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So, You have no reason to buy Imperial City if you dont like PVP. Period.

  • MsPtibiscuit
    MsPtibiscuit
    ✭✭
    The main difference between the WW/Vamp mechanic and the Tel'Var stones is that we have a tool to fight griefers.
    When somebody killed the Werewolf or the Vampire Fiend, we couldn't kill the griefer, we couldn't kick him or what. With the Tel'Var stones mechanic, we can group up and kill the griefers, we can organize patrols to keep the way back to the safe area free of gankers. Players could even send donations to those fighters, like people give gold to scouts in GW2's WvW.

    But some people gave up without even trying. It's sad because these kind of mechanics are great if all players play the game, if gankers are camping the sewers, you have the tool to fix the situations, it's up to you to choose wether you want to actually fix the situation.
    MikeB wrote: »
    Updates should not be centered around PvP or PvE, there should be enough content for all to enjoy. They are separating the population of their game and causing unnecessary flame wars and freakouts because ZOS cant produce enough content at one time to please all the people that play their game.

    People saying "This is the only PvP update we've got or will ever get" are just as bad as those saying the game is doomed because of this update. This is the first DLC update to the game, so saying there will never be another PvP update is absurd. After waiting all this time to get content that was supposed to be included in release,and then it only being directed to one side of the game, is the sign of a company that doesnt know how or doesnt have the means to produce the content for both sides. Giving PvErs 2 dungeons is just an attempt to get them to keep quiet, guess what, it didnt work.

    Why does there have to be a loss in items gained in PvP? The fun in PvP is the fight itself, knowing you are better than another person or group of persons, gear and toon skills should matter little. I dont get why those asking for a "risk" would want to lose items they have worked hard to get. This shows a lack of vision and creativity. Risk does not always equal loss.

    To be really fair, I think if ZOS packed IC with Orsinium, people would be saying this is a marketing trick to force "PvE" players to go to IC.
    At least, people can choose to buy IC if they like this kind of hybrid content.
  • helediron
    helediron
    ✭✭✭✭✭
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • MsPtibiscuit
    MsPtibiscuit
    ✭✭
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
  • MsPtibiscuit
    MsPtibiscuit
    ✭✭
    Edit: double
    Edited by MsPtibiscuit on July 23, 2015 8:45AM
  • Seth_Black
    Seth_Black
    ✭✭✭
    No idea why exactly but I can't somehow understand all people complaining about anything.
    I just keep my sub active, enjoy new content ...or not (my personal choice) and that's it.
    I can unsub or stop playing at ANY point and I don't need to 'announce' it like some kind of FB status.
    Pretty simple. I don't really care if ZOS will 'fix' everything people complain about.
    I'm here to buy product and enjoy the product (don't care if CP is fair or Cyro lags) ...and somehow I always find a way to enjoy it - MY WAY.
    I've noticed some bugs or stuff that didn't work properly ...and used in-game report system.
    End of story. But feels like everyone needs to drag it forever like it even matters.
    Honestly I would love if ZOS closed all threads that contain people crying about something for no reason.
    Hard to find really interesting and constructive topics in this mess.
    Just read change logs, watch ESO Live and PLAY THE GAME :)
    But it feels like majority is not here to enjoy the game...
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • helediron
    helediron
    ✭✭✭✭✭
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Here's a nice comparison, all previous updates added content just for PVEers and no content for PVPers. Now the first PVP content update comes with 2 normal and 2 veteran dungeons for PVEers but they complain there's not enough PVE content in the PVP update. How about there hasnt been a single PVP update so be glad they're adding PVE content.


    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Seth_Black wrote: »
    No idea why exactly but I can't somehow understand all people complaining about anything.
    I just keep my sub active, enjoy new content ...or not (my personal choice) and that's it.
    I can unsub or stop playing at ANY point and I don't need to 'announce' it like some kind of FB status.
    Pretty simple. I don't really care if ZOS will 'fix' everything people complain about.
    I'm here to buy product and enjoy the product (don't care if CP is fair or Cyro lags) ...and somehow I always find a way to enjoy it - MY WAY.
    I've noticed some bugs or stuff that didn't work properly ...and used in-game report system.
    End of story. But feels like everyone needs to drag it forever like it even matters.
    Honestly I would love if ZOS closed all threads that contain people crying about something for no reason.
    Hard to find really interesting and constructive topics in this mess.
    Just read change logs, watch ESO Live and PLAY THE GAME :)
    But it feels like majority is not here to enjoy the game...

    THIS
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Oh, by the way... Hi @Seth_Black ! See you on the next PP run :)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Avenias
    Avenias
    ✭✭✭✭
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.

    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.
  • Seth_Black
    Seth_Black
    ✭✭✭
    Oh, by the way... Hi @Seth_Black ! See you on the next PP run :)
    Just noticed @von_Gelb :) I'm not in PP any more. LND is my main, active and the only guild :)
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avenias wrote: »
    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.

    All the PvE players play on one side, all the PvP gankers play on the other side.

    You heard it here first.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Seth_Black wrote: »
    Oh, by the way... Hi @Seth_Black ! See you on the next PP run :)
    Just noticed @von_Gelb :) I'm not in PP any more. LND is my main, active and the only guild :)

    No worries, I'm in LND too :D
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Avenias
    Avenias
    ✭✭✭✭
    Sharee wrote: »
    Avenias wrote: »
    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.

    All the PvE players play on one side, all the PvP gankers play on the other side.

    You heard it here first.
    the point is that the risk factor will differ significantly for the parties involved. 1 side is going to be hammered, this side will bear all the risk and other side is who is doing the steamroling will bear negligible risk.

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Avenias wrote: »
    Sharee wrote: »
    Avenias wrote: »
    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.

    All the PvE players play on one side, all the PvP gankers play on the other side.

    You heard it here first.
    the point is that the risk factor will differ significantly for the parties involved. 1 side is going to be hammered, this side will bear all the risk and other side is who is doing the steamroling will bear negligible risk.

    Keep in mind that if you're a competent PvPer, you're also likely to have much more stones on your person (since you can afford taking a higher risk). Should this PvEr manage to beat the PvPer, the reward will be exponentially higher.

    And another competent PvPers can still beat this other PvPer ganking the "100% pure PvErs"
    helediron wrote: »

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.

    What kind of a black & white world do you live in?

    I don't have accurate data, but I would guesstimate that most MMO players enjoy both PvP & PvE.

    Even if this isn't a majority, it's still a significant portion.
    Edited by DDuke on July 23, 2015 10:29AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    helediron wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.
    Mob density is so high that "PvP players" will need to kill mobs to get around. That will release stones into the system without the "PvE players who don't want to be there" needing to get involved.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MsPtibiscuit
    MsPtibiscuit
    ✭✭
    helediron wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.
    The playerbase isn't strictly divided between PvE and PvP players. Most MMORPG players are hybrid players that like to do both.
    Avenias wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.

    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.
    The gankers are taking the same risk as the farmers.
    Actually, they take even more risk since they have to hunt in the other factions' sewers, and the way back is longer.
    Edited by MsPtibiscuit on July 23, 2015 11:16AM
  • Syntse
    Syntse
    ✭✭✭✭✭
    helediron wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.

    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Syntse wrote: »
    helediron wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.

    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.
    Edited by DDuke on July 23, 2015 11:23AM
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    Here's a nice comparison, all previous updates added content just for PVEers and no content for PVPers. Now the first PVP content update comes with 2 normal and 2 veteran dungeons for PVEers but they complain there's not enough PVE content in the PVP update. How about there hasnt been a single PVP update so be glad they're adding PVE content.


  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    here we go again pvpers ranting then stay out of there its time we pvper's had some luving, granted they do but for gods sake pvpers like me, then i have one question for you and its a big one, are you ready for it here it comes and its a big one a really big one,

    If ic is only ment for pvpers like me who is quite good in there, then who will be going in to the pve dungeons in the centre of ic, why would zos put pve stuff in the centre of ic if it was ment for pvper's hang on a min something is coming to me

    oh that's it zos touted ic as both pvp and pve but this thing of pve care bear is quite insulting i really enjoy both sides of the game but i have one big concern about the ic and thats not the pvper's say this is ment for us when clearly it's not with the pve content in it and the pver's saying why put the pve content in the centre of ic

    my simple concern is that ic is going to turn in to one massive gank feast, i can quite asure it will, with these stones, and the other thing i can quite asure you is that the first time i get ganked (which you can quite clearly see thats what they are doing) i will call for my guild and god help that ganker, they will have 500 people on them everytime they enter ic or any part of the zone
    Main character dk - Vanikifar whitestrike
  • Syntse
    Syntse
    ✭✭✭✭✭
    DDuke wrote: »
    Syntse wrote:
    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.

    In a way I would not mind if you get your keys and such by other means too. Now since we are in a gear discussion if gear that PvP gamers like are in trials and well gear that PvE gamers want are in PvP then there is something wrong in the game in general. I know many PvE stamina builds rely on Ravager set, I wonder where one can get that?
    Edited by Syntse on July 23, 2015 11:32AM
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Weberda
    Weberda
    ✭✭✭✭✭
    I don't see where the concern over all the supposed gankers is merited. Simply make all stones in your possession 100% lootable is they were acquired by looting another person. The so-called gankers will quickly figure out that time-wise it's much better to grind mobs than players. And since I firmly believe that the IC will lead to faction controlled buff servers more than we've ever seen in the past the concern over opposing players in the IC is incredibly overblown.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Syntse wrote: »
    DDuke wrote: »
    Syntse wrote:
    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.

    In a way I would not mind if you get your keys and such by other means too. Now since we are in a gear discussion if gear that PvP gamers like are in trials and well gear that PvE gamers want are in PvP then there is something wrong in the game in general. I know many PvE stamina builds rely on Ravager set, I wonder where one can get that?

    The reason this is a gear discussion now is that purchasing gear (and/or materials) is the purpose of these stones, just like getting gear is the purpose of Undaunted gold keys.


    We know nothing about the gear in IC. It could very well be that gear dropping in PvP is good for PvP, and gear dropping in PvE is good for PvE (finally).

    Ideally, in my opinion, gear dropping from PvP would be good for both & gear dropping from PvE would be good for both (equally good, but different).


    People are complaining about a game mechanic meant for players who enjoy these kind of game mechanics.

    If you do not enjoy the "collect stones and turn them in before someone kills you & takes them" game mode, wildly popular in MOBAs and much requested for MMOs, then there are other options.

    If the best gear is only obtained via risk/reward style PvP centric content, then and only then can you complain.
  • Weberda
    Weberda
    ✭✭✭✭✭
    DDuke wrote: »
    Syntse wrote: »
    DDuke wrote: »
    Syntse wrote:
    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.

    In a way I would not mind if you get your keys and such by other means too. Now since we are in a gear discussion if gear that PvP gamers like are in trials and well gear that PvE gamers want are in PvP then there is something wrong in the game in general. I know many PvE stamina builds rely on Ravager set, I wonder where one can get that?

    The reason this is a gear discussion now is that purchasing gear (and/or materials) is the purpose of these stones, just like getting gear is the purpose of Undaunted gold keys.


    We know nothing about the gear in IC. It could very well be that gear dropping in PvP is good for PvP, and gear dropping in PvE is good for PvE (finally).

    Ideally, in my opinion, gear dropping from PvP would be good for both & gear dropping from PvE would be good for both (equally good, but different).


    People are complaining about a game mechanic meant for players who enjoy these kind of game mechanics.

    If you do not enjoy the "collect stones and turn them in before someone kills you & takes them" game mode, wildly popular in MOBAs and much requested for MMOs, then there are other options.

    If the best gear is only obtained via risk/reward style PvP centric content, then and only then can you complain.

    It cold turn out that most of the new gear will be crap too. There are an awful lot of sets out there that are only good for vendoring regardless of the effort spent in acquiring them.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Weberda wrote: »
    DDuke wrote: »
    Syntse wrote: »
    DDuke wrote: »
    Syntse wrote:
    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.

    In a way I would not mind if you get your keys and such by other means too. Now since we are in a gear discussion if gear that PvP gamers like are in trials and well gear that PvE gamers want are in PvP then there is something wrong in the game in general. I know many PvE stamina builds rely on Ravager set, I wonder where one can get that?

    The reason this is a gear discussion now is that purchasing gear (and/or materials) is the purpose of these stones, just like getting gear is the purpose of Undaunted gold keys.


    We know nothing about the gear in IC. It could very well be that gear dropping in PvP is good for PvP, and gear dropping in PvE is good for PvE (finally).

    Ideally, in my opinion, gear dropping from PvP would be good for both & gear dropping from PvE would be good for both (equally good, but different).


    People are complaining about a game mechanic meant for players who enjoy these kind of game mechanics.

    If you do not enjoy the "collect stones and turn them in before someone kills you & takes them" game mode, wildly popular in MOBAs and much requested for MMOs, then there are other options.

    If the best gear is only obtained via risk/reward style PvP centric content, then and only then can you complain.

    It cold turn out that most of the new gear will be crap too. There are an awful lot of sets out there that are only good for vendoring regardless of the effort spent in acquiring them.

    Yes, one of the main reasons I'm excited for the next patch.

    They claim to be revamping most of the gear sets in game, so it'll be interesting to see if these sets will finally be worth using.
  • Weberda
    Weberda
    ✭✭✭✭✭
    DDuke wrote: »
    Weberda wrote: »
    DDuke wrote: »
    Syntse wrote: »
    DDuke wrote: »
    Syntse wrote:
    I have to agree with helediron here. Think the guy somehow talked himself to a corner here. "If TV stones would be in the dungeons IC would be ghost town" What? the PvP players would be in the dungeons instead of IC, collecting the stones, enjoying their risk&reward?

    So what you are saying if there would be possibility for players that would not like to participate to PvP get stones by other means nobody would go to IC to collect them? Where did the PvP players go that wanted the risk&reward type of play? Or has it always been that PvE scrubs comes to take the risk and PvP Pros collect the rewards?

    By the same logic, I should be able to get Undaunted gold keys by doing PvP or Trial gear by doing solo PvE.

    Different rewards for different types of content, strength of the rewards matching the effort & skill required to acquire them.

    That's how successful MMOs work.


    I don't see anyone here demanding the new PvE group dungeon gear to be obtainable via PvP.

    In a way I would not mind if you get your keys and such by other means too. Now since we are in a gear discussion if gear that PvP gamers like are in trials and well gear that PvE gamers want are in PvP then there is something wrong in the game in general. I know many PvE stamina builds rely on Ravager set, I wonder where one can get that?

    The reason this is a gear discussion now is that purchasing gear (and/or materials) is the purpose of these stones, just like getting gear is the purpose of Undaunted gold keys.


    We know nothing about the gear in IC. It could very well be that gear dropping in PvP is good for PvP, and gear dropping in PvE is good for PvE (finally).

    Ideally, in my opinion, gear dropping from PvP would be good for both & gear dropping from PvE would be good for both (equally good, but different).


    People are complaining about a game mechanic meant for players who enjoy these kind of game mechanics.

    If you do not enjoy the "collect stones and turn them in before someone kills you & takes them" game mode, wildly popular in MOBAs and much requested for MMOs, then there are other options.

    If the best gear is only obtained via risk/reward style PvP centric content, then and only then can you complain.

    It cold turn out that most of the new gear will be crap too. There are an awful lot of sets out there that are only good for vendoring regardless of the effort spent in acquiring them.

    Yes, one of the main reasons I'm excited for the next patch.

    They claim to be revamping most of the gear sets in game, so it'll be interesting to see if these sets will finally be worth using.

    You just know that within a couple days of release there will be a thread on here by somebody who got a dropped piece of V16 armor with the "Training" trait on it.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Saturn
    Saturn
    ✭✭✭✭✭
    Well it's not 100% PvP nor 100% PvE. If you want more PvE content the Imperial City will give it to you through the two new Dungeons (The Imperial Prison and The White-Gold Tower) and the questline inside the City. I do have a few friends that would never set their feet in Cyrodiil to just fight other players, but promise of new gear and unexplored content will bring people who don't like PvP to the Imperial City. No doubt about it.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Farorin
    Farorin
    ✭✭✭✭✭
    helediron wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.
    So you actually need the PvE players there. This is the dilemma PvP players need to sort out by themselves. Do they want risk&reward game exactly they want in ghost town, or with PvE players but compromised to cater PvE needs.

    PVE players are not necessary, as PVP players, at least the ones I play with, would have no qualms farming stones, thus there would be plenty in circulation, with or without PVE players.
  • Farorin
    Farorin
    ✭✭✭✭✭
    Avenias wrote: »
    helediron wrote: »
    Samadhi wrote: »
    .
    angel59 wrote: »
    Samadhi wrote: »
    Tel Var stones are a PvP system. If you do not want to engage in PvP over stones, do not enter the map where stones are the primary impetus for combat.

    No, Tel Var stones are in a PVP area, they are not a PVP system. If this was truly a PVP system, then AP should be the loot-able currency in IC (however, not outside of IC in Cyrodiil so PVP can collect them without fear of losing them). That would be a real risk/reward for PVP'ers. Why add a new currency to buy items that may be of interest to PVE when there is already a currency that can be used? It seems to me that ZOS, regardless of what they may say, intended to invite PVE into the city by offering something that can only be obtained in IC. We don't even know what all the new sets are (unless I missed the list and details) and they may be very useful for PVE. I wont believe this is only PVP until I see that the sets in IC are only useful in IC.

    Tel Var stones function differently from AP, and there is a clear reason not to simply continue using AP.

    Some of us already have hundreds of thousands to millions of AP points saved up.

    ZOS most likely does not want players buying complete sets on day 1 of the new system.

    I would be fine with using AP for the new sets instead of stones, and then just having the system be one where dying to other players subtracted a % of my total AP pool.
    That would also mean I would be rich as hell as soon as the DLC launches because I could get my new gear and sell a ton of gears to other players.

    What Tel Var does for PvP is provide a meaningful risk/reward system to the PvP zone.
    A PvE player would be worth 50 stones or less if a PvP player killed them.
    A PvP player who has spent the past hours killing other players could be worth several thousand stones if another PvP player killed them.
    In contrast the current AP system rewards the same amount of AP for ganking a Quester in a town as it does for killing a rank 40+ experienced PvPer.

    PvE mob drops are simply a distribution system that does not allow for the abuse via farming and hoarding that AP has already facillitated.

    The entire system surrounding Tel Var stones can function in its entirety if nobody who dislikes PvP ever enters into Imperial City.

    If anyone wants Tel Var gear specifically that strongly, he or she can PvP for them like anyone else, or buy them in a guild trader.

    So there would be no harm to PvP if TV stones drop also in IC dungeons. ZOS put major PvE content to PvP DLC. There is nothing in the TV stones that needs them to be locked only into PvP. In fact TV stones are the token system very much waited in PvE to replace pure RNG drops.

    If you loot TV stones in dungeons, it would destroy the "Risk vs Reward" system since you would be able to safely farm TV stones (this would definitely turn the open part of IC into a ghost-town).
    If you reduce the number of TV stones gained in dungeons, the idea would arguable.

    The risk vs reward sys is a bs argument because ic will just turn into a gangfest, taking away all risk from the gang. The risk will only be bourne by 1 side, those individual players farming and weaker players. Ic will be a farm feast for top rank pvp players, to say they are at any risk is absurd.

    There are three factions, in them there will be top players, and in fact, players of various skill levels from all three factions playing, thus the risk comes in when a top player meets another top player, or a larger group of mediocre players, or when a top player is caught off guard.

    Also saying a ganker has no risk is ridiculous, a gank gone wrong and countered is a likely thing, especially if people are expecting to be ganked.

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