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https://forums.elderscrollsonline.com/en/discussion/668861

Imperial City Info Released

  • marcmyb14_ESO
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    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    The BIG problem with Imperial City is that the Alliances that can get into Imperial City will be starved for manpower in the rest of Cyrodiil. I already hear people complaining that no one comes to defend or attack keeps because too many people are PVE. Imperial City will just make this worse, and on top if it, all of those people will be out of touch with the rest of Cyrodiil. When this goes live, we will have locked campaigns that are ghost towns for any Alliance that can access the City.

    Absolutely true.
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  • Alphashado
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    This is really no different than Wintergrasp in WoW. Both factions battled for control of the zone. At the end of the battle, the faction that controlled the zone had access to the Keep entrance and the PvE raid bosses that resided inside the Keep. These bosses were 100% PvE and they dropped a mix of PvE/PvP gear that was very good and in very high demand.

    Now this meant that a lot of PvE folks would just wait until their faction had control of the Keep, then fly in afterwards and create/join a group for the raid. But it also brought a lot of PvE players into the zone to help with the battle because they had a vested interest in winning control of the zone.

    This concept is nothing new. It was actually quite popular in its hay day.

    The only concern I have is whether or not these tokens can be banked. If you can bank them, then I don't mind a little bit of risk involved with carrying them around for a while knowing that you could have put them in the bank at any time. If they cannot be banked, and you risk losing your entire collection of tokens every time you step foot back into IC or Cyrodiil, then I believe that is a little harsh.
  • Merlin13KAGL
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    For existing crafted gear, it essentially costs you the Purple and Gold upgrade mats.

    Roughly translated: A VR12 Purple is effectively the same as a VR13 Blue and so on, regarding AC and set bonuses.

    One concession that could be offered would be to upgrade VR14 gear to VR16 gear to two upgrade levels lower once you find (decon) enough new mats.

    Either way, you're still shelling out more Purple and Gold mats.


    Regarding dropped sets, whether standard or Undaunted, it is what it is, and they're not about to change it.

    While I understand the general discontent behind the idea, the difference with the same sets is arguably small. People get max level gear, normally because that's all they have left to acquire.

    It's "just because" and something to do more than overall effect, or effectiveness.

    The day 2 tiers of gear level on the same gear make the difference between me finishing and not finishing content is the day I move on to another game.

    Plenty of sets have never even scaled to VR14, and it's been out for some time.

    Yeah, it sucks, but you will not suffer some massive setback by retaining your VR14 gear, unless you wish to use the new sets, which you'd have to make anyway.
    Edited by Merlin13KAGL on July 16, 2015 1:42PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • BeanBagGamer
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    Anyone else wish they weren't making it quicker to level?
  • Morvul
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    Enodoc wrote: »
    So a question for either @ZOS_GinaBruno or @ZOS_BrianWheeler - does the paywall mean that ownership of specific keeps in Cyrodiil to gain access is no longer on the agenda?

    On PTS we will be testing access the following access rules and deciding if certain campaigns have different Access rules or be universal across all Campaigns:
    • Everyone has Access
    • Access granted by owning your native 6 keeps
    • Access granted by owning your native 6 keeps + 1 enemy keep
    • Access granted by owning the majority of keeps

    For clarification, "Access" means the doors in Cyrodiil around Lake Rumare (non slaughterfish side) that let you into the Sewers/City will let you click on them to go into the Sewers/City or not. These entrances will also be highlighted on your Cyrodiil map.

    Can I suggest that you also test out:

    Access granted by owning your primary 3 keeps
    Access granted by owning your primary 3 keeps and one emp keep close to your faction

    These seem like they would be the best soft options.

    something like "Access granted by owning your primary 3 keeps and one emp keep close to your faction" actually sounds like a great idea, @ZOS_BrianWheeler

    I'm not a fan of the "always accessible" option, because then there is no cyrodiil PvP incentive linked with IC.
    But I'm also not a fan of the solutions where most of the time only one faction has access to IC - because it limits PvP within the IC...

    so the abouve suggestion might actually work out great!
    That said - I personally still think the "own all home keeps for access" option can work out better, if (and only if) the "buff server" campaign distribution can be broken
    Edited by Morvul on July 16, 2015 2:05PM
  • Morvul
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    Enodoc wrote: »
    Enodoc wrote: »
    Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.

    I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ? :)

    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
    Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.
    Still missing the point.

    Asking us to pay for PvE content that is gated behind PvP is just bad.
    I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.

    That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.

    I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.

    The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.

    The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.

    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    well, there are also people like me, who love the fact that ESO is mixing it up with PvP and PvE - and you kind of have to do both to get the best builds possible
  • [Deleted User]
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    The user and all related content has been deleted.
  • Joy_Division
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    Enodoc wrote: »
    Enodoc wrote: »
    Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.

    I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ? :)

    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
    Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.
    Still missing the point.

    Asking us to pay for PvE content that is gated behind PvP is just bad.
    I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.

    That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.

    I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.

    The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.

    The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.

    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    Then leave and go play an MMO that suits your preference.

    I for one like the fact that PvP and PvE are intertwined. More than that, I love it.

    The world does not revolve around your preferences and thus it is not "simply bad design." Rather it is a design that is contrary to your opinion, that's all.
    Edited by Joy_Division on July 16, 2015 2:23PM
  • MissBizz
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    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    Gamers that only want to PVE and gamers that only want to PVP will be the ones that will consider this bad. The gamers that go back and forth between PVP and PVE, which could be a larger group than either of the other two (I dunno), will be more likely to be fine with Imperial City since they can do both in one place.

    The BIG problem with Imperial City is that the Alliances that can get into Imperial City will be starved for manpower in the rest of Cyrodiil. I already hear people complaining that no one comes to defend or attack keeps because too many people are PVE. Imperial City will just make this worse, and on top if it, all of those people will be out of touch with the rest of Cyrodiil. When this goes live, we will have locked campaigns that are ghost towns for any Alliance that can access the City.

    @lordrichter that also came to mind to me.. population counts will come from "City, Sewers, Cyrodiil and Cyrodiil's caves" so it does seem like Cyrodiil itself may be empty (at least at the beginning when IC is brand new). I'm not sure about this - but I thought cave's currently are not counted in Cyrodiils population (hence sometimes not being able to leave). Adding them plus IC will definitely thin people out. I wonder if they will consider raising the pop caps before opening new campaigns. To ensure everyone can still find a fight (and it was mentioned caves, cyrodiil, IC and sewers are separate architecture - so in theory I would think shouldn't dig up lag issues)
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  • Edgemoor
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    Enodoc wrote: »
    Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.

    I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ? :)

    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
    Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.

    Still missing the point.

    Asking us to pay for PvE content that is gated behind PvP is just bad.
    Correct me if I'm wrong here, but aren't the other two areas - Craglorn and City of Ash - solely PvE oriented?

    Craglorn is a group PvE area, and the only ones you tend to see doing anything there is those doing the crafting writs. Group zones like Craglorn tend to have a short shelf life.

    City of Ash hasn't been released yet.

    But the point most folk are missing out of all this is that ZOS should release a variety of content at the same time, if they want to increase the level cap. Releasing just one type (solo PvE, group PvE or PvP) is going to upset or alienate one set of players. Mast games tend to release a variety of content to avoid upsetting their players.

    Solo PvE players have had zero content updates. Just a thought ....
  • AngryNord
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    Edgemoor wrote: »
    Craglorn is a group PvE area, and the only ones you tend to see doing anything there is those doing the crafting writs. Group zones like Craglorn tend to have a short shelf life.

    I must have a different version of Craglorn then, because I joined out in doing three dungeons and two quests as late as the day before yesterday
    Solo PvE players have had zero content updates. Just a thought ....

    This is Elder Scrolls Online, not Elder Scrolls VI

    Edited by AngryNord on July 16, 2015 3:10PM
  • Edgemoor
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    AngryNord wrote: »
    Edgemoor wrote: »
    Craglorn is a group PvE area, and the only ones you tend to see doing anything there is those doing the crafting writs. Group zones like Craglorn tend to have a short shelf life.

    I must have a different version of Craglorn then, because I joined out in doing three dungeons and two quests as late as the day before yesterday

    Just observation. Not to say no one completes the zone. It's also possible you are correct, I honestly don't know.
    Solo PvE players have had zero content updates. Just a thought ....
    This is Elder Scrolls Online, not Elder Scrolls VI

    But it is the biggest solo PvE dungeon crawl in any game, so likely to have a higher than average of solo players and casuals :wink:

    I also can't help but think that making all the content either group or PvP is simply going to put a massive wall in front of new players in their efforts to get to max level and end game. But perhaps that will be sorted when vet ranks are removed.
    Edited by Edgemoor on July 16, 2015 3:28PM
  • Preyfar
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    Making Imperial City's control reliant on factions owning keeps is a huge mistake. ZOS is trying to remove buff servers, but this will just exchange buff servers for Imperial City servers. Screw some passives, give your empire complete and unfettered access to the entire endgame content!

    That's a competitive advantage that far, far outweighs buff servers as they stand now.
  • Pallmor
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    Edgemoor wrote: »
    So if you're PvE orientated your just gonna be a source of stones for the PvP'ers ....

    "Yea! That was a tough dungeon, but I got ten stones out of it! Huzzah! Huzz.."

    Death Recap

    Stealthed Nightblade Superduper OneShot 10,000,000 DMG

    NighbladzRulE just looted ten stones from you.

    Resurrect Here y/n?


  • Pirhana7_ESO
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    Enodoc wrote: »
    Enodoc wrote: »
    Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.

    I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ? :)

    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
    Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.
    Still missing the point.

    Asking us to pay for PvE content that is gated behind PvP is just bad.
    I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.

    That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.

    I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.

    The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.

    The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.

    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    From the start this has always been labelled as a combined PVP AND PVE game, they said straight from the start that PVP and PVE are NOT sperated and if you want everything and to be as strong as possible you will have to do BOTH. So to complain about them mixing them now is just silly.

    This is also the same exact system that Darkage of Camelot used with Darkness Falls and the mixed PVE and PVP while fighting enemy alliances was probably the best best experience i ever had in an MMO.

    One last note. You are not forced to PVP to get to the PVE, you can simpy do other things while you wait for your alliance to gain access then you can go. Things are actually more fun and exciting when you dont always have them, so when you do its much more exciting
  • Elsonso
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    MissBizz wrote: »
    @lordrichter that also came to mind to me.. population counts will come from "City, Sewers, Cyrodiil and Cyrodiil's caves" so it does seem like Cyrodiil itself may be empty (at least at the beginning when IC is brand new). I'm not sure about this - but I thought cave's currently are not counted in Cyrodiils population (hence sometimes not being able to leave). Adding them plus IC will definitely thin people out. I wonder if they will consider raising the pop caps before opening new campaigns. To ensure everyone can still find a fight (and it was mentioned caves, cyrodiil, IC and sewers are separate architecture - so in theory I would think shouldn't dig up lag issues)

    Well, one thought that came to me is that for Alliances that are not able to enter IC, there will be a lot of undefended keeps ripe for the picking. It might be easy to gain access to the City and that access will change hands a lot.
    ESO Plus: No
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  • Pirhana7_ESO
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    Preyfar wrote: »
    Making Imperial City's control reliant on factions owning keeps is a huge mistake. ZOS is trying to remove buff servers, but this will just exchange buff servers for Imperial City servers. Screw some passives, give your empire complete and unfettered access to the entire endgame content!

    That's a competitive advantage that far, far outweighs buff servers as they stand now.

    Buff servers required you to control all or most of the map to make it a buff server.

    (1)Controlling the IC will only require your home keeps, so in that case all 3 sides will have access, expec for limited times when they lose a keep. As for (1) there is no need for buff servers.
    (2) same as above but + 1 enemy keep. : 2 alliance can still have access at the same time. the alliances with access will have alot of players in IC while the side without access will be stronger in Cyrodiil and eventually gain access,, it will be a self balancing cycle. Again no need for a buff server since you do NOT need to hold the whole map for the privlages like buffs.
  • The Uninvited
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    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.

    Well, if they do it's probably a guild I wouldn't want to be in anyway.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • AngryNord
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    They could make this work anyway. AFAIK LoTRO have a system that as long as the leader of the Fellowship (group) owns the content, then the other members in the Fellowship get access as long as they are in the instance.
  • Pallmor
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    We already had numerous pve additions and none to pvp.

    I think you got that backwards. AFAIK, there hasn't been a single soloable PvE addition since the game launched. The closest thing is Craglorn, which is only somewhat solable at very high VR. Almost
    Amdirial wrote: »
    If I remember correctly they talked about IC and Orsinium a year ago. A year later we are "maybe" seeing IC in August. Its something I have to buy. But people here say well just "wait" for Orsinium ..........nice joke thanks a bunch.

    Things that are serious problems for players that don't pvp, and please don't hide behind the "PVP hasn't gotten anything" excuse, you may have not gotten new actual content but you have gotten VR14 gear sets as well as XP boosts, buffs and fixes over the last year where PVE gear sets are tied to pledges that don't even scale to VR14. You even have the PVP Lead that answers your questions where as PVE just gets the proverbial finger every time we ask for answers.

    1. Forced PVP
    2. Gankers / Exploiters - They exist and nothing gets done about them.
    3. Campaign Ques - Honestly I can't get into a Campaign that doesn't have a pop lock on it sometimes. This is going to be a nightmare and the "we will watch campaigns" isn't going to work because we all know how "fast" ZOS fixes things. .... Or I should say "slowly"
    4. Gear Stones that other players can loot from your body if they kill you.
    5. No New Trial Content ---- "soon" "not this patch" "maybe"
    6. Gear sets gated behind not only a "buy the DLC" but also gated again by PVP

    Apparently there will be PVE only content within Imperial City, again curious how that will work maybe that will be decent however worth 2500 crowns, I'm not so sure considering the following:

    1. Gated behind PVP ...god I hope my faction doesn't suck as bad I do in PVP and maybe I can get into the content I paid for.
    2. Long Ques - God I hope I can get into IC so I can progress my character in any capacity.
    3. less then 1/4 of the content because I don't pvp, I don't want to lose the stones I just earned (if you can even earn them in the pve areas) by some jerk who wants to gank other players.

    So pretty much the content is 2500 crowns and yet I'm not even going to want to play 1/4 of it because its forced pvp.

    Yeah the more I think about it the more I'm gonna hope its not like this but after the wait, told to wait for Orsinium, the only thing I can count on from ZOS is being told to "wait", "soon", next patch, next content update" all with no actual information or dates.

    Oh lets not forget the famous "ESO is about choices"

    If you don't want to or don't like PVP you don't have to do it ..................I think after everything with IC this is pretty much self explanatory.

    Forcing PvP players to PvE and forcing PvE players to PvP, sounds like fun. Can I preorder now?
  • Edgemoor
    Edgemoor
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    The BIG problem with Imperial City is that the Alliances that can get into Imperial City will be starved for manpower in the rest of Cyrodiil. I already hear people complaining that no one comes to defend or attack keeps because too many people are PVE. Imperial City will just make this worse, and on top if it, all of those people will be out of touch with the rest of Cyrodiil. When this goes live, we will have locked campaigns that are ghost towns for any Alliance that can access the City.

    So campaigns are full of players PvE'ing? If that's accurate it makes you wonder why a PvP content update was chosen as the first one in about a year? Surely that suggests the content missing is PvE?
  • OmniDevil
    OmniDevil
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    A while back, I remember reading somewhere that, after taking control of certain areas of the Imperial City (PvP aspect), the ability to craft "Imperial Daedric Style" armor becomes available. The style that resembles or is close to that of the Daedric armor during the CG Trailer.

    - Was this just a rumor?
    - True and eventually scrapped?
    - TBA as we get closer to release?

    In earlier articles, specifically http://www.elderscrollsonline.com/en-us/news/post/2015/06/15/coming-to-esotu, we saw a glimpse of Orismer becoming available and Bear mounts being a thing (at least from what I gathered).

    - Can we expect these with the Imperial City DLC or in future DLC/Updates way further in the future?

    Related to VR16, more specifically "15% decrease in the amount of XP it takes to gain a Veteran Rank" and "50% more XP for all Veteran Rank quests". As right now, with the game just being a little over a month old on Console, I seem to be finding the climb to VR14 terribly slow (I'm sure this is nothing new to PC players, but something my guild and myself are experiencing). I play nearly every day, a few hours on week nights, every night and up to 32 hours on weekends, sometimes straight. I've started a zone at VR4 and, by the time I've completed it (both dungeons done, Vanquisher/Conqueror in-game achievements, Adventurer, Explorer and Pathfinder in-game achievements and all quests done), I haven't hit Rank 5. I have both ESO Plus and I group with a guild member who I shared the Pledge of Mara with, while wearing a Ring of Mara. I feel like most of us are playing catch up, even with the amount of heavy grinding we've all been doing.

    - Can we expect the XP Scrolls to be introduced to Console with the Imperial City release or sooner?

    I've never been big on purchased XP Boosters, but at the rate leveling is going, I'm almost willing to put my opinions on them aside and purchase some, when available. I want to make sure I'm at the front of the pack, ready to burst through the gates. Not the straggler that eventually makes it to the finish line, while everyone is celebrating.
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  • Enodoc
    Enodoc
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    MissBizz wrote: »
    @lordrichter that also came to mind to me.. population counts will come from "City, Sewers, Cyrodiil and Cyrodiil's caves" so it does seem like Cyrodiil itself may be empty (at least at the beginning when IC is brand new). I'm not sure about this - but I thought cave's currently are not counted in Cyrodiils population (hence sometimes not being able to leave). Adding them plus IC will definitely thin people out. I wonder if they will consider raising the pop caps before opening new campaigns. To ensure everyone can still find a fight (and it was mentioned caves, cyrodiil, IC and sewers are separate architecture - so in theory I would think shouldn't dig up lag issues)
    Well, one thought that came to me is that for Alliances that are not able to enter IC, there will be a lot of undefended keeps ripe for the picking. It might be easy to gain access to the City and that access will change hands a lot.
    That's why I think it should be quite interesting. All of the campaign's population of one alliance is in the city, nobody's defending the keeps, so the keeps get capped and they lose city access. So they have to work on getting access back again while the other alliance goes into the city. I think this could work very well, constantly changing the landscape of which players are where. I hope they have thought of something that will avoid the theoretical "Imperial City (Buff) Servers" though.

    OmniDevil wrote: »
    A while back, I remember reading somewhere that, after taking control of certain areas of the Imperial City (PvP aspect), the ability to craft "Imperial Daedric Style" armor becomes available. The style that resembles or is close to that of the Daedric armor during the CG Trailer.

    - Was this just a rumor?
    - True and eventually scrapped?
    - TBA as we get closer to release?

    In earlier articles, specifically http://www.elderscrollsonline.com/en-us/news/post/2015/06/15/coming-to-esotu, we saw a glimpse of Orismer becoming available and Bear mounts being a thing (at least from what I gathered).

    - Can we expect these with the Imperial City DLC or in future DLC/Updates way further in the future?

    [...]

    - Can we expect the XP Scrolls to be introduced to Console with the Imperial City release or sooner?

    I've never been big on purchased XP Boosters, but at the rate leveling is going, I'm almost willing to put my opinions on them aside and purchase some, when available. I want to make sure I'm at the front of the pack, ready to burst through the gates. Not the straggler that eventually makes it to the finish line, while everyone is celebrating.
    @OmniDevil The armour is still there, but they may have changed its name. Orsinium and bear mounts are in the next DLC pack, not this one. XP scrolls and the in-game XP pots recipes are due to console before the end of the month.
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  • OmniDevil
    OmniDevil
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    Enodoc wrote: »
    @OmniDevil The armour is still there, but they may have changed its name. Orsinium and bear mounts are in the next DLC pack, not this one. XP scrolls and the in-game XP pots recipes are due to console before the end of the month.

    @Enodoc thanks a ton! That actually helped put me at ease with a lot of my concerns.
    Edited by OmniDevil on July 16, 2015 6:16PM
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  • Pirhana7_ESO
    Pirhana7_ESO
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    Pallmor wrote: »
    We already had numerous pve additions and none to pvp.

    I think you got that backwards. AFAIK, there hasn't been a single soloable PvE addition since the game launched. The closest thing is Craglorn, which is only somewhat solable at very high VR. Almost
    Amdirial wrote: »
    If I remember correctly they talked about IC and Orsinium a year ago. A year later we are "maybe" seeing IC in August. Its something I have to buy. But people here say well just "wait" for Orsinium ..........nice joke thanks a bunch.

    Things that are serious problems for players that don't pvp, and please don't hide behind the "PVP hasn't gotten anything" excuse, you may have not gotten new actual content but you have gotten VR14 gear sets as well as XP boosts, buffs and fixes over the last year where PVE gear sets are tied to pledges that don't even scale to VR14. You even have the PVP Lead that answers your questions where as PVE just gets the proverbial finger every time we ask for answers.

    1. Forced PVP
    2. Gankers / Exploiters - They exist and nothing gets done about them.
    3. Campaign Ques - Honestly I can't get into a Campaign that doesn't have a pop lock on it sometimes. This is going to be a nightmare and the "we will watch campaigns" isn't going to work because we all know how "fast" ZOS fixes things. .... Or I should say "slowly"
    4. Gear Stones that other players can loot from your body if they kill you.
    5. No New Trial Content ---- "soon" "not this patch" "maybe"
    6. Gear sets gated behind not only a "buy the DLC" but also gated again by PVP

    Apparently there will be PVE only content within Imperial City, again curious how that will work maybe that will be decent however worth 2500 crowns, I'm not so sure considering the following:

    1. Gated behind PVP ...god I hope my faction doesn't suck as bad I do in PVP and maybe I can get into the content I paid for.
    2. Long Ques - God I hope I can get into IC so I can progress my character in any capacity.
    3. less then 1/4 of the content because I don't pvp, I don't want to lose the stones I just earned (if you can even earn them in the pve areas) by some jerk who wants to gank other players.

    So pretty much the content is 2500 crowns and yet I'm not even going to want to play 1/4 of it because its forced pvp.

    Yeah the more I think about it the more I'm gonna hope its not like this but after the wait, told to wait for Orsinium, the only thing I can count on from ZOS is being told to "wait", "soon", next patch, next content update" all with no actual information or dates.

    Oh lets not forget the famous "ESO is about choices"

    If you don't want to or don't like PVP you don't have to do it ..................I think after everything with IC this is pretty much self explanatory.

    Forcing PvP players to PvE and forcing PvE players to PvP, sounds like fun. Can I preorder now?

    Please explain to me how it is forced eigther way?
    If you only want to PVE you just wait for your alliance to gain access to the IP then you go there.... You could help your alliance in PVP but no one is forcing you to. You can pretty much do anything else PVE wise while you wait for access. Inside you can do all the PVE you want but have to remember it is also a PVP zone so you do run teh risk of being attacked.

    If you only want to PVP no one is forcing you to do PVE inside the IC, you can do what many people did back in DAOC in Darkness falls and just go threw to clear out enemy players then return to Cyrodiil. There is no forced PVE and you dont even have to go there if you dont want to.
  • Tommy1979AtWar
    Tommy1979AtWar
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    I don't think paying for DLC that's behind a home or enemy keep control prerequisite is a particularly good idea, I was under the impression zos was addressing bad sportsmanship type behaviour such as exploiting PvP buffs, social systems, and the Emperor system, to me it seems like having the home/enemy keep prerequisites will just promote a new breed of bad sportsmanship.
    I'm not sure I'll buy it based on the need to have a toon in each faction just to access content I've paid for at a time convenient to me, I don't want to have to PvP for hours on end to control enough of the board just to access IC and then realise it's gone 2am and I've to be up for work in 4hrs, The more I think about it the more I'm leaning towards just not bothering with it.
  • Pirhana7_ESO
    Pirhana7_ESO
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    I don't think paying for DLC that's behind a home or enemy keep control prerequisite is a particularly good idea, I was under the impression zos was addressing bad sportsmanship type behaviour such as exploiting PvP buffs, social systems, and the Emperor system, to me it seems like having the home/enemy keep prerequisites will just promote a new breed of bad sportsmanship.
    I'm not sure I'll buy it based on the need to have a toon in each faction just to access content I've paid for at a time convenient to me, I don't want to have to PvP for hours on end to control enough of the board just to access IC and then realise it's gone 2am and I've to be up for work in 4hrs, The more I think about it the more I'm leaning towards just not bothering with it.

    Just join one of the main balanced campaigns and everything should be fine, they will most likely go with access control o holding your home keeps, this is a neutral map and very easy for you alliance to mainatain and get back quickly if they lose a keep. More often than not an allaiance will have access to IC, youa re also not forced to PVP you can just go there when you do have access. The Imperial City is more of a reward than something "always expected" They used this system in Darkage of Camelot with a massive dungeon called Darkness falls, and it worked very well. Fighting over Darkness falls and having access to it with its mixed PVP and PVE was some of the best experiences i ever had in an MMO. Things are alot more special when you dont always have access to them and bring excitement and can change your plans for the night when you do have access.
  • Elsonso
    Elsonso
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    Pallmor wrote: »
    We already had numerous pve additions and none to pvp.

    I think you got that backwards. AFAIK, there hasn't been a single soloable PvE addition since the game launched. The closest thing is Craglorn, which is only somewhat solable at very high VR. Almost


    I tend to agree with the legal authority quoted above :smile:

    As a traditionally solo player (meaning "typically not grouped"), I find that the content changes to the public dungeons and delves to expand them and make them more interesting have been very much welcome. Several people have attempted, over the months, to label these changes as "not new content" but I strongly disagree and count these expanded areas as content updates. Sadly, I think they stopped the project.

    Naturally, one has to realize that I have active characters covering almost the entire range of levels in the game, from level 3 all the way to VR4, so there is almost never a time when I cannot find something to do outside of a group.

    I am not expecting the City to be very soloable, but I guess we will find out when it hits PTS.
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  • Attorneyatlawl
    Attorneyatlawl
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    @ZOS_GinaBruno

    @ZOS_JessicaFolsom

    @ZOS_BrianWheeler

    Can I get my questions answered about Veteran Dungeon sets and what is happening to them after the scaling up of dungeons? Are we going to have to re grind for all those sets?

    Yes of course you are. In the history of this game zos has never, to my knowledge, levelled up an item that has already dropped.

    This. I think the more important questions are regarding what plans there are for bringing parity to leveling, veteran ranks, and champion XP gains between pve and pvp, which isn't something readily answered by a forum search as the answer doesn't yet exist. The XP advancement gulf is even worse in 1.6+ than ever before, and now pve mob grinding far outpaces trials, dungeons, and pvp several times over right as... a major game system that is 100% XP dependent was introduced, aka the Champion System. That this wasn't remedied last year was a little concerning, but ultimately everyone hit the vr14 plateau soon enough. That it wasn't fixed for 1.6 was very worrisome for the long term health of game balance. That it wasn't addressed in the major, huge PVP improvement and additions patch and DLC drop... is alarming.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • marcmyb14_ESO
    marcmyb14_ESO
    ✭✭✭
    Enodoc wrote: »
    Enodoc wrote: »
    Don't then. You can buy orsinium when it launches soon. We already had numerous pve additions and none to pvp. That's the great thing about the model here... if a dlc package doesn't offer what you like, you can keep playing without buying it.

    I'm much more concerned as to the XP gap between mob grinding in pve versus what we get for pvp'ing. Will this be brought to better parity with the imperial city patch, @ZOS_BrianWheeler ? :)

    Nice logic here. If you don't like it don't buy it. Sure, that works, and then when all of your friends/guildies are vr16 with all the best gear, etc and need people to the dungeons with, you'll just say "sorry, I don't have it." that'll totally work out. I can even foresee people getting kicked from guilds because of this.
    Just pay your guildies in gold to have them craft some VR16 IC gear for you and get them to mail it over. Problem solved.
    Still missing the point.

    Asking us to pay for PvE content that is gated behind PvP is just bad.
    I guess I just don't see it that way. I see it as PvP content where there is also a bit of PvE stuff to do, just like the rest of Cyrodiil.

    That's fine but that's not what it is. It is PvE content. An entire city with PvE quests, two PvE only group dungeons that drop gear tokens and other items/sets that people will want for their character regardless of whether or not they PvE or PvP.

    I don't know how many other MMOs you've played but I've played many, and did endgame raiding in quite a few of them. Most of them have separate gear for PvP and PvE. In fact, the PvE sets are usually no good for PvP and vice versa due to differences in stats (such as a certain stat that is only useful in PvP). In those games, PvE dungeons are completely separate from PvP and drop nothing a PvP'er would want.

    The only way to usually get PvP gear is to... guess what? PvP, and then use the currency from PvP to buy the gear, which is basically how the current system works, except that in ESO, PvP gear is best in slot for PvE'ers as well.

    The problem with this system is that people are already forced to either PvP or pay lots of gold to buy PvP gear if they want their best in slot gear. This should never be the case. You should never have to PvP to get PvE gear or PvE to get PvP gear. That's just simply bad design.

    Imperial city takes it to a whole new level, by requiring PvE'ers to PvP (if your faction doesn't own keeps) to get to the city, and PvP'ers to do PvE dungeons that they would otherwise not be interested in.

    The fact remains, if either a pure PvE'er or a pure PvP'er want their best in slot gear, they will be required to do something they aren't interested in.

    It's bad, mmkay?

    From the start this has always been labelled as a combined PVP AND PVE game, they said straight from the start that PVP and PVE are NOT sperated and if you want everything and to be as strong as possible you will have to do BOTH. So to complain about them mixing them now is just silly.

    Show me where you've seen this because I don't recall seeing this anywhere.
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