Murmeltier wrote: »Hi,
i have two Questions that makes me really hot, i hope i can get an Answer here.
1. The Tel Var Stones, can they sold or trade to other Players? If not, i can see Elite Guild-PvP Troops that farm these Stones to get the best PvP Equip. If this happens, we will have the same Problems in PvP like in other Games.
They will farm new Players and get more and more, but the PvP-Starter will be only frustrated. There is no Skill in this, its a Farmparty.
2. I see the new Faction PvP Sets and i like all 3 Sets. But for sure, the Daggerfall / Ebonheart Sets i like more. I am from the Aldmeri Dominion, can i buy or use Sets from the other Factions or do i need to lvl up a new Character on the other Factions, to get them?
If i can only wear the Faction Set from the Faction i played in, then i am really sad because Daggerfall and Ebonheart looking way better, then the Aldmeri Sets.
ZOS_BrianWheeler wrote: »SG_Celerrimus wrote: »Are the world bosses featured in the Quakecon video, the giant fleshy guy and the daedric titan looking guy, still in the update?
They're in there...and a whole lot more.
If I remember correctly they talked about IC and Orsinium a year ago. A year later we are "maybe" seeing IC in August. Its something I have to buy. But people here say well just "wait" for Orsinium ..........nice joke thanks a bunch.
Things that are serious problems for players that don't pvp, and please don't hide behind the "PVP hasn't gotten anything" excuse, you may have not gotten new actual content but you have gotten VR14 gear sets as well as XP boosts, buffs and fixes over the last year where PVE gear sets are tied to pledges that don't even scale to VR14. You even have the PVP Lead that answers your questions where as PVE just gets the proverbial finger every time we ask for answers.
1. Forced PVP
2. Gankers / Exploiters - They exist and nothing gets done about them.
3. Campaign Ques - Honestly I can't get into a Campaign that doesn't have a pop lock on it sometimes. This is going to be a nightmare and the "we will watch campaigns" isn't going to work because we all know how "fast" ZOS fixes things. .... Or I should say "slowly"
4. Gear Stones that other players can loot from your body if they kill you.
5. No New Trial Content ---- "soon" "not this patch" "maybe"
6. Gear sets gated behind not only a "buy the DLC" but also gated again by PVP
Apparently there will be PVE only content within Imperial City, again curious how that will work maybe that will be decent however worth 2500 crowns, I'm not so sure considering the following:
1. Gated behind PVP ...god I hope my faction doesn't suck as bad I do in PVP and maybe I can get into the content I paid for.
2. Long Ques - God I hope I can get into IC so I can progress my character in any capacity.
3. less then 1/4 of the content because I don't pvp, I don't want to lose the stones I just earned (if you can even earn them in the pve areas) by some jerk who wants to gank other players.
So pretty much the content is 2500 crowns and yet I'm not even going to want to play 1/4 of it because its forced pvp.
Yeah the more I think about it the more I'm gonna hope its not like this but after the wait, told to wait for Orsinium, the only thing I can count on from ZOS is being told to "wait", "soon", next patch, next content update" all with no actual information or dates.
Oh lets not forget the famous "ESO is about choices"
If you don't want to or don't like PVP you don't have to do it ..................I think after everything with IC this is pretty much self explanatory.
MaximusDargus wrote: »I wonder how awesome it will be after you spend 4 hours farming them just to get killed by cyrio lag and some ganker and lose them all.
You love the point that you can now leech and parasyte on other players work? Your parents must be proud of you.
Pirhana7_ESO wrote: »Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
You're trying to draw a direct line between the increase in veteran levels and the new gear, and that line doesn't exist. There are hundreds of reasons they chose to increase the vet levels, but it's not because they want to create an endless grind so you'll keep playing the game. I'd rather not have to quote your own thread because you didn't pay attention to the responses that already explained this.
No, you are wrong.
I am drawing a direct line between players earning gear, under the idea that it wouldn't be obsoleted, and the new vet level increase obsoleting that gear.
I am drawing a direct line between what players want, to feel good about their gear, and what developers want, for players to feel good about their gear.
I don't care about why the veteran level increase is happening, but I do care about how consumer friendly this veteran level increase is. Can we avoid a moral hazard? Yes. Can we avoid players grinding for a chance to get a higher level version of the same things they already have? Yes.
Please be civil and refrain from flaming.
Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
It's 2015 AD or 15 AE (after entitlement.) This has become the norm everywhere in gaming: developers develop a game a certain way. Most people buy it because they like the way it was developed... some people buy it despite not liking the way it was developed and then they consider it their right to whine about and try to change everything.
It's the new way of the world.
@Spectral_Lord In theory it shouldn't matter. They have said items will be tradable regardless of whether a player has the DLC or not.Spectral_Lord wrote: »Honestly though, I'll ask a serious question.
@ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_JessicaFolsom.
How do you intend to let other players know when someone doesn't have the DLC? For instance I have acquired a duplicate Xivkyn Motif book (may sound ridiculous, but hear me out) and I decide to give it to a friend of mine, who without my knowledge didn't buy the DLC. Is there an in-game notification that lets you know that the receiving player doesn't have the DLC?
Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
It's 2015 AD or 15 AE (after entitlement.) This has become the norm everywhere in gaming: developers develop a game a certain way. Most people buy it because they like the way it was developed... some people buy it despite not liking the way it was developed and then they consider it their right to whine about and try to change everything.
It's the new way of the world.
Personofsecrets wrote: »Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
It's 2015 AD or 15 AE (after entitlement.) This has become the norm everywhere in gaming: developers develop a game a certain way. Most people buy it because they like the way it was developed... some people buy it despite not liking the way it was developed and then they consider it their right to whine about and try to change everything.
It's the new way of the world.
This is 2015. It has become the norm for players to hope that the developers of their favorite IP will listen to them. Many people consider it their right to name-call anyone who suggests that developers take a different route with their game to be an entitled whiner.
Pirhana7_ESO wrote: »Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
ManwithBeard9 wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
You're trying to draw a direct line between the increase in veteran levels and the new gear, and that line doesn't exist. There are hundreds of reasons they chose to increase the vet levels, but it's not because they want to create an endless grind so you'll keep playing the game. I'd rather not have to quote your own thread because you didn't pay attention to the responses that already explained this.
No, you are wrong.
I am drawing a direct line between players earning gear, under the idea that it wouldn't be obsoleted, and the new vet level increase obsoleting that gear.
I am drawing a direct line between what players want, to feel good about their gear, and what developers want, for players to feel good about their gear.
I don't care about why the veteran level increase is happening, but I do care about how consumer friendly this veteran level increase is. Can we avoid a moral hazard? Yes. Can we avoid players grinding for a chance to get a higher level version of the same things they already have? Yes.
Please be civil and refrain from flaming.
So because people got to the max level for gear, they aren't allowed to up the max level?
ZOS_JessicaFolsom wrote: »
Personofsecrets wrote: »ManwithBeard9 wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
You're trying to draw a direct line between the increase in veteran levels and the new gear, and that line doesn't exist. There are hundreds of reasons they chose to increase the vet levels, but it's not because they want to create an endless grind so you'll keep playing the game. I'd rather not have to quote your own thread because you didn't pay attention to the responses that already explained this.
No, you are wrong.
I am drawing a direct line between players earning gear, under the idea that it wouldn't be obsoleted, and the new vet level increase obsoleting that gear.
I am drawing a direct line between what players want, to feel good about their gear, and what developers want, for players to feel good about their gear.
I don't care about why the veteran level increase is happening, but I do care about how consumer friendly this veteran level increase is. Can we avoid a moral hazard? Yes. Can we avoid players grinding for a chance to get a higher level version of the same things they already have? Yes.
Please be civil and refrain from flaming.
So because people got to the max level for gear, they aren't allowed to up the max level?
Let's be clear, the developers are allowed to do anything they want. Players giving feed back to the developers wont force them to change the game.
The reason that I suggest a way to increase item levels is because it would prevent a situation in which players feel bad about their time investment in the game and because it would be a good way for players to feel good about their gear.
Sithisvoid wrote: »I don't think locking PVE players out of an expansion Due to PVP is a sound business plan. Best to make it accessible to everyone or else more negative PR is coming your way.
Pirhana7_ESO wrote: »If I remember correctly they talked about IC and Orsinium a year ago. A year later we are "maybe" seeing IC in August. Its something I have to buy. But people here say well just "wait" for Orsinium ..........nice joke thanks a bunch.
Things that are serious problems for players that don't pvp, and please don't hide behind the "PVP hasn't gotten anything" excuse, you may have not gotten new actual content but you have gotten VR14 gear sets as well as XP boosts, buffs and fixes over the last year where PVE gear sets are tied to pledges that don't even scale to VR14. You even have the PVP Lead that answers your questions where as PVE just gets the proverbial finger every time we ask for answers.
1. Forced PVP
2. Gankers / Exploiters - They exist and nothing gets done about them.
3. Campaign Ques - Honestly I can't get into a Campaign that doesn't have a pop lock on it sometimes. This is going to be a nightmare and the "we will watch campaigns" isn't going to work because we all know how "fast" ZOS fixes things. .... Or I should say "slowly"
4. Gear Stones that other players can loot from your body if they kill you.
5. No New Trial Content ---- "soon" "not this patch" "maybe"
6. Gear sets gated behind not only a "buy the DLC" but also gated again by PVP
Apparently there will be PVE only content within Imperial City, again curious how that will work maybe that will be decent however worth 2500 crowns, I'm not so sure considering the following:
1. Gated behind PVP ...god I hope my faction doesn't suck as bad I do in PVP and maybe I can get into the content I paid for.
2. Long Ques - God I hope I can get into IC so I can progress my character in any capacity.
3. less then 1/4 of the content because I don't pvp, I don't want to lose the stones I just earned (if you can even earn them in the pve areas) by some jerk who wants to gank other players.
So pretty much the content is 2500 crowns and yet I'm not even going to want to play 1/4 of it because its forced pvp.
Yeah the more I think about it the more I'm gonna hope its not like this but after the wait, told to wait for Orsinium, the only thing I can count on from ZOS is being told to "wait", "soon", next patch, next content update" all with no actual information or dates.
Oh lets not forget the famous "ESO is about choices"
If you don't want to or don't like PVP you don't have to do it ..................I think after everything with IC this is pretty much self explanatory.
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
Personofsecrets wrote: »Pirhana7_ESO wrote: »
Why do players give them self silly bounderies and say "I dont PVP", or "I dont PVE" This game has always been labbelled as a mixed PVP and PVE game, if you want everything or max strength you need to do both. If you hate PVE or PVP so much why even play this game?
It's 2015 AD or 15 AE (after entitlement.) This has become the norm everywhere in gaming: developers develop a game a certain way. Most people buy it because they like the way it was developed... some people buy it despite not liking the way it was developed and then they consider it their right to whine about and try to change everything.
It's the new way of the world.
This is 2015. It has become the norm for players to hope that the developers of their favorite IP will listen to them. Many people consider it their right to name-call anyone who suggests that developers take a different route with their game to be an entitled whiner.
"Their favorite IP"... thanks for illustrating my point. It's Bethesda/ZOS's IP, not yours.
Personofsecrets wrote: »ManwithBeard9 wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »@ZOS_JessicaFolsom
I'm curious, with the new VR 15 and 16 crafting materials being added to the game, how will this affect top end crafting writs?
I'm curious as to how this level change will effect level consolidation in the future.
Now there could easily be a 'tier' higher than the v10-v14 'tier' once item levels are consolidated.
Maybe it wouldn't be an issue if there was no moral hazard in that players have made many decisions based off of instances such as the following.
https://youtu.be/0ckaYoL1o5w?t=2982
Check out the 49:42 mark for a very interesting question with an equally interesting response.
Q: "How are you going to be introducing new items into the game that increases the players power without increasing the quote unquote level cap?"
A: "That's a fairly easy thing to do on our end...."
Remember, as Joe Blackburn said,
"we want to make sure when we do some more of the expanded system changes, we do them correctly. We don't want to give you a situation were you feel like you've put a time investment into the game and now it's all worth less or just doesn't feel right anymore."
Please, @ZOS_GinaBruno and @ZOS_JessicaFolsom , pass on this idea about the future consolidation of item levels without making players feel as though their current investment into getting those items is worthless.
At least introduce a system that allows players to increase the levels of their gear. Honestly, what good is it that I did undaunted pledges for the helm and shoulder sets if I have to do those pledges again to get the same items at a higher level (if I even can get them again). What good is playing in trials, getting gear such as Signet of the Warlock, if the item is going to be outmatched in power do to higher level of new items entering the metagame. And if you do introduce an awesome way of increasing item levels, then please consider letting us change item armor types and traits too... please.
Do we need to have this discussion again? You already posted this in a thread and got several valid responses and to how these two things don't relate. Quit posting it everywhere. You're just trying to spread bad information.
You should elaborate on what you mean, rather than flaming me, so that we can have a discussion about moral hazards and the developers mission to make players feel good about their gear.
You're trying to draw a direct line between the increase in veteran levels and the new gear, and that line doesn't exist. There are hundreds of reasons they chose to increase the vet levels, but it's not because they want to create an endless grind so you'll keep playing the game. I'd rather not have to quote your own thread because you didn't pay attention to the responses that already explained this.
No, you are wrong.
I am drawing a direct line between players earning gear, under the idea that it wouldn't be obsoleted, and the new vet level increase obsoleting that gear.
I am drawing a direct line between what players want, to feel good about their gear, and what developers want, for players to feel good about their gear.
I don't care about why the veteran level increase is happening, but I do care about how consumer friendly this veteran level increase is. Can we avoid a moral hazard? Yes. Can we avoid players grinding for a chance to get a higher level version of the same things they already have? Yes.
Please be civil and refrain from flaming.
So because people got to the max level for gear, they aren't allowed to up the max level?
Let's be clear, the developers are allowed to do anything they want. Players giving feed back to the developers wont force them to change the game.
The reason that I suggest a way to increase item levels is because it would prevent a situation in which players feel bad about their time investment in the game and because it would be a good way for players to feel good about their gear.
leepalmer95 wrote: »Can you fix your game before trying to add more of it?