players can stop you from accessing this content.
olemanwinter wrote: »Additionally, you may need many players to complete a trial in the same way that you need many players to capture keeps, HOWEVER you don't need many players to ACCESS the trial. You can, and many do, take smaller groups into trials to farm gear from mobs.
SNIP