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So, You have no reason to buy Imperial City if you dont like PVP. Period.

  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Gidorick wrote: »
    It's threads like these that cause developers to stop talking to us. The community takes everything they say and twists it to use as a weapon against the developer and fellow players.

    ^ This so much. People are already giving @ZOS_RichLambert S*** for his "/lurk" posts, which is ridiculous. How long before even he stops because it's just not worth the headache.
    Edited by michaelb14a_ESO2 on July 22, 2015 1:00AM
  • King Bozo
    King Bozo
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    I think everyone should buy the dlc instead of useless mounts in the store. Why would zos even do dlc if they make more off mounts. I hope the dlc sales are good.
  • RazzPitazz
    RazzPitazz
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    Gidorick wrote: »
    It's threads like these that cause developers to stop talking to us. The community takes everything they say and twists it to use as a weapon against the developer and fellow players.

    ^ This so much. People are already giving @ZOS_RichLambert S*** for his "/lurk" posts, which is ridiculous. How long before even he stops because it's just not worth the headache.

    I like the fact that @ZOS_RichLambert does his /lurk posts. Knowing that he has seen the post tells me he is aware of how the coMmunity feels about that particular thread, it doesn't make me feel ignored and I know he has a LOT on his plate so just doing /lurk means he is taking time from his undoubtedly busy schedule just to look at these forums.
    PC NA
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    All-Star Crafter Guild
  • RazzPitazz
    RazzPitazz
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    King Bozo wrote: »
    I think everyone should buy the dlc instead of useless mounts in the store. Why would zos even do dlc if they make more off mounts. I hope the dlc sales are good.

    Because riding your majestic mount to familiar lands just doesn't sound as appealing.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • marco.cuevas.ventob14_ESO
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Is it so hard to just let PvP players enjoy the only piece of new content they will probably ever see?

    So unless you can gank newbs and steal their stuff you cant enjoy IC? Is that what you are saying?
    Yes, killing people and taking their stones is indeed a very important part of the Imperial City DLC. A lot of PvP players have been wanting an actual penalty to dying and this seems to provide just that.

    Deal with it.

    No I wont deal with it as many many other players will not. As you see by this thread even other pvp centered players hate this idea. I guarantee it will be changed or I guarantee you wont have anyone to gank and steal their stuff. The place will be deserted and you and your gank buddies will have to start killing each other.

    I mean how sad is it you cannot enjoy yourself without abusing other people.
    If you don't want to deal with, then don't play this DLC. It's been stated over and over that this is PvP content. I don't want to deal with braindead repetitve dungeons and ridiculous questlines, so I don't. I also don't go to the forums demanding more PvP in my PvE.

    Deal with it.

    Story driven quest lines is what elder scrolls is all about. If you want a hardcore pvp game go find one. Also I am going to mark this so I can come back and say "I told ya so" when they remove the whole looting of stones thing.
    This is The Elder Scrolls Online and the PvP has been heavily featured in all the marketing material and ZOS has even stated it considers the PvP 'end-game'.

    The fact that your personal views on what constitutes an Elder Scrolls game are different does not change anything about it. You can always go play Skyrim with its focus on 'story driven quest lines' that all involve going somewhere, pressing a button and killing 50 Draugr.

    You can have pvp without looting other players.
    But I don't want to, ZOS doesn't want to and it seems a lot of PvP players don't want to. The fact that PvE players want it to be this way is just not that important, since this content is not meant for them.

    One day you will learn its not all about you.

    Instead, you'd rather the IC DLC be all about you.

    For over a year, PvPers have been "forced" to do PvE content - the dungeons, craglorn, trials, for the top gear. I agree with Lava. And not that you ever listen or ever consider anything that isn't catered to your gaming preferences, but many PvPers do not want this DLC to be about ganking PvE "carebears." They just want good fights that have consequence and a risk / reward factor.

    Elder Scrolls IS an exploration game first PVE always has been and PVP isn't going to dictate what kind of game ESO will be.....and when you say "forced" might want to go find another game then because ESO will always be a PVE game first...it's in the DNA of ES
  • Wolfshead
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    Korozenn wrote: »
    Wolfshead wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    Wait now what frack love have PvE community got last 8 month to me info the have got as little love as PvP community we have see no content up for at least last 8 month and ZoS have stomach to say "PvP player - it's their trun for some love" serious ZoS name one thing the PvE community have got in last 8 month and dont come here tell me that item in crown store is thing for PvE community for PvP community benefit as much for those item as well.

    So what ZoS PvE communtiy have grind Craglorn to get VR 16 until you guys feel it is time get release Orsinium DLC come on now you add 2 new VR lvl and then you expect half of playerbase grinder those 2 lvl and you hope people wont stop play ESO for the hate grinder??

    Hope for you sake ZoS that Orsinium DLC within the next 2 month after that Imperial City DLC is out or i tihnk you will lose more player.

    I hope you're exaggerating here...

    There is a staggering amount of PvE content in this game. PvPers have been playing the same content in Cyrodiil since launch and the zone itself was relatively untouched since then as well outside of balancing changes and bug fixes. By comparison, we got Craglorn, Upper Craglorn, 2 New Veteran Group Dungeons, Trials, and Dragonstar Arena last year; those are all part of the PvE experience.

    It's about time that PvPers do get Imperial City. Orsinium was delayed just like Imperial City was, but I'd rather ZeniMax focus on making the entire zone itself very high quality PvE content that takes full advantage of solo play. I'm also hoping that they finally introduce another new solo instance feature for instanced dungeons so you can choose to play them by yourself and content will scale to match your level afterwards. It's possible they are keeping that for Orsinium, but I won't hold my breath just yet.

    Other than all of that, your next point was on the VR cap being extended to VR16. I'll echo the words of @ZOS_GinaBruno and say again that there have been XP changes across the board that will make it much easier to accumulate XP towards ranks when the Imperial City update goes live. It will also take less XP to rank up from VR1 to VR16 than it did for VR1 to VR14 due to the new system in place.

    Hope that clears things up. :)

    Still again PvPer can use those content which most of them do to lvl up max VR for lvl in PvP to get VR lvl is pain and those have not been add in last 8 month of this game and most of those content you talking about was add last year.

    XP change i dont gave a damn about for the add VR lvl and low amount of exp for the know that people wont be upset so dont tell me the add 2 more VR lvl is a PvE cotent thing for it is not.

    I still think is a shame that 1st go out and write so it sound that IC was for both PvP and PvE and when true come out it was big PvP patch why not go out say for start instead everyone have been wait for IC for on quakecon last year IC sound the is was both for PvP and PvE but fact is if i want to go in to IC and do content i got super gank by everyone just incase i get those stone well work plan.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • TBois
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    If you get ganked and lose your stone just pst me if you are on AD. I will be killing gankers for a small gold fee @sixuponthelot
    PC/NA
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  • Knootewoot
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    Elder Scrolls IS an exploration game first PVE always has been and PVP isn't going to dictate what kind of game ESO will be.....and when you say "forced" might want to go find another game then because ESO will always be a PVE game first...it's in the DNA of ES

    Elderscrolls is also a single player game where you can solo everything.

    You cannot compare TESO to other TES games. All they have in common is the name and the lore.

    TESO is based on the elderscrolls franchise. And PvP is one of it's huge selling points "Awesome big battles with keeps you can siege yeah WAAAAGH"

    If you want a PvE exploration environment, you should wait for TES 6.

    PvE-peasants already have enough content. For PvP only stuff was removed (deer, torchbugs) Now PvP'ers get something and they cry.
    They can make everybody happy though. Make the entire world PvP. Then you just have to image the other enemy players are just NPC's with good AI.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Defilted
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    Not PVP'ed one time (in this game) but I will have IC and will try it (When I am VR 16). ESO+ here so I enjoy supporting the game.
    XBOX NA
    XBOX Series X

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  • DDuke
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    Elder Scrolls IS an exploration game first PVE always has been and PVP isn't going to dictate what kind of game ESO will be.....and when you say "forced" might want to go find another game then because ESO will always be a PVE game first...it's in the DNA of ES

    FIrst of all, this argument wore out long ago, and can be categorized as an argumentum ad antiquitatem, appeal to tradition (a logical fallacy, in case you didn't know).

    Warcraft was born as a Real-Time Strategy game series, is WoW RTS game? No, despite its "DNA" & tradition, its gameplay does not revolve, at all, around RTS elements.


    Besides, just because a game provides content for X group of players as well does not mean it starts "dictating" what kind of game it is.

    Or did I miss the part where they started adding PvP to PvE zones, dungeons, trials etc?
    Edited by DDuke on July 22, 2015 11:25AM
  • lovESOng
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    Gankers and griefers, have fun with your DLC. I'll spend my money elsewhere.
  • Weberda
    Weberda
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    lovESOng wrote: »
    Gankers and griefers, have fun with your DLC. I'll spend my money elsewhere.

    Gankers are pretty much despised by all factions. Many of us plan on going into IC with guild groups. A prime target will be opposing faction gankers particularly since they can be looted themselves!

    And it seems like a lousy ROI to sit there in stealth for hours picking off the occasional play or two and then get killed and loose what little you have amassed in that time. (Use detect pots folks.) Frankly it would be much more profitable to farm mobs than players.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Betrael
    Betrael
    The butthurt is real in the OP post.
  • nimander99
    nimander99
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    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it. have fun getting stomped by real PVPers.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]

    O.K I have a couple problems with your post.

    1st I have it on good authority that @ZOS_RichLambert does not have a horses mouth.

    2nd What the hell is wrong with the Care Bears? That's a great and wholesome family fun cartoon!

    Other than that good post bud ;)
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  • theroniest87
    I like pvp, actually I think its the best pvp I've experienced in a game! I wont buy the dlc though and that's cause I think its not fair for some reasons! Anyway pvp is fun so doesn't really matter if you win or loose :smile:
    VICTORIA NON PRAEDA
    MEMENTO MORI
  • MikeB
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    Updates should not be centered around PvP or PvE, there should be enough content for all to enjoy. They are separating the population of their game and causing unnecessary flame wars and freakouts because ZOS cant produce enough content at one time to please all the people that play their game.

    People saying "This is the only PvP update we've got or will ever get" are just as bad as those saying the game is doomed because of this update. This is the first DLC update to the game, so saying there will never be another PvP update is absurd. After waiting all this time to get content that was supposed to be included in release,and then it only being directed to one side of the game, is the sign of a company that doesnt know how or doesnt have the means to produce the content for both sides. Giving PvErs 2 dungeons is just an attempt to get them to keep quiet, guess what, it didnt work.

    Why does there have to be a loss in items gained in PvP? The fun in PvP is the fight itself, knowing you are better than another person or group of persons, gear and toon skills should matter little. I dont get why those asking for a "risk" would want to lose items they have worked hard to get. This shows a lack of vision and creativity. Risk does not always equal loss.

  • FireCowCommando
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    A little over a month and there are a lot of new players complaining they dont get everything they wanted in the first update...

    I have never said this before, but that is a very entitled point of view to take. There a many players who have stayed with the game over a year, while subbed, which means they paid ~280$ into the development for IC.

    Please get a little perspective before over reacting.
  • Samadhi
    Samadhi
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    .
    Weberda wrote: »
    lovESOng wrote: »
    Gankers and griefers, have fun with your DLC. I'll spend my money elsewhere.

    Gankers are pretty much despised by all factions. Many of us plan on going into IC with guild groups. A prime target will be opposing faction gankers particularly since they can be looted themselves!

    And it seems like a lousy ROI to sit there in stealth for hours picking off the occasional play or two and then get killed and loose what little you have amassed in that time. (Use detect pots folks.) Frankly it would be much more profitable to farm mobs than players.

    A system that rewards killing gankers, rather than just trying to avoid their locations along transit lines?

    ZOS better nerf the drop rate on Tel Var stones, so gankers don't have to worry about losing everything from their kills and get a free port back to base to deposit the remainder!
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
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    MikeB wrote: »
    Updates should not be centered around PvP or PvE, there should be enough content for all to enjoy. They are separating the population of their game and causing unnecessary flame wars and freakouts because ZOS cant produce enough content at one time to please all the people that play their game.

    People saying "This is the only PvP update we've got or will ever get" are just as bad as those saying the game is doomed because of this update. This is the first DLC update to the game, so saying there will never be another PvP update is absurd. After waiting all this time to get content that was supposed to be included in release,and then it only being directed to one side of the game, is the sign of a company that doesnt know how or doesnt have the means to produce the content for both sides. Giving PvErs 2 dungeons is just an attempt to get them to keep quiet, guess what, it didnt work.

    You get something (2 new group dungeons) and you complain? Is that because you didn't get the most out of this DLC?

    That's just entitlement you're feeling.
    MikeB wrote: »
    Why does there have to be a loss in items gained in PvP? The fun in PvP is the fight itself, knowing you are better than another person or group of persons, gear and toon skills should matter little. I dont get why those asking for a "risk" would want to lose items they have worked hard to get. This shows a lack of vision and creativity. Risk does not always equal loss.

    What makes the fights fun?

    For some it can be just the massive scale of them, siege weapons & meteors, zergs etc.

    For others, it's the sense of danger that comes from real consequences of dying, feeling the adrenaline while carrying 100k stones towards the bank.


    The point is, we do not all possess a hivemind that enjoys same type of gameplay.

    This is why you have different mechanics in the first place and as it happens, the game mode of "collect stones & turn them in before opponent kills you & takes them" is one of the most popular, if not the most popular in MOBAs and much requested for MMOs.

    Might not be your cup of tea, but it's someone's.


    Oh, and risk always involves loss. It's part of the definition of that word.
  • NobleNerd
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    JMadFour wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    Whole heartely agree thankfully these games will keep me busy for a long time..

    FALLOUT 4 and MGSV oh yes it will be a glorious fall

    not interested in the DLC and I have the crowns

    I also think that ZOS is working on what is the most successful thing in ESO and that is the PVP hence
    the DLC

    I DO like PVP so I'm going to buy the Expansion. I'm just saying for all the PVErs who don't want to be forced to PVP, they should just save their money.

    PVPers will need to pick up the financial slack on this one.

    I like to PvP and I like to PvE. I am all for risk vs reward, especially in PvP... but the 100% loss for items that are going to be crucial to not only PvP but for PvE (crafting new items. etc) is extreme and not desired by this PvPer.

    If it was like 10/15% with increased % for deaths within a certain time frame I would be more inclined to buy it. As it is right now I will not be buying the DLC as detailed to me.

    Also ... this will be the tell-tale sign of how many "hardcore" pvpers are actually in ESO, because unless some changes happen after PTS I have a feeling the sales might be less than stellar for this DLC.
    Edited by NobleNerd on July 22, 2015 7:29PM
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  • DDuke
    DDuke
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    So here's a good analogy of current situation:

    McDonalds decides to add a new beef burger to their menu, only this time they decide to spice things up & add crunchy peanut bits in it. Along with this new burger, they announce two new sauces for McNuggets.

    Well, some customers don't like peanuts or are downright allergic to it, so what do they do?

    Instead of ordering another burger, they demand & threaten McDonalds to remove the offensive peanuts from the dish, making it a common beef burger (which already was on the menu). And screw the people who like peanuts. Who likes peanuts, right?

    - analogy over -
    McDonalds - ZOS
    beef burger - PvP
    McNuggets - PvE
    sauces - grp dungeons
    crunchy peanut bits - lootable TV stones
    menu - game
    Edited by DDuke on July 22, 2015 7:34PM
  • Rinmaethodain
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    DDuke wrote: »
    So here's a good analogy of current situation:

    McDonalds decides to add a new beef burger to their menu, only this time they decide to spice things up & add crunchy peanut bits in it. Along with this new burger, they announce two new sauces for McNuggets.

    Well, some customers don't like peanuts or are downright allergic to it, so what do they do?

    Instead of ordering another burger, they demand & threaten McDonalds to remove the offensive peanuts from the dish, making it a common beef burger (which already was on the menu). And screw the people who like peanuts. Who likes peanuts, right?

    - analogy over -
    McDonalds - ZOS
    beef burger - PvP
    McNuggets - PvE
    sauces - grp dungeons
    crunchy peanut bits - lootable TV stones
    menu - game

    McDonalds - ZOS
    beef burger - lootable TV stones
    McNuggets - PvE
    sauces - grp dungeons
    crunchy peanut bits - PvP
    menu - game

    McDonalds decides to add new beef burger but with crunchy peanut bits.

    Customers don't like peanuts or are downright allergic to it want to order beef burger without crunchy penaut bits, they even say they will pay full price they just ask to remove penauts, but what does McDonalds do?

    They say that its against policy company to sell beef burgers without penaut bits, penaut bits are part of beef burger and if they want a beef burger then they should change restaurant.

    fixed for ya
    Edited by Rinmaethodain on July 22, 2015 7:44PM
  • Hope499
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    Its crazy how some of you are still crying like pre-pubescent girls over these stones.

    Either grow a pair, and come on in and join us in IC, or honestly, just stfu with the crying....we dont want to hear it anymore, you sound pathetic.
    Tripped over my friends bra.....
    ....
    ....
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  • Samadhi
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    DDuke wrote: »
    So here's a good analogy of current situation:

    McDonalds decides to add a new beef burger to their menu, only this time they decide to spice things up & add crunchy peanut bits in it. Along with this new burger, they announce two new sauces for McNuggets.

    Well, some customers don't like peanuts or are downright allergic to it, so what do they do?

    Instead of ordering another burger, they demand & threaten McDonalds to remove the offensive peanuts from the dish, making it a common beef burger (which already was on the menu). And screw the people who like peanuts. Who likes peanuts, right?

    - analogy over -
    McDonalds - ZOS
    beef burger - PvP
    McNuggets - PvE
    sauces - grp dungeons
    crunchy peanut bits - lootable TV stones
    menu - game

    McDonalds - ZOS
    beef burger - lootable TV stones
    McNuggets - PvE
    sauces - grp dungeons
    crunchy peanut bits - PvP
    menu - game

    McDonalds decides to add new beef burger but with crunchy peanut bits.

    Customers don't like peanuts or are downright allergic to it want to order beef burger without crunchy penaut bits, they even say they will pay full price they just ask to remove penauts, but what does McDonalds do?

    They say that its against policy company to sell beef burgers without penaut bits, penaut bits are part of beef burger and if they want a beef burger then they should change restaurant.

    fixed for ya

    So ask for a lootable stone system to be implemented in Orsinium, if the stones are the part that matters so much.

    The Tel Var stones are part of a PvP system and serve an important role within that system.

    Don't ask them to rip apart someone else's meal because you're too impatient to wait for them to cook you one.
    Edited by Samadhi on July 22, 2015 7:51PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • NobleNerd
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    Hope499 wrote: »
    Its crazy how some of you are still crying like pre-pubescent girls over these stones.

    Either grow a pair, and come on in and join us in IC, or honestly, just stfu with the crying....we dont want to hear it anymore, you sound pathetic.

    Good thing you are not trying to market your product for mass consumption. At the end of the day it is all about the cash flow and if catering to the 10% hardcore pvpers doesn't produce the sales then the focus will shift and changes will be made.
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  • Samadhi
    Samadhi
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    NobleNerd wrote: »
    JMadFour wrote: »
    JMadFour wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    There you have it, from the Horse's mouth.

    If you don't do PVP, then you have no reason to buy Imperial City. It's not for you. period.

    there is no point in continuing to complain about the Tel Var Stones. It's not designed for you, so you have no reason to bother with it. Just save your money for Orsinium, and let the PVPers have their expansion.

    I feel sorry for the Ganker tryhards who thought they were going to get some easy Carebear prey, but this Expansion is for PVPers, and no PVE Carebear should spend money on it, per ZOS. time to git gud scrubs. have fun getting stomped by real PVPers.

    Whole heartely agree thankfully these games will keep me busy for a long time..

    FALLOUT 4 and MGSV oh yes it will be a glorious fall

    not interested in the DLC and I have the crowns

    I also think that ZOS is working on what is the most successful thing in ESO and that is the PVP hence
    the DLC

    I DO like PVP so I'm going to buy the Expansion. I'm just saying for all the PVErs who don't want to be forced to PVP, they should just save their money.

    PVPers will need to pick up the financial slack on this one.

    I like to PvP and I like to PvE. I am all for risk vs reward, especially in PvP... but the 100% loss for items that are going to be crucial to not only PvP but for PvE (crafting new items. etc) is extreme and not desired by this PvPer.

    If it was like 10/15% with increased % for deaths within a certain time frame I would be more inclined to buy it. As it is right now I will not be buying the DLC as detailed to me.

    Also ... this will be the tell-tale sign of how many "hardcore" pvpers are actually in ESO, because unless some changes happen after PTS I have a feeling the sales might be less than stellar for this DLC.

    Have only seen indication that Tel Var stones, the new PvP currency, will be droppable.
    Have seen no indication that lootable gears that can be deconstructed for crafting materials will be droppable.
    If I missed that second part, please do link me to it.
    Edited by Samadhi on July 22, 2015 7:54PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DDuke
    DDuke
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    McDonalds decides to add new beef burger but with crunchy peanut bits.

    Customers don't like peanuts or are downright allergic to it want to order beef burger without crunchy penaut bits, they even say they will pay full price they just ask to remove penauts, but what does McDonalds do?

    They say that its against policy company to sell beef burgers without penaut bits, penaut bits are part of beef burger and if they want a beef burger then they should change restaurant.

    fixed for ya

    Ok, since you clearly didn't understand...

    We already have these "beef burgers", they're on the "menu". This specific burger is called "Cyrodiil", that's where you go for normal PvP. If you want the burger with crunchy peanut bits in it, you go to Imperial City.
    They are not throwing the peanut bits in the other burgers already on the menu.
    Capiche? Entendido? Understood?

    Sigh, people...
    Edited by DDuke on July 22, 2015 7:59PM
  • DDuke
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    NobleNerd wrote: »
    Hope499 wrote: »
    Its crazy how some of you are still crying like pre-pubescent girls over these stones.

    Either grow a pair, and come on in and join us in IC, or honestly, just stfu with the crying....we dont want to hear it anymore, you sound pathetic.

    Good thing you are not trying to market your product for mass consumption. At the end of the day it is all about the cash flow and if catering to the 10% hardcore pvpers doesn't produce the sales then the focus will shift and changes will be made.

    http://forums.elderscrollsonline.com/en/discussion/196972/do-you-plan-on-getting-the-imperial-city-dlc/p1

    With 6.6% margin of error & 99% confidence, 51% of the population will buy this DLC.

    I don't know where you get your 10% from.
  • MrGhosty
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    Wolfshead wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    Wait now what frack love have PvE community got last 8 month to me info the have got as little love as PvP community we have see no content up for at least last 8 month and ZoS have stomach to say "PvP player - it's their trun for some love" serious ZoS name one thing the PvE community have got in last 8 month and dont come here tell me that item in crown store is thing for PvE community for PvP community benefit as much for those item as well.

    So what ZoS PvE communtiy have grind Craglorn to get VR 16 until you guys feel it is time get release Orsinium DLC come on now you add 2 new VR lvl and then you expect half of playerbase grinder those 2 lvl and you hope people wont stop play ESO for the hate grinder??

    Hope for you sake ZoS that Orsinium DLC within the next 2 month after that Imperial City DLC is out or i tihnk you will lose more player.
    PVP has had no update what so ever. PVE has had 2 installments of craglorn, vet dungeons and undaunted dailies. So yes PVP needed some love

    While I completely agree that PvP was due, I would hardly consider a segment of craglorn and a new quest dialogue option with some hats to be terribly meaningful content for a lot of PvErs. I maintain that IC should have been added to the game as an update, at which point the issue with Tel Var stones is pretty much null and void (for me at least) but perhaps a better solution would have been to have Orsinium and IC released as one pack for the price of one DLC, then there would have been plenty of options for all sides and a tonnage of value added to the game. As it stands, i'm happy to let the PvPers have their content and hope they opt to release orsinium sooner rather than later.



    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • MikeB
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    You get something (2 new group dungeons) and you complain? Is that because you didn't get the most out of this DLC?

    That's just entitlement you're feeling.


    What makes the fights fun?

    For some it can be just the massive scale of them, siege weapons & meteors, zergs etc.

    For others, it's the sense of danger that comes from real consequences of dying, feeling the adrenaline while carrying 100k stones towards the bank.


    The point is, we do not all possess a hivemind that enjoys same type of gameplay.

    This is why you have different mechanics in the first place and as it happens, the game mode of "collect stones & turn them in before opponent kills you & takes them" is one of the most popular, if not the most popular in MOBAs and much requested for MMOs.

    Might not be your cup of tea, but it's someone's.


    Oh, and risk always involves loss. It's part of the definition of that word.[/quote]

    At no point did I refer to myself as being let down or bothered by the DLC. I havent attempted the PvP in this game, therefore I have no comment one way or the other. In previous MMO's I have enjoyed PvP, in WoW 2v2 & 3v3 I frequently reached top 10. So no, entitlement is not a word I would use for my comment. The definition of Risk is Noun A situation envolving exposure to danger or Verb exposure to danger, harm OR loss. So I repeat myself. Risk does not always mean loss. Lastly, this is not a MOBA and I have played several MMO's and in none of them have you lost items from PvP.

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