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Everything you feared about stones is true... from their live broadcast...

  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Romo wrote: »
    "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Hey Cowboy , you are the one who gets sacked all time. :D
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    arena25 wrote: »
    arena25 wrote: »
    BEWARE...the Crimson Assassin comes for your Tel Var Stones...

    BWAHAHAHAHAHA!

    aemky8.jpg



    AND RED IS BARELY ACCEPTED

    Ok, where did you get that from? I absolutely have to see it.

    And don't worry, the Crimson Assassin knows what he's doing...

    Comic con random picture.


    Pallmor wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    I watched the broadcast and I'm pretty sure the guy said that you can only earn stones in PvP zones. You earn them through PvE combat but the zones are all PvP enabled. So watch your back and heal fast after combat, or the ganker Nightblade cloaked off screen might one-shot you the second after you kill the boss.

    NPC's in a PVP zone indeed don't magically make it a pve area.

    AMEN brother!

    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    The problem here is that the people who choose to kill daedra in a pvp zone shuld know what the risk is : encounter another player.
    When PVE'rs has started to come into Cyrodill to farm dolmens for the VR14 martial knowlege pcs evry time i saw a dolmen dropping from the sky, i was there to kill a few and to be killed, but my intentions wasn't to steal the loot from the dolmens i was only searching a ZERG FREE zone, personally i don't care if one claim to be a PVE player or a PVP one the fact that i simply know a little more how to handle players and a little less on how handle mobs it does not magically transform me into a griefer.

    IN this UPDATE :

    PVE side => 2 new 4 man dungeon , normal and veteran; 2 dungeons each alliance on the sewers and the acces to the mixed zone

    PVP side => 1 public dungeon shared between the alliances and the acces to the mixed zone

    Quite balanced i think, expecially if you consider that a large portion of the PVP population does not know how to handle a veteran dungeon, but they will PAY to have something they dont need.

    Edited by Tonnopesce on July 18, 2015 7:09PM
    Signature


  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.

    So let me see if I understand you...

    You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.

    Yeah that seems balanced....

    **oy!**

    Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.

    The whole idea behind TV stones is wrong.

    It would also be BALANCED if there would be NO PVE option to get those TV stones at all. Make it just like AP. Only way to get them is to kill other players.

    But there is nothing balanced if they are using PVE players as a bait, mules to farm TV stones and then they release PVPers at them to give them everything for free.
    Edited by Rinmaethodain on July 18, 2015 7:14PM
  • GreySix
    GreySix
    ✭✭✭✭✭
    Snit wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.


    This is the first significant PvP content since launch. It was our turn.

    ?u=http%3A%2F%2Fweknowmemes.com%2Fgenerator%2Fuploads%2Fgenerated%2Fg1335585073191155396.jpg&f=1
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.

    So let me see if I understand you...

    You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.

    Yeah that seems balanced....

    **oy!**

    Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.

    The whole idea behind TV stones is wrong.

    Wait, so making another currency that can be obtained by both PvE & PvP in a zone that incorporates both PvP & PvE is not balanced? Care to explain this logic?
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.

    So let me see if I understand you...

    You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.

    Yeah that seems balanced....

    **oy!**

    Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.

    The whole idea behind TV stones is wrong.

    Well, maybe your perspective is what is wrong.

    Try to realize that the zone is offering the currency to everyone and by different means, both by player kills and by killing mobs and bosses, while exposing ALL to the same risks as they do it. It is a separate issue from AP earning since it is a completely different level of play and different level of risk.

    What you are asking for is to get the available currecy to buy the rewards you want, without having to risk anything as everyone else might. That is not balanced - that is just entitlement, sorry.
    Edited by Soulshine on July 18, 2015 7:14PM
  • Tyrusaran
    Tyrusaran
    ✭✭
    *shouts* Cyrodiil skyrim belongs to the nords PVP players!!

    Sorry but we dont have nords ingame, just a weak illusion of having em. XD
  • RustedValor
    RustedValor
    ✭✭✭
    How to not get ganked 101:

    1. Use teamspeak, have multiple parties through out the zone communicating where the enemy is.
    2. When the enemy shows up, back up your mates.
    3. When everyone is loaded up, send a scouting party ahead to warn of danger.
    4. Team up with gankers on your faction who will camp the good ganking spots and alert the farming team of threats in the area.
    5. Invisibility potions, magelight, detection pots.
    6. Survivability skills so you can live long enough for help to arrive.
    7. Learn PVP game Mechanics.
    8. Learn the map.
    9. Learn the PvP meta.
    10. Use a tank carying no loot to walk around in the open to trigger ambushes, when the gankers attack your team pops out of stealth and ganks them instead.

    Have fun, don't take the game too seriously.

  • WolffenBloodseeker
    WolffenBloodseeker
    ✭✭✭
    Etharian wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp

    Wanting something for free? How is spending hours of playing to get TV stones a "free" way to obtain it? Do you even look at what you post?
    Spending 3 hours fighting mobs to earn TV stones => you pay with time and work to get them. Nothing free.

    Spending few seconds to mash some buttons and launch at someone right macro to steal all their TV stones => This is getting things for free.

    This is RISK vs REWARD, want to spend 3 hours farming LOTS of stones? you can, and you'll earn ALOT of stones with the multipliers, but then you can be killed and lose them, don't want to take so much risk? gather a few stones, return to base to bank them, rinse and repeat, or stick with numbers, in both alternatives the risk is much lower.

    Also based on DAOC darkness fall from where the imperial city is based off what you happen there most of the time:

    An alliance gets all the keeps to gain access to the imperial city, they'll storm in, kill all players who were dumb enough to not return to their base as soon as the message that alliance X gained acess to the imperial city appears, some will try to resist to hold the districts and may succeed in it with tactics or stealth, if alliance X succeed in storming the city they will start questing and farming there, the other 2 alliances will take their now unmaned keeps and alliance X will lose acess and respawn to the city, now alliance X have two options, try to resist the INC of enemies with tactics/stealth OR retreat to your alliance's base for safety.
    Edited by WolffenBloodseeker on July 18, 2015 7:19PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Every game where they try this open pvp with player looting they assume that everyone will play fair. Then they realize everyone will not play fair. So then they change it. The only thing that I dont like about this system is losing the stones. If you are truely into pvp challenge and only in it for the fight then why are people foaming at the mouth about stealing stones from other players?

    How about this keep everything the same but you lose nothing from dying you dont already lose? If thats not acceptable to you then you are not looking for challenge. You are looking to take advantage of people less skilled than you and steal their stuff. Thats hardly a challenge.
    Edited by jamesharv2005ub17_ESO on July 18, 2015 7:18PM
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    I heard someone say we can only craft vr15 & 16 armor in IC... is that true?
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    nimander99 wrote: »
    I heard someone say we can only craft vr15 & 16 armor in IC... is that true?

    This is correct according to what we know so far. The gear can only be crafted at the stations in the city.
  • WolffenBloodseeker
    WolffenBloodseeker
    ✭✭✭
    nimander99 wrote: »
    I heard someone say we can only craft vr15 & 16 armor in IC... is that true?

    No it is not true, you can craft NEW SETs only inside the imperial city in crafting stations around the districts of the city, normal V15-V16 gear (or the old sets we already have) can be crafted with materials bought with the Tel Var stones or from other players or gathered deconstructing V15-16 gear, V15-16 gear will also drop from rewards for the worthy, you can buy it with AP from cyrodiil vendors, it will drop from the group dungeons if they are scaled to V15-16 (normal and vet versions of all group dungeons will scale up to V16 with update 7)
    Edited by WolffenBloodseeker on July 18, 2015 7:28PM
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Every game where they try this open pvp with player looting they assume that everyone will play fair. Then they realize everyone will not play fair. So then they change it. The only thing that I dont like about this system is losing the stones. If you are truely into pvp challenge and only in it for the fight then why are people foaming at the mouth about stealing stones from other players?

    How about this keep everything the same but you lose nothing from dying you dont already lose? If thats not acceptable to you then you are not looking for challenge. You are looking to take advantage of people less skilled than you and steal their stuff. Thats hardly a challenge.

    Well, for one thing, some people may be "foaming at the mouth about stealing" as you put it, because they know posting comments which give that impression here on the forums will get your goat - I'd say they succeeded, hehe.

    That aside, you are also incurring TV stone loss if you die to mobs, yet I don't see you mention that - just the loss of stone to other players which you don't like.

    Killing other players is not taking advantage of them, it is doing what you are supposed to do if you PvP.

    If you do not consider trying to kill another player a challenge, then I would say you have not done much PvP.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.

    So let me see if I understand you...

    You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.

    Yeah that seems balanced....

    **oy!**

    Yes, it seems balanced. Where making another PVP only currency (there are already AP) in a zone that mixes PVE with PVP (once again cyrio is not 100% PVP world) is not balanced.

    The whole idea behind TV stones is wrong.

    Wait, so making another currency that can be obtained by both PvE & PvP in a zone that incorporates both PvP & PvE is not balanced? Care to explain this logic?
    PvP can't generate Tel Var stones. Stones are brought into the economy by PvE and only then start circulating through PvP as well. Without PvE you would have nothing to fight over.

    Unless there are PvP dailies. We'll see.
  • Tonnopesce
    Tonnopesce
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    Dredlord wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.

    LOL why cant we have both?

    The stones are EARNED in pve and EARNED in pvp

    Edited by Tonnopesce on July 18, 2015 7:40PM
    Signature


  • Rinmaethodain
    Rinmaethodain
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    Dredlord wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.

    LOL why cant we have both?

    The stones are EARNED in pve and EARNED in pvp

    Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
    Only opportunism, harassment and thieft.
  • Korah_Eaglecry
    Korah_Eaglecry
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    All this thread tells me is that Im glad I decided Im not getting this DLC. Ill continue to PvP in Cyrodiil and the gankers can go spend their time harassing players in IC. Enjoy the deadzone PvPers.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • CYB3RJIV3
    CYB3RJIV3
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    This is a freaking hilarious read. I'm going to absolutely take all of your guys stones and then watch you guys fill my chat with hate messages about how I'm a no life piece of crap because I'm actually good at pvp. Then I'm going to screenshot them all and post every single of one of your guys qqing in a thread called l2p... Wanna hear a smart idea. I have a huge PVE guild and and huge PVP guild. Luckily a lot of my pver buddies already ask to come over and learn pvp, but now we will simply make an alliance talke all off the amazing pve guys throw them in my group and teach them.

    Oh and op. It's absolutely sad to me you didn't even mention the boxes with the stones that are unloootable that come from completing dailys and quest that also get you stones... This is a hugely pvp centric game and for those of you that don't like it leave or really learn to pvp and stop crying.

    This made my eyes bleed. My IQ is a bit lower now as well.
  • Tonnopesce
    Tonnopesce
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    WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???

    WE DON'T COMPLAIN ABOUT THAT!!

    SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,


    I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...

    Edited by Tonnopesce on July 18, 2015 7:50PM
    Signature


  • Soulshine
    Soulshine
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    All this thread tells me is that Im glad I decided Im not getting this DLC. Ill continue to PvP in Cyrodiil and the gankers can go spend their time harassing players in IC. Enjoy the deadzone PvPers.

    You know, you may have a point here. I see the lag in Cyrodiil suddenly becoming a non-issue, lol ;)
  • Rinmaethodain
    Rinmaethodain
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    WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???

    WE DON'T COMPLAIN ABOUT THAT!!

    SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,


    I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you AND STEALS ALL 100% of your stones that player is a dirty ganker a griefer a thief and on and on...

    fix'd that for you
  • Tonnopesce
    Tonnopesce
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    Dredlord wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.

    LOL why cant we have both?

    The stones are EARNED in pve and EARNED in pvp

    Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
    Only opportunism, harassment and thieft.

    Yeah well because no one in pve has never copied a fotm build?
    No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
    no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.
    Signature


  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Dredlord wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.

    LOL why cant we have both?

    The stones are EARNED in pve and EARNED in pvp

    Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
    Only opportunism, harassment and thieft.

    Yeah well because no one in pve has never copied a fotm build?
    No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
    no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.

    Oh you would all love for everyone who is against this sick idea to wait for PTS untill its too late and then hope for bandaid fixes.

    You prevent bad things from happening. Not let them happen and then try to limit the damage.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???

    WE DON'T COMPLAIN ABOUT THAT!!

    SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,


    I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you AND STEALS ALL 100% of your stones that player is a dirty ganker a griefer a thief and on and on...

    fix'd that for you

    Well you could have correct me in the grammar but... you are choosing the " fight" so BYE BYE i leave the thread here this is getting ridiculous.
    Edited by Tonnopesce on July 18, 2015 8:00PM
    Signature


  • Romo
    Romo
    ✭✭✭✭
    ...

    When PVE'rs has started to come into Cyrodill to farm dolmens for the VR14 martial knowlege pcs evry time i saw a dolmen dropping from the sky, i was there to kill a few and to be killed, but my intentions wasn't to steal the loot from the dolmens i was only searching a ZERG FREE zone, personally i don't care if one claim to be a PVE player or a PVP one the fact that i simply know a little more how to handle players and a little less on how handle mobs it does not magically transform me into a griefer.

    ...

    Don't think anyone has described your activity at the Dolmen as "griefing". Anyone in a PVP zone understands that risk.

    It is the NEW RISK of losing loot to gankers, which aids and abets the griefing mentality. Its like cheering on the sick kids that enjoy torturing small animals.
    Edited by Romo on July 18, 2015 8:01PM
  • Carde
    Carde
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    WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???

    WE DON'T COMPLAIN ABOUT THAT!!

    SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,


    I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...

    lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge
    Member of the Psijic Order PTS Group
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Carde wrote: »
    WHY NO ONE IN THIS THREAD WANT TO CONSIDER THAT WE PVP PLAYERS IN THE 2,5k CROWNS UPDATE WILL GET EVEN 2 DUNGEONS, BUT THE MAJORITY OF THE PVP PLAYERS DOES NOT KNOW HOW TO DO A VETERAN DUNGEON???

    WE DON'T COMPLAIN ABOUT THAT!!

    SO DONT COMPLAIN IF YOU BUY A PVP/PVE ZONE AND YOU HAVE CONSEQUENCES TO DIE FROM ANOTHER PLAYER,


    I belive that if the ZOS had told us that if you die in cyrodill by PVE you will lose a portion of your stones no one will complain, BUT if is another player who kills you that player is a dirty ganker a griefer a thief and on and on...

    lol are you seriously trying to imply that clearing a veteran dungeon in this game is some sort of huge skill plateau that only you mighty dragonslayers can accomplish? holy crap no wonder you're terrified to fight a sentient enemy over AI packs if you're considering dungeons a challenge

    Vet dungeons are so easy to clear they can be done with pugs. If you can pvp you certainly can beat a vet dungeon with your eyes closed.
  • DDuke
    DDuke
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    ✭✭✭✭
    Dredlord wrote: »
    Tyrusaran wrote: »
    Pallmor wrote: »
    What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.

    MMO =/= PVP

    PVP is just one aspect.

    There is some PvE content in there, but you can only earn stones in the PvP areas. :-(

    NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.

    Let me correct you. The stones are GIVEN away in pve and EARNED in pvp.

    LOL why cant we have both?

    The stones are EARNED in pve and EARNED in pvp

    Because there is absolutely no work in running in zerg party spamming AOE everywhere and wiping out everyone on your way. Or in killing someone using PVP exploits, launching macros and using bugged skills. And everything done in cookie cutter build copied from some random video blog or site, rerolled two weeks before launch of IC.
    Only opportunism, harassment and thieft.

    Yeah well because no one in pve has never copied a fotm build?
    No one in pve has never farmed till dawn countless bosses inside the trials for the loot?
    no one... well is pointless and i don't want to be rude so IF YOU DONT LIKE IT JOIN THE PTS SERVER AND SEND FEEDBACK INSTEAD OF INSULT PEOPLE INTO RANDOM THREADS.

    Oh you would all love for everyone who is against this sick idea to wait for PTS untill its too late and then hope for bandaid fixes.

    You prevent bad things from happening. Not let them happen and then try to limit the damage.

    Judging by your other posts, it seems everything that does not pass your list of "I want this" is a bad idea & deserves to be shot down before even reaching the testing phase.

    It's a good thing you've been playing the game a whole two months and are already telling people what kind of content they should get (regardless of how they themselves feel about it)...
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