Tonnopesceb16_ESO wrote: »The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
Actually, i think this is a good thing. It will help balance unequal populations in cyrodiil.
Say AD has control of IC. They will be the most numerous inside, yes, but this will weaken them outside, in regular cyrodiil, because IC and cyrodiil share a single population cap. This will in turn help the other alliances take IC control away from AD(say, by EP).
AD loses control, but this does not kick them out of IC, they just lose the ability to respawn there. So you now have IC full of AD, but their numbers will slowly dwindle, because EP can now respawn in IC, but AD can't. This will continue until enough AD have been kicked out that they now can mount a counter-offensive in outer cyrodiil to recapture IC access.
All factions will be split in two, IC part and cyro part, and the populations will ebb and flow between the two based on who has access atm. No longer will an overpopulated faction control outer cyrodiil 24/7 with a single mega-zerg. And as a bonus, this will help cut down on the lag.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
Actually, i think this is a good thing. It will help balance unequal populations in cyrodiil.
Say AD has control of IC. They will be the most numerous inside, yes, but this will weaken them outside, in regular cyrodiil, because IC and cyrodiil share a single population cap. This will in turn help the other alliances take IC control away from AD(say, by EP).
AD loses control, but this does not kick them out of IC, they just lose the ability to respawn there. So you now have IC full of AD, but their numbers will slowly dwindle, because EP can now respawn in IC, but AD can't. This will continue until enough AD have been kicked out that they now can mount a counter-offensive in outer cyrodiil to recapture IC access.
All factions will be split in two, IC part and cyro part, and the populations will ebb and flow between the two based on who has access atm. No longer will an overpopulated faction control outer cyrodiil 24/7 with a single mega-zerg. And as a bonus, this will help cut down on the lag.
I do agree that it is how it will work but when a faction will gain the acces there will be sooooo many of them that the only thing that they will do is zerg blast evry single other player inside and start doing pve, gain TV stones , but from the time they have gained it another zerg blast run will start from another faction, and on and on.
Sadly i belive that a month in PTS is not enought to test this new sistem.
Tonnopesceb16_ESO wrote: »So how about when i play a single player game and forgot to save befoure a boss battle, then the boss drop an awesome loot and a trash mob kills me... It happen countless times and (i belive) to evryone, what you do? You go cry in the forums?
They have mentioned ways to"save" your TV stones so just dont forget to do it...SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Pvp in eso is NOT all about teamplay , is just the only rewarding playstile atm .
A person like me who has no on-line friends in the game ( they all play destiny... Sadly) and do pvp most of the time alone will be finally rewarded for having a ganker playstile.
The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
SuraklinPrime wrote: »SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.
You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.
I may have missed that - I was in PvP while I was watching it so my attention was split, but it seemed like they made a lot of references to the stones being bound to the player so you couldn't trade them about to avoid the risk of loss?
Magicka NBs Dark Cloaking away...SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
SuraklinPrime wrote: »SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.
You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.
I may have missed that - I was in PvP while I was watching it so my attention was split, but it seemed like they made a lot of references to the stones being bound to the player so you couldn't trade them about to avoid the risk of loss?
@SuraklinPrime yes, the stones are very much so bound in that way. The items you purchase with the stones however, are not. So you can sell the gear/mats that you buy with stones.
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »Oh and don't forget you can't make VR15/16 gear unless you play gankfest PvP.
Witcher 3 here I come...
I didn't read the whole thread so apologies if i am repeating what someone else already said, but the above is not true.
You can make VR15/16 gear without even entering IC because other players can take the materials out and sell them to you.
I may have missed that - I was in PvP while I was watching it so my attention was split, but it seemed like they made a lot of references to the stones being bound to the player so you couldn't trade them about to avoid the risk of loss?
@SuraklinPrime yes, the stones are very much so bound in that way. The items you purchase with the stones however, are not. So you can sell the gear/mats that you buy with stones.
Thanks for the clarification, the cost of these items is probably going to be a key part of whether this system is remotely feasible.
But potentially we're going to have some very gold rich griefers as they loot stones and then get to sell the kit they buy at inflated prices, reminds me a bit of the people in the early days who would systematically killed vamp/ww spawns simply so they could sell their bites.
SuraklinPrime wrote: »Tonnopesceb16_ESO wrote: »So how about when i play a single player game and forgot to save befoure a boss battle, then the boss drop an awesome loot and a trash mob kills me... It happen countless times and (i belive) to evryone, what you do? You go cry in the forums?
They have mentioned ways to"save" your TV stones so just dont forget to do it...SuraklinPrime wrote: »Joy_Division wrote: »It's a PvP update. The only one we ever got and will ever get. Relax. When the Orsinium DLC content comes out, I'm not going to complain that I'm forced to PvE.
I think the assumption of this being good for PvP is actually flawed.
PvP ESO style is all about the team play - guilds and alliances working together to win a campaign for shared rewards, this TV stones mechanic actually works against team play.
Who is going to want to do the risky scouting roles when the consequences is not simply taking a death for the team but also losing personal items?
Who is going to want to play the distraction for the group if the raised likelihood of death means personal loss?
Suddenly rushing to help someone from your alliance in combat looks a lot less appealing when you can stay sneaked and get away with your own goods intact.
Suddenly even in a team there starts to be a temptation to just hang back a bit and let someone else die...
Taking a chance on ressing a fallen colleague in combat looks a lot less appealing...
This change encourages a change in style away from cooperative play across alliances to a much more self centred one - I don't think PvP will be the winner here.
Pvp in eso is NOT all about teamplay , is just the only rewarding playstile atm .
A person like me who has no on-line friends in the game ( they all play destiny... Sadly) and do pvp most of the time alone will be finally rewarded for having a ganker playstile.
The only problem with this update is that 2 of the 3 factions will always be outnumbered from the one who have acces in that moment, and this is against a small group playstile since it will encurage zerging for the TV loot,, something HAS to change or the IC will fail badly
It is pretty much all about team play - even if you are not in a group then you still get the best AP and the best XP and the best loot by helping to ensure your alliance wins the campaign. There is nothing wrong with being a stealth player, if you are roaming solo it's one of the best choices, but even then most players are still trying to support their team.
But this risks rewarding a specific style of ganker who is commonly known as the griefer - the same sort of person who camps corpses or newbie spawn points and gets their jollies by out and out spoiling the play experience of others.
As a "fellow NB" i ran through 20+ raid with the "failing" Cloak without loosing a life, numerous times. (Also, according to last ESO Live episode, Dark Cloak issue should be finally addressed in the next big patch.)SuraklinPrime wrote: »LOL as a fellow NB I find it endearing that you still have faith that cloak will workMagicka NBs Dark Cloaking away...SuraklinPrime wrote: »I have just seen and oddly jolly broadcast from ZOS in which they confirm that IC is basically a w... gankfest for griefers over PvE and proper PvP players... so good luck subscribers or crown paying PvE players ZOS are giggly like loons about you being ganked by griefers... not only that but if groups zerg individuals the group shares the stones... 20 vs 1 is their new sad meta...
LEGENDARYYY wrote: »Go play tetris then. You sure wont get ganked there.
The_Sadist wrote: »I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
Actually, no.
A MINORITY complains that the game is too easy and there's no punishment for dying, a MAJORITY (of PvE based players for the most part, I doubt a majority of PvP based players care) complain. I personally dislike PvP and dislike the planned system, but hey, not much I can do about it.
The_Sadist wrote: »A MINORITY complains that the game is too easy and there's no punishment for dying, a MAJORITY (of PvE based players for the most part, I doubt a majority of PvP based players care) complain. I personally dislike PvP and dislike the planned system, but hey, not much I can do about it.
eonowakb16_ESO wrote: »
If the ones that are zerg'ed have not any opportunity to gain Stones they ones that zerg them will get no Stones. So pure zerging will not work.
Get it through your thick skull .. MANY PEOPLE HATE PVP AND DON'T WANT IT!"MsPtibiscuit wrote: »Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
Get it through your thick skull .. MANY PEOPLE HATE PVP AND DON'T WANT IT!"MsPtibiscuit wrote: »Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
This system has nothing for them, at all, their gear progression ends at the point they need stones because ZOS is pandering to the PVP minority and forcing the PVE majority to endure PVP ... at which many won't be very good as it's a playstyle that loathe and have no interest in .. as a sop to the PVP whiners.
Get it through your thick skull .. MANY PEOPLE HATE PVP AND DON'T WANT IT!"MsPtibiscuit wrote: »Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
This system has nothing for them, at all, their gear progression ends at the point they need stones because ZOS is pandering to the PVP minority and forcing the PVE majority to endure PVP ... at which many won't be very good as it's a playstyle that loathe and have no interest in .. as a sop to the PVP whiners.
Get it through your thick skull .. MANY PEOPLE HATE PVP AND DON'T WANT IT!"MsPtibiscuit wrote: »Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
I swear if the carebears are getting ZOS to tear this great feature down again there is truly no hope for this game as an MMO.
Who gave you the idea that you are entitled to Tel Var stones? You lose absolutely nothing by not collecting them yourself.
Want VR16 gear? Collect loot from scaled group dungeons, craft it yourself or buy it with gold.
Want the specific new PvP gear from Tel Var vendors? Buy them from players with gold.
There are ways for you around the Tel Var system if you are such a delicate flower that you can't bear actually losing something once in a while. For everybody else, it actually makes good game design.
Get it through your thick skull .. MANY PEOPLE HATE PVP AND DON'T WANT IT!"MsPtibiscuit wrote: »Just play the game as it is, enjoy victories, learn from defeats. Even if you lose some stones along the way, the frustration will make the next victory sweeter.
This system has nothing for them, at all, their gear progression ends at the point they need stones because ZOS is pandering to the PVP minority and forcing the PVE majority to endure PVP ... at which many won't be very good as it's a playstyle that loathe and have no interest in .. as a sop to the PVP whiners.
SOOO much whining and complaining.... it's ridiculous.
Why won't anyone actually read this?: http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics
You can still easily get V16 weapons and armor by just running the IC dungeons. No pvp required. And guess what? You can get the materials to craft V16 armor from deconstructing V16 items! Not that hard to understand. You don't NEED the stones to get V16 gear. My god. The stones are just *another* way to get V16 gear and mats.
You zone into the sewers in a SAFE zone, then you can take the ladders to any of the districts. Who knows if any of the districts won't have pvp as a possibility, but just go discover the dungeon and form/queue for a group outside of Cyrodiil.... and once you leave IC through the dungeons you're teleported to your alliance's capital city, so no threat to losing your precious stones you earned in there, just go deposit them in your bank.
Really people. Stop complaining. There are plenty of ways for you to safeguard your stones. Just be intelligent about it.