I don't agree - players fighting each other is open PvP, not PvP content; PvP content requires there to be objectives and tasks that can only be completed by doing PvP, and reward you for that PvP, and Imperial City doesn't have any of that.Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Sure.We'll just have to agree to disagree on this point.I don't agree - players fighting each other is open PvP, not PvP content; PvP content requires there to be objectives and tasks that can only be completed by doing PvP, and reward you for that PvP, and Imperial City doesn't have any of that.Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.In my opinion, as long as the content gives a meaningful reason for players to fight other players, it qualifies as PvP content, regardless of whether that 'meaningful reason' is an arbitrary goal like capturing the flag, or a natural goal like collecting TV stones from enemies.
I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...
... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.
Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.
So it is irrelevant what they said, it's only relevant what they are now doing.
Case closed.
If the guy who designed it says it is meant for PvP players, then it is meant for PvP players. There is no higher authority on that matter.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...
... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.
Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.
So it is irrelevant what they said, it's only relevant what they are now doing.
Case closed.
If the guy who designed it says it is meant for PvP players, then it is meant for PvP players. There is no higher authority on that matter.
He has the same level of authority and knowledge as the guy who said the game would remain with a subscription payment model and have regular updates paid for by that model.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...
... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.
Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.
So it is irrelevant what they said, it's only relevant what they are now doing.
Case closed.
If the guy who designed it says it is meant for PvP players, then it is meant for PvP players. There is no higher authority on that matter.
He has the same level of authority and knowledge as the guy who said the game would remain with a subscription payment model and have regular updates paid for by that model.
One of them is describing his past work and the intent behind it, i.e. what has already happened.
The other is talking about future, i.e. something that is inherently uncertain.
'Same level of knowledge' my behind.
Legalize_PvP wrote: »I actually signed up for this forum to post in this particular thread.
I'm sick of the carebare approach taken to PvE. Imperial city should have access restrictions. It should be a challenge to get in, and it should take an alliance working together to do it.
I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.
ThyIronFist wrote: »Oh for the love of god, I can't believe some of you people...
Taking keeps IS boring. Besieging keeps IS boring. You'll learn that when you've played the game for over a year, it's pointless. Keeps constantly change faction all the time so every single time an entire faction or factions are locked out of the Imperial City. Not only that, when a campaign is on locked population every keep siege ends into a lagfest.
PC players, mostly PvPers, have been getting the short end of the stick by ZOS ever since the game released, and now we need keeps to gain access to the promised content that we have been waiting for for over a year.
I loved playing in the Imperial City on the PTS and it is complete nonsense and utter bollocks to be locked out of content just because your faction can't take any keeps.
Almost 2 years of lag, poor performance and no content in Cyrodiil... and then we need keeps to access some PvP content... just lol.
Well the simple fact of the matter is ZOS is in business to make money. If you want open access gone or only available at launch for a trial period then the folks advocating this need to come up with better arguments than name calling. Legitimate concerns and the fact that they have the numbers of who plays, and pays, what is the very thing that got ZOS to make the decision to have open access at launch in the first place.
I can take the argument that this is only a bait and switch to get up front sales then gates will be closed, It is logical according to past actions by ZOS and I almost expect this as long as sales and purchaser play style allows for it, but if PvE is where the majority of money comes from on sales then you might as well give it up.
As far as the PvE vs PvP argument goes, I wouldn't put it past ZOS, at some point, to be using IC to test out their PvP and PvE flag rules before finalizing their justice system and adding the Dark Brotherhood content. PTS couldn't really test the way these work as well as IC could before applying it Tamriel wide.
lordrichter wrote: »There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
ThyIronFist wrote: »Oh for the love of god, I can't believe some of you people...
Taking keeps IS boring. Besieging keeps IS boring.
...
Almost 2 years of lag, poor performance and no content in Cyrodiil... and then we need keeps to access some PvP content... just lol.
I still do remember the raids led by Sainur Ironfist on Auriel's Bow. Calling him a "PvDoorer" is maybe the wrong approach, mate.ThyIronFist wrote: »Oh for the love of god, I can't believe some of you people...
Taking keeps IS boring. Besieging keeps IS boring.
...
Almost 2 years of lag, poor performance and no content in Cyrodiil... and then we need keeps to access some PvP content... just lol.
Wow.. PV Door much? Even those of us who SUCK at PVP like good defences and fights at keeps against players. The only time its boring is when you take the 3-18th keep in a campaign with no enemy players, zerg with 48-60 players with you vs a small number of defenders, or have defenders who just run away from the keep when you hit the walls.
ThyIronFist wrote: »Oh for the love of god, I can't believe some of you people...
Taking keeps IS boring. Besieging keeps IS boring. You'll learn that when you've played the game for over a year, it's pointless. Keeps constantly change faction all the time so every single time an entire faction or factions are locked out of the Imperial City. Not only that, when a campaign is on locked population every keep siege ends into a lagfest.
PC players, mostly PvPers, have been getting the short end of the stick by ZOS ever since the game released, and now we need keeps to gain access to the promised content that we have been waiting for for over a year.
I loved playing in the Imperial City on the PTS and it is complete nonsense and utter bollocks to be locked out of content just because your faction can't take any keeps.
Almost 2 years of lag, poor performance and no content in Cyrodiil... and then we need keeps to access some PvP content... just lol.
Well the simple fact of the matter is ZOS is in business to make money. If you want open access gone or only available at launch for a trial period then the folks advocating this need to come up with better arguments than name calling. Legitimate concerns and the fact that they have the numbers of who plays, and pays, what is the very thing that got ZOS to make the decision to have open access at launch in the first place.
I can take the argument that this is only a bait and switch to get up front sales then gates will be closed, It is logical according to past actions by ZOS and I almost expect this as long as sales and purchaser play style allows for it, but if PvE is where the majority of money comes from on sales then you might as well give it up.
As far as the PvE vs PvP argument goes, I wouldn't put it past ZOS, at some point, to be using IC to test out their PvP and PvE flag rules before finalizing their justice system and adding the Dark Brotherhood content. PTS couldn't really test the way these work as well as IC could before applying it Tamriel wide.
The argument is simple:
1. Open access IC = Everyone will be in IC. Zergs, gankers, griefers. Everyone will be there. Cyrodiil will die.
2. Restriced IC = Some people will be in IC. It will be more of Pve zone with some random PvP. Until someone else takes control, and that's where the fun starts. Cyrodiil has meaning.
Just about every single person playing this game still is going to buy the DLC. 80%+ I would wager. I don't think access rules are going to make a difference. What will make a difference, in the future, is if the game is fun. I don't think Imperial Zerg City is going to be that much fun if everyone is there 24/7.
lordrichter wrote: »I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.
Yeah, as a PVE person who dabbles in PVP, I do not see Tel Var Stones as PVE. They might be sourced by killing PVE mobs, but they are definitely there for the PVP players, not the PVE players. It may not have property to win, like Cyrodiil, but Imperial City is definitely a PVP zone, and PVE players forget that at their own peril.
I do not plan to purchase the Imperial City DLC (outside of ESO Plus) and will probably spend very little time even thinking about Imperial City as I play. I see the Imperial City as a honey pot for PVE players so that PVP players have something to do. There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
The odds are significantly improved for the PVE player if they latch onto a gated Campaign where they have access to the Imperial City. That will not be the case and the PVP player will have plenty to do. For your sake we face death all day long; we are considered as sheep to be slaughtered.
Well the simple fact of the matter is ZOS is in business to make money. If you want open access gone or only available at launch for a trial period then the folks advocating this need to come up with better arguments than name calling. Legitimate concerns and the fact that they have the numbers of who plays, and pays, what is the very thing that got ZOS to make the decision to have open access at launch in the first place.
I can take the argument that this is only a bait and switch to get up front sales then gates will be closed, It is logical according to past actions by ZOS and I almost expect this as long as sales and purchaser play style allows for it, but if PvE is where the majority of money comes from on sales then you might as well give it up.
As far as the PvE vs PvP argument goes, I wouldn't put it past ZOS, at some point, to be using IC to test out their PvP and PvE flag rules before finalizing their justice system and adding the Dark Brotherhood content. PTS couldn't really test the way these work as well as IC could before applying it Tamriel wide.
The argument is simple:
1. Open access IC = Everyone will be in IC. Zergs, gankers, griefers. Everyone will be there. Cyrodiil will die.
2. Restriced IC = Some people will be in IC. It will be more of Pve zone with some random PvP. Until someone else takes control, and that's where the fun starts. Cyrodiil has meaning.
Just about every single person playing this game still is going to buy the DLC. 80%+ I would wager. I don't think access rules are going to make a difference. What will make a difference, in the future, is if the game is fun. I don't think Imperial Zerg City is going to be that much fun if everyone is there 24/7.
This is a legitimate argument
but I'd also point to this one:lordrichter wrote: »I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.
Yeah, as a PVE person who dabbles in PVP, I do not see Tel Var Stones as PVE. They might be sourced by killing PVE mobs, but they are definitely there for the PVP players, not the PVE players. It may not have property to win, like Cyrodiil, but Imperial City is definitely a PVP zone, and PVE players forget that at their own peril.
I do not plan to purchase the Imperial City DLC (outside of ESO Plus) and will probably spend very little time even thinking about Imperial City as I play. I see the Imperial City as a honey pot for PVE players so that PVP players have something to do. There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
The odds are significantly improved for the PVE player if they latch onto a gated Campaign where they have access to the Imperial City. That will not be the case and the PVP player will have plenty to do. For your sake we face death all day long; we are considered as sheep to be slaughtered.
It is funny how the last paragraph matches the above quote but both seem to be vying for a different outcome.
Edit: I shouldn't have said vying for a different outcome but rather that they show both sides of the same coin.
I don't agree - players fighting each other is open PvP, not PvP content; PvP content requires there to be objectives and tasks that can only be completed by doing PvP, and reward you for that PvP, and Imperial City doesn't have any of that.Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
lordrichter wrote: »There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
Kinda surprised to hear that thought from you Richter. With the concentration of mobs in the districts, AvA players will HAVE to kills PVE mobs, if nothing else, to get out of combat. (except for the nightblade gods, of course.)
I don't agree with the second quote very much. TV stones and the pve mobs are going to be resources for BOTH pve and pvp players. They are the only ways to make V16 gear.
The last paragraph though, you are right. It would be far safer for a pve player to be in an instance of IC that they have gated access to. Its kind of ironic--no one wants to take keeps for IC, because they don't want to pvp for their pve access. So instead we are going to get a pvp free for all killing zone 24/7 in IC.
Well the simple fact of the matter is ZOS is in business to make money. If you want open access gone or only available at launch for a trial period then the folks advocating this need to come up with better arguments than name calling. Legitimate concerns and the fact that they have the numbers of who plays, and pays, what is the very thing that got ZOS to make the decision to have open access at launch in the first place.
I can take the argument that this is only a bait and switch to get up front sales then gates will be closed, It is logical according to past actions by ZOS and I almost expect this as long as sales and purchaser play style allows for it, but if PvE is where the majority of money comes from on sales then you might as well give it up.
As far as the PvE vs PvP argument goes, I wouldn't put it past ZOS, at some point, to be using IC to test out their PvP and PvE flag rules before finalizing their justice system and adding the Dark Brotherhood content. PTS couldn't really test the way these work as well as IC could before applying it Tamriel wide.
The argument is simple:
1. Open access IC = Everyone will be in IC. Zergs, gankers, griefers. Everyone will be there. Cyrodiil will die.
2. Restriced IC = Some people will be in IC. It will be more of Pve zone with some random PvP. Until someone else takes control, and that's where the fun starts. Cyrodiil has meaning.
Just about every single person playing this game still is going to buy the DLC. 80%+ I would wager. I don't think access rules are going to make a difference. What will make a difference, in the future, is if the game is fun. I don't think Imperial Zerg City is going to be that much fun if everyone is there 24/7.
This is a legitimate argument
but I'd also point to this one:lordrichter wrote: »I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.
Yeah, as a PVE person who dabbles in PVP, I do not see Tel Var Stones as PVE. They might be sourced by killing PVE mobs, but they are definitely there for the PVP players, not the PVE players. It may not have property to win, like Cyrodiil, but Imperial City is definitely a PVP zone, and PVE players forget that at their own peril.
I do not plan to purchase the Imperial City DLC (outside of ESO Plus) and will probably spend very little time even thinking about Imperial City as I play. I see the Imperial City as a honey pot for PVE players so that PVP players have something to do. There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
The odds are significantly improved for the PVE player if they latch onto a gated Campaign where they have access to the Imperial City. That will not be the case and the PVP player will have plenty to do. For your sake we face death all day long; we are considered as sheep to be slaughtered.
It is funny how the last paragraph matches the above quote but both seem to be vying for a different outcome.
Edit: I shouldn't have said vying for a different outcome but rather that they show both sides of the same coin.
I don't agree with the second quote very much. TV stones and the pve mobs are going to be resources for BOTH pve and pvp players. They are the only ways to make V16 gear.
The last paragraph though, you are right. It would be far safer for a pve player to be in an instance of IC that they have gated access to. Its kind of ironic--no one wants to take keeps for IC, because they don't want to pvp for their pve access. So instead we are going to get a pvp free for all killing zone 24/7 in IC.
kaorunandrak wrote: »This is flat out stupid, the original design was that some campaigns would have ALWAYS ON access to IC while others would have the gated access. How exactly do you guys think PVE players are going to be able to do any of the content in IC? Most of the PVP guilds have been studying where the quests take place where the sweepers are where is the best place to gank, and every single PvE player is gonna get bent over and shown exactly why there was going to be servers with gated access to begin with. Congratulations an ruining any chance you had with getting any of the PvE content done, great job on destroying any reason to to take keeps and do cyrodill. And if you think ANY of the large PvP guilds are going to waste their time to safe guard you while you try to get content done you need to wake up, your not wanted in PVP your a waste of space(outside of being a yummy telvar stone muffin for other factions), they have better things to do then run body guard on PvE players who have no idea what they are getting themselves into when they go out there.
So good job whiners enjoy not playing the DLC you payed for cause all your going to do is get ganked non stop. And in advance thank you for all your telvar stones you didn't need them right?
Well the simple fact of the matter is ZOS is in business to make money. If you want open access gone or only available at launch for a trial period then the folks advocating this need to come up with better arguments than name calling. Legitimate concerns and the fact that they have the numbers of who plays, and pays, what is the very thing that got ZOS to make the decision to have open access at launch in the first place.
I can take the argument that this is only a bait and switch to get up front sales then gates will be closed, It is logical according to past actions by ZOS and I almost expect this as long as sales and purchaser play style allows for it, but if PvE is where the majority of money comes from on sales then you might as well give it up.
As far as the PvE vs PvP argument goes, I wouldn't put it past ZOS, at some point, to be using IC to test out their PvP and PvE flag rules before finalizing their justice system and adding the Dark Brotherhood content. PTS couldn't really test the way these work as well as IC could before applying it Tamriel wide.
The argument is simple:
1. Open access IC = Everyone will be in IC. Zergs, gankers, griefers. Everyone will be there. Cyrodiil will die.
2. Restriced IC = Some people will be in IC. It will be more of Pve zone with some random PvP. Until someone else takes control, and that's where the fun starts. Cyrodiil has meaning.
Just about every single person playing this game still is going to buy the DLC. 80%+ I would wager. I don't think access rules are going to make a difference. What will make a difference, in the future, is if the game is fun. I don't think Imperial Zerg City is going to be that much fun if everyone is there 24/7.
This is a legitimate argument
but I'd also point to this one:lordrichter wrote: »I see TV stones as an incentive to do PvP, but since they don't exist without PvE (all TV stones are sourced from PvE), I don't see that as PvP content. Imperial City to me is PvE content with open PvP thrown over the top; I would have much preferred it to also include structured PvP content, such as District Control, and then it would be a proper PvP/PvE DLC.
Yeah, as a PVE person who dabbles in PVP, I do not see Tel Var Stones as PVE. They might be sourced by killing PVE mobs, but they are definitely there for the PVP players, not the PVE players. It may not have property to win, like Cyrodiil, but Imperial City is definitely a PVP zone, and PVE players forget that at their own peril.
I do not plan to purchase the Imperial City DLC (outside of ESO Plus) and will probably spend very little time even thinking about Imperial City as I play. I see the Imperial City as a honey pot for PVE players so that PVP players have something to do. There is no requirement for any PVP player to kill a single PVE mob. The PVE mobs exist to supply Tel Var stones and to make the PVP (player-player battles) more tactically interesting. All the purists have to do is avoid the PVE mobs and wait for some PVE sheep players to come by and take their sweet rolls.
The odds are significantly improved for the PVE player if they latch onto a gated Campaign where they have access to the Imperial City. That will not be the case and the PVP player will have plenty to do. For your sake we face death all day long; we are considered as sheep to be slaughtered.
It is funny how the last paragraph matches the above quote but both seem to be vying for a different outcome.
Edit: I shouldn't have said vying for a different outcome but rather that they show both sides of the same coin.
I don't agree with the second quote very much. TV stones and the pve mobs are going to be resources for BOTH pve and pvp players. They are the only ways to make V16 gear.
The last paragraph though, you are right. It would be far safer for a pve player to be in an instance of IC that they have gated access to. Its kind of ironic--no one wants to take keeps for IC, because they don't want to pvp for their pve access. So instead we are going to get a pvp free for all killing zone 24/7 in IC.
Yes, but don't forget all of the argument isn't coming from the PvE folks, it is also coming from PvP folks that are afraid of never being able to have access to IC because of their faction choice and asking someone to change factions if they want access defeats the purpose of AvA to begin with.
I personally think ZOS messed up a great opportunity here for a PvP DLC by tying it up with PvE elements. I would have much rather seen each district have different aspects of PvP. Examples only
Arena - 1vs1 to 4vs4 (friendly fire enabled)
Temple - AvA
Garden - AvA
Nobles - last man/woman standing (friendly fire enabled, think old games UT or Quake arena)
Arboretum - AvA
Market - free for all (zerg zone)
Not great examples but you get the idea, different objectives in each district.
What do you think a zerg is, PvE players following PvP groups and rolling over folks with sheer numbers. You don't have to be able to fight good when its 20 to 1. When someone's only argument is to complain about others folk's play style and call them names, you know what that makes them? I'll give you a hint,,, you said it yourself.
Dude, I don't care who is making the argument. You have really good ideas there. But IC is going to have the content that it has now. That's not going to change. I don't understand the point of these tangential arguments: i.e, who is saying what, ZOS should have done this. Who PvDoors, and who doesn't. Etc etc. I don't get it.
There is one thing that is important in this thread. Open IC vs Restricted IC.
I've said my piece. No one has come up with a single argument that has swayed my view of the only question that matters:
Will the game be more fun with open IC, or with restricted access IC.
Will the game be more fun with super crowded IC, or less crowded IC (especially for pve'rs)
Will the game be more fun with meaningless, empty Cyrodiil, or more meaningful, populated Cyrodiil
I don't give a sh*t about who said what, how much the DLC costs, if you wear boxers or briefs, or anything else. Sorry to be blunt, but this thread is 21 pages of mostly stupid arguments, and hurt feeling, and what's fair, and wants and needs, and entitlement, and other bullsh*t. All that matters is what's in bold above.
kaorunandrak wrote: »What do you think a zerg is, PvE players following PvP groups and rolling over folks with sheer numbers. You don't have to be able to fight good when its 20 to 1. When someone's only argument is to complain about others folk's play style and call them names, you know what that makes them? I'll give you a hint,,, you said it yourself.
Whiners..... That really bugged you didn't it, that one line in my whole post just got to you huh even though it has been said by countless others?
Look man enjoy your non gated access, I'll keep an eye out for you with the rest of my guild's pvpers so we can take your TV stones and keep you locked on your respawn. Seriously you guys don't get it. You had a chance before to take part in the content, you had chance to actually get some use out of this patch. Now though? Your only use is a tel var deposit for me and any other PVPer out there, we will watch you guys clear some mobs and then as soon as your done BAM, or better yet while your in the middle of a fight with mobs BAM. All your TV stones belong to us, so good luck enjoy the hell you guys asked and begged for cause it coming.