Eh? I would assume that since they're for V16 gear, they'd only drop in vet campaigns.
If necessary the stones, perhaps even the gear could be character bound; it's a far lesser evil than a system that actively rewards griefing like vamp/wolf bite.
(And before someone says it, when stolen they'd obviously delete from your character and reward your killer with his own newly generated ones should a bind mechanic be implemented.)
The PvP players would be in Cyrodiil and the PvE players would be in the dungeons.
There would be no more reward associated with the risk, because the PvP gears would be cheap and freely available to PvP players without having to even enter Imperial City to engage in PvP -- they would be flooding the guild traders.
Save money and stick to Cyrodiil at that point.
Since there would be no reward, there would also be no real risk.
Dropping stones to another player would be trivial because the gear would have no real value anyway.
Since the system would provide nothing in terms of new gameplay, it would provide no incentive to buy the DLC.
I associate the reward to the stones not gear as gear can be useless anyway for all we know. So what you are saying even the PvP gamers would not risk to reward unless they are forced into it. And that they would go spending gold to buy stuff instead of playing the game and game mode they have been waiting for.
PvP for stones --> Sell gear --> Buy potions/ingredients --> Spend more time in PvP and less time farming in non-PvP zones and activities.
Facilitates the cycle that allows me to stay active in PvP, rather than having to go farm in other game modes in order to keep PvPing.
Similar to AP, but more exciting to participate in due to the risk/reward factor.
You're right though, the gear could be useless and people making a fuss about how the system needs to change so they can get the gears with no risk could be making that fuss over nothing.
Same kind of cycle works for PvE too. If we forget the PvP side from IC for a moment, the TV stone system would be a great improvement for PvE. The non-sellable RNG loot as end reward from dungeons is much hated. When i first time heard about TV stones, i thought FINALLY we get token system. That system should be in PvE dungeons regardless PvP. Forcing ZOS to make that means much ado.
But if you want into the sewers (apparently PVE zones) your alliance has to maintain control over keeps? So... If that's right...I'd be buying a zone I need to then earn my way into?
tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
Read my entire post next time before you snip one line from it. I've clearly stated the above.
If I wanted a PvP focused game I'd be playing DOTA2 or LoL or Smite, or .... anything but boring Lagrodiil. I mean, who isn't excited about Emp flipping and keep zergs? So much skill.
tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
That's not the point. They can make an entire expansion dedicated 100% to PvP and it wouldn't bother me in the slightest. What bothers me is how much this PvP-focused patch cuts into PvE. The VR16 increase, the endgame gear meta that is (probably) tied up in TV Stones, how new crafting mats come from IC, how obsolete tanking now is (stam nerf) due to PvP abuse. Etc., etc. As a PvE'er I am feeling rather forced into needing to PvP to progress. These game styles should not be one and the same. If I wanted a PvP focused game I'd be playing DOTA2 or LoL or Smite, or .... anything but boring Lagrodiil. I mean, who isn't excited about Emp flipping and keep zergs? So much skill.
Read my entire post next time before you snip one line from it. I've clearly stated the above.
tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
Read my entire post next time before you snip one line from it. I've clearly stated the above.
Hey, I'm not the one you were answering to, but let me skip the speculation & snip one line from your post (don't worry, I read it entirely).If I wanted a PvP focused game I'd be playing DOTA2 or LoL or Smite, or .... anything but boring Lagrodiil. I mean, who isn't excited about Emp flipping and keep zergs? So much skill.
Many people aren't excited about Emp flipping and keep zergs (me included), and this is the exact reason we're getting a new PvP game mode in form of Imperial City & risk/reward type content.
It is also very possible ZOS is trying to attract people who enjoyed DOTA2, LoL or Smite by providing content they can familiarize with: loot coins/stones from mobs & turn them in before enemy players kill you and take them.
One of the most popular game modes in these franchises.
This PvP focused patch doesn't cut into PvE any more than BGs & PvP gear in WoW did.
Unless you know something we don't, regarding the BiS gear & if you have to PvP for it.
Hmm. You'd think that there would be an easy fix to this that allowed everyone to access the PvE content and discouraged abuse at the same time: everyone's name displays as a color coded "con" when targeted, similar to how quests are color coded, denoting their relative strength to your own. It would take into account vet level, champ points, and alliance rank; anyone displaying grey - as a PvEer always would to a PvPer due to alliance rank - would drop little to no TVs.
I would have thought such a system would be a given but saying, "if you only PvE, this DLC isn't for you" makes me question my assumption.
tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
Read my entire post next time before you snip one line from it. I've clearly stated the above.
Hey, I'm not the one you were answering to, but let me skip the speculation & snip one line from your post (don't worry, I read it entirely).If I wanted a PvP focused game I'd be playing DOTA2 or LoL or Smite, or .... anything but boring Lagrodiil. I mean, who isn't excited about Emp flipping and keep zergs? So much skill.
Many people aren't excited about Emp flipping and keep zergs (me included), and this is the exact reason we're getting a new PvP game mode in form of Imperial City & risk/reward type content.
It is also very possible ZOS is trying to attract people who enjoyed DOTA2, LoL or Smite by providing content they can familiarize with: loot coins/stones from mobs & turn them in before enemy players kill you and take them.
One of the most popular game modes in these franchises.
This PvP focused patch doesn't cut into PvE any more than BGs & PvP gear in WoW did.
Unless you know something we don't, regarding the BiS gear & if you have to PvP for it.
Except I was able to go elsewhere in WoW to get crafting mats and gear tokens without needing to PvP. Almost every game keeps PvE and PvP totally separate, I see no reason why ESO is trying to bridge the two play-styles together, especially since it's been a relatively casual game from day one.
I only did a find on page search on each page of this thread for it so I apologize if I missed someone making my point.
This DLC is a direct rip off of Warhammer Online's first content patch: land of the dead. Every detail is the same; gaining entrance though traditional PvP thus locking out the opposing faction, PvE content within the area, new advancement based on LotD content, EVERYTHING! The only way for there to be PvP with in IC itself is if the faction that loses control stays in until they're killed. In warhammer this lead to the most fun I had in the game: running a small gank squad when our faction got kicked out and taking on much larger, less organized groups. One problem: it killed the game because the faction with control instantly ported to LotD, ignoring the traditional PvP thus triggering an endless cycle of undefended LotD unlocks followed by a short burst of PvP upon the zone unlock, then passing the ball to the kicked out faction. Cool eh?
The only possible saving grace for this might be the fact that there's 3 factions. Everything hinges on the unlock protocol.
Just my two cents.
You can get crafting mats by deconstructing VR15-16 gear (drops in every PvE group dungeon as well).
You can get the Tel Var stone gear by purchasing it with gold or farming TV Stones (PvP mechanic).
http://forums.elderscrollsonline.com/en/discussion/199489/itemization-for-the-imperial-city-dlc-base-game-patch
tpanisiakb16_ESO wrote: »tpanisiakb16_ESO wrote: »
I'm glad PvP has some love, but I just wish it wouldn't interfere with what makes the game exciting to me: PvE.
Its not, its PvP content, so it has absolutely nothing to do with PvE.
Its already been advertised as PvP content.
PvE crybabies, GO AWAY and sush it, the tissues are running low on this thread.
Read my entire post next time before you snip one line from it. I've clearly stated the above.
Hey, I'm not the one you were answering to, but let me skip the speculation & snip one line from your post (don't worry, I read it entirely).If I wanted a PvP focused game I'd be playing DOTA2 or LoL or Smite, or .... anything but boring Lagrodiil. I mean, who isn't excited about Emp flipping and keep zergs? So much skill.
Many people aren't excited about Emp flipping and keep zergs (me included), and this is the exact reason we're getting a new PvP game mode in form of Imperial City & risk/reward type content.
It is also very possible ZOS is trying to attract people who enjoyed DOTA2, LoL or Smite by providing content they can familiarize with: loot coins/stones from mobs & turn them in before enemy players kill you and take them.
One of the most popular game modes in these franchises.
This PvP focused patch doesn't cut into PvE any more than BGs & PvP gear in WoW did.
Unless you know something we don't, regarding the BiS gear & if you have to PvP for it.
The ONLY thing I find wrong with it is that the PVP'ers get to bring all this fabulous gear into the PVE zones... and farm the hell out of champion points while we are there and watch them annihilate the stuff that we are trying so hard to kill... keep pvp in Pvp, etc...