Imperial City Explained for PVE Players, by a PVE Carebear

Freeman
Freeman
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Since there seems to be a whirlwind of misinformation that PvE players are getting upset over: https://youtube.com/watch?v=q0rFuPO9qcY

She does a great job of fully explaining everything. Give it a watch and do your own research before getting upset. Hopefully this will calm some people down.

EDIT: Also fully read through: elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
Edited by Freeman on July 18, 2015 11:22PM
  • phairdon
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    Is not upset about anything.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Elloa
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    Thank you @Freeman to link my video!
    I hope this will comfort some of the PVE Carebear (I'm one of them by the way) that are freaking out with the announce of the Imperial City.
  • Freeman
    Freeman
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    Elloa wrote: »
    Thank you @Freeman to link my video!
    I hope this will comfort some of the PVE Carebear (I'm one of them by the way) that are freaking out with the announce of the Imperial City.

    No problem! You did an excellent job and I wanted to help it get around. All credit goes to @Elloa
  • Nyghthowler
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    @OP; thanks for the link. I enjoy Elloas' videos. But, players aren't freaking over lack of content for PvE'ers. They are freaking over the new currency being lootable by gankers. The new currency is the only way to purchase the new (non craftable ) armors, as I understand it. Some people don't like loosing precious hours of game play to a system they don't want to participate in.
    I'm not prejudiced; I hate everyone equally !
  • BoloBoffin
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    Yes, the new currency is the only way to buy new crafting material and armor initially. But my understanding is all of it will be available in the guild markets. So the stuff will get out to the people.
    Been there, got the Molag Bal polymorph.
  • JD2013
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    You can earn boxes of stones from dailies that you don't open until you get from the bank.

    You can get a hearthstone type thing to get back to your bank.

    You can buy mats from guild traders to make new V16 things.

    Dungeons and dailies will scale to V16 with V16 gear.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Freeman
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    You can also do the IC dungeons for V16 gear without ever stepping foot in Cyrodiil, then decon those for the materials as well.

    And like @JD2013 said, there are boxes of stones that can be earned that will protect them from being stolen. So PVE players can wait to open them until they're at a safe bank and just deposit them right away, then if they want to buy the TV stone gear they can go to their SAFE area in the sewers where they can buy the gear they want (or buy them for gold through their own guild or another guild merchant). PVE players never are forced to risk their stones. They may earn them at a slower rate without risking them in PvP, but they'll still be earned and protected.
    Edited by Freeman on July 18, 2015 11:45PM
  • phairdon
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    Freeman wrote: »
    You can also do the IC dungeons for V16 gear without ever stepping foot in Cyrodiil, then decon those for the materials as well.

    And like @JD2013 said, there are boxes of stones that can be earned that will protect them from being stolen. So PVE players can wait to open them until they're at a safe bank and just deposit them right away, then if they want to buy the TV stone gear they can go to their SAFE area in the sewers where they can buy the gear they want (or buy them for gold through their own guild or another guild merchant)

    Thought our alliance had to be in control of IC before players can gain access to the dungeons?
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • JD2013
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    phairdon wrote: »
    Freeman wrote: »
    You can also do the IC dungeons for V16 gear without ever stepping foot in Cyrodiil, then decon those for the materials as well.

    And like @JD2013 said, there are boxes of stones that can be earned that will protect them from being stolen. So PVE players can wait to open them until they're at a safe bank and just deposit them right away, then if they want to buy the TV stone gear they can go to their SAFE area in the sewers where they can buy the gear they want (or buy them for gold through their own guild or another guild merchant)

    Thought our alliance had to be in control of IC before players can gain access to the dungeons?

    Nope. Dungeons are, I believe free from that mechanism and will be in the Undaunted dailies too, I believe.

    Just get someone to get there and teleport to them. Volia!

    Edited by JD2013 on July 18, 2015 11:48PM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Freeman
    Freeman
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    phairdon wrote: »
    Freeman wrote: »
    You can also do the IC dungeons for V16 gear without ever stepping foot in Cyrodiil, then decon those for the materials as well.

    And like @JD2013 said, there are boxes of stones that can be earned that will protect them from being stolen. So PVE players can wait to open them until they're at a safe bank and just deposit them right away, then if they want to buy the TV stone gear they can go to their SAFE area in the sewers where they can buy the gear they want (or buy them for gold through their own guild or another guild merchant)

    Thought our alliance had to be in control of IC before players can gain access to the dungeons?

    It seems like that idea has been dropped and everyone should have access I believe. Even if that's not the case, all PvE players need to do is group with someone who has discovered the dungeon, then when that group member is at the dungeon, you can teleport directly to that group member. Just like how the normal game operates. Or, they can just discover the dungeon like normal, then they can group/queue from outside Cyrodiil for the dungeon then teleport directly to it. Once the dungeon is completed, the players are teleported to their Alliance's capital city.
  • phairdon
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    Thanks JD & Freeman. Nice to have some clarification.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Xjcon
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    It's funny how the tables turned, the PVP community was all up in arms till they found out this was a bone for them.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Ysne58
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    Nice video, but doesn't change my mind. I don't feel this is enough for me to either resub or buy.
  • Czeri
    Czeri
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    Will the completion of those daily tasks you speak of possible without leaving the safe area? Otherwise I don't see how I'll be able to do them, what with the update giving people actual incentive to kill others on sight on the off chance they are carrying something lootable...
  • pppontus
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    deleted
    Edited by pppontus on July 17, 2023 7:10AM
  • Xendyn
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    Thank you, Elloa and Freeman. I hope a lot of people watch this and take a few deep breaths while they're doing it.
    Something else I'd like to add to this as a person that plays the entire game.

    People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
    Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
    'Cause that's what pvp players do. We kill those enemies.
    You are not alone in there, remember that.
    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Czeri
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    This changing of mindset seems to be what the devs are hoping for, as if telling me to start liking PvP is somehow going to work. Why else would they stick PvE content in the centre of PvP? Thing is, I know what I do and don't enjoy, and I'm much more likely to change the game rather than my preferences.

    The saddest thing is that all this tearing up of the player base is completely unnecessary. Let IC be a PvP only zone; and also let the V15 and 16 materials became available in PvE zones. That would give PvPers their new content, and I would be able to happily continue playing as I like without feeling like rat being lured into a trap.
  • Freeman
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    .
    Edited by Freeman on July 19, 2015 5:13AM
  • GreySix
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    Yeah.

    Neat.

    Still not purchasing the DLC.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • arena25
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    JD2013 wrote: »
    phairdon wrote: »
    Freeman wrote: »
    You can also do the IC dungeons for V16 gear without ever stepping foot in Cyrodiil, then decon those for the materials as well.

    And like @JD2013 said, there are boxes of stones that can be earned that will protect them from being stolen. So PVE players can wait to open them until they're at a safe bank and just deposit them right away, then if they want to buy the TV stone gear they can go to their SAFE area in the sewers where they can buy the gear they want (or buy them for gold through their own guild or another guild merchant)

    Thought our alliance had to be in control of IC before players can gain access to the dungeons?

    Nope. Dungeons are, I believe free from that mechanism and will be in the Undaunted dailies too, I believe.

    Just get someone to get there and teleport to them. Voila!

    There, fixed your exclamation for you...

    Anyway, beware...The Crimson Assassin waits for you...
    If you can't handle the heat...stay out of the kitchen!
  • Korah_Eaglecry
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    BoloBoffin wrote: »
    Yes, the new currency is the only way to buy new crafting material and armor initially. But my understanding is all of it will be available in the guild markets. So the stuff will get out to the people.

    At marked up prices. Just what people want..Ganked or Squeezed.
    Penniless Sellsword Company
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  • Elloa
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    @OP; thanks for the link. I enjoy Elloas' videos. But, players aren't freaking over lack of content for PvE'ers. They are freaking over the new currency being lootable by gankers. The new currency is the only way to purchase the new (non craftable ) armors, as I understand it. Some people don't like loosing precious hours of game play to a system they don't want to participate in.

    If you are a PVE player allergic to PVP, you still have several options:
    • Go exclusively in the new Dungeon and doing teh Undaunted quest
    • Buy the material in a trading guild, or having a deal with some PVP guildies that could get you teh stuff you are hoping for

    If you are a PVE player that is fine to take a little bit of risk:
    • You can organize yourself to be protected by friends while doing your dailies. The loot will be in boxes and can not be looted if you die
    • Choose a Campaign where your faction is dominant, where there is big PVP guilds of your faction that will help players.

    For a PVP update, I think that we, PVE players have been spoiled! This could have been a lot more hardcore than that! I feel like Zenimax have though about us.


    Now of course this doesn't solve the issues with PVP balance, but that's another subject.

    Xendyn wrote: »
    Thank you, Elloa and Freeman. I hope a lot of people watch this and take a few deep breaths while they're doing it.
    Something else I'd like to add to this as a person that plays the entire game.

    People seem to be thinking that there are going to be armies of enemy faction players in there waiting just for them. Unless we end up with the "Everyone has access all the time" option (and I hope we don't) I don't see this happening. Remember, you have pvp players on Your side, too. Once your faction opens up IC, what do you think is going to happen? We all just walk away into the wilds of Cyrodiil?
    Nope. We're going to be heading into that city to find and kill every enemy player we can, making it safer for you pure PvEers in the process.
    'Cause that's what pvp players do. We kill those enemies.
    You are not alone in there, remember that.

    Exactly that! Imperial City will give incentive to players to organize themselves within their own faction, and that's really great!

  • Joy_Division
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    You are not going to change the mind of those who feel it is perfectly OK to force PvE on people with stuff like Trials, Craglorn, Orsinium, Murkmire, but feel it is a historically bad decision to have a single update cater to PvP players.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tandor
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    You are not going to change the mind of those who feel it is perfectly OK to force PvE on people with stuff like Trials, Craglorn, Orsinium, Murkmire, but feel it is a historically bad decision to have a single update cater to PvP players.

    Seemingly you're never going to be able to change the mind of those who cannot accept that most PvErs are delighted that additional content has been provided at last for PvPers while feeling that it is inappropriate to gate additional PvE content behind that PvP content.

    Plenty of PvErs have said they're pleased that new PvP content is forthcoming, they just don't see why it has to be imposed on them in order to access the PvE content that comes with it and which is critical to their advancing through the new levels.

    As for those PvPers who complain about having to level up through PvE content in order to be competitive at PvP, they have three simple options. They can lobby ZOS to allow the creation of instant max level characters who are only able to log into PvP zones (think original Guild Wars), they can lobby ZOS for open world FFA PvP servers (say one for each platform combining both NA and EU players - it might cause performance issues but separate NA and EU servers would probably not attract enough players to make them viable), or if they really don't like PvE at all they can play those MMOs that don't require it in order to PvP (think Darkfall, Eve etc). There are some pure PvP games out there, they're just usually very unpopular because most PvPers also like to do some PvE. Most MMOs that have introduced PvP servers have had to close them down again because they're not viable. Such players should certainly be backing Camelot Unchained.

    What all the threads on Imperial City demonstrate is that PvP and PvE are both popular in their own right but don't generally mix together well, and that is the challenge for ZOS with Imperial City. As it's paid-for content they're really going to have to find ways of attracting as many PvPers and PvEers to it as possible in order to maximise their revenue and that is no easy task.
    Edited by Tandor on July 19, 2015 3:30PM
  • pppontus
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    deleted
    Edited by pppontus on July 17, 2023 7:08AM
  • CaptainObvious
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    You are not going to change the mind of those who feel it is perfectly OK to force PvE on people with stuff like Trials, Craglorn, Orsinium, Murkmire, but feel it is a historically bad decision to have a single update cater to PvP players.

    I believe the core problem is the attempt to sell this as an everything to everybody. I.E. the marketing department is off its rocker and attempting to just sell a widget regardless of the loss of political capital.

    If this was pitched as: This is a PvP only content update designed to freshen up things in the PvP area. Then PvE'ers would say got it and move on.

    However, it is being pitched as: You get a PVP! You get a PVE! You get a new craftable tier! You get a new PVE sewer dungeon! You get a new PVE Tower Dungeon!

    So the everything to everyone is causing a lot of player turmoil and friction. A few seconds of reading will tell you that smoke is being blown.

    Would you like it if they released Wrothgar touting a PvP experience where after fighting through a full 12 person trial requiring a balanced party where at the end everyone is made hostile to each other and only 1 person can claim the reward?

    While initially possibly an intriguing idea, after most people get on the fool me twice, it will probably become unused content.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Annra
    Annra
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    Even for me as a PvP-player this expansion is uninteresting, simply because I don't want to lose anything if I die in PvP, regardless if it's only one stone or 100 percent.
    Edited by Annra on July 19, 2015 3:54PM
  • Zershar_Vemod
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    dc8z9z.gif

    Yup, that title is going to make it a whole lot easier for the mods.
    House Nyssara (NA)
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  • QueenAyrenn
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    Annra wrote: »
    Even for me as a PvP-player this expansion is uninteresting, simply because I don't want to lose anything if I die in PvP, regardless if it's only one stone or 100 percent.

    ^^ This. This isn't making things interesting for the majority of PvPers. All you're going to see is a lot more people trying to steer clear of other players, basically just seeing PvP become even duller. People like to get into engagements, and see how well they do, but in the end, there will only be one victor, and for those that aren't 100% sure it'll be them, they won't even want to bother.

    It will really only be fun for a handful of players, mostly high-level PvPers who won't have to worry all that much. There may be a few people that aren't high level PvPers that think the currency system will be great because they'll lose something when they die, and good for you, but that logic isn't widespread, I assure you. Most people that play PvP know that you win and lose, and losing is how you learn, but punishing someone because they lose doesn't encourage learning, which doesn't lead to winning. They will, in turn, most likely stop playing PvP.

    Perhaps I'm wrong, but I doubt it.
    "Except the story about the bear. That one's true."

    - Queen Ayrenn
  • DDuke
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    Annra wrote: »
    Even for me as a PvP-player this expansion is uninteresting, simply because I don't want to lose anything if I die in PvP, regardless if it's only one stone or 100 percent.

    ^^ This. This isn't making things interesting for the majority of PvPers. All you're going to see is a lot more people trying to steer clear of other players, basically just seeing PvP become even duller. People like to get into engagements, and see how well they do, but in the end, there will only be one victor, and for those that aren't 100% sure it'll be them, they won't even want to bother.

    It will really only be fun for a handful of players, mostly high-level PvPers who won't have to worry all that much. There may be a few people that aren't high level PvPers that think the currency system will be great because they'll lose something when they die, and good for you, but that logic isn't widespread, I assure you. Most people that play PvP know that you win and lose, and losing is how you learn, but punishing someone because they lose doesn't encourage learning, which doesn't lead to winning. They will, in turn, most likely stop playing PvP.

    Perhaps I'm wrong, but I doubt it.

    If you aren't a high level PvPer, then your best strategy will probably be turning those stones in at close intervals, rather than staying out & using the multiplier to your advantage. Also, if you manage to kill one of those high-level PvPers, you're likely to see a crap ton of stones drop from them (how awesome is that? :smiley: )!

    Let's be honest, one thing none (ok, maybe very, very few) of us wanted is "more of the same": zerg, zerg, die (whatever), respawn, zerg, zerg.

    It's still there for the PvPers who enjoy it, outside Imperial City, but I for instance welcome the added variety with open arms and poll suggests quite a few feel the same way.
    Edited by DDuke on July 19, 2015 4:20PM
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