That argument could have been said at every level upgrade since VR10 .. of course I can stick at VR10 and not be able to play any content beyond that.If that were true there was no need to RAISE THE LEVEL CAP, was there?I love the PvP, I've been forced to PvE once I hit vet 1. It took me 10x longer to get to vet 1 than if I decided to quest instead, but I enjoyed PvP. So once I lost all my buffs I was forced to PvE for better gear and to level faster. There wasn't enough for the people that love PvP. So zos makes PvP content because it was lacking it. Now PvEers are all upset because this dlc is for the people that enjoy PvP. The stones were added to make PvP more intense
This is as much PVE content as PVP but with the added twist that in order to level up PVEers are going to have to endure PVP gankers.
If you are a PvEer what do you need go up to level 16 anyways. The only v16 content will be found in IC. So you don't need a level bump because the PvE content outside of IC will not be changed.
You're right, except this patch is NOT JUST PVP! It includes A LEVEL CAP RISE which PVEers need and, in fact, is less relevant to PVP where levels actually mean far less.bosmern_ESO wrote: »Honestly, this is the first patch PvP had, everything before was all PvE.
PvErs got spoiled now they think every major patch has to be for them...
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »This all could have been avoided by releasing orsinium first. Then noone would have any complaints. Both sides would have stuff to do. Instead the first DLC after waiting months and months alienates 75% or more of the players. How long are us PVE centered people supposed to stick around and wait for something to do? Another 6 months till orsinium IF its that fast? This game is going to sink quicker than the titanic if they dont hurry up and put out new content for EVERYONE.
What PvP content is being included in the Orsinium update?
This is completely new news to me.
Are you even reading what I wrote. If they had put Orsinium out say August 1st and IC out August 31st we wouldnt be having this conversation. How do you get from that PVP content is being included in Orsinium?
You're right, except this patch is NOT JUST PVP! It includes A LEVEL CAP RISE which PVEers need and...bosmern_ESO wrote: »Honestly, this is the first patch PvP had, everything before was all PvE.
PvErs got spoiled now they think every major patch has to be for them...
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Wait now what frack love have PvE community got last 8 month to me info the have got as little love as PvP community we have see no content up for at least last 8 month and ZoS have stomach to say "PvP player - it's their trun for some love" serious ZoS name one thing the PvE community have got in last 8 month and dont come here tell me that item in crown store is thing for PvE community for PvP community benefit as much for those item as well.
So what ZoS PvE communtiy have grind Craglorn to get VR 16 until you guys feel it is time get release Orsinium DLC come on now you add 2 new VR lvl and then you expect half of playerbase grinder those 2 lvl and you hope people wont stop play ESO for the hate grinder??
Hope for you sake ZoS that Orsinium DLC within the next 2 month after that Imperial City DLC is out or i tihnk you will lose more player.
I hope you're exaggerating here...
There is a staggering amount of PvE content in this game. PvPers have been playing the same content in Cyrodiil since launch and the zone itself was relatively untouched since then as well outside of balancing changes and bug fixes. By comparison, we got Craglorn, Upper Craglorn, 2 New Veteran Group Dungeons, Trials, and Dragonstar Arena last year; those are all part of the PvE experience.
It's about time that PvPers do get Imperial City. Orsinium was delayed just like Imperial City was, but I'd rather ZeniMax focus on making the entire zone itself very high quality PvE content that takes full advantage of solo play. I'm also hoping that they finally introduce another new solo instance feature for instanced dungeons so you can choose to play them by yourself and content will scale to match your level afterwards. It's possible they are keeping that for Orsinium, but I won't hold my breath just yet.
Other than all of that, your next point was on the VR cap being extended to VR16. I'll echo the words of @ZOS_GinaBruno and say again that there have been XP changes across the board that will make it much easier to accumulate XP towards ranks when the Imperial City update goes live. It will also take less XP to rank up from VR1 to VR16 than it did for VR1 to VR14 due to the new system in place.
Hope that clears things up.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »This all could have been avoided by releasing orsinium first. Then noone would have any complaints. Both sides would have stuff to do. Instead the first DLC after waiting months and months alienates 75% or more of the players. How long are us PVE centered people supposed to stick around and wait for something to do? Another 6 months till orsinium IF its that fast? This game is going to sink quicker than the titanic if they dont hurry up and put out new content for EVERYONE.
What PvP content is being included in the Orsinium update?
This is completely new news to me.
Are you even reading what I wrote. If they had put Orsinium out say August 1st and IC out August 31st we wouldnt be having this conversation. How do you get from that PVP content is being included in Orsinium?
Would be quite happy if we got Imperial City on August 1st and Orsinium on August 31st as well.
Would certainly hope that you would not be dissatisfied with getting Orsinium 30 days after Imperial City, which was announced as basically ready back at the time of the Justice System, just because it meant getting it 30 days after PvP content.
You're right, except this patch is NOT JUST PVP! It includes A LEVEL CAP RISE which PVEers need and, in fact, is less relevant to PVP where levels actually mean far less.bosmern_ESO wrote: »Honestly, this is the first patch PvP had, everything before was all PvE.
PvErs got spoiled now they think every major patch has to be for them...
You're right, PVPers deserve new PVP content but IC isn't that!
i wonder how long it will take for this thread to be shut down also lol. The community moderators are out hunting all threads that insults IC thread.
If that were true there was no need to RAISE THE LEVEL CAP, was there?I love the PvP, I've been forced to PvE once I hit vet 1. It took me 10x longer to get to vet 1 than if I decided to quest instead, but I enjoyed PvP. So once I lost all my buffs I was forced to PvE for better gear and to level faster. There wasn't enough for the people that love PvP. So zos makes PvP content because it was lacking it. Now PvEers are all upset because this dlc is for the people that enjoy PvP. The stones were added to make PvP more intense
This is as much PVE content as PVP but with the added twist that in order to level up PVEers are going to have to endure PVP gankers.
If you are a PvEer what do you need go up to level 16 anyways. The only v16 content will be found in IC. So you don't need a level bump because the PvE content outside of IC will not be changed.
If you need to loot stuff from someone's corpse to justify PVP, then the game is not the problem.
jamesharv2005ub17_ESO wrote: »Player looting is an outdated mechanic which always without fail ends up with a select few abusing the majority.
jamesharv2005ub17_ESO wrote: »All I ask is remove the whole player looting of stones. Then I will buy it even tho I have not the connection nor the reflexes for pvp. I dont mind getting killed. Its part of a pvp zone. What I dont like is people being able to take all my stuff.
jamesharv2005ub17_ESO wrote: »
You can have pvp without looting other players.
No see, that's not tryhard enough.
you have to be able to easily kill people who won't fight back and take all their stuff. or else it isn't "war" thats all about "conflict".
It's threads like these that cause developers to stop talking to us. The community takes everything they say and twists it to use as a weapon against the developer and fellow players.
All the DLC is free to the subscribers.
So basically the people pissing and moaning are those who choose not to pay.
Hence me having a hard time feeling anything for you or even reading more than 2 or 3 lines of your posts.
If you choose to not pay the nominal sum asked for the subscription, you really dont have a voice on any subject within the game.
You have already spoken.
PVP has had no update what so ever. PVE has had 2 installments of craglorn, vet dungeons and undaunted dailies. So yes PVP needed some loveZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Wait now what frack love have PvE community got last 8 month to me info the have got as little love as PvP community we have see no content up for at least last 8 month and ZoS have stomach to say "PvP player - it's their trun for some love" serious ZoS name one thing the PvE community have got in last 8 month and dont come here tell me that item in crown store is thing for PvE community for PvP community benefit as much for those item as well.
So what ZoS PvE communtiy have grind Craglorn to get VR 16 until you guys feel it is time get release Orsinium DLC come on now you add 2 new VR lvl and then you expect half of playerbase grinder those 2 lvl and you hope people wont stop play ESO for the hate grinder??
Hope for you sake ZoS that Orsinium DLC within the next 2 month after that Imperial City DLC is out or i tihnk you will lose more player.
Wreuntzylla wrote: »A little history lesson from DAoC.....
SUMMARY: Both PvErs and PvPers LOVED Darkness Falls.
DETAIL: Darkness Falls ("DF") was a favorite piece of content for both PvErs and PvPers, at least in the beginning.
Each realm started from a different location in the zone. When ownership was about to change, PvPers from the current owning realm flooded DF. After DF changed hands, PvPers AND PvErs from the new owning realm flooded DF, usually greatly outnumbering the previously owning realm. Many pure PvErs got the heck out before PvP happened (with some exceptions for raids).
The mobs were rather tightly packed and you could not stealth past many of them. If you wanted to get anywhere quickly, you had to run with a group, or trail a group. Solo gankers were often either pinned to a location or had to take hours to travel between points.
The mob difficulty grew the deeper you went until even large raids took time to move around. When PvErs went deep enough, away from either start point, they were fairly immune to PvP as the mobs repopped behind. The mobs were tough enough that they acted as a shield layer. Usually, one person in a raid was assigned as a spotter, and even if PvPers made it deep down, they would often be wiped by PvErs while pulling mobs to get to the PvErs. I mainly PvP'd and there were parts of DF I never saw except through posted pics.
It took the enemy about 20-30 min to cross from one start point to another after a change in ownership when there was little resistance, sometimes hours at primetime when resistance was high. In the process, most of the opposing realm was wiped out - releasing meant you were locked out.
Many times the majority of people from the previously owning realm would run back to their start point for a last stand. Rezzing was permitted and the start points could not be breached (except by exploiters who were eventually banned), so quite a bit of action. Siege was also permitted. Sometimes PvP continued for hours at the previous owner's start point. However, grouped PvErs could merrily go about their business shortly after the changeover.
I say 'start point' and not 'spawn point' because even if you owned DF, if you released, you respawned outside of DF and had to travel back. Led to serious contemplation, when another realm was close to taking DF, as to whether you should respawn or wait and hope you get rezzed.
Solo PvErs were subject to being killed by stealthers even after the clearing out part, because if you logged out in DF, you could log back into DF, even if ownership had switched hands. However, once the stealthers started killing, owning realm PvPers would fix the problem. Very crafty stealthers could be a pain, but ESO has different stealth mechanics.
DF was implemented incredibly well. If IC follows in the footsteps of DF, it could be loved by all.
The number of keeps required for access has not been finalised yet:olemanwinter wrote: »The problem I have with this is the 6 keep requirement to access IC.
As a DC player, that means IF I home on the main server, thereby limiting myself to zerg-lag pvp, I can maybe access IC half the time at best (and unfortunately for me, not the 1/2 of the day I usually play)
If I play on any server other than Azura's Star.....zero chance I can ever access this PAID FOR dlc.
That's absurd.
ZOS_BrianWheeler wrote: »So a question for either ZOS_GinaBruno or ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
.... It will also take less XP to rank up from VR1 to VR16 than it did for VR1 to VR14 due to the new system in place.
Hope that clears things up.
If you need to loot stuff from someone's corpse to justify PVP, then the game is not the problem.
I disturbs me just how many players relish in the idea of screwing over other players. There was a guy on the TESO Nation podcast this week who was virtually jumping up and down at the thought of how many players he was going to screw over and gank when IC came out. If that's the kind of person who is going to be in IC, I'm glad ZOS made it clear for me to wait for Orsinium. No desire to go there at all now. I deal with enough sociopaths IRL, thank you very much.
olemanwinter wrote: »The problem I have with this is the 6 keep requirement to access IC.
As a DC player, that means IF I home on the main server, thereby limiting myself to zerg-lag pvp, I can maybe access IC half the time at best (and unfortunately for me, not the 1/2 of the day I usually play)
If I play on any server other than Azura's Star.....zero chance I can ever access this PAID FOR dlc.
That's absurd.