Darklord_Tiberius wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
yea man, if they do not do anything to scaling gear or giving us the ability to upgrade the levels I am done with this game. It amazes me they expect us just to grind the same basic content over and over and over for some loot. Their mentality and the mentality of other people that say, "just grind for new gear its not hard" makes me want to find them and do things to them... I have done over 1000 Vet dungeons and still am missing an item I need.
Out of ALL the vet dungeons I have done I have seen the item I need drop in my groups THREE times; THREE TIMES out of 1000! So to the people that tell us, "just grind more" go pound sand.
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Do you actually feel bad, or are you just looking for a quick way to bypass grinding out for new gear?
It's a tad ridiculous. Level caps increases come and go, and with that means acquiring new gear at level cap. I worked hard for all of my gear, and I don't feel bad whatsoever about that. You still get to feel proud of your progression. Neither should you.
Stop with the whining. You're coming across very poorly.
Darklord_Tiberius wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
Do you actually feel bad, or are you just looking for a quick way to bypass grinding out for new gear?
It's a tad ridiculous. Level caps increases come and go, and with that means acquiring new gear at level cap. I worked hard for all of my gear, and I don't feel bad whatsoever about that. You still get to feel proud of your progression. Neither should you.
Stop with the whining. You're coming across very poorly.
Typical person like you. You have no clue how much work some of us put into grinding Vet dungeons and still do not have what we need. Its not a matter of whining as you put it, its a matter of getting fair value for their total RNG BS system when they do raise the level caps.
Huckdabuck wrote: »Now ask yourself how long ago was craglorn and all the content in it addedHmph I'm a little disappointed actually very, I expected more pve content instead of 2 dungeons, unless they are unique with leaderboards but I doubt it. Why not make a new dsa or new trials? Instead of just scaling old content for the pvers? It's a huge let down... I feel that the whole pve aspect of this game is going to leave. I for one will be if a trial or new vdsa is not added.
Because it's primarily a PvP zone. Craglorn was for the PvE crowd. I.C. is for the PvP crowd. Next update will be Wrothgar for the PvE crowd again.
Correct me if I'm wrong but the announcement says. Pve and pvp zone, I don't know this was just a let down I forsee the whole end game pve community and raid guilds leaving. Same content but scaled? Just lol
A year plus or so on the lower Crag then they dropped upper Crag. Now ask yourself how long ago did Cyrodiil get anything added after launch? Let me answer that real quick....NEVER. In fact they have only been taking away from Cyrodiil (ie...mercenary contracts/forward camps/deer) unless you count the lag. Ok so they've added one thing to Cyrodiil to counter the take aways. Guess I was wrong.
Cyrodil may have not gotten a new zone as they are with IC but they sure got stuff like gear for VR14 and items through vendors that PVE didn't get. So to say PVP "never" got anything is actually false. Lets face it PVE is still farming helms that drop at VR12 and its not a guaranteed drop. At least in PVP you know if you get 248,000 AP you can get an item.
Jessica Folsom wrote:It's a very grey area.
Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
Yes, why would they retroactively scale them up?
Because of the moral hazard when leading player to a conclusion, which causes those players to act, but then enacting a different conclusion, which causes those players to wish they had acted in a different way.
Sorry but if you really thought that this gear was going to be the best and you would never need to get new stuff and fully upgrade it, I don't feel bad for you. Reasonable people would know that better gear will come, and what you have will go by the wayside and needs to be replaced. It's the nature of MMOs.
Get over it. Grind the new stuff like everyone else.
Darklord_Tiberius wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
yea man, if they do not do anything to scaling gear or giving us the ability to upgrade the levels I am done with this game. It amazes me they expect us just to grind the same basic content over and over and over for some loot. Their mentality and the mentality of other people that say, "just grind for new gear its not hard" makes me want to find them and do things to them... I have done over 1000 Vet dungeons and still am missing an item I need.
Out of ALL the vet dungeons I have done I have seen the item I need drop in my groups THREE times; THREE TIMES out of 1000! So to the people that tell us, "just grind more" go pound sand.
Darklord_Tiberius wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
yea man, if they do not do anything to scaling gear or giving us the ability to upgrade the levels I am done with this game. It amazes me they expect us just to grind the same basic content over and over and over for some loot. Their mentality and the mentality of other people that say, "just grind for new gear its not hard" makes me want to find them and do things to them... I have done over 1000 Vet dungeons and still am missing an item I need.
Out of ALL the vet dungeons I have done I have seen the item I need drop in my groups THREE times; THREE TIMES out of 1000! So to the people that tell us, "just grind more" go pound sand.
Attorneyatlawl wrote: »VR12 to VR14 wasn't any notable jump on non-weapon equipment (aka armor, jewelry, and shields), so unless they drastically change the scaling when adding in V16, there's nothing to really care about other than weapons, which give the most substantial gain by far if you're keeping the same set bonuses:
This is the same for every single set in the game, right now. It accounts for under a half of one percent of your combat effectiveness to go from VR12 to VR14 when using the same sets since they keep the exact same glyph values, and only the set bonus changes a very minor amount. Unless you're asking that they don't add new sets at all, which would result in the game completely stagnating, it's negligible.
Personofsecrets wrote: »Attorneyatlawl wrote: »VR12 to VR14 wasn't any notable jump on non-weapon equipment (aka armor, jewelry, and shields), so unless they drastically change the scaling when adding in V16, there's nothing to really care about other than weapons, which give the most substantial gain by far if you're keeping the same set bonuses:
This is the same for every single set in the game, right now. It accounts for under a half of one percent of your combat effectiveness to go from VR12 to VR14 when using the same sets since they keep the exact same glyph values, and only the set bonus changes a very minor amount. Unless you're asking that they don't add new sets at all, which would result in the game completely stagnating, it's negligible.
You are totally, indisputably, correct, but Eric seemed to think otherwise about power level of items due to the vet level increase.
"When you get higher veteran rank items, they are also more powerful, and we are sort of continuing that. With the next update you will be able to get to veteran rank 16. That means that the items will have a pretty dramatic power increase going up to 16."
I think we also need to consider the idea that people enjoy having highest level items, not just for the small increase in power, but also for the prestige of having the highest level items. Look at, for example, the difference in price between epic and legendary Ring of the Healers.
Averya_Teira wrote: »Tel Var Stone Legendary set currency....
Uh oh.... This sounds like WoW ...
No, it sounds like Darkness Falls in DAOC which pre-dated WOW by a long while.IT had its own unique drops (seals) which could be traded in to merchannts inside DF for the loot of your choice... and notice the word "choice" in there which is something most people are not talking about with the IC news: instead of getting set item drops that you have no use for, you get tokens (Tel Vals stones) that let you buy exactly what you want.
I wish they'd apply the system to the whole game, including quest rewards.
Yes it will be a grind. But i prefer tokens because currently we have e.g. Valkyn Skoria grind, which may end on first run or it may never end (and i have witnessed both). Token grinds will eventually give you what you want.The token system reminds me of WOW.
Let the grind begin.
Francescolg wrote: »I fear it's already too late for this.Attorneyatlawl wrote: »Yep. I've been asking about this for months . I was expecting to at least see a large (200-300% extra gain, meaning triple to quadruple the player kill XP that you get now) buff to pvp-earned experience in the list when the Imperial City was announced, at least. This is a very big issue that is getting worse quickly as those of us who prefer pvp and trials to mob grinding fall further and further behind for playing the same amount of time by orders of magnitudes.
That they did not already recognize the CP-gap/disparity is an evidence that they do not analyze player stats at all.. :-( I thought it's their PR-philosophy, not to inform us on player stats but I fear that they don't have any sort of these stats themselves. That's why they don't talk about it, not because some managment decided to hide the numbers..
(( Concernig class-per-player numbers/stats: I just think that a huge number of players must have started playing sorcerer (even earlier than 1.6, see Mr. Wroebel interview and his reaction to the chat-sorc spam), so that they had to make a very unpopular desicion concerning Bolt Escape. :-) ))
Personofsecrets wrote: »Darklord_Tiberius wrote: »Personofsecrets wrote: »Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?
I would also appreciate if my similar question is answered.
Do you plan to reconcile the fact that many players worked hard for gear under the impression that they wouldn't be made to feel bad for the time they invested into the game, but now must come to terms with that same gear being underleveled?
Would it be possible for you to introduce a way for players to increase the level of their items, along with possibility of armor type and trait changes, so that players can be proud of their progression and not feel bad about what they earned?
yea man, if they do not do anything to scaling gear or giving us the ability to upgrade the levels I am done with this game. It amazes me they expect us just to grind the same basic content over and over and over for some loot. Their mentality and the mentality of other people that say, "just grind for new gear its not hard" makes me want to find them and do things to them... I have done over 1000 Vet dungeons and still am missing an item I need.
Out of ALL the vet dungeons I have done I have seen the item I need drop in my groups THREE times; THREE TIMES out of 1000! So to the people that tell us, "just grind more" go pound sand.
Ring of Thorn perhaps? Maybe a Necklace of Sardavar?
Spectral_Lord wrote: »Along with the Imperial City DLC game pack launch, everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.
Almost sounds like they considered the option to make people pay for the patch.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
23 completely new Veteran Rank 16 item sets, only available in Imperial City
So, aside from crafted stuff (?), the only VR16 gear in the entire game behind a paywall? I, for one, welcome our new P2W DLC overlords!
All pledges and vet dungeons have had their gear reworked and now scaled to V16. Get off your soap.That said, about time we got something more specific than the proverbial *soon* so good job on the video and for finally coughing up a release date. Would like more details on the armor sets, how it will be acquired, if they will scale current Undaunteds, including CoA to v16, or if we are now just going to be ditching those for the new instances and toys...
You should read some of the comments before posting. They've already said they would scale.
You should get a clue and realize I am not referring to scaling of dungeons I am talking about details of the gear specific sets you earn from them, which not they did NOT release yet.
You're insinuating that all 23 sets found in I.C. will be strictly better than any other set in the game, even when non-I.C. sets are scaled to V16. So, you're embracing a terrible argument?
What?? lol Obviously you don't get it.
ZOS_BrianWheeler wrote: »So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?
On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
- Everyone has Access
- Access granted by owning your native 6 keeps
- Access granted by owning your native 6 keeps + 1 enemy keep
- Access granted by owning the majority of keeps
For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.
Sallington wrote: »Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
Is there any one thing that ZOS could do to upset you in even the slightest way? Or is everything they do the best thing ever for the game?
And a growing population doesn't mean jack for quality of a game. It means the entry cost is so low that people stop by to try it out. COD must be the best freaking game ever by your standards.
Ahhh he's a fanboy I might've guessed thanks for clearing that up
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »leepalmer95 wrote: »Can you fix your game before trying to add more of it?
As the game devs have proven over the last year, I really don't think they're capable of fixing the game!
To me it seems like it's a grab as much cash as you can from the player base before the game heads down the garbage shoot scenario.
I feel they should've focused on fixing, polishing and balancing the game as much as possible, pre 1.6! Than release new content and a hell of a lot more bugs and balancing issues.
It's basically how B2P/F2P works. By the time people get bored/frustrated and leave, they've already bought the box and some crowns. Then in comes the next wave of new people. This is why B2P/F2P MMO communities are awful. It's just this revolving door of people just stopping in to unload some cash.
What a shame for a game that had so much potential
I know, right? Daily increasing number of players, new guilds growing, new content. What a trashy game.
Is there any one thing that ZOS could do to upset you in even the slightest way? Or is everything they do the best thing ever for the game?
And a growing population doesn't mean jack for quality of a game. It means the entry cost is so low that people stop by to try it out. COD must be the best freaking game ever by your standards.
Absolutely. There's plenty I don't like about the game. But I don't go around crying gloom and doom because I don't enjoy it when the numbers tell a very different story.
Quality of a game is 100% subjective. What you consider high quality might not be what I consider high quality. All that matters when it comes to the game's success is the size of the player base. I might not enjoy COD, but I'd have to be living under a rock to think that millions of people don't enjoy it just because I don't. It's fine if you hate ESO, but the numbers say that every day people are picking it up and staying. That's success for an MMO.
You keep referencing these imaginary numbers. You can go ahead and paste the Google search traffic if you want and pretend that means something.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
The numbers did decline, as you would expect them to, and then even before console came out they began to rise again. You're trying to ignore what's staring you in the face.
And the population could very well be growing, as you would expect after a B2P/F2P release. The problem is that the experience is so hollow that the numbers will inevitably decline.
Attorneyatlawl wrote: »So this will be forced PvP? No interest in PvP at all
Similarly, it looks like PvP players will be.. let's call it heavily encouraged to grind PvE. Nobody wants to be left behind in gear progression. That's a concern. I don't think anyone should have to spend an inordinate amount of time in a game-mode they do not enjoy.
This is a significant issue that only will be brought even more to the forefront if PVP xp gain isn't brought to par with pve mob grinding . I also hope that rewards for the worthy bags in pvp will be able to be deconstructed the same way VR15 drops in the imperial city are going to be, for the materials to craft with, and not just the ones from mobs.SorataArisugawa wrote: »Darklord_Tiberius wrote: »If all Veteran Dungeons are going to be scaled to v16, what is going to happen to ALL of our Veteran Dungeon sets we have:
Worm Cult
Saviors
Ebon
Relics
Destruction Suit
Arms of the Infernate
Arms of the Ancestor
etc etc etc
These sets are all RNG, meaning it is completely rando with what you can get. To add to this the loot table on any main dungeon boss is a list of over 250 items. I have done at least 1000 full vet dungeon runs between the six originals and still missing at least 4 items from these sets. That is 12 months of grinding and doing at least 2-3 Vet dungeons a day. Some days I have done 10-15.
I am concerned with that fact that those of us who do collect and use these sets are going to be screwed because now ALL vet dungeons are going to be scaled to v16.
I thought last week during the ESO live, itemization was going to be discussed?? This game desperately needs gear to scale off of player level or add the ability for crafters to add levels to gear, including jewelry.
I do not mind having to grind again to a point, but when I have killed the same bosses hundreds and hundreds of times and only see the item I need drop twice to other people in my group; that kind of makes me want to quit.
If ZOS you are not going to add item scaling or something for crafters, you really need to address the loot tables and RNG on some aspects of this game.
yeah pls @JessicaFolsom Could you ask the team if it possible to increase the drobchance of
Worm Cult
Saviors
Ebon
a little bit. I play vet dungeons for over a half year and don't have 5 pieces of wom cult. It is soooo seldom. With the Level cap increase, I have to start again. With this rate it will be ridicoulus... Please Jessica help!!!
I'm not sure how often or quickly you clear them then... I usually see a piece of one of those sets every couple of runs and it only takes 10 to 15 minutes for most of the vet dungeons, excluding city of ash which doesn't drop those. I didn't run vet dungeons particularly heavily and had all of the main ones except Thorn, within a couple of months and they're hardly necessities.
If that's the case, they shouldn't give separate release dates for future DLC(s), they should hold off any they finish before hand and release them all at the same time.
Darklord_Tiberius wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_BrianWheeler
Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?