mrskinskull wrote: »jamesharv2005ub17_ESO wrote: »mrskinskull wrote: »Will there be off hours and empty servers for people to jump in when its slow? There are several PvP servers with one dominant team. Won't this just end up being the case?
Or will there just be the one campaign? Is the imp city tied to the azure star campaign for example?
I think this thing will sort itself out buff server style. Especially considering the buffs of buff servers will be leaving.
I think the very high level people are more used to an easy 'grind' style fight and will likely group on a particular server creating defacto power structures.
The few brave pvpers that attmpet to invade will likely be smoked instantly.
There will be one big area with a few good spots to kill stuff. The guilds you speak of will be there and kill anyone trying to do the content. Just like werewolf bites if you want this gear you will be forced to pay them. Just silly. At this point I think I am absolutely done with ESO. I havent paid them since March havent logged in since last month. The people steering this ship are totally out of their element.
No James, it won't be that bad. If there are multiple servers, each faction will likely claim complete control of one and kill any one foolish to enter. If you enter while your faction is in control, the worst the home faction jerks might do, is not heal you.
I think the imperial city will go the way of the buff servers. With buff servers on their way out, I think cunning game breakers will be targeting the imperial city.
This is something that make me excited, finally some risky element for pvping , an element that is missing in modern mmo since Ultima Online, and like always whiners come here whining and screaming , even if they have not tryed yet the mechanic. It's really true, new generations want all ready at lower risk, a bunch of laziness, this is what i see. Do you want all mmo to be a stupid clone, or do you want something exciting and new? Zos pls do not listen to these whiners because they always ll'have something about to complaining, and in the end the game will be another stupid clone and not something original nowdays. THIS IS A PVP DLC, PVERS WAIT FOR YOUR DLC PLS, YOU GOT ALREADY MORE LOVE THAN PVP.
NewBlacksmurf wrote: »Yeah.. and they require money for this ganking aswell?
let's first start by removing the champion system.. untill then this is a very very very very very bad idea.
The champion system is fine. It rewards work and effort. The VR system and the champion system together is the issue.
We were lead to believe that the champion system would replace VR. Now it seems that was not a true statement so here lies that issue
VR needed to be removed with Imperial City release.
jamesharv2005ub17_ESO wrote: »This is something that make me excited, finally some risky element for pvping , an element that is missing in modern mmo since Ultima Online, and like always whiners come here whining and screaming , even if they have not tryed yet the mechanic. It's really true, new generations want all ready at lower risk, a bunch of laziness, this is what i see. Do you want all mmo to be a stupid clone, or do you want something exciting and new? Zos pls do not listen to these whiners because they always ll'have something about to complaining, and in the end the game will be another stupid clone and not something original nowdays. THIS IS A PVP DLC, PVERS WAIT FOR YOUR DLC PLS, YOU GOT ALREADY MORE LOVE THAN PVP.
Ultima Online was only open pvp from 1997 to 2000 when after losing 80% of the player base they were forced to create trammel which was a consentual pvp area. I dont think thats a very good example from you. The players in UO like all MMOs with open pvp could not control themselves. So the company was forced to take drastic actions.
I played UO from 1996 to 2003. I owned a keep inside the guard zone in Vesper that I won in a random drawing contest from OSI. I had the most popular vendor mall on my server because people could shop without being killed or stolen from. People flooded to my vendor mall because they didnt want to be killed by other people. Eventually it was create a consentual pvp world or close. Which is crazy considering at the time it was EQ and UO basically thats it.
Shadowbane is another open world pvp disaster. Eve online has what 200k players? 200k players cannot support elder scrolls online. Everytime anyone has tried this it has been a unmitigated disaster of biblical proportions. So continue to say how great this is until they announce the game is closing because of lack of interest.
jamesharv2005ub17_ESO wrote: »200k players cannot support elder scrolls online.
Akavir_Sentinel wrote: »If you are mainly a PvE player, there's no need to worry about the PvP aspect of IC anyway. The Tel Var Stone containers that you get for doing quests and dailies can't be looted from you, and the 4-man dungeons are PvE only and you can teleport directly into and out of them without having to PvP. PvE players can have access to everything IC has to offer in regards to new sets and items. Gankers, zergs, and griefers aren't going to be able to keep you from anything. You don't even have to go to IC to get the new stuff, just buy it from your guild mates or others who do PvP.
MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
jamesharv2005ub17_ESO wrote: »200k players cannot support elder scrolls online.
Why do you say this exactly is it because 200k players cannot support the great bounty of content that has been pouring out or what?
MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
Had to give you an awesome for that. You almost paint a positive picture of what Imperial "ganker" City could be and then I remembered human nature and more specifically...human pvp'er nature. Nope. Not gonna happen!
jamesharv2005ub17_ESO wrote: »MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
Had to give you an awesome for that. You almost paint a positive picture of what Imperial "ganker" City could be and then I remembered human nature and more specifically...human pvp'er nature. Nope. Not gonna happen!
I think its cute people believe that everyone will play fair and people will defend the players who arent as good at pvp. Fact is like every game thats tried this it will end in disaster.
jamesharv2005ub17_ESO wrote: »MsPtibiscuit wrote: »I can't believe are really complaining about a system like that. This is the first time ESO devs try to do something different than the typical themepark content, and people, without even trying the system, are already unhappy.
You guys really need to get out of this "progression" mentality. Stop thinking that you have to have 62 stones by the end of the evening, and if you can't achieve that, then it is the fault of the game or bad gamedesign.
Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
People often forget that while full-loot PvP (The way stone works is similar to that) lets jerks play like jerks, it also lets white knights play like white knights. If you don't like the gankers, go form a group and patrol the area to protect the members of your faction.
That's what happened in BDO where a player pacified a region where spawn-killers were active. It's the kind of *** you can't do without spawn-killers in the first place.
Had to give you an awesome for that. You almost paint a positive picture of what Imperial "ganker" City could be and then I remembered human nature and more specifically...human pvp'er nature. Nope. Not gonna happen!
I think its cute people believe that everyone will play fair and people will defend the players who arent as good at pvp. Fact is like every game thats tried this it will end in disaster.
That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.
Alright, so spirit of ESO is what, holding hands & dancing around a bonfire?
My best MMO memories after Molten Core/BWL in WoW are actually the memories of ganking (and getting ganked) in Stranglethorn Vale, back in the vanilla days.
Knowing there could be a rogue sneaking somewhere, making you have to run back to your corpse was a good feeling.
A feeling of danger & excitement, which this game severely lacks.
Death in this game is just "whatever, respawn & zerg again!", but no longer after Imperial City.
If this is not your cup of tea, no one is forcing you to participate in it.
But do not expect every player to just want to hold hands & dance around a bonfire.
We all have different tastes & expectations when it comes to MMOs, and providing something for everyone is not only good, it's optimal.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.
You will have to be more cautious instead of having things handed to you .
But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.
I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.
I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.
Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.
LOL have you been ganked?
lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.
That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.
Well i belive that ( never played) EVE was Badly designed and the dev's have lost contact with what a GAME is, but i also belive that BALANCED CONSEQUENCES are not a bad thing this is not RL!
If someone has 1-10 stones with him i (the ganker) will be able only to loot 1 from him but if he goes around with 300 stones in order to get the bonus and i kill him i want my bonus too (since someone so confident that goes around with so many is certainly not a noob).
Maybe it will work like the AP sistem : if i kill the same player more that 2 times i get NO stones.
As i have told many times, already, we still have to test the update and adress the problems to the dev's so is worthless to cry NOW.
Lava_Croft wrote: »Please try harder to ruin yet another PvP element in ESO, Skyrim players. There's still a little bit of non-braindead gameplay left in this game that you must purge.
SuraklinPrime wrote: »
But behind it all is the problem that it will reward people for behaving like muggers because it is not really spreading the risk and reward around... the person with stones takes all the risk and the person without stones (actual and metaphorical) simply takes no risk at all...
Also, i don't know where you got the idea that a PvP player won't ever touch a mob. I certainly plan to get as many stones as i can, and that means attacking mobs just as readily as enemy players.
SuraklinPrime wrote: »
But behind it all is the problem that it will reward people for behaving like muggers because it is not really spreading the risk and reward around... the person with stones takes all the risk and the person without stones (actual and metaphorical) simply takes no risk at all...
First, 'behaving like muggers' is exactly what PvP is about. You kill other players, because you have motivation to do so. Whether this motivation is TV stones or AP is irrelevant, the behavior is the same(and thus not something new coming with IC).
And i find your attitude insulting. PvP players do not go to PvP areas because they are evil and despicable people, the go there to have fun competing against other players. It is what the PvP area was made for.
Second, your insinuation that there is no risk at all for the PvP player is simply wrong. It's not like the moment he gets a kill, he magically gets transported back to his bank to deposit his stones. He is now the one loaded with stones he can lose at any moment, because there are enemy players looking for him. In fact, he is likely already fighting for his life, because the enemy player was just waiting until someone tries to attack that PvE'r over there.
Also, i don't know where you got the idea that a PvP player won't ever touch a mob. I certainly plan to get as many stones as i can, and that means attacking mobs just as readily as enemy players.
SuraklinPrime wrote: »SuraklinPrime wrote: »
But behind it all is the problem that it will reward people for behaving like muggers because it is not really spreading the risk and reward around... the person with stones takes all the risk and the person without stones (actual and metaphorical) simply takes no risk at all...
First, 'behaving like muggers' is exactly what PvP is about. You kill other players, because you have motivation to do so. Whether this motivation is TV stones or AP is irrelevant, the behavior is the same(and thus not something new coming with IC).
And i find your attitude insulting. PvP players do not go to PvP areas because they are evil and despicable people, the go there to have fun competing against other players. It is what the PvP area was made for.
Second, your insinuation that there is no risk at all for the PvP player is simply wrong. It's not like the moment he gets a kill, he magically gets transported back to his bank to deposit his stones. He is now the one loaded with stones he can lose at any moment, because there are enemy players looking for him. In fact, he is likely already fighting for his life, because the enemy player was just waiting until someone tries to attack that PvE'r over there.
Also, i don't know where you got the idea that a PvP player won't ever touch a mob. I certainly plan to get as many stones as i can, and that means attacking mobs just as readily as enemy players.
Sheesh, how many time must I repeat - I AM A PVP PLAYER!!!!
And PvP as done in ESO is 100% NOT about behaving like a mugger it is about playing for your alliance to win a campaign.
SuraklinPrime wrote: »SuraklinPrime wrote: »
But behind it all is the problem that it will reward people for behaving like muggers because it is not really spreading the risk and reward around... the person with stones takes all the risk and the person without stones (actual and metaphorical) simply takes no risk at all...
First, 'behaving like muggers' is exactly what PvP is about. You kill other players, because you have motivation to do so. Whether this motivation is TV stones or AP is irrelevant, the behavior is the same(and thus not something new coming with IC).
And i find your attitude insulting. PvP players do not go to PvP areas because they are evil and despicable people, the go there to have fun competing against other players. It is what the PvP area was made for.
Second, your insinuation that there is no risk at all for the PvP player is simply wrong. It's not like the moment he gets a kill, he magically gets transported back to his bank to deposit his stones. He is now the one loaded with stones he can lose at any moment, because there are enemy players looking for him. In fact, he is likely already fighting for his life, because the enemy player was just waiting until someone tries to attack that PvE'r over there.
Also, i don't know where you got the idea that a PvP player won't ever touch a mob. I certainly plan to get as many stones as i can, and that means attacking mobs just as readily as enemy players.
Sheesh, how many time must I repeat - I AM A PVP PLAYER!!!!
Where in my post do you see me suggest otherwise? I haven't made any guesses about your playing habits. I react to what you said, not to what i think you are.And PvP as done in ESO is 100% NOT about behaving like a mugger it is about playing for your alliance to win a campaign.
The fact alliance points exist suggests otherwise. You do not need those to win a campaign. They directly motivate players to kill each other for profit. Just like TV stones will. No change there.
Of course winning a campaign is a motivation too, i do not deny it, but it certainly is not 100% of the motivation when it come to defeating enemy players.
SuraklinPrime wrote: »2. The secondary ganker who would currently probably come in and defend that player before he died has now instead waited for him to die and lose his stones simply so he can then take the stones from the guy who robbed him. So Alliance team work suffers too and hatred builds where people know damn well that you stood back and let them die simply so you could loot their stones second hand.