It depend on who defend better inside the City, and why we should get bored dude? it s pvp and if you like it you don't, and look you have brought a new scenario, more things to do, inside and outside the city.VincentBlanquin wrote: »VincentBlanquin wrote: »bob.ellisonb16_ESO wrote: »I am very against the carebear approach of open access, and carebears in general, they ruin the context in a game.
The whole reason darkness falls in DAOC was cool was because it was controlled by PVP. It wasn't handed to you, you had to work for it, sometimes 2 weeks went by without having access.
When your realm is the underdog it creates leaders and communities to overcome, organize, startegize, now it just creates a bunch of whiners.
Why do people even want to play a PvP MMO if everything is handed to them...
AGREE 100% , making 1 campagin with open acces, only will cause lagg and zerg. IC it's like Darkness Falls Daoc concept, and there was working awesome for pvp lovers.
Carebears, get out of here if you don't like pvp.
dont get these points. so what now? every aliance will get their buff campaign for IC entering....
But you are not certain of this, I could organize a group to conquer your keeps,and kick you out, while you are inside trying to defend and not getting kicked, another group of your realm could fight my group of conquering outside....... the scenario it's various,and brings variety to the pvp aspect, on the other hand IC opens for all will be monotonous , most of ppl will pvp inside the City, causing zerglagg, and Cyrodiil will be sad.
maybe you can organize group to conquer my keeps once, twice or little more, but after some time your group get bored of that and i will have my safe campaign
1. It does not change much. It's not like people were just where figths were about to start before IC. If needed - they will come and def/attack. We are talking about a few organized guilds that make cyrodiil yellow or red.
2. It is possible, that there will be no such campaign, which was demonstrated by OP.
It is the same thing. In both PvE and PvP, it is theoretically possible you will never succeed. The only difference is that the threshold in PvE is static, while the threshold in PvP is dynamic.
That is what i was saying above - the PvP threshold is dynamic. This could mean it will be harder, but also could mean it will be easier than the PvE one.
byrom101b16_ESO wrote: »"The game is an entertainments SERVICE, and a service you CANNOT access is a compensation issue."
As you say, the service provided is the game itself. As long as you are able to log into the game and play it, no court will rule that you cannot access the service.
Hiero_Glyph wrote: »It is the same thing. In both PvE and PvP, it is theoretically possible you will never succeed. The only difference is that the threshold in PvE is static, while the threshold in PvP is dynamic.
That is what i was saying above - the PvP threshold is dynamic. This could mean it will be harder, but also could mean it will be easier than the PvE one.
If there is any difference then they are not the same thing. They can be similar but as long as a difference exists then they are no longer the same since you can discern between them. Also, since the PvP threshold is dynamic it will never be the same as another PvP campaigns or as the PvE threshold as the conditions are always changing; each will be harder or easier comparatively but never the same.
byrom101b16_ESO wrote: »Having forcibly 'encouraged' everyone to go to IC for the only appreciable progression now on offer in the game, Cyrodiil server population will be capped out a lot, and people will not be able to get in during those lengthy periods, no. matter. what.
Place in queue - 567...
... if you can somehow rationalise this as anything other than a de-facto denial of service move by Zenimax, I shall be moved to salute your extreme grand-mastery of circular logic and self-reinforcing misapprehension.
byrom101b16_ESO wrote: »Who in their right mind is going to want to wait 2 hours to avail themselves of only a chance of gaining access to IC in a lagged out Cyrodiil?
Which regulator is going to see this as an acceptable level of service?
Hiero_Glyph wrote: »It is the same thing. In both PvE and PvP, it is theoretically possible you will never succeed. The only difference is that the threshold in PvE is static, while the threshold in PvP is dynamic.
That is what i was saying above - the PvP threshold is dynamic. This could mean it will be harder, but also could mean it will be easier than the PvE one.
If there is any difference then they are not the same thing. They can be similar but as long as a difference exists then they are no longer the same since you can discern between them. Also, since the PvP threshold is dynamic it will never be the same as another PvP campaigns or as the PvE threshold as the conditions are always changing; each will be harder or easier comparatively but never the same.
The 'same thing' i am referring to is that both PvE and PvP have a theoretical chance that the player will never meet the requirements to get the reward. I did not mean that PvP and PvE are the same thing. I thought that was clear.
You are not waiting in a queue because ZOS made you to, you are waiting because you decided to.
ZOS gave you an option to join cyrodiil instantly (by playing for a side that does not have a queue).
Hiero_Glyph wrote: »Hiero_Glyph wrote: »It is the same thing. In both PvE and PvP, it is theoretically possible you will never succeed. The only difference is that the threshold in PvE is static, while the threshold in PvP is dynamic.
That is what i was saying above - the PvP threshold is dynamic. This could mean it will be harder, but also could mean it will be easier than the PvE one.
If there is any difference then they are not the same thing. They can be similar but as long as a difference exists then they are no longer the same since you can discern between them. Also, since the PvP threshold is dynamic it will never be the same as another PvP campaigns or as the PvE threshold as the conditions are always changing; each will be harder or easier comparatively but never the same.
The 'same thing' i am referring to is that both PvE and PvP have a theoretical chance that the player will never meet the requirements to get the reward. I did not mean that PvP and PvE are the same thing. I thought that was clear.
Except a X% and Y% chance are anything but the same.
Hiero_Glyph wrote: »So your solution to avoiding a wait queue is to spend weeks leveling an alt? You must be trolling now
Hiero_Glyph wrote: »Hiero_Glyph wrote: »It is the same thing. In both PvE and PvP, it is theoretically possible you will never succeed. The only difference is that the threshold in PvE is static, while the threshold in PvP is dynamic.
That is what i was saying above - the PvP threshold is dynamic. This could mean it will be harder, but also could mean it will be easier than the PvE one.
If there is any difference then they are not the same thing. They can be similar but as long as a difference exists then they are no longer the same since you can discern between them. Also, since the PvP threshold is dynamic it will never be the same as another PvP campaigns or as the PvE threshold as the conditions are always changing; each will be harder or easier comparatively but never the same.
The 'same thing' i am referring to is that both PvE and PvP have a theoretical chance that the player will never meet the requirements to get the reward. I did not mean that PvP and PvE are the same thing. I thought that was clear.
Except a X% and Y% chance are anything but the same.
I said failure is possible in either scenario, not that the percentages are the same.Hiero_Glyph wrote: »So your solution to avoiding a wait queue is to spend weeks leveling an alt? You must be trolling now
Please note that this was a reply to Byrom, and was about (and only about) the supposed legal liability of ZOS due to supposed denial of service. As long as you can make an alt and not face a queue, you cannot claim (from a legal standpoint) that ZOS is denying you access to it's service.
I think it is going to be interesting to see how gated access is going to work first before crabbing and complaining about it.
I do get what players are saying in regards to their fears that DC or another faction may be locked out for a long period of time.
Perhaps the, ZOS will need 2 new ungated campaigns to ensure those that want access can gain access, or allow players to switch campaigns for free once per week.
Then, those who prefer to work within the current system in Cyrodiil can still do so.
You also have to remember, ZOS is trying to convince PVE players to also go to IC by placing PVE content there as well as making it the main zone to gain new mats in. Buff campaigns are going to be the places where PVE players go to gain access to IC due to fewer pvp encounters.
Sure, they can go to WGT or ICP, but that defeats the purpose of actually exploring the city and exploring is what a lot of PVE players love to do.
Access via the buff campaigns will also allow poor/newbie pvpers to have a little fun without rage quitting either until they are more comfortable to head towards enemy territory.
While PTS is great for testing. I find most often a lot of the most selfish players head there not to test, but to find out what advantages they can take for themselves and their friends in preparation for the DLCs release and try to get it to make it into the release.
If ZOS follows through on their original plan of having to have all 6 keeps, players are going to have to come up with new strategies and coordination in Cyrodiil and actually work with each other and make trade offs to gain and keep access to IC. Perhaps that even includes sending in PVE players to IC to farm mats for their PVP guild so the best pvp players for their guild gain the best equipment quicker, while those players remain in Cyrodiil to guard the keeps and scrolls.
Until I experience how having to have your 6 keeps works with IC access, I can't really make an informed comment on why ZOS' idea is not going to work in the long run.
Either way, I can't wait to see what happens.
I think it is going to be interesting to see how gated access is going to work first before crabbing and complaining about it.
I do get what players are saying in regards to their fears that DC or another faction may be locked out for a long period of time.
Perhaps the, ZOS will need 2 new ungated campaigns to ensure those that want access can gain access, or allow players to switch campaigns for free once per week.
Then, those who prefer to work within the current system in Cyrodiil can still do so.
You also have to remember, ZOS is trying to convince PVE players to also go to IC by placing PVE content there as well as making it the main zone to gain new mats in. Buff campaigns are going to be the places where PVE players go to gain access to IC due to fewer pvp encounters.
Sure, they can go to WGT or ICP, but that defeats the purpose of actually exploring the city and exploring is what a lot of PVE players love to do.
Access via the buff campaigns will also allow poor/newbie pvpers to have a little fun without rage quitting either until they are more comfortable to head towards enemy territory.
While PTS is great for testing. I find most often a lot of the most selfish players head there not to test, but to find out what advantages they can take for themselves and their friends in preparation for the DLCs release and try to get it to make it into the release.
If ZOS follows through on their original plan of having to have all 6 keeps, players are going to have to come up with new strategies and coordination in Cyrodiil and actually work with each other and make trade offs to gain and keep access to IC. Perhaps that even includes sending in PVE players to IC to farm mats for their PVP guild so the best pvp players for their guild gain the best equipment quicker, while those players remain in Cyrodiil to guard the keeps and scrolls.
Until I experience how having to have your 6 keeps works with IC access, I can't really make an informed comment on why ZOS' idea is not going to work in the long run.
Either way, I can't wait to see what happens.
I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.
AhPook_Is_Here wrote: »I really don't understand this thread. There is no blockage to the IC to a consumer.
AhPook_Is_Here wrote: »you can just make an AD character and level it to 10 and.......
Carebears, get out of here if you don't like pvp.
A defending force that is fighting a boss on the 3rd floor of the imperial sewers won't be able to respond to an attack against one of their keeps nearly as fast
I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.
olemanwinter wrote: »AhPook_Is_Here wrote: »I really don't understand this thread. There is no blockage to the IC to a consumer.
The reason you don't understand this thread is because my original premise has been tainted and skewed into a RIDICULOUS discussion of "consumer legality". It's nonsense.AhPook_Is_Here wrote: »you can just make an AD character and level it to 10 and.......
Besides the fact that many players don't want to do that, are you suggesting that it would be okay if 1 alliance out of 3 never got access to the area EVER because players can just reroll AD or DC alts?
The bottom line is that this thread isn't about convincing people like you to have a problem with gated access to IC, it's to make Zos aware that many players have no interest in this DLC with gated access.
AhPook_Is_Here wrote: »I don't understand your outrage.
AhPook_Is_Here wrote: »You said you could not get access to IC; I have explained how you can have full-time 100% uninterrupted PVE farming access to IC on Thornblade as a level 10 alt, that you can achieve in 1 hour of game-time with no need to ever repeat.
AhPook_Is_Here wrote: »I don't understand
LOLOLOLOLOLAhPook_Is_Here wrote: »my indifference to your argument
AhPook_Is_Here wrote: »to write the Iliad of QQs like someone else has above condemning everyone who doesn't share your opinion to be categorized as a gaming addict.
lifefrombelowb14_ESO wrote: »I've been playing it on the PTS and honestly I find it boring. I mean I see what ZOS is trying to do but it just feels way too much like subbing one grind for another and I worry what impact its going to have on the overall PVP experience. Considering for the moment at least, its absolutely required for VR16 gear, I'm worried that PVP is going to degenerate into only being about access to the IC.
Combine this with low Tel Var yields, constantly having to repair, and players that you just killed respawning within running distance it gets really repetitive for very little gain very quickly.
olemanwinter wrote: »AhPook_Is_Here wrote: »I don't understand your outrage.
I'm not outraged. A little disgusted at how obtuse you are being.AhPook_Is_Here wrote: »You said you could not get access to IC; I have explained how you can have full-time 100% uninterrupted PVE farming access to IC on Thornblade as a level 10 alt, that you can achieve in 1 hour of game-time with no need to ever repeat.
You're so arrogant, and yet your "explaination" is so completely IRRELEVANT.
I don't want to PvP with a level 10. I've spent a year in this game developing a max level character and spent hundreds of thousands, if not millions of gold, outfitting that character.
And now you're solution for me being potentially unable to access The Imperial City is to go play on a level 10 alt in an alliance I don't like, so I can get stones and bank them.
AT BEST, if you completely ignore that fact that I don't want to make an cross-faction alt, it simply supplies Tel Var stones to my account at an inevitably reduced rate with the alt.
THE REALITY is that I want to PLAY THE GAME and ENJOY THE CONTENT on a REAL character. Not simply access the content through a back door and gimp through the content without enjoying it to get my little pocket full of Tel Var stones.AhPook_Is_Here wrote: »I don't understand
I know you don't. That's not the first time you've written that. I'm not trying to make you understand any more. Because it's a lost cause.LOLOLOLOLOLAhPook_Is_Here wrote: »my indifference to your argumentAhPook_Is_Here wrote: »to write the Iliad of QQs like someone else has above condemning everyone who doesn't share your opinion to be categorized as a gaming addict.
Give me a break. I wasn't talking about you. This is the first time you've even registered to me as existing. If I've ever replied to you before today I don't remember. I certainly wasn't talking about everyone who disagrees with me.
It was an implied message to only a couple of people who have literally taken over this thread and have posted perhaps 2/3 of every post for the last 5 pages.
You talk about me writing the Iliad? Give me a break. It's my thread. I only check it every couple of days and there are several members here who FAR surpass the volume I've written, filling it with not only an opposing position (which is fine) but repeating that position to EVERY SINGLE PERSON.
I feel obligated to reply ...some...because I started the thread. I pick a couple of posts every couple of days and reply. I don't reply directly to every...single....person....with the same arguments practically verbatim and fill page after page with the same comments.
Nuff said. (at least between us)
AhPook_Is_Here wrote: »Lucky for you, you don't take this game too seriously. It would suck to have such obvious buttons to push.
Hiero_Glyph wrote: »I think it is going to be interesting to see how gated access is going to work first before crabbing and complaining about it.
I do get what players are saying in regards to their fears that DC or another faction may be locked out for a long period of time.
Perhaps the, ZOS will need 2 new ungated campaigns to ensure those that want access can gain access, or allow players to switch campaigns for free once per week.
Then, those who prefer to work within the current system in Cyrodiil can still do so.
You also have to remember, ZOS is trying to convince PVE players to also go to IC by placing PVE content there as well as making it the main zone to gain new mats in. Buff campaigns are going to be the places where PVE players go to gain access to IC due to fewer pvp encounters.
Sure, they can go to WGT or ICP, but that defeats the purpose of actually exploring the city and exploring is what a lot of PVE players love to do.
Access via the buff campaigns will also allow poor/newbie pvpers to have a little fun without rage quitting either until they are more comfortable to head towards enemy territory.
While PTS is great for testing. I find most often a lot of the most selfish players head there not to test, but to find out what advantages they can take for themselves and their friends in preparation for the DLCs release and try to get it to make it into the release.
If ZOS follows through on their original plan of having to have all 6 keeps, players are going to have to come up with new strategies and coordination in Cyrodiil and actually work with each other and make trade offs to gain and keep access to IC. Perhaps that even includes sending in PVE players to IC to farm mats for their PVP guild so the best pvp players for their guild gain the best equipment quicker, while those players remain in Cyrodiil to guard the keeps and scrolls.
Until I experience how having to have your 6 keeps works with IC access, I can't really make an informed comment on why ZOS' idea is not going to work in the long run.
Either way, I can't wait to see what happens.
I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.
As I haven't played DAoC, did the area(s) with restricted access have to be purchased or was it free for all players? Imperial City would be a fantastic idea as free content but when money is involved things like gated acccess become hugely problematic as players could literally be paying for nothing more than two dungeons.
I'm also concerned about having too many types of gated access systems in place since, at most, there should be two types of campaigns: fully restricted and partial/no restriction. Having more than two types of access just makes the entire process overly complicated and even more difficult to balance, especially in the future if campaigns are modified.
Also, I'm worried that IC's gated access will conflict with Emporer to the point that they will only exist on buff servers. IC should not take away from what little already exists in Cyrodiil.
olemanwinter wrote: »I can say for sure, for pvp/ava/rvr pure lovers it works good, and i say it because i played Daoc for years, and it has the same concept, and contribute to spread the zerg around the pvp maps.
I play PvP almost exclusively since launch. Don't presume to speak for all of us. Thanks.
1. It does not change much. It's not like people were just where figths were about to start before IC. If needed - they will come and def/attack. We are talking about a few organized guilds that make cyrodiil yellow or red.
A defending force that is fighting a boss on the 3rd floor of the imperial sewers won't be able to respond to an attack against one of their keeps nearly as fast as if they were sitting at aleswell twiddling their thumbs.
It worked in DAoC, it will work in TESO.2. It is possible, that there will be no such campaign, which was demonstrated by OP.
In his example, there is no IC yet that would weaken the dominant faction, influencing the balance.
Not to mention - it is a sample from 1am in the morning. That is hardly repesentative of the typical power balance.
The 'same thing' i am referring to is that both PvE and PvP have a theoretical chance that the player will never meet the requirements to get the reward. I did not mean that PvP and PvE are the same thing. I thought that was clear.
You are not waiting in a queue because ZOS made you to, you are waiting because you decided to.
ZOS gave you an option to join cyrodiil instantly (by playing for a side that does not have a queue).
I said failure is possible in either scenario, not that the percentages are the same.