SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
To be fair, they just said that PvE questers will be rewarded with boxes of TV stones that can't be looted. You can wait until you get to the bank to open up the boxes. So, not as bad as I thought.
SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
Akavir_Sentinel wrote: »If that is the case, then those who mainly PvE (such as myself) are simply going to have to go into IC with a large group of their guild members that do PvP. I also PvP, but it's not something I particularly enjoy doing.
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
The stones are divided between all players who killed you, which is supposed to disincentivize zerging because individual returns will be very small in such a large group.So is this correct....?
- People PvE for Tel Var stones (which can be traded in for probably the best VR16 sets in the game)
- If a player who has a stone, or multiple stones, in his bag gets killed by another player, the killer gets the stone(s)?
How does it work if more than one person gets a hit on him? Who gets the stone(s)?
SuraklinPrime wrote: »pmn100b16_ESO wrote: »If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve
I love PvP, I don't love having my time stolen by a macroing C**t that ZOS can't be bothered to fix.
My wife simply will not be bothering as she dislikes PvP and hates griefers more.
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*