I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. ....
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. ....
Never did this, never said this.
LTR.
MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. ....
Never did this, never said this.
LTR.
Uhhh, all the people bitching about having to force themselves to PvP are doing exactly that. LTL.
MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. ....
Never did this, never said this.
LTR.
Uhhh, all the people bitching about having to force themselves to PvP are doing exactly that. LTL.
Laffter ensues. ALL of them? Laffter continues.
MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
MaximusDargus wrote: »The little detail of "Some PVE" content as you said prevents it from the start to be a PVP world.
You can repeat that as much as you want. Cyrio is not 100% PVP world.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content
MATES! Calm down.
It's fine to disagree, but let's keep it civil, please!
SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
Korah_Eaglecry wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content
Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?
Korah_Eaglecry wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content
Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?
SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
MaximusDargus wrote: »It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
Korah_Eaglecry wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
No it is PvP world. Entering cyrodil is entering PvP. So yes it is PvP world with some PvE content
Then why dont we hear people for this new mechanism calling for it in Cyrodiil for things like AP?
Because it's good to have different kind of mechanisms in place for different types of gameplay.
This way you give people the option of choosing either low risk PvP in form of keep zerging, or high risk PvP in form of Imperial City.
MaximusDargus wrote: »It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
This person gets it!
Feeding a bunch of defenseless crafters who are forced into PVP just to access paid DLC, new crafting materials, and gear to the eager PVP griefers/gankers is quicker and easier than developing actual content.
That way the players BECOME the content, and the frustration can be taken out on each other instead of ZOS.
SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp
MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
It adds RISK to PVE content of IC and REAWRD to PVP content of IC.
There is nothing fair in this.
If stones would come PURELY from player kills then i would agree its PVP risk and reward.
If the subject of die'n'lose would be AP that are acquired only in PVP content then it would be PVP risk and reward.
Current system is not fair. Its RISK in PVE and REWARD for the PVP.
What are you doing in the PvP world if all you want to do is PvE. That's like a PvPer getting upset he can't kill people in PvE. If you are too scared to be killed by a player, stay out of PvP. The next DLC will be for PvE, this one is PvP. And you if you want to do dungeons is PvP work, guess what.....you should be able to get killed
Its not a PVP world its mixed PVP/PVE and it should be obvious to anyone who is not self centered that there should be a balance and fair terms between PVP and PVE players in that zone.
The whole point is that ZOS is all the time greatly favourising PVPers and is catering to them at every step. Just like with your delusional Risk and Reward.
The risk in on PVE side, the reward is on PVP side.
Its nothing near balanced.
Not to put too fine a point on those terms... but just exactly HOW do you expect them to look then?
By your own admission it is a mixed zone - what do you propose be the method of balancing rewards?
Did you not listen to the ESO Live cast?
It was made pretty clear that for players less interested in risk, there will be questing options and daily options which will STILL give you stones that NO ONE can take from you, since they will be in reward boxes.
Bottom line is you may earn TV stones albeit at a slower rate than PvP fans dedicated to player kills, but you can still earn them -- which is a hell of a lot more than you can get now from Cyrodiil (if you got out there only for shards and quests as a PvE player) since AP is only earned from player kills. I'd say they have been generous with the option frankly. If you still can't be bothered to try it out, that is really not ZoS' fault.
The simple thing would be to let EVERYONE get TV stones from IC dungeon mobs.
Of course at reduced rate but still it would balance things between PVP and PVE there.
Players who want RISK they go to IC PVP part to farm stones and risk getting killed.
Players who dont want RISK go to dungeons. Dont bother PVPers and get TV stones anyways but at reduced rates than someone who exposes himself to being killed.
SuraklinPrime wrote: »I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
Your biggest mistake is just generalizing all PvP as griefing. Seriously, quit trying to be a victim so hard, its disturbing.
Players killing players in a zone designed and intended for killing players doesn't make everybody a bunch of zit faced sociopaths living out fantasies of revenge against their bullies. You're utterly ridiculous to be this afraid of your character dying to another player.
Try to calm down and have some *** fun and leave your comfort zone for once.
As the OP here that is not what I said, nor is it what concerns me - my concern is that then system as it stands is designed to promote bad behaviour from all players because all the risk is borne by those who choose to play against daedra and get stones whereas a heavy reward can go to someone who just kills someone on the way out of IC with 5 seconds & a couple of well placed arrows.
After bouncing around in this thread all day I made a suggestion to make the risk and rewards of the system more evenly balanced - you can find it here: LINK
Silly PVErs , always wanting something for free. go do some pledges and stay out of CYRODIIL if you want want pvp