SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
MaximusDargus wrote: »jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
Exactly. PVPers want risk and reward? Then when they die in cyriodiil they should loose 100% of thier AP (the ap that goes toward leaderboards). Or maybe if they want moar risk they should lose their alliance rank skill.
SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
MaximusDargus wrote: »jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
Exactly. PVPers want risk and reward? Then when they die in cyriodiil they should loose 100% of thier AP (the ap that goes toward leaderboards). Or maybe if they want moar risk they should lose their alliance rank skill.
how is that any different from losing stones to get gear? losing skills is probably the same amount of risk if it was that way. your logic is flawed.
AnAngryGinger wrote: »What PVP fans don't understand is they've added this mechanic and put new PVE content in a PVP area. If PVE players had new content solely for them, none of this would be an issue.
MMO =/= PVP
PVP is just one aspect.
There is some PvE content in there, but you can only earn stones in the PvP areas. :-(
NO the stones are EARNED in pve and can be STOLEN in pvp wich you must cross to get to safety, eventhough said pvp nabs that steal have not EARNED said stones.
I watched the broadcast and I'm pretty sure the guy said that you can only earn stones in PvP zones. You earn them through PvE combat but the zones are all PvP enabled. So watch your back and heal fast after combat, or the ganker Nightblade cloaked off screen might one-shot you the second after you kill the boss.
jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
To be fair, they just said that PvE questers will be rewarded with boxes of TV stones that can't be looted. You can wait until you get to the bank to open up the boxes. So, not as bad as I thought.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."
jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
and i guarantee you would not last 1 week in a real business with your logic, just because your mad about something and do not like it does not make it "They got the whole risk VS reward thing all wrong" . Let me guess you are a PVER? how does the PVER only have the risk if a player kills you then has to in turn be cautious on his way back to try to save those stones he got off you cause if he gets ganked/killed.... guess what! he loses all the stones as well! That is how Risk VS rewards works whether you like it or not.
SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
I don't think many people will be satisfied with the system they have now. Pvp'ers will be sneaking around looking for players and pve'ers will be running around killing mobs. Pve'ers will spend their time getting ganked and pvp'ers won't be able to find a decent fight since even a well prepared pve'er won't have the build needed to fight back. But yah, those easy kills, such a proud thing to boast about.
jamesharv2005ub17_ESO wrote: »
I guarantee you that you are full of it. I have run two very successful businesses and I am retired before age 50. I did that by listening to my customers. Not thinking I knew better than them what they wanted.
SuraklinPrime wrote: »Joy_Division wrote: »SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
I will.
I have 5 million gold and I don't even farm it. You don't think I wont have so many stones that I wont care about losing a few hundred or what not? With all these PvE players making up their mind before the DLC is even out and insisting they won't set foot in cyrodiil - as if were a radioactive wasteland they might become infected or something - you better believe I'll be farming those easy to kill mobs. And since I actually like questing in this game, I'm going to get a bunch of stones that even the best gankers out there won't ever be able to touch.
Yeah, I've said it a few times here myself - personally I enjoy a good quest, I don't suck at PvP either (a fair few of those boasting of their PvP skills here are on my PvP farm list) and I am lucky enough to be in a good PvP guild too. I think if I choose to participate in this I'll probably make out fairly well - doesn't mean I think that it is a good idea.
Joy_Division wrote: »SuraklinPrime wrote: »Joy_Division wrote: »SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
I will.
I have 5 million gold and I don't even farm it. You don't think I wont have so many stones that I wont care about losing a few hundred or what not? With all these PvE players making up their mind before the DLC is even out and insisting they won't set foot in cyrodiil - as if were a radioactive wasteland they might become infected or something - you better believe I'll be farming those easy to kill mobs. And since I actually like questing in this game, I'm going to get a bunch of stones that even the best gankers out there won't ever be able to touch.
Yeah, I've said it a few times here myself - personally I enjoy a good quest, I don't suck at PvP either (a fair few of those boasting of their PvP skills here are on my PvP farm list) and I am lucky enough to be in a good PvP guild too. I think if I choose to participate in this I'll probably make out fairly well - doesn't mean I think that it is a good idea.
I didn't read the 11 pages of the thread. I did happen, however, notice that you have posted on every page crusading against the idea. If you posted an alternative, I missed it. Sorry. Just a lot of complaining and insisting it's a bad idea is all I have seen.
I think the fundamental premise that this is a PvP zone, that has PvE sprinkled in, is fine. I see in this thread a false dichotomy being raised a lot. Apparently we are either PvE carebears or PvP griefers. That's not fine. I love PvP. I love PvE. I like the interconnection between the two. I am a part of the ESO community even though many people apparently believe my money, my playing preferences, my idea of fun is not worthy or significant enough to warrant attention from ZoS. But when a new trial comes out and I am "forced" to PvE to get the best gear, that will apparently be OK. Whatever.
Your first post may have got a lot of agrees, but said nothing of substance. I'm a sad troll. Well gee thanks. When you have something constructive to write, let me know. As I said, maybe you did. I think somewhere you wrote that it should take time to loot a body. That has potential. If you have others aside from railing, why aren't they in the original post?
For the record, I don't think a 100% exchange of stones is how I would have adopted the system. Not with the broken CC that comes with NBs spamming fear. Not with the zerg inflicted deaths where you stand zero chance of victory, let alone escape, if you are a DK or Templar. I don't think one bad moment - especially in a game that isn't exactly stable, let alone balanced - should invalidate all the "work" that apparently goes into nuking zombies with a 100% success rate. I would have made it so a percentage of your stones are always safe.
MaximusDargus wrote: »jamesharv2005ub17_ESO wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »God forbid there be a little danger out in the world, but whatever.
Interesting how none of you brave keyboard warriors has responded to the suggestion that corpse looting could take time (like ressing) during which you'd be vulnerable and interuptable - looks like you guys are happy when others are at risk but unwilling to take much risk yourselves.
I do like that suggestion actually, it'd encourage teamplay & the sense of danger would still be there.
Also, it'd make low risk playstyles such as sniping less appealing.
Yeah, but you can actually play - I know you are honestly looking for a new challenge not just a chance to backstab noobs
This is exactly why the supposed "hardcore" people love the idea of IC. They can attack people who dont know how to fight and wont be able to counter anything. In Cyrodill all they fight are other people good at PVP but with IC they get to kill people with literally zero risk fo them even getting hit much less dying. Its what all people who enjoy open pvp want. Easy marks they can kill. They dont want real challenge or they would enjoy pvp as it is now.
The whole risk vs reward is skewed. The risk is all on the PVE players while the reward is 100% given to the people who have no risk at all. Who the heck thought this was a good idea down at ZOS? If I was Zenimax Id start cleaning house. They need to hire new people get back to what the elder scrolls is.
Exactly. PVPers want risk and reward? Then when they die in cyriodiil they should loose 100% of thier AP (the ap that goes toward leaderboards). Or maybe if they want moar risk they should lose their alliance rank skill.
how is that any different from losing stones to get gear? losing skills is probably the same amount of risk if it was that way. your logic is flawed.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
Let's give it a chance before everyone wants to say how horrible it is. It adds risk/reward for PvP, while at the same time added in ways to for people that just want to pve to keep them in a chest, you just won't get the multiplayer. But like everything the decided to do, this forum says how horrible it is. I mean the crappy champion points were added because people kept crying about the VR levels.
I really do not understand this desire of some people for segregation.
The Imperial City has always been, even since before ESO's release, conceptualized and advertised as a combined PvE and PvP space, much like popular areas in earlier MMOs. This is an entirely different scenario from pure PvE or pure PvP. Not only did we know about this for over a year, we were looking forward to it. If they had suddenly changed the direction of development to a pure PvE/PvP space, lots of people would be devastated.
Considering this, it really takes some gall for people to demand that ZOS has to take the PvP aspects out of IC. If you only want pure PvE, the Imperial City was never for you. You should be happy they are adding 2 new group dungeons, both normal and veteran versions.
And your threats that you won't buy IC because of this only harms the game in the long run. If you don't like it, by all means, don't buy it. But I'm glad they are not bending the original design of the IC just to sell more DLC.
You are either intentionally missing the point of the majority of the posts, or missed the main thrust completely.
The majority of the "pvers" and not all are just pvers, feel the validation by ZOS of a griefing game style aka gankers is not-palatable. But since they feel so now Zos should change its TOS etc. to state in bold letters, "WE SUPPORT and ENCOURAGE the GRIEFING of other players."