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Everything you feared about stones is true... from their live broadcast...

  • Romo
    Romo
    ✭✭✭✭
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. ....

    Never did this, never said this.

    LTR.
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Romo wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. ....

    Never did this, never said this.

    LTR.

    Uhhh, all the people bitching about having to force themselves to PvP are doing exactly that. LTL.
    Member of the Psijic Order PTS Group
  • markt84
    markt84
    ✭✭✭
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
  • Romo
    Romo
    ✭✭✭✭
    Carde wrote: »
    Romo wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. ....

    Never did this, never said this.

    LTR.

    Uhhh, all the people bitching about having to force themselves to PvP are doing exactly that. LTL.

    Laffter ensues. ALL of them? Laffter continues.
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    At the very least realize that a year from now (lol) Orsinium/Wrothgar will be here for the pure PvE.
    Member of the Psijic Order PTS Group
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Romo wrote: »
    Carde wrote: »
    Romo wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. ....

    Never did this, never said this.

    LTR.

    Uhhh, all the people bitching about having to force themselves to PvP are doing exactly that. LTL.

    Laffter ensues. ALL of them? Laffter continues.

    After reading this thread you're really naive to who is actually laughing, trust me.
    Member of the Psijic Order PTS Group
  • arena25
    arena25
    ✭✭✭✭✭
    Hey, guys, calm down, I don't want the mods in here just yet...
    If you can't handle the heat...stay out of the kitchen!
  • markt84
    markt84
    ✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.


    No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    The little detail of "Some PVE" content as you said prevents it from the start to be a PVP world.

    You can repeat that as much as you want. Cyrio is not 100% PVP world.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
    Edited by Soulshine on July 18, 2015 6:36PM
  • markt84
    markt84
    ✭✭✭
    The little detail of "Some PVE" content as you said prevents it from the start to be a PVP world.

    You can repeat that as much as you want. Cyrio is not 100% PVP world.

    Hahahahahaha it's PvP dude. I don't care what you're doing in cyrodil, players from the other alliance can come kill you. Again if you're too scared to be liked by other players, stay of of cyrodil.....see I solved your problem
  • arena25
    arena25
    ✭✭✭✭✭
    MATES! Calm down.

    It's fine to disagree, but let's keep it civil, please!
    Edited by arena25 on July 18, 2015 6:37PM
    If you can't handle the heat...stay out of the kitchen!
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.


    No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content

    Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • markt84
    markt84
    ✭✭✭
    arena25 wrote: »
    MATES! Calm down.

    It's fine to disagree, but let's keep it civil, please!

    You're right, I just don't understand why people that want to PvE don't understand that
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    Think of it like this. You and six friends are running around killing monsters those monsters hold X stones, you kill a boss that holds X stones. You bump into another player, you guys have your own boss battle, the winner gets the stones. The real challenge in the game is killing another player, so the reward should be greater than killing a wolf
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.


    No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content

    Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?

    Because it's good to have different kind of mechanisms in place for different types of gameplay.

    This way you give people the option of choosing either low risk PvP in form of keep zerging, or high risk PvP in form of Imperial City.
    Edited by DDuke on July 18, 2015 6:46PM
  • markt84
    markt84
    ✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.


    No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content

    Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?

    The stones are only in cyrodil, the shops for those stone are only in cyrodil, you can only lose them in cyrodil. Not sure what point you are trying to make
  • Etharian
    Etharian
    ✭✭✭
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp
  • JacksonCarter13
    JacksonCarter13
    ✭✭✭
    This is a freaking hilarious read. I'm going to absolutely take all of your guys stones and then watch you guys fill my chat with hate messages about how I'm a no life piece of crap because I'm actually good at pvp. Then I'm going to screenshot them all and post every single of one of your guys qqing in a thread called l2p... Wanna hear a smart idea. I have a huge PVE guild and and huge PVP guild. Luckily a lot of my pver buddies already ask to come over and learn pvp, but now we will simply make an alliance talke all off the amazing pve guys throw them in my group and teach them.

    Oh and op. It's absolutely sad to me you didn't even mention the boxes with the stones that are unloootable that come from completing dailys and quest that also get you stones... This is a hugely pvp centric game and for those of you that don't like it leave or really learn to pvp and stop crying.
    Edited by JacksonCarter13 on July 18, 2015 6:52PM
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.

    This person gets it!

    Feeding a bunch of defenseless crafters who are forced into PVP just to access paid DLC, new crafting materials, and gear to the eager PVP griefers/gankers is quicker and easier than developing actual content.

    That way the players BECOME the content, and the frustration can be taken out on each other instead of ZOS.
    Edited by Phinix1 on July 18, 2015 6:54PM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Again, you can do PVE dungeons and not PVP in this new DLC, and get crafting Materials..


  • WolffenBloodseeker
    WolffenBloodseeker
    ✭✭✭
    *shouts* Cyrodiil skyrim belongs to the nords PVP players!!
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    You give some kind of consequence for death and people freak out.

    I think this game may end up being way to mainstream for any hardcore elements. If this can't hold up, I doubt we'll ever see phase 2 of the Justice system hold up either.

    NB will be to best TV stone hunters. Their escapability will let them horde stones. Prior to the bolt escape nerf I would have said sorcs, but they're still next. Temps and DKs will have a hard time holding onto their stones when they run into gank squads. As a DK I might start investing in some good invis potions.

    Think and plan about what can happen so that you can play the game. If you don't enjoy pvp and can't stand the thought of a costly death, then wait for the next PvE patch sure to come soon. I think they are just waiting for console players to catch up to endgame a bit before they release another PvE zone.
    Edited by Stalwart385 on July 18, 2015 6:58PM
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    markt84 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.


    No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content

    Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?

    Because it's good to have different kind of mechanisms in place for different types of gameplay.

    This way you give people the option of choosing either low risk PvP in form of keep zerging, or high risk PvP in form of Imperial City.

    Of course it is. Because you know, where the larger PvP population sits needs a more carebear experience.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • arena25
    arena25
    ✭✭✭✭✭
    Phinix1 wrote: »
    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.

    This person gets it!

    Feeding a bunch of defenseless crafters who are forced into PVP just to access paid DLC, new crafting materials, and gear to the eager PVP griefers/gankers is quicker and easier than developing actual content.

    That way the players BECOME the content, and the frustration can be taken out on each other instead of ZOS.

    Well...I'm not certain if that's smart business, but diversion tactics work...unless you get a complaint and are passing the buck, in which case, the Better Business Bureau might get involved...

    But that's just me and my own two cents.

    Sorry if the post makes no sense, the cat is in my lap and swishing her tail around the keyboard...
    If you can't handle the heat...stay out of the kitchen!
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Etharian wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp

    Wanting something for free? How is spending hours of playing to get TV stones a "free" way to obtain it? Do you even look at what you post?
    Spending 3 hours fighting mobs to earn TV stones => you pay with time and work to get them. Nothing free.

    Spending few seconds to mash some buttons and launch at someone right macro to steal all their TV stones => This is getting things for free.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Soulshine wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.

    It adds RISK to PVE content of IC and REAWRD to PVP content of IC.

    There is nothing fair in this.
    If stones would come PURELY from player kills then i would agree its PVP risk and reward.
    If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.

    Current system is not fair. Its RISK in PVE and REWARD for the PVP.

    What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed

    Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.

    The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.

    The risk in on PVE side, the reward is on PVP side.

    Its nothing near balanced.

    Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?

    By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?

    Did you not listen to the ESO Live cast?

    It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.

    Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.

    The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
    Of course at reduced rate but still it would balance things between PVP and PVE there.

    Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
    Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.

    So let me see if I understand you...

    You want what has been designed as an exclusively PvP oriented currency reward to be dropped by mobs located inside IC PvE dungeons, where it has already been stated no PvP presence can exist.

    Yeah that seems balanced....

    **oy!**
  • Tyrusaran
    Tyrusaran
    ✭✭
    Etharian wrote: »
    Carde wrote: »
    Romo wrote: »
    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.

    The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."

    Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.

    Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.

    Try to calm down and have some *** fun and leave your comfort zone for once.

    As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.

    After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK

    Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp

    Dont worry we wont buy the DLC, you can just get ganked by your 2 imaginary friends on your own :) leaves us to do stuff IRL while we wait a year till next content comes out.
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