Rescorla_ESO wrote: »Pirhana7_ESO wrote: »The thing you fail to mention is that while DC is locked out of IC their FULL force will be in Cyrodiil while the other alliances will have half their forces in IC. While this happens there is no reason DC shouldn't be bale to take back their home keeps + to gain access to IC.
This person gets it
It's a nice theory, but what I predict will happen is something along the lines of this:
The strongest groups from the opposing alliance(s) will stay out of the IC and farm the weaker alliance* attempting to take back the keep(s) required to gain access. The farming will continue until weaker alliance's population starts to log off (whether due to frustration or just regular log time doesn't matter). Once the weaker alliance's population drops, then those strong groups will go into IC and do that content. Most likely they'll have a way to monitor events in Cyrodiil and will respond quickly if the weaker alliance makes a push.
*In the case of the OP this means DC.
olemanwinter wrote: »
ZOS_BrianWheeler wrote: »Access rules will not gate access to the Imperial Prison or White-Gold Tower dungeons. You can still click on the icons on the map or use the group finder to get into these dungeons without special rule access.
Hiero_Glyph wrote: »Let's be honest, if ZoS thought gated access was a good idea they would have launched the PTS with it in place. For all the good things players are saying about IC, it is not the product that ZoS intends to release on the 31st. Let ZoS apply gated access to the PTS and then we can see what players really think about having to spend 2,500 crowns on content they might not be able to play.
olemanwinter wrote: »You have a good point and a very detailed post to explain the rationing behind your thoughts. One thing we all know is AD always has the higher population in Cyrodiil overall, then EP and DC follows. But, the caliber of players that DC has is is very high. I am EP on most of my characters and will admit that DC has some really good players, not to take away from AD because they have great players also, but the one thing to keep in mind is the good players that help balance the campaigns are mostly here on the PTS. I even noticed AD had a low pop bonus yesterday on the PTS, which doesnt show much because people are making templates in different factions, but it does show the difference of how many EP and DC players chose to come to the PTS vs AD players. It will be interesting to watch it all play out on live, but lets not jump the gun too quickly and let the AD have their day on live for now. EP and DC will be back soon with a vengence. Great thread!
post script
PvE players will now join campaigns to gain access to IC and help the campaign population balancing issues.
You might be right, but at what point will we know? After DLC goes live and people BEGIN without access???
Are PvE players really going to join campaigns to gain access when the access is not available?
Are they even going to buy the DLC if they have to zerg keeps to use it?
Im confused. Haderus campaign according to patch notes for PTS offers access to DLC meaning IC without the necessity of possession of home keeps. I think you may be barking up the wrong tree here. As I understand it Haderous campaign is slotted to become the PVE server for Cryodiil. Keep ownership is not part of the scoring mechanic, only resources. Scrolls count for nothing keeps count for nothing resources are 1 pt each. Essentially there is no incentive for taking keeps or scrolls for that matter aside from grieving the other factions.
Im confused. Haderus campaign according to patch notes for PTS offers access to DLC meaning IC without the necessity of possession of home keeps. I think you may be barking up the wrong tree here. As I understand it Haderous campaign is slotted to become the PVE server for Cryodiil. Keep ownership is not part of the scoring mechanic, only resources. Scrolls count for nothing keeps count for nothing resources are 1 pt each. Essentially there is no incentive for taking keeps or scrolls for that matter aside from grieving the other factions.
Here.. read this.. its too long to repost
http://forums.elderscrollsonline.com/en/discussion/comment/2093517/#Comment_2093517
and this thread
http://forums.elderscrollsonline.com/en/discussion/comment/2078575/#Comment_2078575
post script
PvE players will now join campaigns to gain access to IC and help the campaign population balancing issues.
Im confused. Haderus campaign according to patch notes for PTS offers access to DLC meaning IC without the necessity of possession of home keeps. I think you may be barking up the wrong tree here. As I understand it Haderous campaign is slotted to become the PVE server for Cryodiil. Keep ownership is not part of the scoring mechanic, only resources. Scrolls count for nothing keeps count for nothing resources are 1 pt each. Essentially there is no incentive for taking keeps or scrolls for that matter aside from grieving the other factions.
Cherryblossom wrote: »ZOS_BrianWheeler wrote: »Access rules will not gate access to the Imperial Prison or White-Gold Tower dungeons. You can still click on the icons on the map or use the group finder to get into these dungeons without special rule access.
Does this mean Group Finder will be working?
I'm waiting until we get to test a different set of rules for access for a real stance, but already I am thinking having different campaigns with different access rules would be awesome. Some people LOVE the constant crowded PvP inside IC that comes from access all the time, where others would prefer to have to fight for it so once they clear out most of the enemy players it's a bit less PvP. If different campaigns had different rules, people would be able to join the campaign that suites them.
OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Hiero_Glyph wrote: »
It really is a problematic situation due to the IC being paid DLC. There is no good way for ZoS to gate access without making some players feel like they got shafted. The only real solution is to make IC acess available to everyone and provide specific campaigns that use the gating mechanic. At least this way players could use guest campaigns for IC access.
The Keep Control was the first access gate, and had always been part of the plan; it wasn't invented after. Making it paid DLC was the second access gate to be implemented. (This was why I was pushing for Imperial City to be free content - so they didn't have to remove the Keep Control access requirement which sounds like an interesting system.)GlassHalfFull wrote: »Actually, since there already is a first access gate simply because this is a paid DLC content access gate, I see no reason to invent a second access gate.
OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Hiero_Glyph wrote: »OrdainedFaun wrote: »I wholeheartedly agree that not many will want to pay for a DLC when that money does not guarantee them access to said content.
Think about it this way.
When a raid expansion comes out, does every player automatically get all the gear that can be obtained through that raid, without having to do anything? Of course not. They have to work for it first. This means players are paying for an expansion without a guarantee to ever see the items that come from that raid.
IC access is the same - you have to work for it first. The only difference is that you have to work against enemy players, instead of enemy bosses (naturally, since it is a PvP expansion).
Except you cannot individually work for IC access.
Hiero_Glyph wrote: »Worse yet, you are at the mercy of the player population so if your availability does not align with your alliance's you may never even have access despite paying for the content.
byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
I'm not sure if it would; I think that would be more likely if every campaign had the same access rules. If there's one campaign with access for all, then there's no need for that one to become a buff campaign; if there's one campaign based on access by keeps, then the people who join that campaign would be the ones who want to work for their access, meaning they will be going up against players with a similar view, so it should stay balanced.Different campaigns with different rules for access won't work.. that brings us back to buff campaigns.. but this time it would be access campaigns.
byrom101b16_ESO wrote: »This is wrong-footed. It's CONTENT which is gated, so it's not the same as your example.
Content is content, whether it is imperial city or gear. In both cases, you have to work for it before you can get what you desire. If you desire raid gear, you have to raid. If you desire IC access, you have to cap keeps. Same underlying principle.