MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
LOL why cant we have both?
The stones are EARNED in pve and EARNED in pvp
Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
Only opportunism, harassment and thieft.
Yeah well because no one in pve has never copied a fotm build?
No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.
Oh you would all love for everyone who is against this sick idea to wait for PTS untill its too late and then hope for bandaid fixes.
You prevent bad things from happening. Not let them happen and then try to limit the damage.
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Korah_Eaglecry wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
Korah_Eaglecry wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
Are you implying you know how the incoming combat changes will affect things like TTK & stealth burst, and the viability of this strategy?
Or that you even know how this works in practice, on live server?
I would say hiding in stealth from multiple people is significantly harder than hiding behind block with 90% dmg mitigation & permanent CC immunity.
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
This is the first significant PvP content since launch. It was our turn.
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
Are you implying you know how the incoming combat changes will affect things like TTK & stealth burst, and the viability of this strategy?
Or that you even know how this works in practice, on live server?
I would say hiding in stealth from multiple people is significantly harder than hiding behind block with 90% dmg mitigation & permanent CC immunity.
Where did I say the incoming changes will do anything? Pretty sure were talking about the current situation regarding fotm builds and the current skill level of players, or are you too dense to stay on topic?
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
Are you implying you know how the incoming combat changes will affect things like TTK & stealth burst, and the viability of this strategy?
Or that you even know how this works in practice, on live server?
I would say hiding in stealth from multiple people is significantly harder than hiding behind block with 90% dmg mitigation & permanent CC immunity.
Where did I say the incoming changes will do anything? Pretty sure were talking about the current situation regarding fotm builds and the current skill level of players, or are you too dense to stay on topic?
Last I checked, the topic is the upcoming DLC & Tel Var stones.
Also, I'm quite sure it was you who changed the topic into PvP meta by posting:Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
But hey, keep throwing the ad hominems, they're entertaining atleast.
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
You completely missed the point of his post. What's amazing is you got an agree for it and a positive response. Meaning other people completely missed the point of his post when I guarantee he shares the same position as you do in regards to this tv fiasco.
He was pointing out that pvp players are going to be pay for content that they most likely will not participate in enough to justify the cost. Therefore, he finds it odd that that pve players are complaining about content that they will not want to participate in. He was also questioning why pve players insist on hurling insults at players who like to pvp when npcs can supposedly make you lose stones as well. To be clear, I don't necessarily agree with his line of questioning. I find it largely irrelevant to the whole conversation. However,I do think it's unfair to grossly misinterpret what he has said. Especially when you guys are most likely in the same camp.
ZOS needs to add a way for the stones to be initially generated from purely pvp content. That way players can not complain about losing it as no matter how you get the stones, pve or pvp, every play style is subject to losing them. Also, depending on how ZOS implement such a thing, normal pvp could be worth more than the supposed ganking that will be going on.*
*The last suggestion is from someone who has not completed the eso live. If there is a way to achieve stones from without any player having to ever pve then the current complaints about the system are kind of lame.
Wait at minute. Where is this missing " initially generated from purely pvp content" that you are talking about?
TV stones are generated by killing enemy alliance players in IC --- not just from looting stones off their dead bodies. Whatever amount those may be are to my understanding a separate bounty (based on ESO Live discussion, as I understood it).
Also, TV is earned by killing IC mobs, mini bosses, special scamps, and the BIG boses (PvE), such TV stones can be looted off you if you are killed.
PvE Quests in IC give TV stone rewards that come in boxes which cannot be looted off you though, so if anything questing offers (per usual) highest level of XP, minimal risk, and guaranteed reward....
Explain how exactly are PvE players going to come out "losing" in this scenario.
*The last suggestion is from someone who has not completed the eso live. If there is a way to achieve stones without any player having to ever pve then the current complaints about the system are kind of lame.
Korah_Eaglecry wrote: »are you too dense to stay on topic?
Korah_Eaglecry wrote: »If youre going to use it. Atleast be smart enough to see that my ad hominem, is against his ad hominem....
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
You completely missed the point of his post. What's amazing is you got an agree for it and a positive response. Meaning other people completely missed the point of his post when I guarantee he shares the same position as you do in regards to this tv fiasco.
He was pointing out that pvp players are going to be pay for content that they most likely will not participate in enough to justify the cost. Therefore, he finds it odd that that pve players are complaining about content that they will not want to participate in. He was also questioning why pve players insist on hurling insults at players who like to pvp when npcs can supposedly make you lose stones as well. To be clear, I don't necessarily agree with his line of questioning. I find it largely irrelevant to the whole conversation. However,I do think it's unfair to grossly misinterpret what he has said. Especially when you guys are most likely in the same camp.
ZOS needs to add a way for the stones to be initially generated from purely pvp content. That way players can not complain about losing it as no matter how you get the stones, pve or pvp, every play style is subject to losing them. Also, depending on how ZOS implement such a thing, normal pvp could be worth more than the supposed ganking that will be going on.*
*The last suggestion is from someone who has not completed the eso live. If there is a way to achieve stones from without any player having to ever pve then the current complaints about the system are kind of lame.
Wait at minute. Where is this missing " initially generated from purely pvp content" that you are talking about?
TV stones are generated by killing enemy alliance players in IC --- not just from looting stones off their dead bodies. Whatever amount those may be are to my understanding a separate bounty (based on ESO Live discussion, as I understood it).
Also, TV is earned by killing IC mobs, mini bosses, special scamps, and the BIG boses (PvE), such TV stones can be looted off you if you are killed.
PvE Quests in IC give TV stone rewards that come in boxes which cannot be looted off you though, so if anything questing offers (per usual) highest level of XP, minimal risk, and guaranteed reward....
Explain how exactly are PvE players going to come out "losing" in this scenario.
Korah_Eaglecry wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
Are you trying to imply hiding in stealth and then bombing someone with unbalanced skills is a huge challenge?
You completely missed the point of his post. What's amazing is you got an agree for it and a positive response. Meaning other people completely missed the point of his post when I guarantee he shares the same position as you do in regards to this tv fiasco.
milesrodneymcneely2_ESO wrote: »
mrskinskull wrote: »Will there be off hours and empty servers for people to jump in when its slow? There are several PvP servers with one dominant team. Won't this just end up being the case?
Or will there just be the one campaign? Is the imp city tied to the azure star campaign for example?
I think this thing will sort itself out buff server style. Especially considering the buffs of buff servers will be leaving.
I think the very high level people are more used to an easy 'grind' style fight and will likely group on a particular server creating defacto power structures.
The few brave pvpers that attmpet to invade will likely be smoked instantly.
I really don't think I did, and I really doubt that we share the same position.
Emma_Eunjung wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
You completely missed the point of his post. What's amazing is you got an agree for it and a positive response. Meaning other people completely missed the point of his post when I guarantee he shares the same position as you do in regards to this tv fiasco.
He was pointing out that pvp players are going to be pay for content that they most likely will not participate in enough to justify the cost. Therefore, he finds it odd that that pve players are complaining about content that they will not want to participate in. He was also questioning why pve players insist on hurling insults at players who like to pvp when npcs can supposedly make you lose stones as well. To be clear, I don't necessarily agree with his line of questioning. I find it largely irrelevant to the whole conversation. However,I do think it's unfair to grossly misinterpret what he has said. Especially when you guys are most likely in the same camp.
ZOS needs to add a way for the stones to be initially generated from purely pvp content. That way players can not complain about losing it as no matter how you get the stones, pve or pvp, every play style is subject to losing them. Also, depending on how ZOS implement such a thing, normal pvp could be worth more than the supposed ganking that will be going on.*
*The last suggestion is from someone who has not completed the eso live. If there is a way to achieve stones from without any player having to ever pve then the current complaints about the system are kind of lame.
Wait at minute. Where is this missing " initially generated from purely pvp content" that you are talking about?
TV stones are generated by killing enemy alliance players in IC --- not just from looting stones off their dead bodies. Whatever amount those may be are to my understanding a separate bounty (based on ESO Live discussion, as I understood it).
Also, TV is earned by killing IC mobs, mini bosses, special scamps, and the BIG boses (PvE), such TV stones can be looted off you if you are killed.
PvE Quests in IC give TV stone rewards that come in boxes which cannot be looted off you though, so if anything questing offers (per usual) highest level of XP, minimal risk, and guaranteed reward....
Explain how exactly are PvE players going to come out "losing" in this scenario.
If the unlootable TV reward boxes have small, insufficiently desirable quantities of stones compared to what you could get by grinding scamps in the PvP zones, then yeah... there's gonna be a problem. PvEers are going to feel compelled to grind TV stones by the most efficient means possible, even if it means risking death. That, in and of itself, is not so bad, but the prospect of losing ALL your hard-earned stones to some griefing ganker is INTOLERABLE. I'm trying to imagine how pissed I would be if my Sorc got attacked by a a PvPer, but I couldn't dodge, block or Bolt Escape to safety BECAUSE OF NERFS BEGGED FOR BY THE VERY SAME PVPERS WHO ARE NOW STEALING MY S***.
Yeah, I'd say that qualifies as a "losing scenario".
jamesharv2005ub17_ESO wrote: »mrskinskull wrote: »Will there be off hours and empty servers for people to jump in when its slow? There are several PvP servers with one dominant team. Won't this just end up being the case?
Or will there just be the one campaign? Is the imp city tied to the azure star campaign for example?
I think this thing will sort itself out buff server style. Especially considering the buffs of buff servers will be leaving.
I think the very high level people are more used to an easy 'grind' style fight and will likely group on a particular server creating defacto power structures.
The few brave pvpers that attmpet to invade will likely be smoked instantly.
There will be one big area with a few good spots to kill stuff. The guilds you speak of will be there and kill anyone trying to do the content. Just like werewolf bites if you want this gear you will be forced to pay them. Just silly. At this point I think I am absolutely done with ESO. I havent paid them since March havent logged in since last month. The people steering this ship are totally out of their element.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »
Ok, where did you get that from? I absolutely have to see it.
And don't worry, the Crimson Assassin knows what he's doing...
Comic con random picture.Attorneyatlawl wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
I watched the broadcast and I'm pretty sure the guy said that you can only earn stones in PvP zones. You earn them through PvE combat but the zones are all PvP enabled. So watch your back and heal fast after combat, or the ganker Nightblade cloaked off screen might one-shot you the second after you kill the boss.
NPC's in a PVP zone indeed don't magically make it a pve area.
AMEN brother!SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
The problem here is that the people who choose to kill daedra in a pvp zone shuld know what the risk is : encounter another player.
When PVE'rs has started to come into Cyrodill to farm dolmens for the VR14 martial knowlege pcs evry time i saw a dolmen dropping from the sky, i was there to kill a few and to be killed, but my intentions wasn't to steal the loot from the dolmens i was only searching a ZERG FREE zone, personally i don't care if one claim to be a PVE player or a PVP one the fact that i simply know a little more how to handle players and a little less on how handle mobs it does not magically transform me into a griefer.