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Everything you feared about stones is true... from their live broadcast...

  • Soulshine
    Soulshine
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    If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve

    100% on the bolded.

    This is my view of the update precisely and am really having a difficult time getting my head around the mass of complaining.

    It's a war zone, what are people thinking that means?

    One has to expect there will be risks of every conceivable fashion. Enemies should not just be some abstract concept you see from a distance and can just nuke out of existence from a nice comfortable spot on a second story of a keep while dumping oil on them... This update brings the fight to a whole new level and one which frankly makes far more sense from a PvP perspective. So if they are increasing the risks, they need to increase the rewards - which up to now, have been utterly abysmal for PvP players be that in terms of items, XP, diversity of play options, etc. I think it is going to bring a new level of interest to the game for them which is long overdue.

    And please note I say "them," because I personally am not a PvP player. I am perfectly happy to attempt doing the questlines there with guildmates and earn my stones though the reward boxes (which cannot be looted from me when I will undoubtedly get killed...) and enjoy seeing the show, so to speak. I will obviously earn way less stones and take far longer to get any gear sets (sets which by the way, may or may not even be useful to my focus of PvE - such information as details on these jewelrey sets and armors remain so far undisclosed). But I do have some options to earn the stones which is nice, and it will be my choice to engage (or attempt to engage) in anything further. I believe that is how it should be.

    As far as the outright PvE elements of the update, I will withold judgement until I see them. As in the new 4mans, the new Undaunteds and the sets from those completions, among other things.

    I just really wish people would get some perspective. Not everything in a game is going to be for everyone. Constantly demanding that systems be changed so everyone can get everything is what has killed every game I have every played and already significantly dumbed this one down to an alarming level. Please stop.
  • Voodism
    Voodism
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    MCMancub wrote: »
    I will never understand this community.
    1. Community complains the game is too easy and there's no punishment for dying.
    2. ZOS implements Tel Var stones.
    3. Community gets upset because there is now punishment for dying...in PvP.

    *throws arms in the air and storms off*


    Its because there are TWO kinds players... And they are not whole

    One are the hardcore gamers who want a more raw gaming experience. The other are the softcore gamers that want it easy.. no resistance... Its a clear as Diablo 2 vs Diablo 3


    So when one side gets there way.. the other complains.

    Softcore players always complain about every little thing that makes it difficult for them.. While the hardcore game complain when everything is too simple and too safe


  • Faulgor
    Faulgor
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    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • markt84
    markt84
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    Was worried about the system before I watched the video, but after it sounds really good. Yours can be protected if your a pve by not opening up your cheats. You can bank them, you can buy portal stones with them to get get safe if you have a ton of them. Only thing I'm worried about is that I'm only a V2 and all the enemies are v16, and everyone knows my v2 is squishy as f*** since I lost my pre vet buffs
  • Pallmor
    Pallmor
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    Pallmor wrote: »
    King Bozo wrote: »
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.

    You will have to be more cautious instead of having things handed to you :) .

    But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.

    I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.

    I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.

    Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.
    Pallmor wrote: »
    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.

    I think the assumption of this being good for PvP is actually flawed.

    PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.

    Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?

    Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?

    Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.

    Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...

    Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...

    This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.

    Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.

    LOL have you been ganked?

    lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.

    That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.

  • Pallmor
    Pallmor
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    Faulgor wrote: »
    it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC.

    No one is calling for that. I would be fine with PvP in IC, with people earning AC and XP. It's the player looting and the ruthless gankfest that this will encourage that I have a problem with.

  • AllPlayAndNoWork
    AllPlayAndNoWork
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    F7sus4 wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
    Magicka NBs Dark Cloaking away... <3<3<3<3<3

    LOL as a fellow NB I find it endearing that you still have faith that cloak will work ;)

    It cant be any worse .... Can it ?
    Hmm... This is ZoS we are taking about........
  • DDuke
    DDuke
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    Pallmor wrote: »
    That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.

    Alright, so spirit of ESO is what, holding hands & dancing around a bonfire?

    My best MMO memories after Molten Core/BWL in WoW are actually the memories of ganking (and getting ganked) in Stranglethorn Vale, back in the vanilla days.

    Knowing there could be a rogue sneaking somewhere, making you have to run back to your corpse was a good feeling.
    A feeling of danger & excitement, which this game severely lacks.

    Death in this game is just "whatever, respawn & zerg again!", but no longer after Imperial City.

    If this is not your cup of tea, no one is forcing you to participate in it.

    But do not expect every player to just want to hold hands & dance around a bonfire.
    We all have different tastes & expectations when it comes to MMOs, and providing something for everyone is not only good, it's optimal.
    Edited by DDuke on July 18, 2015 3:24PM
  • Tonnopesce
    Tonnopesce
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    Pallmor wrote: »
    Pallmor wrote: »
    King Bozo wrote: »
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.

    You will have to be more cautious instead of having things handed to you :) .

    But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.

    I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.

    I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.

    Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.
    Pallmor wrote: »
    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.

    I think the assumption of this being good for PvP is actually flawed.

    PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.

    Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?

    Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?

    Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.

    Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...

    Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...

    This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.

    Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.

    LOL have you been ganked?

    lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.

    That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.

    Well i belive that ( never played) EVE was Badly designed and the dev's have lost contact with what a GAME is, but i also belive that BALANCED CONSEQUENCES are not a bad thing this is not RL!
    If someone has 1-10 stones with him i (the ganker) will be able only to loot 1 from him but if he goes around with 300 stones in order to get the bonus and i kill him i want my bonus too (since someone so confident that goes around with so many is certainly not a noob).

    Maybe it will work like the AP sistem : if i kill the same player more that 2 times i get NO stones.

    As i have told many times, already, we still have to test the update and adress the problems to the dev's so is worthless to cry NOW.


    Edited by Tonnopesce on July 18, 2015 3:27PM
    Signature


  • Tyrusaran
    Tyrusaran
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    Rosveen wrote: »
    Faulgor wrote: »
    I swear if the carebears are getting ZOS to tear this great feature down again there is truly no hope for this game as an MMO.

    Who gave you the idea that you are entitled to Tel Var stones? You lose absolutely nothing by not collecting them yourself.
    Want VR16 gear? Collect loot from scaled group dungeons, craft it yourself or buy it with gold.
    Want the specific new PvP gear from Tel Var vendors? Buy them from players with gold.

    There are ways for you around the Tel Var system if you are such a delicate flower that you can't bear actually losing something once in a while. For everybody else, it actually makes good game design.

    Who gave YOU the idea that you are entitled to MY Tel Var stones? See how that works?
    A simple as pie... PVP zone, you suck i get the loot.

    If it's a PvP zone only, then why is all this juicy PvE content being stuffed inside of it? They should have divided the IC into two sections, one PvP space that functions like the rest of Cyrodiil, and one PvE space that has all the goodies in it that PvEers want to grind WITHOUT being robbed.

    I'm NOT robbing you I EARN MY REWARD for killing you, since i usually dont kill mobs till dawn in order to get the loot i want,
    i will camper your death body and wait for your pve friends.

    I wish sometimes that Valkin Skoria had the possibilities to come in the forums, complaining about the fact that someone has looted his head 100 times a day.

    And on a side note WE PLAY CYRODILL already why we should have MORE CYRODILL again?
    Much in the same way as a mugger earns his reward by whacking me on the head and making off with my wallet. I don't deny the effort you put into it, but let's call it what it is: robbery. You are a thug making a living off other people's wealth. That is fine, it's an officially supported playstyle, no need to be ashamed and beat around the bush.

    Nope, a better analogy is much in the same way a soldier fighting in a war, then he kills one of his enemies and take loot and trophies from his body, it's his prize for the fighting he did, shame of the one who died but such is war, Cyrodiil is a war-torn land, everything in Cyrodiil is about 3 alliances fighting this massive war to dethrone a dieing empire while still fighting a massive invasion from oblivion, don't want to get involved in a war? going to the middle of it isn't the way to go then

    Actually no, looting of dead enemies is prohibited by the geneva convention and other international laws.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.

    Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.

    Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.
  • WolffenBloodseeker
    WolffenBloodseeker
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    markt84 wrote: »
    Was worried about the system before I watched the video, but after it sounds really good. Yours can be protected if your a pve by not opening up your cheats. You can bank them, you can buy portal stones with them to get get safe if you have a ton of them. Only thing I'm worried about is that I'm only a V2 and all the enemies are v16, and everyone knows my v2 is squishy as f*** since I lost my pre vet buffs

    Rejoice! as for update 7 the battle-leveling will buff everyone in pvp pre-vet 14 to V14 (just like it buffs pre-V1 to lvl 50 in pvp right now)
  • Tavore1138
    Tavore1138
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    Pallmor wrote: »
    Pallmor wrote: »
    King Bozo wrote: »
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
    King Bozo wrote: »
    I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...

    This is so frelling sad I am shocked to watch them drool over it..

    I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...

    There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.

    For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.

    You will have to be more cautious instead of having things handed to you :) .

    But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.

    I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.

    I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.

    Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.
    Pallmor wrote: »
    It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.

    I think the assumption of this being good for PvP is actually flawed.

    PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.

    Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?

    Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?

    Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.

    Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...

    Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...

    This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.

    Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.

    LOL have you been ganked?

    lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.

    That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.

    Well i belive that ( never played) EVE was Badly designed and the dev's have lost contact with what a GAME is, but i also belive that BALANCED CONSEQUENCES are not a bad thing this is not RL!
    If someone has 1-10 stones with him i (the ganker) will be able only to loot 1 from him but if he goes around with 300 stones in order to get the bonus and i kill him i want my bonus too (since someone so confident that goes around with so many is certainly not a noob).

    Maybe it will work like the AP sistem : if i kill the same player more that 2 times i get NO stones.

    As i have told many times, already, we still have to test the update and adress the problems to the dev's so is worthless to cry NOW.


    One thing I didn't note was if you are killed (and lets assume they listen and compromise by saying you lost maybe 10% of your stones when killed) - where can you respawn? i.e. if I am ganked on my way out close to the sewer exit do i have to respawn inside IC back in the safe zone and start again? Or do I respawn at my choice of IC, Keep or Home gate in Cyro?

    I'm not sure your faith in the PTS is well placed - so far it's often been used by people to discover exploits and bugs which they then keep quiet until they can use them on live...
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Hears_Bright_Colors
    If this TV stone stuff makes it to live, I will be absolutely... ecstatic. Your tear-stained TV stones will be extra precious to me. Those of you that are looking at gankers as evil e-bullies out to grief you and take your stones should consider the number of stones they will drop when killed. Buy some detect pots, keep your head on a swivel and if all else fails, stack mits and health, and roll in a heal stacked group. If the TV stone gear is that important to you, adapt and alter your play to get them.

    This system sounds fantastic. Please don't ruin it. Not every system has to be tailored to your personal style of play.

  • arena25
    arena25
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    BEWARE...the Crimson Assassin comes for your Tel Var Stones...

    BWAHAHAHAHAHA!
    If you can't handle the heat...stay out of the kitchen!
  • Tavore1138
    Tavore1138
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    Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.

    Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.

    Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.

    I don't think they really like to listen to us unless the noise is incessant and overwhelming - such as the 30CP thing.

    I also have a feeling that sometimes they troll us with these announcements to see just how insane we'll get about things so that they then tune the final release accordingly - which is why we ended up with 70 CP.

    One reason I started this thread (and others started their own ones) is because the hope is that if enough noise is made by enough people they may actually take note and make some adjustments before things go live.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Emma_Overload
    Emma_Overload
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    Faulgor wrote: »
    I really do not understand this desire of some people for segregation.

    The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.

    Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.

    And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.

    You're glossing over the core of the complaints, though. It's not JUST the PvP aspect that people are griping about; like you said, we all knew that was coming. The REAL problem is the looting of the Tel Var stones off the corpses of human players. Personally, I was ready for the possibility of death-by-PvP in the IC and accepted it, but the Tel Var stone thing opened another can of worms altogether.

    In case I'm not being clear, let me restate it: the problem for PvEers is NOT being murdered, the problem is being ROBBED of the loot it took you considerable time to earn. If you think the "carebears" are whining now, just wait until we actually start getting ganked... it's gonna be a s--tstorm the likes of which ESO has never seen.

    Edited by Emma_Overload on July 18, 2015 4:41PM
    #CAREBEARMASTERRACE
  • DDuke
    DDuke
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    Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.

    Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.

    Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.

    I don't think they really like to listen to us unless the noise is incessant and overwhelming - such as the 30CP thing.

    I also have a feeling that sometimes they troll us with these announcements to see just how insane we'll get about things so that they then tune the final release accordingly - which is why we ended up with 70 CP.

    One reason I started this thread (and others started their own ones) is because the hope is that if enough noise is made by enough people they may actually take note and make some adjustments before things go live.

    Looking at the CP gap between new players & veterans, I wonder if it was a good idea after all to give every veteran player a 70 CP lead...
  • Tonnopesce
    Tonnopesce
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    arena25 wrote: »
    BEWARE...the Crimson Assassin comes for your Tel Var Stones...

    BWAHAHAHAHAHA!

    aemky8.jpg



    AND RED IS BARELY ACCEPTED
    Signature


  • seratin
    seratin
    ✭✭✭
    I won't be getting this dlc, I don't pvp often enough to warrant it. When I feel like pvp I'll go play a game that has proper balance, mmos are notoriously bad when it comes to balance.

    As far as the stones go, meh. It's not that big a deal. Losing stones sits comfortably between care bear and true hard core. If it featured permadeath for the losing player then maybe it would be worth noticing, but this is pretty trivial overall.
  • Tavore1138
    Tavore1138
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    DDuke wrote: »
    Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.

    Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.

    Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.

    I don't think they really like to listen to us unless the noise is incessant and overwhelming - such as the 30CP thing.

    I also have a feeling that sometimes they troll us with these announcements to see just how insane we'll get about things so that they then tune the final release accordingly - which is why we ended up with 70 CP.

    One reason I started this thread (and others started their own ones) is because the hope is that if enough noise is made by enough people they may actually take note and make some adjustments before things go live.

    Looking at the CP gap between new players & veterans, I wonder if it was a good idea after all to give every veteran player a 70 CP lead...

    I think they made the right call on that, gotta throw the people that support the game a bone now and then or they will go elsewhere - what they will need to do is to put catch up mechanics in place for new players and those mechanics will need to be retuned as people get more CP (although the diminishing returns they built into the system will help).

    And that is why I think/hope we'll end up with a compromise on this too... enough risk and reward to get your adrenaline pumping but not so much as to put off the players who aren't looking for that like me... after all ZOS want/need to sell lots of this DLC and if it's only appealing to a small subset of gamers then that isn't going to help them or us.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Moonscythe
    Moonscythe
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    I see no reason yet to subscribe or buy the dlc. The more I read about PvP on this forum the more I hate the whole idea. You boys and girls have fun killing each other so you can strut around in the best gear. My own self image requires something more substantial than that.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Kalfis
    Kalfis
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    God forbid there be a little danger out in the world, but whatever.
  • arena25
    arena25
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    arena25 wrote: »
    BEWARE...the Crimson Assassin comes for your Tel Var Stones...

    BWAHAHAHAHAHA!

    aemky8.jpg



    AND RED IS BARELY ACCEPTED

    Ok, where did you get that from? I absolutely have to see it.

    And don't worry, the Crimson Assassin knows what he's doing...
    If you can't handle the heat...stay out of the kitchen!
  • Etharian
    Etharian
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    Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.

    Witcher 3 here I come...



    Bye BYE, you wont be missed sad carebear, this is PVP. ZOS making it a gankfest?> no there already zergs /gankers/grieafers right now, this will at least punish those types of players by them losing TV stones if they decide to make those decisions. Just bexcause they are not catering to PVEers in a PVP update dont get all JT over it..
  • Tavore1138
    Tavore1138
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    Kalfis wrote: »
    God forbid there be a little danger out in the world, but whatever.

    Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Etharian wrote: »
    Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.

    Witcher 3 here I come...



    Bye BYE, you wont be missed sad carebear, this is PVP. ZOS making it a gankfest?> no there already zergs /gankers/grieafers right now, this will at least punish those types of players by them losing TV stones if they decide to make those decisions. Just bexcause they are not catering to PVEers in a PVP update dont get all JT over it..

    You miss the entire point and are the problem with this type of pvp rather than the solution. Watch and mark my words. This will be a huge disaster and they will be forced to make wholesale changes to the TV system. Losing 100% of everything you have is simply unacceptable to the masses these days. ZOS will learn how foolish this idea was soon enough. With a massive drop in subs due to people like you telling the main player base they should leave the game.

    PVP has dominated every single patch since the first one. Constant nerfing and "balancing". There are so many exploits in this game they started calling them features because they are too inept to fix them. If you dont believe me look at the history of animation cancelling.
  • Nephys
    Nephys
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    Moonscythe wrote: »
    I see no reason yet to subscribe or buy the dlc. The more I read about PvP on this forum the more I hate the whole idea. You boys and girls have fun killing each other so you can strut around in the best gear. My own self image requires something more substantial than that.

    Mine too - I will quite happily leave the PvP'ers to it, and the sad members of that group (I am not talking here about all PvP'ers) that simply exist to gank and grief.

    ZoS Ambassadors please do not bother responding to me because I have you on ignore. Your input is neither valued or welcomed.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I cannot wait until Orsinium comes out and us PVE people can get some attention. Right now I see no point of even logging in the rest of the year much less paying a sub or buying DLC.
  • DDuke
    DDuke
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    Kalfis wrote: »
    God forbid there be a little danger out in the world, but whatever.

    Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.

    I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.

    Also, it'd make low risk playstyles such as sniping less appealing.
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