Tonnopesceb16_ESO wrote: »
Ok, where did you get that from? I absolutely have to see it.
And don't worry, the Crimson Assassin knows what he's doing...
Attorneyatlawl wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
I watched the broadcast and I'm pretty sure the guy said that you can only earn stones in PvP zones. You earn them through PvE combat but the zones are all PvP enabled. So watch your back and heal fast after combat, or the ganker Nightblade cloaked off screen might one-shot you the second after you kill the boss.
NPC's in a PVP zone indeed don't magically make it a pve area.
SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
Of course at reduced rate but still it would balance things between PVP and PVE there.
Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
So let me see if I understand you...
You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.
Yeah that seems balanced....
**oy!**
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
This is the first significant PvP content since launch. It was our turn.
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
Of course at reduced rate but still it would balance things between PVP and PVE there.
Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
So let me see if I understand you...
You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.
Yeah that seems balanced....
**oy!**
Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.
The whole idea behind TV stones is wrong.
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
Of course at reduced rate but still it would balance things between PVP and PVE there.
Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
So let me see if I understand you...
You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.
Yeah that seems balanced....
**oy!**
Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.
The whole idea behind TV stones is wrong.
WolffenBloodseeker wrote: »*shouts* Cyrodiil skyrim belongs to the nords PVP players!!
MaximusDargus wrote: »SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp
Wanting something for free? How is spending hours of playing to get TV stones a "free" way to obtain it? Do you even look at what you post?
Spending 3 hours fighting mobs to earn TV stones => you pay with time and work to get them. Nothing free.
Spending few seconds to mash some buttons and launch at someone right macro to steal all their TV stones => This is getting things for free.
nimander99 wrote: »I heard someone say we can only craft vr15 & 16 armor in IC... is that true?
nimander99 wrote: »I heard someone say we can only craft vr15 & 16 armor in IC... is that true?
jamesharv2005ub17_ESO wrote: »Every game where they try this open pvp with player looting they assume that everyone will play fair. Then they realize everyone will not play fair. So then they change it. The only thing that I dont like about this system is losing the stones. If you are truely into pvp challenge and only in it for the fight then why are people foaming at the mouth about stealing stones from other players?
How about this keep everything the same but you lose nothing from dying you dont already lose? If thats not acceptable to you then you are not looking for challenge. You are looking to take advantage of people less skilled than you and steal their stuff. Thats hardly a challenge.
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
PvP can't generate Tel Var stones. Stones are brought into the economy by PvE and only then start circulating through PvP as well. Without PvE you would have nothing to fight over.MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
Of course at reduced rate but still it would balance things between PVP and PVE there.
Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
So let me see if I understand you...
You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.
Yeah that seems balanced....
**oy!**
Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.
The whole idea behind TV stones is wrong.
Wait, so making another currency that can be obtained by both PvE & PvP in a zone that incorporates both PvP & PvE is not balanced? Care to explain this logic?
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
Tonnopesceb16_ESO wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
LOL why cant we have both?
The stones are EARNED in pve and EARNED in pvp
JacksonCarter13 wrote: »This is a freaking hilarious read. I'm going to absolutely take all of your guys stones and then watch you guys fill my chat with hate messages about how I'm a no life piece of crap because I'm actually good at pvp. Then I'm going to screenshot them all and post every single of one of your guys qqing in a thread called l2p... Wanna hear a smart idea. I have a huge PVE guild and and huge PVP guild. Luckily a lot of my pver buddies already ask to come over and learn pvp, but now we will simply make an alliance talke all off the amazing pve guys throw them in my group and teach them.
Oh and op. It's absolutely sad to me you didn't even mention the boxes with the stones that are unloootable that come from completing dailys and quest that also get you stones... This is a hugely pvp centric game and for those of you that don't like it leave or really learn to pvp and stop crying.
Korah_Eaglecry wrote: »All this thread tells me is that Im glad I decided Im not getting this DLC. Ill continue to PvP in Cyrodiil and the gankers can go spend their time harassing players in IC. Enjoy the deadzone PvPers.
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you AND STEALS ALL 100% of your stones that player is a dirty ganker a griefer a thief and on and on...
MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
LOL why cant we have both?
The stones are EARNED in pve and EARNED in pvp
Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
Only opportunism, harassment and thieft.
Tonnopesceb16_ESO wrote: »MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
LOL why cant we have both?
The stones are EARNED in pve and EARNED in pvp
Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
Only opportunism, harassment and thieft.
Yeah well because no one in pve has never copied a fotm build?
No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.
MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you AND STEALS ALL 100% of your stones that player is a dirty ganker a griefer a thief and on and on...
fix'd that for you
Tonnopesceb16_ESO wrote: »...
When PVE'rs has started to come into Cyrodill to farm dolmens for the VR14 martial knowlege pcs evry time i saw a dolmen dropping from the sky, i was there to kill a few and to be killed, but my intentions wasn't to steal the loot from the dolmens i was only searching a ZERG FREE zone, personally i don't care if one claim to be a PVE player or a PVP one the fact that i simply know a little more how to handle players and a little less on how handle mobs it does not magically transform me into a griefer.
...
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
Tonnopesceb16_ESO wrote: »WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???
WE DON'T COMPLAIN ABOUT THAT!!
SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,
I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...
lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
LOL why cant we have both?
The stones are EARNED in pve and EARNED in pvp
Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
Only opportunism, harassment and thieft.
Yeah well because no one in pve has never copied a fotm build?
No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.
Oh you would all love for everyone who is against this sick idea to wait for PTS untill its too late and then hope for bandaid fixes.
You prevent bad things from happening. Not let them happen and then try to limit the damage.