pmn100b16_ESO wrote: »If more people see IC for what is is (a pvp update) maybe it wouldn't seem such a strange idea. You've got a choice to either buy IC and give the pvp/pve crossbred a shot, or don't buy it and wait for Orsinium/Wrothgar, which I assume will be 100% pve. But IC was always known to be a pvp update, probably the only additional pvp zone to come to this game ever in fact. So lets stop with the campaigning to take the pvp elements out of IC. Everything from IC onwards will likely be 100% pve
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Tonnopesceb16_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.
You will have to be more cautious instead of having things handed to you .
But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.
I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.
I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.
Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.
LOL have you been ganked?
it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC.
SuraklinPrime wrote: »Magicka NBs Dark Cloaking away...SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
LOL as a fellow NB I find it endearing that you still have faith that cloak will work
That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.
Tonnopesceb16_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.
You will have to be more cautious instead of having things handed to you .
But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.
I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.
I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.
Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.
LOL have you been ganked?
lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.
That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.
WolffenBloodseeker wrote: »Much in the same way as a mugger earns his reward by whacking me on the head and making off with my wallet. I don't deny the effort you put into it, but let's call it what it is: robbery. You are a thug making a living off other people's wealth. That is fine, it's an officially supported playstyle, no need to be ashamed and beat around the bush.Tonnopesceb16_ESO wrote: »Emma_Eunjung wrote: »Tonnopesceb16_ESO wrote: »A simple as pie... PVP zone, you suck i get the loot.Emma_Eunjung wrote: »I swear if the carebears are getting ZOS to tear this great feature down again there is truly no hope for this game as an MMO.
Who gave you the idea that you are entitled to Tel Var stones? You lose absolutely nothing by not collecting them yourself.
Want VR16 gear? Collect loot from scaled group dungeons, craft it yourself or buy it with gold.
Want the specific new PvP gear from Tel Var vendors? Buy them from players with gold.
There are ways for you around the Tel Var system if you are such a delicate flower that you can't bear actually losing something once in a while. For everybody else, it actually makes good game design.
Who gave YOU the idea that you are entitled to MY Tel Var stones? See how that works?
If it's a PvP zone only, then why is all this juicy PvE content being stuffed inside of it? They should have divided the IC into two sections, one PvP space that functions like the rest of Cyrodiil, and one PvE space that has all the goodies in it that PvEers want to grind WITHOUT being robbed.
I'm NOT robbing you I EARN MY REWARD for killing you, since i usually dont kill mobs till dawn in order to get the loot i want,
i will camper your death body and wait for your pve friends.
I wish sometimes that Valkin Skoria had the possibilities to come in the forums, complaining about the fact that someone has looted his head 100 times a day.
And on a side note WE PLAY CYRODILL already why we should have MORE CYRODILL again?
Nope, a better analogy is much in the same way a soldier fighting in a war, then he kills one of his enemies and take loot and trophies from his body, it's his prize for the fighting he did, shame of the one who died but such is war, Cyrodiil is a war-torn land, everything in Cyrodiil is about 3 alliances fighting this massive war to dethrone a dieing empire while still fighting a massive invasion from oblivion, don't want to get involved in a war? going to the middle of it isn't the way to go then
Was worried about the system before I watched the video, but after it sounds really good. Yours can be protected if your a pve by not opening up your cheats. You can bank them, you can buy portal stones with them to get get safe if you have a ton of them. Only thing I'm worried about is that I'm only a V2 and all the enemies are v16, and everyone knows my v2 is squishy as f*** since I lost my pre vet buffs
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
This is so frelling sad I am shocked to watch them drool over it..
I had really hoped this would be player friendly but it isn't - this is all about feeding sad trolls...
There is no player friendly options in pvp. All blues and reds must die when I am in pvp and vice versa. Build a pvp build and fight back or else don't come to cyrodill if your afraid of getting owned.
For sure, but you can't steal my gear - I expect you to try and kill me (and then die trying) but when one of us dies we keep the things we worked for.
You will have to be more cautious instead of having things handed to you .
But that's just the point I think - these things are not 'handed' to you, you get them by playing the game and killing daedra. They are no different in many ways to any other game item from gold pieces down to your shiny gold armour - you've done something in terms of time investment to earn them be it harvesting and selling stuff, earning AP by playing PvP or running high end PvE content to get particular sets.
I think I could get behind changing PvP so that if you ran and got killed with stones you'd lose a couple to any killer but the system they described last night seemed, to me, like an invitation to all the most spiteful kind of behaviours - personally I play games, at least partly, to get away from the sad realities of the worst facets of human nature so to hear ZOS are introducing a mechanic that encourages bad behaviour towards other players is a big problem.
I'm lucky enough to be in one of the better PvP guilds on my server & my personal KB to death ratio suggests I could do quite nicely from this on average especially if I chose to indulge in the kind of unpleasantness I fear others will be and pick on lowbies - my concerns here are largely about what this will do in terms of creating a negative environment in which to play that will drive more players from the game than it will attract.
Well said! With this expansion, ZOS is actively encouraging the worst sort of behavior in the game. In the broadcast, the developers even called it ganking and laughed about the idea of players having fun ganking other players. Do they really think that turning this game into a ruthless gankfest is going to HELP? Any new players you attract won't be the kind of players you want in your game.SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Agreed. I can only imagine the kind of ruthlessness and backstabbing behavior this will encourage. If I wanted a paranoid gankfest full of sociopaths, I would be playing EVE, not ESO.
LOL have you been ganked?
lol, of course. I've played in Cyrodil, haven't I? But the difference is that there I can laugh it off and chaulk it up as part of the fun, a mild annoyance. I dare say it will be a lot less fun when you're carrying several thousand stones on a haul. Everyone has heard stories of EVE Online players developing mental illnesses playing that gankfest--becoming paranoid, obsessive, etc. The higher the stakes, the less it becomes fun and the more it becomes frustrating and even infuriating.
That fundamentally goes against the spirit of ESO, methinks. Instead of encouraging the best in us, it will encourage the worst in us. Nothing good comes from encouraging gankfesting.
Well i belive that ( never played) EVE was Badly designed and the dev's have lost contact with what a GAME is, but i also belive that BALANCED CONSEQUENCES are not a bad thing this is not RL!
If someone has 1-10 stones with him i (the ganker) will be able only to loot 1 from him but if he goes around with 300 stones in order to get the bonus and i kill him i want my bonus too (since someone so confident that goes around with so many is certainly not a noob).
Maybe it will work like the AP sistem : if i kill the same player more that 2 times i get NO stones.
As i have told many times, already, we still have to test the update and adress the problems to the dev's so is worthless to cry NOW.
jamesharv2005ub17_ESO wrote: »Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.
Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.
Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
SuraklinPrime wrote: »jamesharv2005ub17_ESO wrote: »Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.
Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.
Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.
I don't think they really like to listen to us unless the noise is incessant and overwhelming - such as the 30CP thing.
I also have a feeling that sometimes they troll us with these announcements to see just how insane we'll get about things so that they then tune the final release accordingly - which is why we ended up with 70 CP.
One reason I started this thread (and others started their own ones) is because the hope is that if enough noise is made by enough people they may actually take note and make some adjustments before things go live.
SuraklinPrime wrote: »jamesharv2005ub17_ESO wrote: »Noone is against PVP in IC. I am against losing my stuff when I get killed. There has to be a better way to have death mean something than simply losing everything you had. This isnt 1996 and there are a ton of choices out there for gamers. Mark my words this will end in disaster and a complete rethink of how the TV system works. Possibly this will be the NGE of ESO. People waited forever only to be told that we are all carebears and that we should just leave if we dont like losing our items.
Well SWG did that too and you see how well it worked for them. Open pvp with corpse looting will never work in ESO. Like everything they do tho ESO refuses to listen to its customers and forces things on us noone asked for. Yes we wanted IC to be a PVP/PVE mix. No we didnt ask for corpse looting. Of course a select few will think its a good idea. They dont spend money supporting the game and drive away most of their business.
Like usual tho ZOS has to learn the hard way. Like telling a child dont touch that its hot ZOS must touch it to confirm. Then spend a year nursing their wounds and meanwhile the game will stagnate yet again with more pvp balance patches dominating everything. Why they never learn is beyond me.
I don't think they really like to listen to us unless the noise is incessant and overwhelming - such as the 30CP thing.
I also have a feeling that sometimes they troll us with these announcements to see just how insane we'll get about things so that they then tune the final release accordingly - which is why we ended up with 70 CP.
One reason I started this thread (and others started their own ones) is because the hope is that if enough noise is made by enough people they may actually take note and make some adjustments before things go live.
Looking at the CP gap between new players & veterans, I wonder if it was a good idea after all to give every veteran player a 70 CP lead...
Tonnopesceb16_ESO wrote: »
SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
God forbid there be a little danger out in the world, but whatever.
SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
Bye BYE, you wont be missed sad carebear, this is PVP. ZOS making it a gankfest?> no there already zergs /gankers/grieafers right now, this will at least punish those types of players by them losing TV stones if they decide to make those decisions. Just bexcause they are not catering to PVEers in a PVP update dont get all JT over it..
Moonscythe wrote: »I see no reason yet to subscribe or buy the dlc. The more I read about PvP on this forum the more I hate the whole idea. You boys and girls have fun killing each other so you can strut around in the best gear. My own self image requires something more substantial than that.
SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.