byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
NO.
Gear is something you get from playing CONTENT.
CONTENT is the activity you are doing to have fun... and you don't have to rely on your entire Faction winning a contest of some sort to go on the Raid now do you?
Content should not be gated in a way which prevents you from accessing it for factors outside of your own control, and no matter how you slice it, there will be a sizeable number of players denied access with no recourse to fix the problem by their own effort.
This is fundamentally wrong.
Dekkameron wrote: »Reminds me of old school WoW in WotLK in Wintergrasp.
On our server (Defias Brotherhood PVP-RP) Horde totally outnumbered the Alliance and thus the Horde always had control of it which blocked Alliance from ever doing the raids.
Dekkameron wrote: »Reminds me of old school WoW in WotLK in Wintergrasp.
On our server (Defias Brotherhood PVP-RP) Horde totally outnumbered the Alliance and thus the Horde always had control of it which blocked Alliance from ever doing the raids.
Two things should prever this from happening. First, there are three alliances, not two, and second, population cap is shared between cyrodiil countryside and the IC, meaning the more people a faction has inside IC, the weaker it's capability to prevent other factions from unlocking access.
That would be great, but I don't think there's enough server capacity for that. Each campaign has a pop cap for a reasonWhat if they just combined all the campaigns into one? That way you would have enough population to take keeps no matter what.
I_killed_Vivec wrote: »Your second point only means that there might be a switch in IC access because one successful faction has gained control of IC and therefore everyone has gone there leaving keeps undefended. However, if there is a massive numerical imbalance between factions it seems reasonable to assume that if a superior faction is booted from IC because of their failure in Cyrodiil then they will regain their position very quickly - as everyone from the lesser faction will be in IC.
So even with a flip-flop in access it is reasonable to suppose that a superior faction will have a considerably larger proportion of access to IC.
What if they just combined all the campaigns into one? That way you would have enough population to take keeps no matter what. There might be of course more on the dominate population side, but it would be a lot harder for the dominate group to protect keeps all the time with all of the populations of a megaserver in one campaign.
The keep flip flop would be constant and no one group would have IC for very long. This would promote more PVP play IMO.
Hiero_Glyph wrote: »OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Except you cannot individually work for IC access.
But you can individually run a raid to get raid gear?Hiero_Glyph wrote: »Worse yet, you are at the mercy of the player population so if your availability does not align with your alliance's you may never even have access despite paying for the content.
And if your availability does not align with the group that is running a raid? You will never see the gear, despite paying for the content.byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Except you cannot individually work for IC access.
But you can individually run a raid to get raid gear?Hiero_Glyph wrote: »Worse yet, you are at the mercy of the player population so if your availability does not align with your alliance's you may never even have access despite paying for the content.
And if your availability does not align with the group that is running a raid? You will never see the gear, despite paying for the content.byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
Are you really trying to compare a 12-player Trial to capturing a keep in Cyrodiil? If a new expansion comes out with a new Trial I can easily get a group to play at almost any hour I want. It's not even close to the same thing. As for running it individually, I can certainly organize 11 other players and accomplish something with my time while with 11 other players there is no guarantee that I will accomplish anything in Cyrodiil. Also, gear grinding is very different than organizing a group to try and capture a keep as not all content is equal. You should try telling someone who just purchased a Lamborghini that a car is a car; that would be a good laugh.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Except you cannot individually work for IC access.
But you can individually run a raid to get raid gear?Hiero_Glyph wrote: »Worse yet, you are at the mercy of the player population so if your availability does not align with your alliance's you may never even have access despite paying for the content.
And if your availability does not align with the group that is running a raid? You will never see the gear, despite paying for the content.byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.
Are you really trying to compare a 12-player Trial to capturing a keep in Cyrodiil? If a new expansion comes out with a new Trial I can easily get a group to play at almost any hour I want. It's not even close to the same thing. As for running it individually, I can certainly organize 11 other players and accomplish something with my time while with 11 other players there is no guarantee that I will accomplish anything in Cyrodiil. Also, gear grinding is very different than organizing a group to try and capture a keep as not all content is equal. You should try telling someone who just purchased a Lamborghini that a car is a car; that would be a good laugh.
Sure i do compare them. Both are cases of the game not giving you the reward without you putting in the effort first.
Of course the difficulty of the said tasks may not be equal, but that is besides the point. The point is, you are not entitled to whatever a DLC introduced into the game just on the grounds of you paying for the DLC.
(On a related note, i consider the capturing of a keep in cyrodiil to be far, far easier than running a 12 man trial. Capping a keep is trivial in comparison, especially considering half of it's potential defenders will be instead having fun inside IC. With 11 other people, you can cap a keep in under two minutes.)
I_killed_Vivec wrote: »Your second point only means that there might be a switch in IC access because one successful faction has gained control of IC and therefore everyone has gone there leaving keeps undefended. However, if there is a massive numerical imbalance between factions it seems reasonable to assume that if a superior faction is booted from IC because of their failure in Cyrodiil then they will regain their position very quickly - as everyone from the lesser faction will be in IC.
So even with a flip-flop in access it is reasonable to suppose that a superior faction will have a considerably larger proportion of access to IC.
As far as i know, there is currently no such thing as being booted from IC. Once you're in, you stay in. The only thing that will remove you is you logging out in IC, and trying to log back in later while your cyrodiil pop is capped(which will drop you in PvE land).
Hiero_Glyph wrote: »
I'm sorry but your claim is false as basic consumer laws include an expectation of service.
Hiero_Glyph wrote: »There is a difference between needing to reach a specific point to access something like a single-player DLC and having to rely on factors outside of your control to get access.
I_killed_Vivec wrote: »I_killed_Vivec wrote: »Your second point only means that there might be a switch in IC access because one successful faction has gained control of IC and therefore everyone has gone there leaving keeps undefended. However, if there is a massive numerical imbalance between factions it seems reasonable to assume that if a superior faction is booted from IC because of their failure in Cyrodiil then they will regain their position very quickly - as everyone from the lesser faction will be in IC.
So even with a flip-flop in access it is reasonable to suppose that a superior faction will have a considerably larger proportion of access to IC.
As far as i know, there is currently no such thing as being booted from IC. Once you're in, you stay in. The only thing that will remove you is you logging out in IC, and trying to log back in later while your cyrodiil pop is capped(which will drop you in PvE land).
And within a few hours you will log out or be logged out.
I imagine within 4 hours real life/eating/sleeping/work will cause most people to log out. Some people might make it into double figures, I doubt anyone will make it to 24. Might be a bit different at weekends, but not much.
If your faction gains sole control of IC then after a day you should have a free run of the place.
Hiero_Glyph wrote: »I'm sorry but your claim is false as basic consumer laws include an expectation of service. There is a difference between needing to reach a specific point to access something like a single-player DLC and having to rely on factors outside of your control to get access. Could you imagine ordering lunch, paying for it, waiting for it to be served, then being told that they no longer have the item you requested but you can come back at a later time to try again? Of course not, it would be absurd as they would just refund your order and offer you something else instead (probably for free too).
In this case the DLC would need to explicitly detail how to gain access to the IC except that there is no guaranteed method that will work for everyone. As a result it is a huge legal mess and charge backs would be 100% allowed as ZoS has no grounds to prevent them if the customer cannot acccess the IC despite trying to fulfill the detailed conditions. The expectation of service has not been fulfilled in this case. Let's be honest, legal ramificiations are all that matter when money is involved and ZoS wouldn't have a leg to stand on if one alliance was never given access, or was severely restricted. At best players would just make new characters for a different faction and we would have a 2 Alliance War, at worst ZoS would have a class action lawsuit filled against them.
Anyway back to the OP I predict that the "Buff Campaigns" or since the buffs don't carry over outside Cyrodiil lets call them "Access Campaigns" will make a major comeback.
We don't know how respawning in IC works if the factions gate is closed.
OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Taleof2Cities wrote: »@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
This thread is almost eight (8) pages now. Though the discussion has been good, can you tell us where this is headed so we're not speculating once we're live?
Are you sticking to the original plan for controlled access on all campaigns?
... Or has the discussion here made an influence ... could we see some tweaks to IC access that could be forthcoming (especially with the presence of buff servers)?
What if they just combined all the campaigns into one? That way you would have enough population to take keeps no matter what.
Hiero_Glyph wrote: »
I'm sorry but your claim is false as basic consumer laws include an expectation of service.
When you buy an expansion, do consumer laws entitle you to get the gear that expansion brings automatically, without having to enter the dungeon and kill the boss? Of course not, you would get laughed out of the court.Hiero_Glyph wrote: »There is a difference between needing to reach a specific point to access something like a single-player DLC and having to rely on factors outside of your control to get access.
You rely on a group to kill a trial boss to get gear. You rely on a group to take a keep to get IC access. Same thing.
Both of these factors are equally outside of your control.
Hiero_Glyph wrote: »I'm sorry but your claim is false as basic consumer laws include an expectation of service. There is a difference between needing to reach a specific point to access something like a single-player DLC and having to rely on factors outside of your control to get access. Could you imagine ordering lunch, paying for it, waiting for it to be served, then being told that they no longer have the item you requested but you can come back at a later time to try again? Of course not, it would be absurd as they would just refund your order and offer you something else instead (probably for free too).
In this case the DLC would need to explicitly detail how to gain access to the IC except that there is no guaranteed method that will work for everyone. As a result it is a huge legal mess and charge backs would be 100% allowed as ZoS has no grounds to prevent them if the customer cannot acccess the IC despite trying to fulfill the detailed conditions. The expectation of service has not been fulfilled in this case. Let's be honest, legal ramificiations are all that matter when money is involved and ZoS wouldn't have a leg to stand on if one alliance was never given access, or was severely restricted. At best players would just make new characters for a different faction and we would have a 2 Alliance War, at worst ZoS would have a class action lawsuit filled against them.
Dude, it's a multiplayer game.
That means to reach a certain outcome you -DO- rely on multiple players.
See what I did there? I used some context clues and reasoning. You should try it.
When you do a raid or group dungeon you also rely on other entities to reach the desired outcome. You can't gripe to ZOS about not getting your reward at the end because someone else messed up.
You are paying to play a game. Games challenge the players to complete certain objective or reach certain conditions in order to win or gain rewards. How is this any different from reaching the conditions necessary to enter the Imperial City?
There have been DLC's in the past which required the player to complete the main story before accessing the DLC and they didn't wind up with class action lawsuits. Again, this is no different.
You cannot sue a game-maker because you don't want to play the game. That's insane.
You rely on a group to kill a trial boss to get gear. You rely on a group to take a keep to get IC access. Same thing.
Both of these factors are equally outside of your control.